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Skihids
Bullet Cluster
2238
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Posted - 2013.10.04 20:59:00 -
[1] - Quote
KDR encourages a CoD mentality which we would all rather do without.
It causes people to avoid revives because those hurt their KDR, which is stupid.
However KDR is useful to PC where clones are high cost. Actually a clones lost stat would be more useful than just deaths as the real problem is the cost of terminated clones. It would reveal those who don't stick around for a revive. |
Skihids
Bullet Cluster
2238
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Posted - 2013.10.05 14:32:00 -
[2] - Quote
How about WP/spawn?
That's your value to your team over your cost to the team.
It works well in both pubs and PC. It rewards mercs who squad and take reasonable risks while punishing fools who waste clones. It's universal because WPs cover actions by all classes. |
Skihids
Bullet Cluster
2239
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Posted - 2013.10.05 21:54:00 -
[3] - Quote
KDR is not the only measure we have, nor is it even the best.
You would field a complete team of snipers if that were the case and we all know how absurd that is.
Kills are a measure of one aspect of a slayer role. It is usesless for Logis, pilots, or other non-slayer role. War Points oth are a more complete measure of actions that contribute to a win.
That's the contribution to the win. So what's the cost? Well it could be ISK, but that's personal to the merc. In most modes the team cost is spawns. Not deaths, but spawns.
If you run out of clones you lose, but if you protect all your clones to the point you don't take any action to win you will also lose. To that end a measure of WP/spawn over some period of time would be the most complete measure of a merc. The time element would penalize someone for being too timid to take any risk. |
Skihids
Bullet Cluster
2249
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Posted - 2013.10.06 16:15:00 -
[4] - Quote
Let's examine this KDR statistic and see what it really tells us about a player.
Kills/Deaths
That's a ratio, like how much sugar per part of flour in a dough. A ratio tells you nothing about the amount of dough. You could bake a cupcake or a wedding cake with the same ratio.
A ratio won't tell you how many people it can feed.
Likewise That K/D Ratio won't tell you how many kills and deaths there were in a match. A 3-1 KDR could be obtained via 3/1, 9/3, or 30/10.
The ratio doesn't say anything about how active a player is, and that's one of the major complaints about the leader board.
You can more easily get a high ratio by hanging back and picking off the weak as you can charging the front line to take an objective. That's why snipers have astronomical ratios. |
Skihids
Bullet Cluster
2249
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Posted - 2013.10.06 16:38:00 -
[5] - Quote
Banning Hammer wrote:Your "interpretation" of Skills ... you think that only Killing and Dying determines how good you are at the game. But in Dust 514 is thousands of other factors to take into account . Edit; Ok... maybe not thousands ... but definitely hundreds
And that's the point on which this argument turns.
Some people reduce strategy and tactics down to who can put the most DPS on target.
The problem is that CCP hasn't done much to persuade them that they are wrong because the answer to nearly every problem is "MORE DPS". Every single game mode can be reduced to TDM. It doesn't always work, but it does often enough that it encourages the cult of KDR.
Now if some maps required killer piloting skills to get a team in via dropship it would be more obvious that non-KDR skills mattered. People might begin to value other skill sets.
I don't see that happening until we get game modes and maps that make it obvious that you can't just shoot your way out of every problem. |
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