Tech Ohm Eaven wrote:
I remember using M-16 AR and those had 30 bullets per banana clip magazine back when the calendar said 1980..
So why does the Dust 514 AR have 60 bullets per magazine??
I notice the reload skills but when I ask AR using folks about them they say why bother when the AR has 60 bullets per magazine??
I was wondering if perhaps its time to make reload skills more relevant by reducing the AR magazine size down to 30 bullets for militia AR and 40 for regular AR.
I am thinking this perhaps help balance the ARs more.
???
This what I really don't get with ye lot. You attempt to make a point or have a debate about balancing in this game, but you more or less ruin it by A: Equating it to real life B: What you equate it to being so out of sync with what is actually real.
Standard mag sizes with standard calibur cased rounds for military assault rifles/carbines come in 30 round mags. Present tech using caseless rounds, different bullet design, and improved magazines easily have 150% of the mag capacities in general usage. Even without using caseless rounds the P90 has a 50 round mag due to cartridge design and the mag design and feed design. If ceaseless rounds were used in the design then even more rounds would go into the same space. Honestly, modern day tech is easily able to field capacities like what we see in Dust. Ya do yourself a disfavor by even comparing the two. I'd expect to have even larger mags again due to bullet design in both material and shape, aswell as the propellant required being miniscule.
Just so we're clear, I've been fully hmg since Christmas, and run a commando suit wit a primary of a laser and a secondary either shotgun or AR. Mag sizes are grand. Now that hit detection is working well, damage can be looked at. Reducing the mag is the wrong way. Reduce the damage, and have set recoil per round, not gradually build over time. And I don't think any balance should be attempt till more racial weapons are in to balance against.
Back to my main point though. Go ahead and use present knowledge to suggest potential directions for Dust weapons, but saying the balance/design of weapons in a sci-fi game based on a space travelling culture far in the future should be done around present day weapon designs that are at an epoch as it is, is idiocy of the highest order. Unfortunately that idiocy is shared by many on this forum. I don't really care if you get offended by what I've typed, but I do hope you have a better think about what you type in future.