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Lurchasaurus
SVER True Blood Public Disorder.
1973
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Posted - 2013.09.21 06:02:00 -
[1] - Quote
ADAM-OF-EVE wrote:Tebu Gan wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them NO I spend the money on the tank, I control it. Nuff said. why should you spend the money on the tank, or the sp investment if its designed for squad use. in its current state its design makes it a solo weapon of mass destruction with a high cost in both skill and isk to limit its use. my suggestion is for it not to be solo. so not your responsibility to fund or skill into unless you want too. 3 crew is a cost split 3 ways both in isk required to kit out and also in sp required to operate.
i specced into tanks so I can use em. not anyone else. I dont care about you. We can spec into tanks because this is New Eden, and that is how it works. This is not battlefield. If you must have that game mechanic, BF just so happens to be right up your alley. Im tired of not being able to play the way i want because YOU dont like it. get off my di.ck
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Lurchasaurus
SVER True Blood Public Disorder.
1973
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Posted - 2013.09.21 06:05:00 -
[2] - Quote
Delta 749 wrote:Funny how all the tankers say they work as part of their team but any suggestions making their vehicle most effective with team work get shot down isnt it Anyway I bet you a dollar they would lock everyone out and just jump around every seat if your suggestions were ever implemented Hm.......yes........
i have noticed assault and scout suits have equipment slots......yeah, that isnt good for teamwork. something needs to be done, assault and scout suits need to have equipment slots removed, since there is now no point in a logi |
Lurchasaurus
SVER True Blood Public Disorder.
1973
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Posted - 2013.09.21 06:20:00 -
[3] - Quote
People are so eager to place restrictions on other players when they are inconvenienced and then choose to ignore the double standards they throw out. It is pathetic.
For emphasis......
It is pathetic.
You know, swarms kind of give me a rough time....they have an awfully good fire rate and range.....and they lock.....and they do thousands of damage......
you know, that doesnt make for very good teamwork.....
swarmers should need a second infatnry guy to load the next rockets into the launcher.....after all.......teamwork.... |
Lurchasaurus
SVER True Blood Public Disorder.
1982
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Posted - 2013.09.21 18:28:00 -
[4] - Quote
R F Gyro wrote:Spkr4theDead wrote:R F Gyro wrote:Spkr4theDead wrote:Explain why you feel it's an excellent idea. Because I really want tanks (HAVs) to be big, bad monsters of the battlefield. I want tanks and AV balanced so that it takes several players using good teamwork to kill them. I want proto tanks that can only be killed by a group of proto AV infantry. However, in order for tanks to be so strong it takes multiple players working as a team to kill them, and for the game to remain balanced, it must take multiple players working as a team to operate them. All the other HAV/AV balance suggestions I've seen so far are based around balancing on ISK, which is doomed to failure as we all get richer. We need to balance the game first and foremost on the most limited resource in Dust battles, which is the players. Balance on that first, and then tune the balance with ISK. Lol you can't get infantry that visit the forums to use teamwork to take out tanks now. It's a terrible idea. Ahh.... I see. I need to explain my reasoning, whereas you merely need to "lol" and state "its a terrible idea". I admit, you've soundly beaten me in this debate.
People still complain that Lai Dais and swarms aren't good enough. Look anywhere on the forums. Im sure he did not mention anything because your original statement was not backed by reality.
Tank risk vs. reward is appallingly unbalanced in favor of infantry. The only worse imbalance in this game is for dropships.
Telling me I can no longer use my own vehicle that only I have invested sp and isk into because you dont like how my gun is bigger is not going to fly. We chose tanks, you chose a handheld gun. And guess what......your handheld guns pump out more burst damage. Hell, you dont even have to drop your anti-infantry stuff cause Lai Dais can be equipped for 15k isk, a negligible amount of CPU/PG, a 4x multiplier, and can be used with nanohives. Oh yeah, they home in and act as mines if they miss.
Who is the one ruining the teamwork and balance of the game? The tanker who pays 2.5 mil isk for a tank that can be instajibbed by any two man AV team regardless of driver skill or the assault suit with a duvolle+sidearm, Lai Dais, proto triage hives, and hundreds EHP? |
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