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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP FoxFour
C C P C C P Alliance
115664
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Posted - 2013.09.11 18:31:00 -
[1] - Quote
Hey guys,
I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now.
So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it?
For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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steadyhand amarr
Imperfects Negative-Feedback
1307
|
Posted - 2013.09.11 18:34:00 -
[2] - Quote
what has changed hands
how much impact did I?! have
how did this help EvE
where is most the fighting taking place
and lastly current state of my empire |
Skipper Jones
Militaires-Sans-Frontieres
727
|
Posted - 2013.09.11 18:51:00 -
[3] - Quote
KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1689
|
Posted - 2013.09.11 18:56:00 -
[4] - Quote
Clone deaths for each faction ISK destroyed for each faction KD/R of warring factions Greatest contributing Dust corp (could be kills, wp, isk, etc.) |
Beren Hurin
Onslaught Inc RISE of LEGION
1543
|
Posted - 2013.09.11 19:04:00 -
[5] - Quote
Firstly, off the top of my head, if you exposed the API for FW districts the same way you have for Molden Heath, we could effectively derive a lot of this on our own. And just giving a little more FW data from Eve's API (like system upgrade tiers) on top of that would be really good.
Eve players could enjoy some information here as well. I'm not necessarily thinking about specific battles, but maybe district/planet/faction info:
* How many victory points is ownership adding/reducing. * How many NPCs killed in system in last 24 hrs. * How many ships/pods killed in system in last 24 hrs. * How many plexes run in the last hr/24 hrs. * How many times the district has changed hands in last month. * What is the current 30 day W/L rate of the district/system/faction? * How many days has the district been owned by the owners? * How many friendly/enemy pilots were in the system you fought in during your fight? * Were there any FW pilots killed in the sky above you? * If there were pilots killed above your district how much was lost during the battle? * What percent of districts on the planet/system are now owned by your faction?
I know you aren't giving DUST players LP, but if there WAS an LP mechanic in Eve that made district ownership more relevant that could give even more information more relevance.
Example(s): Planetary ownership modifies the LP Ihub maintenance fee, or it could effect the LP payout of offensive plexes or missions in that system.
But we'd also have to know, if we can't select these systems, how is this information really relevant to our immersion?
Also, if we can SEE that one battle is MUCH MORE significant than another battle, but our payouts don't really change or our reputation or connection with a faction stays the same, won't any initial feelings of agency and immanence or significance just eventually fall away and be replaced by a feeling of coincidence and apathy?
It's kind of like you are giving citizens of the United States the opportunity to elect the government of Australia. It might make for a fun game for a while. Stephen Colbert might be able to make a fun show of it for a few news cycles, and maybe even could make it on the ballot. But eventually all but the most arbitrarily interested or religiously devoted news junkies will even care about any significant impact they would be making to someone 'over there'. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
994
|
Posted - 2013.09.11 19:14:00 -
[6] - Quote
Some info on what a specific battle did would be good, but those changes are fairly small and won't necessarily mean a lot. What I would really like to see is more trend data for the last time a system was flipped. Sort of a FW status screen. ie: how much time did Dust affect the capture time the last time this system was flipped? In hours, not just the percentage modifier.
Pick the start time as the last time that the system became contested, take the time that the system finally flipped and use that to get a rough idea of how many hours Dust modified that push by. That's something we could take to Eve players and say, "Hey, this is what we can do for you". You might have to do some estimation with the start time, since it could mess up the numbers if the system was pushed into contention and then ignored for a week. Since we helped make Arzad fall in a day we've been trying to repeat that event, but it's been difficult getting FW corps to play ball. They just see Dust as irrelevant to the war. Some stats would help with that. This stuff should probably be shown in the eve client too.
It'd also be cool to be able to open a screen that shows us how a faction is doing overall. What percentage of warzone control they have, any sov changes in the last day and flags for systems whose Dust control has changed significantly in the last day. So you can look at it and say, "Oh ****, our eastern lines are collapsing!"
Throw some graphs in there. Bitches love line charts. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
693
|
Posted - 2013.09.11 19:31:00 -
[7] - Quote
What I would like to know:
- How much influence did my battle have on the Dust modifier for the faction I fought for. And how much time did this save or cost Eve pilots in the system
- How strong is the Dust modifier at the moment in the System I fought.
- I would also like to have a colored 3D map of the planet, with every color showing which faction is currently holding the district. You could also show the army movements on that map Jagged Alliance style. So we would see where we succesfully defended and attacked. It would also be nice to see some percentages of how many districts each faction holds on the planet / system.
- I especially agree with "Did this battle make the system vulnerable in EVE". Actually I didn't even know we could do something like this. I would like further explanation though, because I never really understood how FW-systems work.
- Also when you've added skyfire batteries I would like to know which ships it blew up. Or which ships it helped to blow up. Friendly as well as enemy. So, some kind of kill mail.
- How many militia ships exploded in space in the system and how much were they worth
As a side note: Let us chose again in which system we want to fight in in FW. The new matchmaking is pretty good, but I want to be able to chose the system and the planet I want to fight on. Queueing up for FW should not instantly throw you into a battle but give you some available battles to chose from. Actually. I don't even care that much about having matchmaking in FW. For public matches that is very good, but in FW I want to feel more of the Sandbox. The total list of all available battles was good, if there were just enough battles so you don't have to wait. The problem was, that you barely found a FW match before 1.4 Not how you chose them. |
Regis Blackbird
DUST University Ivy League
19
|
Posted - 2013.09.11 19:38:00 -
[8] - Quote
steadyhand amarr wrote:what has changed hands
how much impact did I?! have
how did this help EvE
where is most the fighting taking place
and lastly current state of my empire
Especially this ^ (and who is fighting) I do love the new battle finder and the ability to select contracts for specific factions, but now we don't see what the current conflicts are. This is important as I only accept contracts for a specific faction, and there might not be any (or very few) at the time, or it is very busy but I have no way of knowing. I actually only got heads up of the current state of the Caldari from the following tread, which made me jump in to some factional contracts instead of the public ones. https://forums.dust514.com/default.aspx?g=posts&t=108665
If we could only get this information in-game somehow... - before game: Where are the "hot spots", and who is fighting. - after game: what impact did the result of the game make.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1687
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Posted - 2013.09.11 19:49:00 -
[9] - Quote
Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2556
|
Posted - 2013.09.11 20:07:00 -
[10] - Quote
Getting a bit ahead of yourselves aren't you? How about instead of adding more stats after a match, you actually spend some time changing things so people trying to decide between the different modes (instant battle, faction warfare, etc) can see what it is they will be effecting before they choose.
I swear you guys intentionally make this **** as obtuse and unfriendly for new players as possible.
Why doesn't highlighting "factional warfare" on the selection screen explain in detail what the mode is about, exactly what sort of bonuses winning or losing a match creates, and some basic guidelines on who should be thinking about queueing up (IE: people in squads looking to support a specific faction)? |
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Theresa Rohk
The Cuddlefish Templis Dragonaors
39
|
Posted - 2013.09.11 20:08:00 -
[11] - Quote
CCP FoxFour wrote:Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it? For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :)
Yes. All of this.
Plus, stations flipped if any, what % change the battle made (on a slider that animates once the battle is over)
EVE players involved, i.e. bombers that bombed and stuff. |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:14:00 -
[12] - Quote
I'd start with a screen that allows you to deploy an entire team into battle. When you start doing that it'll matter.
Then you'll see stuff really happening in FW. But people are so hard up for team deploy that 90% won't care what faction.
We have a channel going where we try to get a number of squads together and choose sides so that all of us are with/against each other.
TEAM DEPLOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We need it |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:17:00 -
[13] - Quote
Baal Roo wrote:Getting a bit ahead of yourselves aren't you? How about instead of adding more stats after a match, you actually spend some time changing things so people trying to decide between the different modes (instant battle, faction warfare, etc) can see what it is they will be effecting before they choose.
I swear you guys intentionally make this **** as obtuse and unfriendly for new players as possible.
Why doesn't highlighting "factional warfare" on the selection screen explain in detail what the mode is about, exactly what sort of bonuses winning or losing a match creates, and some basic guidelines on who should be thinking about queueing up (IE: people in squads looking to support a specific faction)?
Why not make it so that Dust corps have to choose a side? New players from NPC corps wouldn't even have the ability to get into FW battles.
I realize that lots of corps are set up in Eve due to the crap corp management tools in Dust. FW is a pain in the ass to get into on the Eve side with the faction standings and all. I'm not sure what would need to be done there.
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Beren Hurin
Onslaught Inc RISE of LEGION
1545
|
Posted - 2013.09.11 20:21:00 -
[14] - Quote
Aero Yassavi wrote:...FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect...
I agree with a lot of your thoughts here, however I think the simpler, at least short term solution, is just to modify rewards too increase the total share in winnings to favor winnders a little more in FW. If winners are currently getting 25% more than losers, make them get 50% more, or at least make losers get 25% less or something.
Weak/new players would make isk by optimizing the profits that come from their W/L rate. This is probably expecting them to connect dots that they never will connect, but we can dream. A .75 W/L ratio in Pub matches should be more profitable than a .75 W/L ratio in FW matches (given equal other stats).
A related suggestion would be to do this in another way that somewhat relates to a 'loyalty-performance' idea. Make players rewards 'share' show on the leaderboard for FW. Based on a player's performance in a FW match, they can get bonus shares in the 'spoils' of a match.
Right now, a chunk of the payout is based on the WP you get for your team. Increased loyalty would make your WP count for more than they already do, helping you get a bigger payout. Better base performance would increase the 'effectiveness' of your WP.
-If you do better than half your team your WP-loyalty (with that faction) goes up. -If your team wins, your gain in WP loyalty effectiveness is even bigger. -If you do worse than half your team your WP-loyalty goes down. -If your team loses your loss/gain is negatively modified. IOW if you helped them lose, you will start making less isk quickly.
If you couldn't consistently perform efficiently helping your team win at least half the time, your score will start to diminish to the point where you will make next to nothing in FW. |
Terram Nenokal
Namtar Elite Gallente Federation
169
|
Posted - 2013.09.11 20:23:00 -
[15] - Quote
A specific battle? LET'S GET SOME MORE EVIDENCE THAT THESE TWO GAMES ARE LINKED PLEASE!
- Eve players who were present above the district during the fight, and which ones fired orbitals - ISK destroyed in space for both sides (Eve players) - ISK destroyed on the ground for both sides (Dust Mercs) - Eve timers affected by the battle |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:23:00 -
[16] - Quote
Skipper Jones wrote:KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get.
There's lots of good stuff in this thread about a list.
But FIRST to get the thing rolling I think something like Skipper is talking about is key.
I think you'll find that a vast majority of Dust players could care less what happens in Eve and vice versa. However if you make FW worthwhile in Dust it could change that.
Not to mention it would be so much fun that you could take PC down and rethink it altogether. This would be preferable to a small portion of the community raking in BILLIONS of ISK while 90% of the community could care less and/or is intimidated by it.
FW is what you guys should be focusing on. In the short term I think it could really, really provide a boost to this community. |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:28:00 -
[17] - Quote
Aero Yassavi wrote:Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness.
I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2776
|
Posted - 2013.09.11 20:38:00 -
[18] - Quote
I like a lot of the ideas here but what I personally want to see added to this list is:
a.) Number of Tactical Strikes given by Capsuleers per faction b.) 24 hour killboards for specific districts - so we know just how close the matches were |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.09.11 20:46:00 -
[19] - Quote
I didn't participate in FW when I played EVE, so I don't know anything about the mechanics GÇö much like those DUST players who have no experience with EVE. The FW Battles currently feel like any other Skirmish. I play, I win or I lose, I get paid, and I move on to the next battle without feeling like my actions have had any affect on the EVE Universe.
Show me what changed. Tell me how the win or loss affected the 30,000+ players the game tells me I'm connected with and not just the 4,000 DUST Mercs I can interact with outside of chat channels. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
696
|
Posted - 2013.09.11 20:59:00 -
[20] - Quote
Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3146
|
Posted - 2013.09.11 21:19:00 -
[21] - Quote
Aero Yassavi wrote:Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness. Quoting for truth. There is a lot wrong with FW currently.
I'd also like to question how much the battles actually matter in the EVE universe. After taking the district, surely it's only a matter of time before a bunch of random blueberries lose the district? That's one reason I like Aero's ideas. It raises the bar for entry. That may not sound great on its own, but suddenly you're more likely to get decent matches, and more meaningful matches as people stick to their faction and try to actually win their war.
Aside from FW revamps though, there really do need to be more indicators of FW in Dust, so I'd definitely like to see these stats turning up.
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steadyhand amarr
Imperfects Negative-Feedback
1309
|
Posted - 2013.09.11 21:42:00 -
[22] - Quote
Ranks would help so when I spam squad invites people know I'm not just some blue dot |
Absolute Idiom II
SyNergy Gaming EoN.
668
|
Posted - 2013.09.11 21:56:00 -
[23] - Quote
steadyhand amarr wrote:Ranks would help so when I spam squad invites people know I'm not just some blue dot
Ranks for performance in FW battles? Ranks that can go down as well as up? YES PLEASE! |
Absolute Idiom II
SyNergy Gaming EoN.
668
|
Posted - 2013.09.11 21:59:00 -
[24] - Quote
I love data and stats. I'm a firm believer that if you track or measure something correctly you'll get a corresponding POSITIVE change in behaviour.
FW WAR stats
*number of Dust battles won/lost, by faction in last 24 hrs / week *districts won/lost in the past 24hrs / week *even better: a chart for each of the above going back over the past 7 days. Would mean you could see how the war is waxing and waning over time *top 5 most contested districts/planets/systems (in terms of where dust battles are fought most often) *Faction KDR / WP / isk/AUR destroyed, etc in last 24 hrs/week. Again, perhaps in a chart.
FW Battle stats
*Scoreboard for the battle *Orbital Strike stats: how many, kills, isk destroyed, etc *The affect it had on the eve system ownership. i.e. 87% -> 90% *Related to the above, I'd like to know the possible minimum and maximum values of the eve FW ownership, based on the current owning zero and all districts (at the current eve contested state). *This would show how important districts are in that system, and how much could be achieved by focusing on getting dust battles in that system. *This could be shown graphically. It'd be nice to know if you lost/won an important battle as either a defence or an attack. *Ship/pods killed in grid above the district. isk destroyed. Where they in a faction, or 3rd parties? *I'd like to know about how recent battles in the same system have gone. Did we win the first battle after being in a losing streak? Is the tide turning? One thing I like about FW is that it's about the wins/loses in aggregate that is important.
I do have to raise a concern about having zero choice from the Dust-side in which system that you fight. As battles become more meaningful, the desire to choose WHERE you attack gets higher. They go hand-in-hand, otherwise all the FW stats you'll be showing might as well be random values for all the behaviours you'll be changing.
For example: you might have arranged some orbital support, but you don't know in advance which system you'll be fighting in. You can't even guarantee that you'll fight in the same (or close) systems one after the other. Any possibility of being told which systems have the most VP being earned (and so are candidates for battles) or being able to do some choosing? Or being able to prefer attack or defense battles for the side you'll be fighting for? |
Parson Atreides
Ahrendee Mercenaries EoN.
659
|
Posted - 2013.09.11 22:03:00 -
[25] - Quote
I'd rather have you guys working on some reason to play FW other than lore. |
Absolute Idiom II
SyNergy Gaming EoN.
668
|
Posted - 2013.09.11 22:22:00 -
[26] - Quote
Parson Atreides wrote:I'd rather have you guys working on some reason to play FW other than lore.
The way the OP is written, and from previous discussions about FW, I read it as they already have ideas in development - they are just asking for input on this section of the design.
However, it might not have gone amiss to explicitly state so in the OP. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2556
|
Posted - 2013.09.11 22:34:00 -
[27] - Quote
Thor Odinson42 wrote:Skipper Jones wrote:KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get. There's lots of good stuff in this thread about a list. But FIRST to get the thing rolling I think something like Skipper is talking about is key. I think you'll find that a vast majority of Dust players could care less what happens in Eve and vice versa. However if you make FW worthwhile in Dust it could change that. Not to mention it would be so much fun that you could take PC down and rethink it altogether. This would be preferable to a small portion of the community raking in BILLIONS of ISK while 90% of the community could care less and/or is intimidated by it. FW is what you guys should be focusing on. In the short term I think it could really, really provide a boost to this community.
1%. As in, 1% of the population plays PC, not 10%. |
Reav Hannari
Red Rock Outriders
1234
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Posted - 2013.09.11 22:38:00 -
[28] - Quote
Since you are designing an FW information screen does that mean you are also looking at loyalty for DUST soldiers? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2329
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Posted - 2013.09.11 23:33:00 -
[29] - Quote
I think my level of interest in EVE-side FW stats is somewhere south of zero. I don't play EVE. Until there's rewards Dust-side that are special or unique in some way, it's just another way to play Skirmish matches. |
Thor Odinson42
Molon Labe. RISE of LEGION
1221
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Posted - 2013.09.11 23:48:00 -
[30] - Quote
Aikuchi Tomaru wrote:Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW.
Then join a corp and get on a team.
And it would be nothing like PC. Losing a few FW will not break a corp up. Players won't be left out of FW battles for months as they skill their character up.
It will allow and incentivize corps to bring in and train players that will later participate in PC.
There are pub matches for solo and squad deployments. You could take a a fleet with as many as you have online for FW in Eve. And the most important thing, this isn't Eve.
I can keep going and going with reasons why Team Deploy would be great for FW. And it has to be limited to team deploy or it will just be redline after redline. |
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