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ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
298
|
Posted - 2013.09.19 21:02:00 -
[1] - Quote
1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:06:00 -
[2] - Quote
ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them
1. no
2. no
3. no
4. no
5. no
6. no
everything else.... no |
sixteensixty4
CAUSE 4 C0NCERN
90
|
Posted - 2013.09.19 21:07:00 -
[3] - Quote
So what about lone wolf tankers...
They just dont get to tank anymore, or only have the small turret?
oh and not forgetting we now cant look behind us....
you didnt really think this through now did you? |
The Attorney General
ZionTCD
961
|
Posted - 2013.09.19 21:07:00 -
[4] - Quote
lol no.
Who skills the turret skills?
Who pays for the tank?
Unless all three can split the cost and the SP investment, it will never fly.
No one is going to skill into something that they then need to find a friend to help them use.
Also, having the main gunner have any part of his body exposed is absurd. There is a reason why militaries are going to RC turrets, because putting yourself in the open is pretty dumb. So why, in the far flung future would it even remotely be considered?
|
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
298
|
Posted - 2013.09.19 21:08:00 -
[5] - Quote
sixteensixty4 wrote:So what about lone wolf tankers... They just dont get to tank anymore, or only have the small turret? oh and not forgetting we now cant look behind us.... you didnt really think this through now did you?
actually i did, although i have an idea on this so give me a few mins to amend |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2121
|
Posted - 2013.09.19 21:09:00 -
[6] - Quote
Void Echo wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them 1. no 2. no 3. no 4. no 5. no 6. no everything else.... hmm let me think.. ah, no dude I don't want t have to look for 3 dedicated and good players just to drive a ******* vehicle. |
sixteensixty4
CAUSE 4 C0NCERN
90
|
Posted - 2013.09.19 21:09:00 -
[7] - Quote
ADAM-OF-EVE wrote:sixteensixty4 wrote:So what about lone wolf tankers... They just dont get to tank anymore, or only have the small turret? oh and not forgetting we now cant look behind us.... you didnt really think this through now did you? actually i did, although i have an idea on this so give me a few mins to amend
lol honestly, just dont bother |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:11:00 -
[8] - Quote
True Adamance wrote:Void Echo wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them 1. no 2. no 3. no 4. no 5. no 6. no everything else.... hmm let me think.. ah, no dude I don't want t have to look for 3 dedicated and good players just to drive a ******* vehicle.
tell that to OP, not me |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
298
|
Posted - 2013.09.19 21:16:00 -
[9] - Quote
so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves |
The Attorney General
ZionTCD
963
|
Posted - 2013.09.19 21:16:00 -
[10] - Quote
I'm just amazed this guy actually came up with this idea, and no one he knows told him that was just stupid.
He needs better friends to test his ideas on first. |
|
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:19:00 -
[11] - Quote
ADAM-OF-EVE wrote:so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves
changes are fine, but don't expect us to go along with an idea that effectively kills the incentive to skill into tanks all together.
no tanker would skill into tanks just to drive them around and have to depend on randoms to do the killing or driving for them.
don't bother redoing your original post, you already sold us the idea that you don't know how to think. |
sixteensixty4
CAUSE 4 C0NCERN
91
|
Posted - 2013.09.19 21:20:00 -
[12] - Quote
ADAM-OF-EVE wrote:so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves
well like i said, your idea just cut out the lone wolf player to use them.....
and even if you do play with friends and have corp mates, what if there not online when you are...
its not a case of being hostile, its a case of your " idea" fecking blows |
The Attorney General
ZionTCD
967
|
Posted - 2013.09.19 21:22:00 -
[13] - Quote
ADAM-OF-EVE wrote:so much hostility. even mention "change" and "tank" in the same sentence and tank drivers lose it lol.
there is a reason why there will always be issues with tanks and its nothing to do with the tanks themselves
Bad idea is bad.
Person who puts it forward gets slagged for not even thinking.
Because really, your idea was so flawed, that even though it has been put forward by others, and you could have found it with a search, you just had to put it out there, of course the tankers are going to take a dump on you.
Don't delude yourself into thinking it is because we are hostile to change, because we are not, we want changes, just not stupid pointless changes that would eliminate the entire role we are trying to protect. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2121
|
Posted - 2013.09.19 21:28:00 -
[14] - Quote
Void Echo wrote:True Adamance wrote:Void Echo wrote:ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them 1. no 2. no 3. no 4. no 5. no 6. no everything else.... hmm let me think.. ah, no dude I don't want t have to look for 3 dedicated and good players just to drive a ******* vehicle. tell that to OP, not me Quoting you both for effect. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3634
|
Posted - 2013.09.19 21:42:00 -
[15] - Quote
ADAM-OF-EVE wrote:1)driver drives and operates front turret and tanking modules
2)main gunner operates main turret and turret modules.
3)top gunner is exposed out of the top turret like on an lav.
double tank ehp due to complexity of new tank controls. no more solo tanking. add in complete lock out on tanks by the owner. when he/she calls it in it is locked completely until he/she unlocks it for crew or it is hacked by the enemy. this allows them to select the position in the tank they want. they can also unlock for squad only or free for all.
add in climbing in and out of vehicles to commit people to the tank crew and not just instant hitch a ride or hide.
vehicle views would have to be tweaked slightly.
driver would get a front view screen only which incorporates his /hers forward turret.
main gunner would have full allround view as the tank driver currently gets while not in turret view. this comes at the expense of having your head out the top of the turret. when in turret mode you are no longer exposed but have only the turret zoom view.
the top gunner is always exposed but has an extended view of the area around the tank. his turret would have a forward shield for shield tanks and an arm shield for arm tanks. he is completely protected from the direction his turret is facing..
the full crew makes the tank very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the tank is in full combat mode then the top gunner is the general allround eyes. if he is taken out then its doen to the main gunner who is now at a reduced visual effectiveness.
this basicly allows players to disable tanks without actually needing to destroy them You are going to get **** on.
I tried to propose this myself many times, and got **** on. You're not going to get any traction with this.
I mean, most of the people here want to be able to take the Small Turrets off because it OFFENDS them that there might be someone else using their vehicle while they are. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
299
|
Posted - 2013.09.19 21:43:00 -
[16] - Quote
problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with |
sixteensixty4
CAUSE 4 C0NCERN
91
|
Posted - 2013.09.19 21:48:00 -
[17] - Quote
Mobius Wyvern wrote:
I mean, most of the people here want to be able to take the Small Turrets off because it OFFENDS them that there might be someone else using their vehicle while they are.
im just going to repost from another thread i posted in, but its not a case of it offends people, more so a case of stupid troll blues that use the turrets
"Maybe some people dont like there kills being stolen, i dunno
but its generally a pain when you want to recall your tank, maybe av's a little to much, or you just want to swap fits or turrets, and the blue just wont move, they sit there the whole match sometimes just fireing at the floor and walls and nothing,,,,,
and if you you do just lump it and drive around with some tard fireing at nothing, its off putting, the constant noise of the other turret, the blue shield flash when they fire at floor, i always feel like i want to turn around to see what they are fireing at just incase a red is there is there, then low and behold... nothing
once in a blue moon you will get a sound gunner, that will watch your six and actually fire at reds, and its pretty cool and a good help when they do, but its also very rare"
|
The Attorney General
ZionTCD
971
|
Posted - 2013.09.19 21:49:00 -
[18] - Quote
ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with
See this is where we differ. You think vehicles need a drastic overhaul why exactly?
I don't think tanks need huge buffs, and I really don't think AV needs to be harshly nerfed.
Tank v FG is fun and engaging for both parties.
Tank v Swarm is ridiculous when the swarm user does not draw, but other than that, a slight extension of the mag dump time would be enough.
AV nades just need to have their fitting costs jacked way the hell up. There is no need for an infantryman to have a pocket AV solution that doesn't cost him in either weapons to use against infantry, or major restrictions to his suit. It destroys the idea of tank>infantry>AV>Tank
Now I could flip your ridiculous assumptions back onto you, but I know you are not bright enough to perform meaningful self examination without having a nosebleed and needing your mother to come and put you to bed so I will save us all the trouble. |
The Attorney General
ZionTCD
971
|
Posted - 2013.09.19 21:52:00 -
[19] - Quote
Mobius Wyvern wrote:
I mean, most of the people here want to be able to take the Small Turrets off because it OFFENDS them that there might be someone else using their vehicle while they are.
You ever had an infantryman ride in your tank and refuse to hop out, even when you are under seige and he could actually kill the AV troop that is going to destroy you?
I have, more times than I can count.
You ever have an blue hop in to your whip, and start randomly firing at the enemy MCC for the duration of the match? I have, once again, more times than I can count.
Removing small turrets actually helps out the infantry on the ground, because it now means that the AFK'ing scrub who is sitting in my turrets has to actually get out and do something, instead of collecting free WP off of my work.
I have tanks built for gunners. I call them when I am playing with people I know and trust. That is when turrets are useful, not when someone who is not on mic, and is plainly handicapped is just along for the ride. |
Void Echo
Morsus Mihi Aperuitque Imperium
1434
|
Posted - 2013.09.19 21:52:00 -
[20] - Quote
ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with
the biggest mistake they did was allow COD scrubs to get in on the action and demand everything be like cod, look at where we are now |
|
sixteensixty4
CAUSE 4 C0NCERN
92
|
Posted - 2013.09.19 21:57:00 -
[21] - Quote
ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with
If a fecking titan in eve uses all his own weapons and modules, then im pretty fecking sure my piddily little tank can also
The support for a tank, is either, good gunners in the aux turrets, or YOU the ******* infantry, preferably both
and regarding offering constructive criticism on your idea, maybe you would have got some, if you had just thought about it, come on, your idea is fecking stupid for reasons already mentioned
you basicly just sh!t on anyone that doesnt role in a corp, or as i said already, maybe you wont have friends online when you are
and as my post above this, you cant trust random blues to main the turrets when 90% of them just want troll you
|
jerrmy12 kahoalii
Onslaught Inc RISE of LEGION
1
|
Posted - 2013.09.19 21:59:00 -
[22] - Quote
ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with i guess 1 person out of a 16 person team that takes out a tank easily if fine, imagine if 2 or more stepped in.................you get it? |
negative49er
Krusual Covert Operators Minmatar Republic
166
|
Posted - 2013.09.19 22:02:00 -
[23] - Quote
Don't bring battlefield into dust |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
299
|
Posted - 2013.09.19 22:12:00 -
[24] - Quote
sixteensixty4 wrote:ADAM-OF-EVE wrote:problem is tanks should have always been squad assets from the get go. biggest mistake CCP made was letting any tom,**** and harry with delusions of grandeur buy and use them. this only made everyone who used them feel they should be able to kill everything solo because they spent all the sp and isk on them.
until tankers get it out of their heads that a tank is for soloing then nothing ccp does is going to fix tanks and your only hurting your own profession by not accepting suggestions even offering constructive criticism on the bad suggestions. it all adds to the bigger picture. simply asking for hp buffs or av nerfs is not going to fix nothing because the core of the tank role is so messed up to start with If a fecking titan in eve uses all his own weapons and modules, then im pretty fecking sure my piddily little tank can also The support for a tank, is either, good gunners in the aux turrets, or YOU the ******* infantry, preferably both and regarding offering constructive criticism on your idea, maybe you would have got some, if you had just thought about it, come on, your idea is fecking stupid for reasons already mentioned you basicly just sh!t on anyone that doesnt role in a corp, or as i said already, maybe you wont have friends online when you are and as my post above this, you cant trust random blues to main the turrets when 90% of them just want troll you
you are the perfect example of why tanks will never be fixed. me,me,me,me,me. and hostility towards any change that is not a buff
a pod pilot is nothing like a dust merc. a pod pilot is wired directly into his craft. a merc just drives it with his arms and legs. absolutely no comparison there.
also you have it wrong. the tank is there to support the troops on the ground who actually capture stuff to win the fight. not the other way round. another delusion of the tank driver
you gave no reasons until now why it was bad, oh yes you did, what was it, i cant solo tank with your idea. more me,me,me
as for people not being online to man your vehicle. well congratulations you found a flaw and gave constructive criticism on it. gold star to this guy. we are making progress. |
CharCharOdell
Shining Flame Amarr Empire
912
|
Posted - 2013.09.19 22:13:00 -
[25] - Quote
Lol....only if PG is tripled, damage and fire rate of turrets is increased 200% and we get vehicle locks. |
The Attorney General
ZionTCD
973
|
Posted - 2013.09.19 22:15:00 -
[26] - Quote
Fine, heavies can't spawn unless there is a logi in their squad, with a rep tool equipped.
No one is allowed to use equipment until the SL calls for it using the radial menu.
AV weapons cannot be spawned in until a vehicle is lit on your tacnet.
All these things promote teamwork, and would be for the good of the game. |
sixteensixty4
CAUSE 4 C0NCERN
92
|
Posted - 2013.09.19 22:20:00 -
[27] - Quote
ADAM-OF-EVE wrote:
you are the perfect example of why tanks will never be fixed. me,me,me,me,me. and hostility towards any change that is not a buff
a pod pilot is nothing like a dust merc. a pod pilot is wired directly into his craft. a merc just drives it with his arms and legs. absolutely no comparison there.
also you have it wrong. the tank is there to support the troops on the ground who actually capture stuff to win the fight. not the other way round. another delusion of the tank driver
you gave no reasons why it was bad, oh yes you did, what was it, i cant solo tank with your idea. more me,me,me
as for people not being online to man your vehicle. well congratulations you found a flaw and gave constructive criticism on it. gold star to this guy. we are making progress.
if you wanna boring job of checking my post history on this toon and my main "gbh08"
you would see i constant argue with the other tankers, as i dont think tanks are in too bad a place, i've never asked for a nerf on av, or some crazy buff on tanks, your see i love my shield tank and i use it more than my main assualt toon who has more sp
my complaint with tanks is amour vs shield tanks, as with there reppers and hardeners and slot layout , they seem to have the 1up over shield tanks
regarding "me me me", i play solo, i dont role in a corp, so you basicly just killed tanks for me, of course im going to complain
and if you ever see me tank, your see i only play skirm and i follow the blues and support them the best i can and guard objectives and help blues take it
so yeah, you got that all wrong |
Blaze Ashra
Holdfast Syndicate Amarr Empire
11
|
Posted - 2013.09.19 22:45:00 -
[28] - Quote
ADAM-OF-EVE wrote:1)Infantry walks and Is tethered to other infantry playrs.
2)Squad leader gives commands and drags around squad.
3)Squadmates cant attack anything without an attack comand on it.
double infantry ehp due to complexity of new playstyle. no more lone wolfing. add in complete lock out on movement by the owner. when he/she spawns in their controls are locked completely until he/she is given a ralley command. this allows them to select the position we attack. they can also be auto squaded if not in a squad on entryl.
add in weapon prevention to make infantry more diverse rather than AR, Swarms and forge guns rulling the battlefield.
infantry views would have to be tweaked slightly, move the camera 1 foot behind the player aiming at the lower back of the player and make the maximum rendering range 10 meters so they get what dropships are going through.
squad leaderwould get a map view screen only which incorporates his /hers map overview, radar for squaddies disabled
add second in command who has full all round view of their surroundings when squad leader goes down. this comes at the expense of using his weapon while in command. when backing up the squad leader he gets a 15 meter render range and 25% damage boost.
other infantry is always exposed but can ping things for the squad leader to address. they would have a rear shields to prevent flanking manouvers..
the full squad makes the squad leader very effective when they work together. if 1 is taken out then this effectiveness is reduced. when the squad is in full combat mode then the second in command is the general allround eyes. if he is taken out then its doen to your squadmates who are now at a reduced visual effectiveness.
this basicly allows players to disable teamwork without actually needing to destroy it
PS. Increase dropsuit prices to 500k and light weapons to 1 million isk.
How about an alternative proposal? Pretty much what you're pushing for only your affected by it. The PS part I added and it should be fairly obvious because of the capitalization present. |
knight of 6
SVER True Blood Public Disorder.
287
|
Posted - 2013.09.19 23:17:00 -
[29] - Quote
what void is trying to say is
NO!
every tanker is against this idea. no offense but you guys are morons.(offense intended). this idea is not new, original, or going to fix anything, soon(tm) we wont need small turrets at all IMO one less place for idiots to AFK or make a nuisance of them selves. blueberries in your tank is like the catching the plague it's a death sentence. seriously the only good gunners I have ever had have been other tankers.
please stop thinking about the tank as a vehicle(yes that sounds stupid) think about it as a suit(hang on this is going somewhere). it takes a huge SP investment that doesn't transfer benifits to dropsuits gimping tankers as infantry. yet tankers still need to profit because they can't fall back on a free fit that skill bonuses effect. they need maps that don't gimp them further, they need shelter from av and orbitals, believe it or not they are painfully mortal.
imagine it like this if you would, you're in a scout suit on a bowl shaped map with only poor cover and all around you are snipers. hard right? now imagine yourself in the same scenario but somebody else is in charge of your gun. |
Void Echo
Morsus Mihi Aperuitque Imperium
1440
|
Posted - 2013.09.20 00:05:00 -
[30] - Quote
knight of 6 wrote:what void is trying to say is
NO!
every tanker is against this idea. no offense but you guys are morons.(offense intended). this idea is not new, original, or going to fix anything, soon(tm) we wont need small turrets at all IMO one less place for idiots to AFK or make a nuisance of them selves. blueberries in your tank is like the catching the plague it's a death sentence. seriously the only good gunners I have ever had have been other tankers.
please stop thinking about the tank as a vehicle(yes that sounds stupid) think about it as a suit(hang on this is going somewhere). it takes a huge SP investment that doesn't transfer benifits to dropsuits gimping tankers as infantry. yet tankers still need to profit because they can't fall back on a free fit that skill bonuses effect. they need maps that don't gimp them further, they need shelter from av and orbitals, believe it or not they are painfully mortal.
imagine it like this if you would, you're in a scout suit on a bowl shaped map with only poor cover and all around you are snipers. hard right? now imagine yourself in the same scenario but somebody else is in charge of your gun.
that's one way to sum it up.
with the way it is no also, asking a tank to go into the battle and try to help the team is like telling a scout to charge into a full squad of heavies. |
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