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Monkey MAC
killer taxi company General Tso's Alliance
664
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Posted - 2013.09.24 07:35:00 -
[1] - Quote
Daddrobit wrote:Tech Ohm Eaven wrote:Daddrobit wrote: Snip Snip 30 bullets too few for 1500 damage?? Hmmmm. 10 % damage increase source: CCP Wolfman. 15% damage increase source AR proficiency L5 Three complex damage mods doing 10% each? 30% from three damage mods minus stacking for 26% 26% plus 15% proficiency 41% damage plus CCP Wolfmans damage of 10% gives me 51% damage increase. So 30 bullets times 34 for 1020 damage times 1.5 for 1530 damage from 30 bullets. 34 damage? whoops, thought it was 33, my bad. Have to update my post then :) Regardless, unless that's a proto gallente assault or a proto logi, that's a hell of a glass cannon you've built for yourself. You're gonna be armor tanked and a nice slow easy target even if you are. Not to mention the slow regen of armor means you're eventually gonna die just from being whittled down or be forced to sit out of the battle after every engagement for half a minute+. Still anyone who didn't have proficiency V and 3 complex damage mods would still have a tough time with only 30 bullets. Not to mention the base SP investment to get the proto dopsuit, level V weaponry, level V AR proficiency, and both engineering and electronics to level V so you could actually fit it. Also do you happen to have a link to wolfmans post on that hidden 10% buff? Not calling you a liar, just curious and want to see it. When did that come in?
45 sounds about right to me. Like he said if your getting 1500 a mag then you are in a gallente chalked up on armour. Until we get full racial rifles this would be sufficent.
After that a reassessment of the weapon ranges need to be done and prehaps a little extra overheat on scr to bring it down to around the same level! |
Monkey MAC
killer taxi company General Tso's Alliance
664
|
Posted - 2013.09.24 07:47:00 -
[2] - Quote
Daddrobit wrote:Cosgar wrote:Daddrobit wrote:Oh, that buff. I'm fairly certain that was already added in the 34 that it shows. I'll have to go look through some old blogs and posts on it to find out. SourceQuote:CCP Cmdr Wang]Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread as well.
Tl;dr version: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff. GÇó In the near future, we will address range issues by removing the hard stop that currently takes place at maximum weapon range.
In Chromosome, the Weaponry skill gave an across the board 2% damage bonus to handheld weapons per level. Given the low SP cost of the skill (and the fact that itGÇÖs a pre-req for every weapon in the game) the majority of players would just skill straight to level 5 making the skill pretty pointless. So, in Uprising we removed the skill bonus. The side effect of this, of course, is that time-to-kill has increased.
This, combined with some of the control issues weGÇÖve been seeing, has led to combat feeling worse than it did in Chromosome. We will address this with a hot-fix that gives an across the board 10% increase to all handheld weapon damage to put DPS back to where it was. Additionally, weGÇÖve increased HMG damage and reduced the dispersion penalty when moving by 5% to address issues with the weapon.
The removal of the Sharpshooter skill (which gave bonuses to range) has also highlighted some issues with range in general. Weapon classes need unique range profiles. I doubt anyone would dispute that. And the sharpshooter skill was pushing far too many weapons beyond their intended engagement ranges. While itGÇÖs removal has caused some issues, the SS skill was a crutch and it hid more deep-seated problems with range in the game. It will not be coming back.
Right now, all weapons have an optimal and maximum range. Unfortunately, at its max range the weapon simply stops doing damage. This is bad for a whole host of reasons and weGÇÖll be addressing this with a point release in the near future by giving all weapons an optimal, effective and absolute range. Up to the optimal range weapons will do 100% damage (shield/armor profiles notwithstanding) and then drop off slowly towards their effective range. From effective range out to the absolute range damage will drop noticeably but weapons will still do incidental damage even at extreme ranges. Yeah, just found it myself. It doesn't actually say the 10% is shown for ARs but it does it for the HMG so I'm gonna assume they did it for the ARs as well; why would they add it in for one and not the other? I seem to remember the ARs having a base damage of around 30 prior anyways, so that would put them in and around having a 10% buff to 34 now.
All weapons that were here in uprising 1.0 were given a buff, mass drivers, shotguns the lot!
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Monkey MAC
killer taxi company General Tso's Alliance
667
|
Posted - 2013.09.24 08:24:00 -
[3] - Quote
I-Shayz-I wrote:Um...because they don't shoot BULLETS.
The thing shoots plasma...just saying.
And? Your point being?
Plasma requires tonnes of energy, more than a few ounces of gunpowder!
I think the ar will stay much as it is, no matter what we say, once combat and rail are released I expect its optimal to be about 20m and effective at 30m then it would get a slight dps buff (maybe) that way the burst will out perform at 30m despite the lower rof! |
Monkey MAC
killer taxi company General Tso's Alliance
679
|
Posted - 2013.09.24 13:38:00 -
[4] - Quote
Thats a patriot mag my friend they have been around for years, they have the highest jam and misfire ration of any magazine! 1/5 rounds is misfired because of the mag, plus there is an almost guaranteed chance you'll get 1 jam a mag! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 13:50:00 -
[5] - Quote
Will take longer to reload than the hmg If this were useful/practical there would be no need for a propef mag, but sure you can have a belt fed ar! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 13:54:00 -
[6] - Quote
Blondie Roads wrote:Because guns don't kill people. People kill People. In the US 1000 people die to accidental gun related deaths per year. Guns kill people too... [/quote]
Either a gun sitting across the room went off all by itself from across the room......or You don't understand the analogy.
Stupid or Lying ..Which one is it?[/quote]
Guns go of them selves all the time, you have concentrated a highly explosive material into a condensed space, its volatile! Try telling my friend from cadets bullets don't spontaneously fire, he broke his collarbone while he had the safety on! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 14:27:00 -
[7] - Quote
Blondie Roads wrote:Monkey MAC wrote:Blondie Roads wrote:Because guns don't kill people. People kill People. In the US 1000 people die to accidental gun related deaths per year. Guns kill people too... Either a gun sitting across the room went off all by itself from across the room......or You don't understand the analogy. Stupid or Lying ..Which one is it?
Guns go of them selves all the time, you have concentrated a highly explosive material into a condensed space, its volatile! Try telling my friend from cadets bullets don't spontaneously fire, he broke his collarbone while he had the safety on![/quote]
Try telling my perfectly unblemished gun case full of loaded guns and not one misfire. Again its people aiming loaded guns in an unintended direction.. Not guns spontaneously going off. Besides what do accidents have to do with clip sizes. Laws don't work for the lawless.[/quote]
Because You don't leave rounds in a gun, in a friggin gun case! You put the bullets in an ammo box away from direct heat like the sun, a gun isn't going to go off if there is no round to go off. If you are leaving loaded guns in your gun case I fear for your safety.
However in terms of a gun an unloaded gun killing someone The power of the spring in the firing mechanism of an SA80 is enough to punch all the way through the skullmof the guy cleaning it.
But we are getting off topic, what is the actual downside to an ar? large mag fast reload very little kick very little dispersion large ammo reserve long range fully automatic high rof high damage no overheat
Of that list every other weapon can safely say 1 of those at least is wrong, but not the ar, it needs a drawback! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 15:36:00 -
[8] - Quote
Some random dude with a gun wrote:Cosgar wrote:Monkey MAC wrote:Blondie Roads wrote:[quote=Monkey MAC]
Guns go of them selves all the time, you have concentrated a highly explosive material into a condensed space, its volatile! Try telling my friend from cadets bullets don't spontaneously fire, he broke his collarbone while he had the safety on! Try telling my perfectly unblemished gun case full of loaded guns and not one misfire. Again its people aiming loaded guns in an unintended direction.. Not guns spontaneously going off. Besides what do accidents have to do with clip sizes. Laws don't work for the lawless. Because You don't leave rounds in a gun, in a friggin gun case! You put the bullets in an ammo box away from direct heat like the sun, a gun isn't going to go off if there is no round to go off. If you are leaving loaded guns in your gun case I fear for your safety. However in terms of a gun an unloaded gun killing someone The power of the spring in the firing mechanism of an SA80 is enough to punch all the way through the skullmof the guy cleaning it. But we are getting off topic, what is the actual downside to an ar? large mag fast reload very little kick very little dispersion large ammo reserve long range fully automatic high rof high damage no overheat Of that list every other weapon can safely say 1 of those at least is wrong, but not the ar, it needs a drawback! The only drawback the AR needs is to be average in all situations instead of dominant like it is right now. Jack of all trades, master of none and all that... Edit: Anyone else having issues with quotes?
Someone missed the top half of a quote ill fix it here, true but the assault rifle which will become the blaster rifle, doesn't have drwbacks, unlike the scrambler rifle, which is actually a laser assault rifle. The minmatar will have an acog scope which makes hard to use in cqc and a low mag size, while the rail rifle will have a low rate of fire.
The weapons go something like this.
Assault - Short Range, Full Auto Gallante Burst - Short/Mid Range, Burst (obviously ) Minmatar Charge - Mid/Long Range, semi Auto, charge ability Amarr Tac - Long Range, Semi Auto Caldari
Each race will attempt to mimic each other in the other ranges, and do relatively well, but each race will shine in its base range! There will be no difinitive jack of all trades.
But instead 16 rifles, who between them profcient everywhere! And because of how the skill tree works it gives you 4 weapons for the price of 1. Alowing you to swap and change dependent on the enemies you face! |
Monkey MAC
killer taxi company General Tso's Alliance
681
|
Posted - 2013.09.24 15:37:00 -
[9] - Quote
Kam Elto wrote:Heavies need a LMG asap!!!
HMG fills that role! |
Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 16:47:00 -
[10] - Quote
Zero Harpuia wrote:Monkey MAC wrote:God only Knows who wrote:Some random dude with a gun wrote:Cosgar wrote:
Try telling my perfectly unblemished gun case full of loaded guns and not one misfire. Again its people aiming loaded guns in an unintended direction.. Not guns spontaneously going off. Besides what do accidents have to do with clip sizes. Laws don't work for the lawless.
Because You don't leave rounds in a gun, in a friggin gun case! You put the bullets in an ammo box away from direct heat like the sun, a gun isn't going to go off if there is no round to go off. If you are leaving loaded guns in your gun case I fear for your safety. However in terms of a gun an unloaded gun killing someone The power of the spring in the firing mechanism of an SA80 is enough to punch all the way through the skullmof the guy cleaning it. But we are getting off topic, what is the actual downside to an ar? large mag fast reload very little kick very little dispersion large ammo reserve long range fully automatic high rof high damage no overheat Of that list every other weapon can safely say 1 of those at least is wrong, but not the ar, it needs a drawback! The only drawback the AR needs is to be average in all situations instead of dominant like it is right now. Jack of all trades, master of none and all that... Edit: Anyone else having issues with quotes? Someone missed the top half of a quote ill fix it here, true but the assault rifle which will become the blaster rifle, doesn't have drwbacks, unlike the scrambler rifle, which is actually a laser assault rifle. The minmatar will have an acog scope which makes hard to use in cqc and a low mag size, while the rail rifle will have a low rate of fire. The weapons go something like this. Assault - Short Range, Full Auto Gallante Burst - Short/Mid Range, Burst (obviously ) Minmatar Charge - Mid/Long Range, semi Auto, charge ability Amarr Tac - Long Range, Semi Auto Caldari Each race will attempt to mimic each other in the other ranges, and do relatively well, but each race will shine in its base range! There will be no difinitive jack of all trades. But instead 16 rifles, who between them profcient everywhere! And because of how the skill tree works it gives you 4 weapons for the price of 1. Alowing you to swap and change dependent on the enemies you face! ...once again, wrong. I'm making a thread on this gawddammit. Asking for a DEV sticky and everything. The GALLENTE Rifle is the ASSAULT. The MINMATAR Rifle is the BURST. The AMARR Rifle is the TACTICAL. The CALDARI Rifle is the BREACH. Got it memorized?
Breach variation of ar has a shorter range, the act of breaching by definition is close quaters!!
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Monkey MAC
killer taxi company General Tso's Alliance
685
|
Posted - 2013.09.24 17:06:00 -
[11] - Quote
Cosgar wrote:Monkey MAC wrote:Breach variation of ar has a shorter range, the act of breaching by definition is close quaters!! Unless Remnant got it wrong, the breach AR really is going to be the rail rifle. I'd imagine that the only persistent trait will be the low RoF but he did say breach = Caldari.
Fair enough, I just don't necessarily use dev info, they have a knack for changing there minds! |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:38:00 -
[12] - Quote
Cody Sietz wrote:See I always figured the breach AR was going to be the Gallente rifle. Someone corrected me the other day that it's meant to the Caldari rifle.
But that's where I'm confused, aren't Gallente meant to be High dmg, low range rifles?
Thats what I though!
You breach a door, room or building. You don't breach field! But we will see, I personally think all rifles should also get a charge variation |
Monkey MAC
killer taxi company General Tso's Alliance
697
|
Posted - 2013.09.24 21:42:00 -
[13] - Quote
Wakko03 wrote:I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field?
Did you seriously just complain about everyone not running an ar? The LR is overpowered because of its high mag capacity, but the fact it only works usefully at sweetspot only 15m wide isn't enough?
Please please tell me your are joking? Please tell me you are not that stupid!
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Monkey MAC
killer taxi company General Tso's Alliance
699
|
Posted - 2013.09.24 22:53:00 -
[14] - Quote
Wakko03 wrote:Monkey MAC wrote:Wakko03 wrote:I can only say, thankfully I don't really care about this game anymore, what most of you are suggesting that ccp do is plainly silly.
I fought against most of you an know that you would rather produce a ruckus on the forums than improve this game.
THERE IS NOTHING WRONG WITH THE AR'S.
You know what I have a problem with, laser rifles.... why because they can shoot for longer than I can with an AR and have to reload, which means they just use the thing as a laser pointer and keep it up no matter how fast or for how long I have to run to in order to get to cover, I'm usually dead before the gun finishes reloading.....but then again each one of these players is probably running around with an unlicensed nuclear pack on their backs otherwise where is the power coming from.... some little nano?
Scrambler rifle, it is an AR with a charged shot and a scope.
Mass Driver, just keep raining shots down on your enemy with the bonus of effecting the enemies aim.
The HMG is just like a SMG with a larger clip.
Snipers and Forge gunners just seem to hide in the redline or up on someplace elevated.
All I see in this thread is some overly grandoised statements with a lot of blah blah blah; the only thing not discussed is that it is rarely a 1vs1 fight and it is normally a 1 vs 4 or 5 as the enemy has already slaughtered most of the guys coming with me.
So many heavies comlaining about the AR, yet why are the heavies not using a forge gun when there is a enemy vehicle on the field? Did you seriously just complain about everyone not running an ar? The LR is overpowered because of its high mag capacity, but the fact it only works usefully at sweetspot only 15m wide isn't enough? Please please tell me your are joking? Please tell me you are not that stupid! YES I DID. Why because I have had to listen for weeks on end, the nonsense being spewed about, so since it is luke warm - I have spit out what I believe these people would find infuriating. So far they have tried to nerf my AV, my Core Locus Frag, and CCP refuses to outright tell me that my AR will hit for a measly 40 meters and about 50% damage farther out than that up to a range of 60m....yet I can't have a scope on it because that would be too much..... the TAR's suck but then again only people with a turbo button were using them (I'm looking at you KB&M users because the DS3 has a limiter that prevents the button from being pressed too quickly....unlike your mouse which is designed to rapidly pressed.) Stupid is as stupid does.
You are aware the ar is infact meant to be a short range weapon right? You don't need a scope at close range, and they want to discourage long range use!
You complain at the LR because it has a large mag, but don't consider its overheat or range profile. Its a laser it is going to be a constant a constant stream.
You complain at Snipers and forges for being long ranged weaponry, they are snipers they aren't gonna try and line up that sweet sweet headshot in your optimal range! They are gonna hide somewhere where they have a goodview of the battlefield.
You complain at mass drivers for throwing off your ads, it doesn't effect hipfire, and the dps of the mass driver is so low you only need 35% of your shots to connect from a miltia ar.
You complain at Scrambler Rifles for being an ar with a charge shot. This is exactly what is meant to be, it is 1 of the 4 racial rifles. Your ar at the moment is a placeholder, not a balanced weapon.
You complain at hmg's for being smgs with bigger mags. Its a machineugun, it will have massive mag capacity, but also happensto have a 9sec reload and the range of a golfer with no clubs.
You have effectively told everyone the ar is fine, but all niche weapons are overpowered in their niche. This is why the ar is already powerful as it is. You seem to completely ignore the negatves of every weapon, while telling me they have too many positives. |
Monkey MAC
killer taxi company General Tso's Alliance
703
|
Posted - 2013.09.25 00:06:00 -
[15] - Quote
Wakko03 wrote:OKAY, ding we have a winner, you defeated me by not actually fighting me in game, I should be thankful because the choice of wording by one of you, indicates that you are british or euro soo I am sure the lag would be epic.
1. The OP was the person who said the AR's needed a reduction to the clip size to make it balanced.... FALSE; so my whine was in a trump to theirs and the following of forumites who deem it a worthy idea.
2. This discussion as you put it has been done for hundreds of threads, "balance this or else the game is done".... so I just decided to add to the SOP around here and put out wildly outrageous statments, apparently I struck a nerve with you as you took all the time to dissect the post.
3. I'm the only guy on my team doing anything.... or the matchmaking really sucks..... since I know I am not that good it has to be the matchmaking that is making me face multiple 20mil+ SP players with guys that shouldn't be out of the battle academy. I am sometimes the only guy on my team to go positive, this is while I am using (an exile ar not because I want to but because it is the only thing that fits) proto LOGI modules (ie repair tool, uplinks and nano-hives & rez when I can use that suit), and switching to AV to deal with the tanks, I am not a HEAVY but even I have a forge gun, it is just something I have noticed that either my team has a guy willing to go AV or they have the willingness to run headlong into the tank over an over again...but then again that is CCP's fault for the spawn system.
4. In conclusion I would say that CCP has done a good job at keeping us at each others throats so to speak and not on their case for failing to deliver a product worthy of play.
Enjoy the game I don't think ccp can give you what you want, but you can all keep asking for it, pretty soon it will be 2 guys in a tank on one team complaining that there is no one to fight.
PS the problem with redline snipers, etc. is not that they are too far away from me, it is that I have no way to get to them without switching to a SR or Forge gun to get them as they are behind an imaginary line I can't cross because the game says so or there is no ladder and no way to get a dropship past the forge gunners. Add in ccp's stupidity as they lined up most capture points in domination maps to be easily hit from on top of the towers and the silliness that is not solid in game geometry allowing them to shoot thru but my stop my shots.
Bloody hell, I take troll bait to easy sometimes! We are not saying the game will be finished if you don't "fix" ar weaponry. We just believe it is in need of a balance. Reducing mag size is just another potential method.
I have found matchmaking to be a dream since 1.4 no match took longervthan 5sec to find, and 80% have been down to the wire with some rather epic scuffles. You might happen to be in a lower bracket for some reason (afking prehaps), once you work into your correct posistion I am sure you will find more enjoyable matches.
I agree with your first part of point 4. the fact everyones views on weapons are so diverse is a great thing, I might have over reacted but there are some really stupid people on these forums. And well a self righteous attitude some of them display is down right infuriating.
I will however give props on your ability to mimic them so well!
As for redline snipers, don't worry the map team have got it covered. You implied any sniper far enough to be only a few pixels wide was a bane to your exsistance! |
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