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Our Deepest Regret
Algintal Core Gallente Federation
295
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Posted - 2013.10.04 21:05:00 -
[1] - Quote
Himiko Kuronaga wrote:Bad players everywhere agree -- let's remove the single stat that helps good players judge them!
The obsession with being 'good' leads to inevitable misery. Seen it a million times in a million games, chum. From Halo 2 to world of warcraft, people obsessed with being the best and gathered together for the express purpose of being good forever and always amen, always fall apart.
Anyway, Kill death ratios are meaningless in a game where no one ever truly dies. You're essentially a zombie. Whether you're the head zombie or the bottom zombie, a zombie is still a ******* zombie. I mean, it's not even something we can share with people who matter to us.
ME: Hey, babe. Just went 15-4 in ambush.
WIFE: So what?
( Crickets chirping.) |
Our Deepest Regret
Algintal Core Gallente Federation
297
|
Posted - 2013.10.05 17:09:00 -
[2] - Quote
Arirana wrote:Remove kdr? I feel this would only serve to make bad/ new players feel better about themselves, and inconvenience players that wish to get a frame of reference as to how good other players are. Unless you have some master method of measuring skill with a different stat, kdr is the only frame of reference we have atm.
And what the hell is up with these suggestions for stats? We don't need any stats removed, only some new ones. How is how much isk an individual earns on average per game a measure of his skill?
The stats we need the most right now are average WP per game (not isk), and average KD spread per game.
You guys know what kd spread is right? Kills - Deaths = KD spread or in other words how many clones you help or hurt your time by on average. A much easier way of finding your current kd/spread would be to subtract your total lifetime kills by deaths, then divide that number by the total amount of games you have played in your entire Dust career.
Other stats for fairness to logis that we may need are average healing per game, successful revives/failed revives ratio (a revive that results in the revived player remaining alive for at least 30 seconds, divided by the amount of times they pick someone up in front of the firing squad). An average good revive (GR) bad revive (BR) spread per game (GRBR spread) would be useful as well.
Perhaps even average team spawns accrued per game. Of course, the more important stats should come first. More stats are nice, but having more than the essentials could also put too much strain on the system, causing more game crashes, memory leaks, etc.
lol lol lol. "Bad players...feeling GOOD ABOUT THEMSELVES?! THIS SHALL NOT BE!!!"
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Our Deepest Regret
Algintal Core Gallente Federation
297
|
Posted - 2013.10.05 17:17:00 -
[3] - Quote
Aesiron Kor-Azor wrote:No, KDR is important. We need it to judge how good players are... People keep going on and on and on about how "it's about WP"... but actually, it is about kills.
Nawp. Are all new players bad, or are all new players forced to grind for sp in basic equipment against players in advanced and proto gear? Most newer players are guaranteed to have a losing record for a long, long time, which is probably the reason why this game has had issues with growth. I have a horrible KDR because I use starter and militia gear to grind isk in ambush in order to afford my tanks. I certainly don't consider myself a bad players because
A. Death brings no penalties.
B. Death has no effect on income earned (unless you're using expensive equipment.)
Explain to me why KDR is important. Explain to me the benefits of a winning record in a game where winning doesn't matter at all. Explain to me how being a try hard is more beneficial than being a coaster? I make the same money as you. I'm getting to the same gear level as you. Planetary conquest? Who gives a flip about that? Is it being the best? There are no benefits to being the best. No one cares. |
Our Deepest Regret
Algintal Core Gallente Federation
297
|
Posted - 2013.10.05 18:04:00 -
[4] - Quote
Aesiron Kor-Azor wrote:
The game is roughly 40% about gear and 60% about skill. Evidence of this is the fact that people get killed by militia equipment very often. Gear makes no huge difference, if you have the upper position and are good at aiming - you win... Gear plays an almost negligible factor.
Oooooh. Can you show me the math you used to pull those fake statistics out of your ass?
Quote:You have a horrible KDR because you're bad at the game, not because you had bad gear. There is a tiny difference between militia weapon damage and meta 3 gear. This game is about strategy and not who has the best stuff. I can easily down a full proto person with a regular scrambler rifle because of my aiming and skill with the gun alone.
No, I have a horrible KDR because I use starter drop suits and a free militia rifle. I can't count the number of times I've gotten the drop on someone, unloaded on them and was unable to finish them off because of their higher shielding and health. Gear made the difference every single time. I don't dwell on it. I have different goals in mind.
Quote:Death does bring a penalty - your team gets one step closer to losing, and you have to pay to replace your gear. And it does have an effect on income if you use advanced gear. There is no reason to be at militia gear by 20,000 WP.
I know! My team is losing in a game where victory brings only slightly marginal benefits! Are you one of those guys who hops on his mic to rant about people driving around in LAVS instead of capturing objectives? If you are, I think we've met before.
By the way, You just said gear made no difference. Now you're saying I need better gear. Pick an argument and stick to it, flip-flopper.
Quote:It seems to me that you're hiding behind milita gear because you think it justifies you being bad at the game. My income isn't affected with meta 3 equipment, hop up to it and see how you actually do - and then you will genuinely realise that you're bad at the game, and it isn't the gear.
Nah. I'm sticking to militia gear because it makes grinding isk in ambush a zero risk endeavor. I'm one of the nice tank pilots who doesn't summon HAVS for ambush games. (Well, I don't summon them very often. Sometimes I get bored.) Anyway, the reason your reasoning is full of sh*t is because last week I made an HGM heavy alt, decked him out in a level 1 suit and gun, and massacred my way out of Battle Academy in only one match. Gear made all the difference. Naturally when he got into an official ambush match, he in turn got massacred because everyone had better gear. It's cyclical. That's a word that means : "It goes in a circle."
Quote:I hate it when people say that they aren't bad because they use low meta gear. This game is not about gear to a significant extent, it is about skill.
Why is KDR important? Every single game mode can be won by draining the enemy team of clones. Plus it greatly dampens your effect to the enemy team. Don't ever say that KDR doesn't matter... it really does.
LOL LOL LOL LOL LOL LOL LOL
*edit*
For clarity's sake, I just wanted you to know that the LOL's mean I'm laughing at you, not with you. |
Our Deepest Regret
Algintal Core Gallente Federation
301
|
Posted - 2013.10.06 19:07:00 -
[5] - Quote
Aesiron Kor-Azor wrote:OurDeepestRegret:
Not one word in that convinced me any more that it is about you just being bad. I earn 200k per match with using full meta 3 and dying about 3-5 times on average. That subsidises me perfectly, so just hop out of militia and face the fact that you're probably just unskilled, and you are afraid to admit it, so you stick with militia gear...
As for the 40%/60% estimation, it was based on the fact that I die a 4:6 ratio of high level gear to militia level gear. So meta 3-4 gear only kills me 1.5x the amount of times militia does...
You're very lucky I even replied to that with the level of criticism of me and not my argument, so next time reconsider whether you want me to take anything you post seriously or not.
Aesiron ko-whatever gibberish:
Not one word in your rebuttal has convinced me that you have a point to make, other than stroking your epeen. I don't care how much you earn per match, play the game your way, sweetheart. Applying words like 'fear' and 'skill' to a playstation game has just convinced me that you have issues you need to work on, dot-dot-dot.
Your estimation is not based on math. You are pulling numbers out of your ass in order to sound knowledgeable. Okay. Cheers to you? Dot-dot-dot.
I'm not lucky you replied to me. I wouldn't care about your opinion of the weather. I don't know who you are, I'm unlikely to ever meet you in person, and I wouldn't care if if I did. Have nice day? |
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