Arirana
Ancient Exiles
142
|
Posted - 2013.10.05 04:12:00 -
[1] - Quote
Remove kdr? I feel this would only serve to make bad/ new players feel better about themselves, and inconvenience players that wish to get a frame of reference as to how good other players are. Unless you have some master method of measuring skill with a different stat, kdr is the only frame of reference we have atm.
And what the hell is up with these suggestions for stats? We don't need any stats removed, only some new ones. How is how much isk an individual earns on average per game a measure of his skill?
The stats we need the most right now are average WP per game (not isk), and average KD spread per game.
You guys know what kd spread is right? Kills - Deaths = KD spread or in other words how many clones you help or hurt your time by on average. A much easier way of finding your current kd/spread would be to subtract your total lifetime kills by deaths, then divide that number by the total amount of games you have played in your entire Dust career.
Other stats for fairness to logis that we may need are average healing per game, successful revives/failed revives ratio (a revive that results in the revived player remaining alive for at least 30 seconds, divided by the amount of times they pick someone up in front of the firing squad). An average good revive (GR) bad revive (BR) spread per game (GRBR spread) would be useful as well.
Perhaps even average team spawns accrued per game. Of course, the more important stats should come first. More stats are nice, but having more than the essentials could also put too much strain on the system, causing more game crashes, memory leaks, etc. |
Arirana
Ancient Exiles
145
|
Posted - 2013.10.05 21:16:00 -
[2] - Quote
Our Deepest Regret wrote:Aesiron Kor-Azor wrote:No, KDR is important. We need it to judge how good players are... People keep going on and on and on about how "it's about WP"... but actually, it is about kills. Nawp. Are all new players bad, or are all new players forced to grind for sp in basic equipment against players in advanced and proto gear? Most newer players are guaranteed to have a losing record for a long, long time, which is probably the reason why this game has had issues with growth. I have a horrible KDR because I use starter and militia gear to grind isk in ambush in order to afford my tanks. I certainly don't consider myself a bad players because A. Death brings no penalties. B. Death has no effect on income earned (unless you're using expensive equipment.) Explain to me why KDR is important. Explain to me the benefits of a winning record in a game where winning doesn't matter at all. Explain to me how being a try hard is more beneficial than being a coaster? I make the same money as you. I'm getting to the same gear level as you. Planetary conquest? Who gives a flip about that? Is it being the best? There are no benefits to being the best. No one cares. I'm not gonna try and tell you why you're bad because of your low KDR. However, like I said in my above post, KDR is the only measure of skill we have. A measure of skill, but mostly gear. IMO whoever says winning doesn't matter only says that because they have a hard time winning themselves. Let me ask you. What is the ultimate goal for the average Dust 514 merc?
Not many people think that far ahead, but those that do usually come to the same conclusion that they want to become good. To become a very huge asset to their team, and reach their full potential. Those with the goal to become rich, I lol at. If making money is all that matters to you then PC is the way to go. I'm not talking about the passive isk, usually only your corp benefits from that. Most mercs in PC make money from the WIN. Each person gets around 2 mil-3 mil per win in planetary conquest. Most successful mercs have 200 mil+ in their banks. The point of PC is to take money away from the losers, and give it to the winners. As well as bragging rights.
Another point I wanna make is when you're that rich, where you can afford hundreds of tanks or thousands of proto suits, what are you gonna do with it? Protostomp? Right now thats all that money is useful for, protostomping or making more money. Or, in PC, its to make a name for your corp and IMPROVE. KDR and WLR are important for recruitment. Thats just the way it is. If KDR and WLR didn't exist, it wouldn't give the people who would normally have a lower KDR a chance. It would stop recruitment. Only friends of friends would get recruited, and maybe the occasional player that gets a good score in a pub. But overall, removing those stats would put a halt on the recruitment into the best corps. Only the unorganized, let everyone in carebear corps would continue recruitment, and those are dead ends. |