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Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:06:00 -
[1] - Quote
ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them
1. no
2. no
3. no
4. no
5. no
6. no
everything else.... no |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:11:00 -
[2] - Quote
True Adamance wrote:Void Echo wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them 1. no 2. no 3. no 4. no 5. no 6. no everything else.... hmm let me think.. ah, no dude I don't want t have to look for 3 dedicated and good players just to drive a ******* vehicle.
tell that to OP, not me |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:19:00 -
[3] - Quote
ADAM-OF-EVE wrote:so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves
changes are fine, but don't expect us to go along with an idea that effectively kills the incentive to skill into tanks all together.
no tanker would skill into tanks just to drive them around and have to depend on randoms to do the killing or driving for them.
don't bother redoing your original post, you already sold us the idea that you don't know how to think. |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:52:00 -
[4] - Quote
ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with
the biggest mistake they did was allow COD scrubs to get in on the action and demand everything be like cod, look at where we are now |
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 00:05:00 -
[5] - Quote
knight of 6 wrote:what void is trying to say is
NO!
every tanker is against this idea. no offense but you guys are morons.(offense intended). this idea is not new, original, or going to fix anything, soon(tm) we wont need small turrets at all IMO one less place for idiots to AFK or make a nuisance of them selves. blueberries in your tank is like the catching the plague it's a death sentence. seriously the only good gunners I have ever had have been other tankers.
please stop thinking about the tank as a vehicle(yes that sounds stupid) think about it as a suit(hang on this is going somewhere). it takes a huge SP investment that doesn't transfer benifits to dropsuits gimping tankers as infantry. yet tankers still need to profit because they can't fall back on a free fit that skill bonuses effect. they need maps that don't gimp them further, they need shelter from av and orbitals, believe it or not they are painfully mortal.
imagine it like this if you would, you're in a scout suit on a bowl shaped map with only poor cover and all around you are snipers. hard right? now imagine yourself in the same scenario but somebody else is in charge of your gun.
that's one way to sum it up.
with the way it is no also, asking a tank to go into the battle and try to help the team is like telling a scout to charge into a full squad of heavies. |
Void Echo
Morsus Mihi Aperuitque Imperium
1447
|
Posted - 2013.09.20 10:28:00 -
[6] - Quote
Gabriella Grey wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them I think a good portion of this is great stuff, especially that tanks are a support and team vehicle like all vehicles are meant to be. The only thing of significance that I have no complaint with CCP is on whether the gunner is exposed or not. There are several tanks that in current application do not expose those gunners, but I do hope when the vehicle update comes, these solo HAV users will be addressed or at least encouraged to operate with their squad/team. Even if they are operating solo within their vehicle.
we already do, its called squading with other tankers, not randoms. we get 1% increase to survivability and we actually get to work people who WE KNOW FOR A FACT will hunt down the enemy AV. |
Void Echo
Morsus Mihi Aperuitque Imperium
1447
|
Posted - 2013.09.20 10:31:00 -
[7] - Quote
ADAM-OF-EVE wrote:sixteensixty4 wrote:ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with If a fecking titan in eve uses all his own weapons and modules, then im pretty fecking sure my piddily little tank can also The support for a tank, is either, good gunners in the aux turrets, or YOU the ******* infantry, preferably both and regarding offering constructive criticism on your idea, maybe you would have got some, if you had just thought about it, come on, your idea is fecking stupid for reasons already mentioned you basicly just sh!t on anyone that doesnt role in a corp, or as i said already, maybe you wont have friends online when you are and as my post above this, you cant trust random blues to main the turrets when 90% of them just want troll you you are the perfect example of why tanks will never be fixed. me,me,me,me,me. and hostility towards any change that is not a buff a pod pilot is nothing like a dust merc. a pod pilot is wired directly into his craft. a merc just drives it with his arms and legs. absolutely no comparison there. also you have it wrong. the tank is there to support the troops on the ground who actually capture stuff to win the fight. not the other way round. another delusion of the tank driver you gave no reasons until now why it was bad, oh yes you did, what was it, i cant solo tank with your idea. more me,me,me as for people not being online to man your vehicle. well congratulations you found a flaw and gave constructive criticism on it. gold star to this guy. we are making progress.
well, he is making progress, your not.
tankers are not the problem here, the nonexistent balance due to infantry crying all the damn time is the problem.
we do support the team, when we kill the enemy vehicles and infantry, we keep the field open enough for YOU TO GO IN AND HACK THE OBJECTIVE. but alas there are rarely any competent infantry that get the message. |
Void Echo
Morsus Mihi Aperuitque Imperium
1447
|
Posted - 2013.09.20 10:35:00 -
[8] - Quote
ladwar wrote:True Adamance wrote:Void Echo wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them 1. no 2. no 3. no 4. no 5. no 6. no everything else.... hmm let me think.. ah, no dude I don't want t have to look for 3 dedicated and good players just to drive a ******* vehicle. 2 and well the top gunner is needed. to be honest this would only work with squad locking which we don't and have and still might not even come in 1.6. look at PS2 with the harassers, works just fine, but that also have great cost vs worth in vehicles, something we don't have in dust. their vehicle cost make sense for their game, our is just random number thrown together.
to many tankers, this would only work if they remove tanks from being personal investments A.K.A no SP or ISK at all into tanks, then it would be acceptable to make them like BF. |
Void Echo
Morsus Mihi Aperuitque Imperium
1447
|
Posted - 2013.09.20 10:54:00 -
[9] - Quote
ADAM-OF-EVE wrote:[tanks for WP
how about ISK, you still cant buy anything with WP, all they are good for are orbital strikes.
but still your post is flawed in so many ways... and to top that you even admitted that you want tanks removed from the game (you may have not meant it (no you meant it)), and now your one of the biggest enemies we face as we are trying to achieve balance.
after I make this post, this thread will probably be locked for trolling or il just stop posting on this nonsense and let you non-tankers decide the fate of tankers for the 92nd time. |
Void Echo
Morsus Mihi Aperuitque Imperium
1458
|
Posted - 2013.09.20 17:32:00 -
[10] - Quote
funny how 99% of your support is people who never skilled into tanks including you... shows how much your idea is loved by the people its intended for.
(I know I said I wouldn't talk here anymore, but I had to bring that up) |
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Void Echo
Morsus Mihi Aperuitque Imperium
1462
|
Posted - 2013.09.21 00:33:00 -
[11] - Quote
Scheneighnay McBob wrote:Support.
Unfortunately, I knew how the community would react to this, since I suggested it several times in the past. No matter how much sense it makes, they think that a high price tag justifies being able to go solo.
It doesn't. Price = potential effectiveness; not base effectiveness.
actually its because of the personal investment we put into our vehicles that makes us not want to trust random retards with our own stuff.
im sorry that your idea of how infantry behaves doesn't exist |
Void Echo
Morsus Mihi Aperuitque Imperium
1502
|
Posted - 2013.09.23 08:02:00 -
[12] - Quote
......... LET THIS ******** THREAD DIE ALREADY, NOTHING PRODUCTIVE HAS COME OUT OF IT. |
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