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The Attorney General
ZionTCD
1025
|
Posted - 2013.09.20 20:26:00 -
[61] - Quote
Also, having tanks be called in an as a squad asset is ridiculous. How would you adjust the fitting? Or would you only get to choose from a couple of preset configurations?
Since when is that the ethos of this game?
When your idea runs counter to some of the core concepts of the game, maybe you should just stop trying. |
sly Bandit
OSG Planetary Operations Covert Intervention
37
|
Posted - 2013.09.20 23:58:00 -
[62] - Quote
No... No to everything about this idea. If they changed tanks to be like this I personally would quit playing... |
Scheneighnay McBob
Bojo's School of the Trades
3205
|
Posted - 2013.09.21 00:13:00 -
[63] - Quote
Support.
Unfortunately, I knew how the community would react to this, since I suggested it several times in the past. No matter how much sense it makes, they think that a high price tag justifies being able to go solo.
It doesn't. Price = potential effectiveness; not base effectiveness. |
Henchmen21
Planet Express LLC
263
|
Posted - 2013.09.21 00:22:00 -
[64] - Quote
No just no. I learned long ago in EVE don't trust nobody. Not even that noob asking for help, nobody. There is no way you would ever convince me to give over half the function of my tank to anybody. If they ran with this idea I wouldn't ask for a respect I would just walk away. I'd walk away because I would have lost what little hope I have in this development team to make good decisions. |
Void Echo
Morsus Mihi Aperuitque Imperium
1462
|
Posted - 2013.09.21 00:33:00 -
[65] - Quote
Scheneighnay McBob wrote:Support.
Unfortunately, I knew how the community would react to this, since I suggested it several times in the past. No matter how much sense it makes, they think that a high price tag justifies being able to go solo.
It doesn't. Price = potential effectiveness; not base effectiveness.
actually its because of the personal investment we put into our vehicles that makes us not want to trust random retards with our own stuff.
im sorry that your idea of how infantry behaves doesn't exist |
Spkr4theDead
International-Fleet
780
|
Posted - 2013.09.21 01:10:00 -
[66] - Quote
ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them No, because you're infantry, don't tank, and don't have a clue what it's like to drive a tank.
If you want that, then all your equipment gets carried in a pack and someone else has to take it out for it to be used. |
Delta 749
Kestrel Reconnaissance
1925
|
Posted - 2013.09.21 01:17:00 -
[67] - Quote
Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented |
Godin Thekiller
Hellstorm Inc League of Infamy
774
|
Posted - 2013.09.21 01:19:00 -
[68] - Quote
Spkr4theDead wrote:
If you want that, then all your equipment gets carried in a pack and someone else has to take it out for it to be used.
This is kinda what pilots are getting at. Plus, we are in pods that allow us to control the turret and drive at the same time, as it's a modified version of the pods in Capsuleer ships (no ejection sadly). |
Godin Thekiller
Hellstorm Inc League of Infamy
774
|
Posted - 2013.09.21 01:22:00 -
[69] - Quote
Delta 749 wrote:Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented
1: The only way for us to survive (blasters mostly) is to have the scrubs back us up, and in return, we give you little buggers a lot of covering fire. Teamwork.
2: We shoot it down because half of the time, you ******* would make us useless.
3: Most pilots who main tanking would just quit if this were to happen, and everyone else would just not use them. It's bad enough that a less experienced person would use the gun, but that's another player taken off the board to make a vehicle actually useful. |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 01:29:00 -
[70] - Quote
ADAM-OF-EVE wrote:so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves Every issue we have is because of infantry like you trying to say how tanks should work, and that we should adapt to the changes you decide on, without giving pilots any real say in the matter. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2166
|
Posted - 2013.09.21 01:31:00 -
[71] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves Every issue we have is because of infantry like you trying to say how tanks should work, and that we should adapt to the changes you decide on, without giving pilots any real say in the matter. Additionally 2/3 of the Vehiclularly minded community is crying out that they are suffering under the standard infantry players demands.
AKA Dropship and HAV Pilots.
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Delta 749
Kestrel Reconnaissance
1925
|
Posted - 2013.09.21 01:40:00 -
[72] - Quote
Godin Thekiller wrote:Delta 749 wrote:Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented 1: The only way for us to survive (blasters mostly) is to have the scrubs back us up, and in return, we give you little buggers a lot of covering fire. Teamwork. 2: We shoot it down because half of the time, you ******* would make us useless. 3: Most pilots who main tanking would just quit if this were to happen, and everyone else would just not use them. It's bad enough that a less experienced person would use the gun, but that's another player taken off the board to make a vehicle actually useful.
1. Honestly I would call that team work if your attitude is the way it is now, generally theres at least a shred of mutual respect between teammates
2. How do you know that? Are you using just any random joe schmoe to prove your point or are you using experience with squaddies you know as your example
3. To me giving up one pair of boots on the ground so a tank can have both greater mobility and more accurate firepower on the move seems like a fair trade off |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 03:06:00 -
[73] - Quote
Delta 749 wrote:Godin Thekiller wrote:Delta 749 wrote:Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented 1: The only way for us to survive (blasters mostly) is to have the scrubs back us up, and in return, we give you little buggers a lot of covering fire. Teamwork. 2: We shoot it down because half of the time, you ******* would make us useless. 3: Most pilots who main tanking would just quit if this were to happen, and everyone else would just not use them. It's bad enough that a less experienced person would use the gun, but that's another player taken off the board to make a vehicle actually useful. 1. Honestly I would call that team work if your attitude is the way it is now, generally theres at least a shred of mutual respect between teammates 2. How do you know that? Are you using just any random joe schmoe to prove your point or are you using experience with squaddies you know as your example 3. To me giving up one pair of boots on the ground so a tank can have both greater mobility and more accurate firepower on the move seems like a fair trade off Again, Delta, I'll offer you a planetary conquest-grade tank in blaster, railgun or missile configuration for you to show me how you drive a tank. Yes they're expensive, but I have over 200mil ISK so price isn't a problem for me.
Why won't you accept my offer? |
Lurchasaurus
SVER True Blood Public Disorder.
1973
|
Posted - 2013.09.21 06:02:00 -
[74] - Quote
ADAM-OF-EVE wrote:Tebu Gan wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them NO I spend the money on the tank, I control it. Nuff said. why should you spend the money on the tank, or the sp investment if its designed for squad use. in its current state its design makes it a solo weapon of mass destruction with a high cost in both skill and isk to limit its use. my suggestion is for it not to be solo. so not your responsibility to fund or skill into unless you want too. 3 crew is a cost split 3 ways both in isk required to kit out and also in sp required to operate.
i specced into tanks so I can use em. not anyone else. I dont care about you. We can spec into tanks because this is New Eden, and that is how it works. This is not battlefield. If you must have that game mechanic, BF just so happens to be right up your alley. Im tired of not being able to play the way i want because YOU dont like it. get off my di.ck
|
Lurchasaurus
SVER True Blood Public Disorder.
1973
|
Posted - 2013.09.21 06:05:00 -
[75] - Quote
Delta 749 wrote:Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented Hm.......yes........
i have noticed assault and scout suits have equipment slots......yeah, that isnt good for teamwork. something needs to be done, assault and scout suits need to have equipment slots removed, since there is now no point in a logi |
Godin Thekiller
Hellstorm Inc League of Infamy
779
|
Posted - 2013.09.21 06:13:00 -
[76] - Quote
ADAM-OF-EVE wrote:Sgt Buttscratch wrote:So let me get this straight... Build a tank for 800k-3kk, then drive it and operate a turret with only 180 degree's POV, then allow some absolute scrub to get all the fun using the main turret that costs anyhere from 100k-1kk...NO [font size=******* HUGE]NO[/font]
Thats as bad as the idea tank pilots should only get to drive, all turrets have additional gunners. Absurd. Tanker skills in ISK's in, everyone else reaps benefit, tank owner has to restock when fail gunners get ya killed.
How about this: Tank owner(the guy who skilled in purchased and built tank) drives the tank with full operation of top turret, small turrets are not only optional but are lockable to no-one/team/squad. my idea is a complete revamp of tanks so nothing that we have currently has any relevance to it, isk price, who owns it and what seat they get, what skills they have spent all their sp on. it has no relevance at this moment in time. its a basic idea so the argument i bought it and skilled into it so its all mine is irrelevent. its not just yours in my idea. its a squad asset. the owner could be the top gunner if that was his/ her prefered position although its unlikely but its still a choice. as for who buys it. you, corp,squad,team, a friend, borrow or steal it. as for sp well you no longer need 20-30 mil sp to be any good. you only need sp for the seat you prefer to take.
pilot calls in the vehicles, so point is void. It's not going to happen. |
Godin Thekiller
Hellstorm Inc League of Infamy
779
|
Posted - 2013.09.21 06:16:00 -
[77] - Quote
ADAM-OF-EVE wrote:The Attorney General wrote:ADAM-OF-EVE wrote:
my idea is a complete revamp of tanks so nothing that we have currently has any relevance to it, isk price, who owns it and what seat they get, what skills they have spent all their sp on. it has no relevance at this moment in time. its a basic idea so the argument i bought it and skilled into it so its all mine is irrelevent. its not just yours in my idea. its a squad asset.
the owner could be the top gunner if that was his/ her prefered position although its unlikely but its still a choice. as for who buys it. you, corp,squad,team, a friend, borrow or steal it.
as for sp well you no longer need 20-30 mil sp to be any good. you only need sp for the seat you prefer to take.
Someone needs to skill into the chassis. Someone needs to skill into the main turret. If the person who skills into the chassis is the driver, he would never skill into turrets that he won't be using. If the person who skills into the chassis also has to skill into the turret, he is investing SP for someone else to use something, which is ridiculous. And yes, whomever is calling it in has to skill into the whole vehicle, which he can't use, because that is how the fitting system works. Your idea is bad, but instead of giving it up you are going to try and keep acting like it is a good idea. Also, you don't need 20 million SP to be good in tanks. You cna make very servicable fits for less than 6, can roll PC if you choose your skills wisely at 7, and be fit maxxed for one type of tank at around 8.5-9.5. So I'll support this type of BS as long as: Heavies need a Logi to spawn in their HMG for them. Only Logis can equip nanohives. All infantry must get their grenades from a nanaohive, as they spawn with zero. All infantry spawn with half of their current ammo, to promote teamwork. All infantry are limited by the meta level of what their squad leader spawns in. He goes MLT, you do to. Because if you want to promote teamwork, lets do it with infantry as well. Because as long as an Assault troop with a Duvolle and AV nades is an omni threat, then we can't be trying to force teamwork on other parts of the game. All of this is completely irrelevant because tanking is already highly team oriented if you want to survive. You can't ignore the infantry with you, because if they pull back and you decide to hang out and try and get more kills, you are getting blown up pretty fast. did i say someone had to skill into the chassis, did i say someone had to skill into the turrets, i did say they are only responsible for their own space in the tank. specialise or jack of all trades it thats upto the individual crew member. calling in the vehicle. why would anyone have to be skilled into it. on the current system they would have too but this is not in the current system its an idea and things could be changed so it could be implemented. like i said use it as a squad asset. orbitals are squad assets so they could easy be called in via a system like that. also who is to say ccp couldn't come up with an option to fit your own part of the tank in vehicle fittings so just a chassis or just a turret with their own pq/cpu etc. the chassis pilot could call in the vehicle and it then is asked by the system which gunner he is using. he selects the main gunner and the main gunner gets a message to accept. once accepted the vehicle comes in with the completed vehicle with one persons chassis and the others turret
So what you're now saying is that you don't have to skill into anything anymore. LOL. |
Godin Thekiller
Hellstorm Inc League of Infamy
780
|
Posted - 2013.09.21 06:19:00 -
[78] - Quote
KEROSIINI-TERO wrote:Sgt Buttscratch wrote:So let me get this straight... Build a tank for 800k-3kk, then drive it and operate a turret with only 180 degree's POV, then allow some absolute scrub to get all the fun using the main turret that costs anyhere from 100k-1kk...NO [font size=******* HUGE]NO[/font]
Thats as bad as the idea tank pilots should only get to drive, all turrets have additional gunners. Absurd. Tanker skills in ISK's in, everyone else reaps benefit, tank owner has to restock when fail gunners get ya killed.
How about this: Tank owner(the guy who skilled in purchased and built tank) drives the tank with full operation of top turret, small turrets are not only optional but are lockable to no-one/team/squad. Perhaps don't bring tank in pubs then. Look something else for solo pwn suit.
So, let me get this straight:
1: public matches are for only infantry
2: pilots are only allowed to use their vehicles when it's an important match, or when the other side has a bunch of PROTO AV ready
3: Even though pilots skilled into vehicles most of the way, they should use gimped fits in pubs.
Yea, no.
|
Lurchasaurus
SVER True Blood Public Disorder.
1973
|
Posted - 2013.09.21 06:20:00 -
[79] - Quote
People are so eager to place restrictions on other players when they are inconvenienced and then choose to ignore the double standards they throw out. It is pathetic.
For emphasis......
It is pathetic.
You know, swarms kind of give me a rough time....they have an awfully good fire rate and range.....and they lock.....and they do thousands of damage......
you know, that doesnt make for very good teamwork.....
swarmers should need a second infatnry guy to load the next rockets into the launcher.....after all.......teamwork.... |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 06:23:00 -
[80] - Quote
Mobius Wyvern wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them You are going to get **** on. I tried to propose this myself many times, and got **** on. You're not going to get any traction with this. I mean, most of the people here want to be able to take the Small Turrets off because it OFFENDS them that there might be someone else using their vehicle while they are. No, we don't want people with the IQ of a banana to screw us over and get us to show up on the map because they just have to fire our small turrets. |
|
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 06:25:00 -
[81] - Quote
ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with You don't tank, so who the hell are you to tell us how tanks are supposed to work? |
Godin Thekiller
Hellstorm Inc League of Infamy
780
|
Posted - 2013.09.21 06:28:00 -
[82] - Quote
Delta 749 wrote:Godin Thekiller wrote:Delta 749 wrote:Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented 1: The only way for us to survive (blasters mostly) is to have the scrubs back us up, and in return, we give you little buggers a lot of covering fire. Teamwork. 2: We shoot it down because half of the time, you ******* would make us useless. 3: Most pilots who main tanking would just quit if this were to happen, and everyone else would just not use them. It's bad enough that a less experienced person would use the gun, but that's another player taken off the board to make a vehicle actually useful. 1. Honestly I would call that team work if your attitude is the way it is now, generally theres at least a shred of mutual respect between teammates 2. How do you know that? Are you using just any random joe schmoe to prove your point or are you using experience with squaddies you know as your example 3. To me giving up one pair of boots on the ground so a tank can have both greater mobility and more accurate firepower on the move seems like a fair trade off
1: I've been doing that, so yea, go teamwork I guess.
2: Because most random ******* (99%) just shoot at the MCC or some other random BS, then hop out and run away when I take like 10% damage. You honestly think that they would somehow change? The only time I get good people is when
A: It's another pilot
B: It's a good squad/corp/alliance mate who I know that they know how to use the turrets properly, and are usually pilots
Plus, if they don't hop out, when the turrets would be ineffective, they just sit there. Lastly, when I need to recall, they just don't get out. |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 06:28:00 -
[83] - Quote
ADAM-OF-EVE wrote:sixteensixty4 wrote:ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with If a fecking titan in eve uses all his own weapons and modules, then im pretty fecking sure my piddily little tank can also The support for a tank, is either, good gunners in the aux turrets, or YOU the ******* infantry, preferably both and regarding offering constructive criticism on your idea, maybe you would have got some, if you had just thought about it, come on, your idea is fecking stupid for reasons already mentioned you basicly just sh!t on anyone that doesnt role in a corp, or as i said already, maybe you wont have friends online when you are and as my post above this, you cant trust random blues to main the turrets when 90% of them just want troll you you are the perfect example of why tanks will never be fixed. me,me,me,me,me. and hostility towards any change that is not a buff a pod pilot is nothing like a dust merc. a pod pilot is wired directly into his craft. a merc just drives it with his arms and legs. absolutely no comparison there. also you have it wrong. the tank is there to support the troops on the ground who actually capture stuff to win the fight. not the other way round. another delusion of the tank driver you gave no reasons until now why it was bad, oh yes you did, what was it, i cant solo tank with your idea. more me,me,me as for people not being online to man your vehicle. well congratulations you found a flaw and gave constructive criticism on it. gold star to this guy. we are making progress. How do you know the pilot isn't directly wired into the tank? There's no view of the cockpit so how can you speak with any certainty? |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 06:34:00 -
[84] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:ADAM-OF-EVE wrote:[tanks for WP
how about ISK, you still cant buy anything with WP, all they are good for are orbital strikes. but still your post is flawed in so many ways... and to top that you even admitted that you want tanks removed from the game (you may have not meant it (no you meant it)), and now your one of the biggest enemies we face as we are trying to achieve balance. after I make this post, this thread will probably be locked for trolling or il just stop posting on this nonsense and let you non-tankers decide the fate of tankers for the 92nd time. you buy an orbital with wp so why not a squad based tank if you have the squad members to use it. you state my suggestion is flawed in many ways but none of you have stated why, plenty of no's and zero reasons why. no i dont want tanks removed but if tank users are unwilling to compromise then they have no purpose in dust you are asking that tank users have the only say on balance to tanks when any buff to tanks is a nerf to all infantry to which there are more of us than you. as for trolling. i made a legitimate suggestion. it is you few unwilling to take any suggestions or work on them to come up with a better idea who are trolling. https://forums.dust514.com/default.aspx?g=posts&t=99075&find=unread So because there's more infantry, CCP should listen to you over us? |
Godin Thekiller
Hellstorm Inc League of Infamy
780
|
Posted - 2013.09.21 06:36:00 -
[85] - Quote
Spkr4theDead wrote:ADAM-OF-EVE wrote:sixteensixty4 wrote:ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with If a fecking titan in eve uses all his own weapons and modules, then im pretty fecking sure my piddily little tank can also The support for a tank, is either, good gunners in the aux turrets, or YOU the ******* infantry, preferably both and regarding offering constructive criticism on your idea, maybe you would have got some, if you had just thought about it, come on, your idea is fecking stupid for reasons already mentioned you basicly just sh!t on anyone that doesnt role in a corp, or as i said already, maybe you wont have friends online when you are and as my post above this, you cant trust random blues to main the turrets when 90% of them just want troll you you are the perfect example of why tanks will never be fixed. me,me,me,me,me. and hostility towards any change that is not a buff a pod pilot is nothing like a dust merc. a pod pilot is wired directly into his craft. a merc just drives it with his arms and legs. absolutely no comparison there. also you have it wrong. the tank is there to support the troops on the ground who actually capture stuff to win the fight. not the other way round. another delusion of the tank driver you gave no reasons until now why it was bad, oh yes you did, what was it, i cant solo tank with your idea. more me,me,me as for people not being online to man your vehicle. well congratulations you found a flaw and gave constructive criticism on it. gold star to this guy. we are making progress. How do you know the pilot isn't directly wired into the tank? There's no view of the cockpit so how can you speak with any certainty?
Actually, we do sit in pods. They're not as strong as the ones in cap' ships (reason why we don't control all the turrets), but it's good enough to take the driver's seat, the modules, and one turret. |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 06:36:00 -
[86] - Quote
ADAM-OF-EVE wrote:Sgt Buttscratch wrote:So let me get this straight... Build a tank for 800k-3kk, then drive it and operate a turret with only 180 degree's POV, then allow some absolute scrub to get all the fun using the main turret that costs anyhere from 100k-1kk...NO [font size=******* HUGE]NO[/font]
Thats as bad as the idea tank pilots should only get to drive, all turrets have additional gunners. Absurd. Tanker skills in ISK's in, everyone else reaps benefit, tank owner has to restock when fail gunners get ya killed.
How about this: Tank owner(the guy who skilled in purchased and built tank) drives the tank with full operation of top turret, small turrets are not only optional but are lockable to no-one/team/squad. my idea is a complete revamp of tanks so nothing that we have currently has any relevance to it, isk price, who owns it and what seat they get, what skills they have spent all their sp on. it has no relevance at this moment in time. its a basic idea so the argument i bought it and skilled into it so its all mine is irrelevent. its not just yours in my idea. its a squad asset. the owner could be the top gunner if that was his/ her prefered position although its unlikely but its still a choice. as for who buys it. you, corp,squad,team, a friend, borrow or steal it. as for sp well you no longer need 20-30 mil sp to be any good. you only need sp for the seat you prefer to take. It's not a revamp, it's destruction of tanking as we know it. |
Spkr4theDead
International-Fleet
781
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Posted - 2013.09.21 06:39:00 -
[87] - Quote
ADAM-OF-EVE wrote:The Attorney General wrote:ADAM-OF-EVE wrote:
my idea is a complete revamp of tanks so nothing that we have currently has any relevance to it, isk price, who owns it and what seat they get, what skills they have spent all their sp on. it has no relevance at this moment in time. its a basic idea so the argument i bought it and skilled into it so its all mine is irrelevent. its not just yours in my idea. its a squad asset.
the owner could be the top gunner if that was his/ her prefered position although its unlikely but its still a choice. as for who buys it. you, corp,squad,team, a friend, borrow or steal it.
as for sp well you no longer need 20-30 mil sp to be any good. you only need sp for the seat you prefer to take.
Someone needs to skill into the chassis. Someone needs to skill into the main turret. If the person who skills into the chassis is the driver, he would never skill into turrets that he won't be using. If the person who skills into the chassis also has to skill into the turret, he is investing SP for someone else to use something, which is ridiculous. And yes, whomever is calling it in has to skill into the whole vehicle, which he can't use, because that is how the fitting system works. Your idea is bad, but instead of giving it up you are going to try and keep acting like it is a good idea. Also, you don't need 20 million SP to be good in tanks. You cna make very servicable fits for less than 6, can roll PC if you choose your skills wisely at 7, and be fit maxxed for one type of tank at around 8.5-9.5. So I'll support this type of BS as long as: Heavies need a Logi to spawn in their HMG for them. Only Logis can equip nanohives. All infantry must get their grenades from a nanaohive, as they spawn with zero. All infantry spawn with half of their current ammo, to promote teamwork. All infantry are limited by the meta level of what their squad leader spawns in. He goes MLT, you do to. Because if you want to promote teamwork, lets do it with infantry as well. Because as long as an Assault troop with a Duvolle and AV nades is an omni threat, then we can't be trying to force teamwork on other parts of the game. All of this is completely irrelevant because tanking is already highly team oriented if you want to survive. You can't ignore the infantry with you, because if they pull back and you decide to hang out and try and get more kills, you are getting blown up pretty fast. did i say someone had to skill into the chassis, did i say someone had to skill into the turrets, i did say they are only responsible for their own space in the tank. specialise or jack of all trades it thats upto the individual crew member. calling in the vehicle. why would anyone have to be skilled into it. on the current system they would have too but this is not in the current system its an idea and things could be changed so it could be implemented. like i said use it as a squad asset. orbitals are squad assets so they could easy be called in via a system like that. also who is to say ccp couldn't come up with an option to fit your own part of the tank in vehicle fittings so just a chassis or just a turret with their own pq/cpu etc. the chassis pilot could call in the vehicle and it then is asked by the system which gunner he is using. he selects the main gunner and the main gunner gets a message to accept. once accepted the vehicle comes in with the completed vehicle with one persons chassis and the others turret LOL Can't use a PRO suit without skilling into it. Can't use a Duvolle without skilling into it. Can't use officer weapons without proficiency 3. How the hell do you expect us to use good tanks without skilling into them?
Not a single one of your ideas is worth the keyboard it was typed on. |
Spkr4theDead
International-Fleet
781
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Posted - 2013.09.21 06:40:00 -
[88] - Quote
KEROSIINI-TERO wrote:Sgt Buttscratch wrote:So let me get this straight... Build a tank for 800k-3kk, then drive it and operate a turret with only 180 degree's POV, then allow some absolute scrub to get all the fun using the main turret that costs anyhere from 100k-1kk...NO [font size=******* HUGE]NO[/font]
Thats as bad as the idea tank pilots should only get to drive, all turrets have additional gunners. Absurd. Tanker skills in ISK's in, everyone else reaps benefit, tank owner has to restock when fail gunners get ya killed.
How about this: Tank owner(the guy who skilled in purchased and built tank) drives the tank with full operation of top turret, small turrets are not only optional but are lockable to no-one/team/squad. Perhaps don't bring tank in pubs then. Look something else for solo pwn suit. Why does anybody need PRO gear in pubs to win? |
Godin Thekiller
Hellstorm Inc League of Infamy
782
|
Posted - 2013.09.21 06:40:00 -
[89] - Quote
ADAM-OF-EVE wrote:Void Echo wrote:ADAM-OF-EVE wrote:[tanks for WP
how about ISK, you still cant buy anything with WP, all they are good for are orbital strikes. but still your post is flawed in so many ways... and to top that you even admitted that you want tanks removed from the game (you may have not meant it (no you meant it)), and now your one of the biggest enemies we face as we are trying to achieve balance. after I make this post, this thread will probably be locked for trolling or il just stop posting on this nonsense and let you non-tankers decide the fate of tankers for the 92nd time. you buy an orbital with wp so why not a squad based tank if you have the squad members to use it. you state my suggestion is flawed in many ways but none of you have stated why, plenty of no's and zero reasons why. no i dont want tanks removed but if tank users are unwilling to compromise then they have no purpose in dust you are asking that tank users have the only say on balance to tanks when any buff to tanks is a nerf to all infantry to which there are more of us than you. as for trolling. i made a legitimate suggestion. it is you few unwilling to take any suggestions or work on them to come up with a better idea who are trolling. https://forums.dust514.com/default.aspx?g=posts&t=99075&find=unread
1: You don't buy OB's with wp's; they still cost ISK.
2: Read further posts for several reasons.
3: We give you ungrateful ******* covering fire, and distract 1-3 guys for you.
4: Wait, when did it become more pilots vs. more infantry?
5: Although it is a legit proposal, doesn't mean it was a good one. There's other ways of making us work better with you; gimping us isn't it. |
Spkr4theDead
International-Fleet
781
|
Posted - 2013.09.21 06:42:00 -
[90] - Quote
KEROSIINI-TERO wrote:Well perhaps solo operated tanks could be smaller ones, like scout tanks?
And multi operated be the toughest heavy tanks? No |
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