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KING CHECKMATE
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Posted - 2013.10.06 00:20:00 -
[1] - Quote
''Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)'' ITs the RANGED variant of a CQ weapon. You get more range than ANY CQ weapon except the Scr pistol,but you wont get more range than mid-long ranged weapons. Call me bad or whatever,but this was a stupid question.
''Regular loses to any SMG in CQC. '' WHAT? No...
. I believe the correct solution here is to get rid of the burst variant completely, and change the RPM of regular and assault variant to 3000 so that they can perform their roles as intended. Decent proposition.But how about this: -Reduce Heat buildup on the Burst HGM so that MORE bursts can be fired. -Increase damage of Assault HMG by 1.5 -Increase RoF Of Regular HMGS to 2500
This changes would make HMGs overall better.
''If you disagree you are a bad player.'' Ok im a bad player, but at least i know what im talking about. |
KING CHECKMATE
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Posted - 2013.10.06 00:36:00 -
[2] - Quote
''SMG>HMG, it's a fact sir.''
NO ITS NOT... do you even know what a FACT is?
Jeez. im out.this QQ thread is getting real ...stoopid.
Just because it happens you were more skillful than the heavies you've faced doesnt mean that SMG > HMG is a fact. Im sure a good heavy with plenty of experience will drop your dancing around with a SMG butt. XD |
KING CHECKMATE
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Posted - 2013.10.06 00:47:00 -
[3] - Quote
ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT) |
KING CHECKMATE
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Posted - 2013.10.06 01:51:00 -
[4] - Quote
RedZer0 MK1 wrote:Damage: AR>SMG>HMG The hmg is out of place. A SMG(sidearm) does more damage per round than the HMG(primary), why? The HMG should do more damage and more range than the smg, but less than an AR.
Not quite. Taking in consideration the HMG has double the RoF; The HMg Boosts Over 30 damage compared to the SMG's 25 on avarege ,considering Rof.
SMG: 25 (AVRG) 1000Rof HMG:16 2000 RoF Meaning the HMG shoots 2 bullets in the time a SMG shoots 1.
In Good theory the HMG does more damage the problem is dispersion rate, that at Close quarters (15 mts less) Should be NULL. The SMG, just while Aimin with L1 reduces this Dispersion to almost 0% in CQ situations; there by, the problem. |
KING CHECKMATE
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Posted - 2013.10.06 02:12:00 -
[5] - Quote
Himiko Kuronaga wrote:
B) Allow secondary fire to spin up the HMG well in advance. CCP would despise this solution as it requires more work from them.
.
+1 on this.
If (For example) by pressing L1 instead of that crappy aim you had the option to let it pressed and the HMG would start spinning.While in this mode its impossible to run with the HMG (like when you have a charged shot for the FG) but while pressing R1 after the L1 ; the Machingun will automatically shoot at with dispersion fire.
Now thats a reasonable solution. |
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Posted - 2013.10.06 20:31:00 -
[6] - Quote
Stevez Lau wrote:KING CHECKMATE wrote:ok im calmed down.
I got blinded by cockiness.but im ok now.
By all means the HMG IS a little underpowered.Even at Close range it still gets beat by many weapons and except nova knifes and Shotguns this should not happen.
Op is right, HMG do need buff .He just exagerated it a little.(LOT) HMG is NOT underpowered. Do you even know how to use it? Remember, it takes approx 2.5 secs for the aim to align for your max dps on point.
Well bro, no I don't know how to use it, but I've gone against people that do and almost never get killed by HMg's except im like 5 meters away from the heavy facing the other way.
Thing is , HMG might even need a slight dispersion rate increase at LONGER ranges, but I do agree they need a damage buff. They got a damage nerf for no reason.... : / |
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Posted - 2013.10.07 02:31:00 -
[7] - Quote
RA Drahcir wrote:Ok I am tired of this Checkfag moron using italics, bold, underlines to exaggerate his retardation. Seriously, HMGs are a joke. I just out DPSd a Boundless HMG with dual complex dmg mods using my M209, how do I know? His stats shown 506 shield and 6something armor and he killed a blueberry uncontested right before our engagement. I was using an ADV Sentinel with one plate and armor reps, high slot not applicable with this scenario. HMGs need help, I think heavies are nothing more than easy targets. Sure they might take a .09 second longer to mow down, but at least they cannot escape your line of fire.
You mad Bro? |
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