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CCP FoxFour
C C P C C P Alliance
115664
|
Posted - 2013.09.11 18:31:00 -
[1] - Quote
Hey guys,
I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now.
So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it?
For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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steadyhand amarr
Imperfects Negative-Feedback
1307
|
Posted - 2013.09.11 18:34:00 -
[2] - Quote
what has changed hands
how much impact did I?! have
how did this help EvE
where is most the fighting taking place
and lastly current state of my empire |
Skipper Jones
Militaires-Sans-Frontieres
727
|
Posted - 2013.09.11 18:51:00 -
[3] - Quote
KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1689
|
Posted - 2013.09.11 18:56:00 -
[4] - Quote
Clone deaths for each faction ISK destroyed for each faction KD/R of warring factions Greatest contributing Dust corp (could be kills, wp, isk, etc.) |
Beren Hurin
Onslaught Inc RISE of LEGION
1543
|
Posted - 2013.09.11 19:04:00 -
[5] - Quote
Firstly, off the top of my head, if you exposed the API for FW districts the same way you have for Molden Heath, we could effectively derive a lot of this on our own. And just giving a little more FW data from Eve's API (like system upgrade tiers) on top of that would be really good.
Eve players could enjoy some information here as well. I'm not necessarily thinking about specific battles, but maybe district/planet/faction info:
* How many victory points is ownership adding/reducing. * How many NPCs killed in system in last 24 hrs. * How many ships/pods killed in system in last 24 hrs. * How many plexes run in the last hr/24 hrs. * How many times the district has changed hands in last month. * What is the current 30 day W/L rate of the district/system/faction? * How many days has the district been owned by the owners? * How many friendly/enemy pilots were in the system you fought in during your fight? * Were there any FW pilots killed in the sky above you? * If there were pilots killed above your district how much was lost during the battle? * What percent of districts on the planet/system are now owned by your faction?
I know you aren't giving DUST players LP, but if there WAS an LP mechanic in Eve that made district ownership more relevant that could give even more information more relevance.
Example(s): Planetary ownership modifies the LP Ihub maintenance fee, or it could effect the LP payout of offensive plexes or missions in that system.
But we'd also have to know, if we can't select these systems, how is this information really relevant to our immersion?
Also, if we can SEE that one battle is MUCH MORE significant than another battle, but our payouts don't really change or our reputation or connection with a faction stays the same, won't any initial feelings of agency and immanence or significance just eventually fall away and be replaced by a feeling of coincidence and apathy?
It's kind of like you are giving citizens of the United States the opportunity to elect the government of Australia. It might make for a fun game for a while. Stephen Colbert might be able to make a fun show of it for a few news cycles, and maybe even could make it on the ballot. But eventually all but the most arbitrarily interested or religiously devoted news junkies will even care about any significant impact they would be making to someone 'over there'. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
994
|
Posted - 2013.09.11 19:14:00 -
[6] - Quote
Some info on what a specific battle did would be good, but those changes are fairly small and won't necessarily mean a lot. What I would really like to see is more trend data for the last time a system was flipped. Sort of a FW status screen. ie: how much time did Dust affect the capture time the last time this system was flipped? In hours, not just the percentage modifier.
Pick the start time as the last time that the system became contested, take the time that the system finally flipped and use that to get a rough idea of how many hours Dust modified that push by. That's something we could take to Eve players and say, "Hey, this is what we can do for you". You might have to do some estimation with the start time, since it could mess up the numbers if the system was pushed into contention and then ignored for a week. Since we helped make Arzad fall in a day we've been trying to repeat that event, but it's been difficult getting FW corps to play ball. They just see Dust as irrelevant to the war. Some stats would help with that. This stuff should probably be shown in the eve client too.
It'd also be cool to be able to open a screen that shows us how a faction is doing overall. What percentage of warzone control they have, any sov changes in the last day and flags for systems whose Dust control has changed significantly in the last day. So you can look at it and say, "Oh ****, our eastern lines are collapsing!"
Throw some graphs in there. Bitches love line charts. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
693
|
Posted - 2013.09.11 19:31:00 -
[7] - Quote
What I would like to know:
- How much influence did my battle have on the Dust modifier for the faction I fought for. And how much time did this save or cost Eve pilots in the system
- How strong is the Dust modifier at the moment in the System I fought.
- I would also like to have a colored 3D map of the planet, with every color showing which faction is currently holding the district. You could also show the army movements on that map Jagged Alliance style. So we would see where we succesfully defended and attacked. It would also be nice to see some percentages of how many districts each faction holds on the planet / system.
- I especially agree with "Did this battle make the system vulnerable in EVE". Actually I didn't even know we could do something like this. I would like further explanation though, because I never really understood how FW-systems work.
- Also when you've added skyfire batteries I would like to know which ships it blew up. Or which ships it helped to blow up. Friendly as well as enemy. So, some kind of kill mail.
- How many militia ships exploded in space in the system and how much were they worth
As a side note: Let us chose again in which system we want to fight in in FW. The new matchmaking is pretty good, but I want to be able to chose the system and the planet I want to fight on. Queueing up for FW should not instantly throw you into a battle but give you some available battles to chose from. Actually. I don't even care that much about having matchmaking in FW. For public matches that is very good, but in FW I want to feel more of the Sandbox. The total list of all available battles was good, if there were just enough battles so you don't have to wait. The problem was, that you barely found a FW match before 1.4 Not how you chose them. |
Regis Blackbird
DUST University Ivy League
19
|
Posted - 2013.09.11 19:38:00 -
[8] - Quote
steadyhand amarr wrote:what has changed hands
how much impact did I?! have
how did this help EvE
where is most the fighting taking place
and lastly current state of my empire
Especially this ^ (and who is fighting) I do love the new battle finder and the ability to select contracts for specific factions, but now we don't see what the current conflicts are. This is important as I only accept contracts for a specific faction, and there might not be any (or very few) at the time, or it is very busy but I have no way of knowing. I actually only got heads up of the current state of the Caldari from the following tread, which made me jump in to some factional contracts instead of the public ones. https://forums.dust514.com/default.aspx?g=posts&t=108665
If we could only get this information in-game somehow... - before game: Where are the "hot spots", and who is fighting. - after game: what impact did the result of the game make.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1687
|
Posted - 2013.09.11 19:49:00 -
[9] - Quote
Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2556
|
Posted - 2013.09.11 20:07:00 -
[10] - Quote
Getting a bit ahead of yourselves aren't you? How about instead of adding more stats after a match, you actually spend some time changing things so people trying to decide between the different modes (instant battle, faction warfare, etc) can see what it is they will be effecting before they choose.
I swear you guys intentionally make this **** as obtuse and unfriendly for new players as possible.
Why doesn't highlighting "factional warfare" on the selection screen explain in detail what the mode is about, exactly what sort of bonuses winning or losing a match creates, and some basic guidelines on who should be thinking about queueing up (IE: people in squads looking to support a specific faction)? |
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Theresa Rohk
The Cuddlefish Templis Dragonaors
39
|
Posted - 2013.09.11 20:08:00 -
[11] - Quote
CCP FoxFour wrote:Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it? For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :)
Yes. All of this.
Plus, stations flipped if any, what % change the battle made (on a slider that animates once the battle is over)
EVE players involved, i.e. bombers that bombed and stuff. |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:14:00 -
[12] - Quote
I'd start with a screen that allows you to deploy an entire team into battle. When you start doing that it'll matter.
Then you'll see stuff really happening in FW. But people are so hard up for team deploy that 90% won't care what faction.
We have a channel going where we try to get a number of squads together and choose sides so that all of us are with/against each other.
TEAM DEPLOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We need it |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:17:00 -
[13] - Quote
Baal Roo wrote:Getting a bit ahead of yourselves aren't you? How about instead of adding more stats after a match, you actually spend some time changing things so people trying to decide between the different modes (instant battle, faction warfare, etc) can see what it is they will be effecting before they choose.
I swear you guys intentionally make this **** as obtuse and unfriendly for new players as possible.
Why doesn't highlighting "factional warfare" on the selection screen explain in detail what the mode is about, exactly what sort of bonuses winning or losing a match creates, and some basic guidelines on who should be thinking about queueing up (IE: people in squads looking to support a specific faction)?
Why not make it so that Dust corps have to choose a side? New players from NPC corps wouldn't even have the ability to get into FW battles.
I realize that lots of corps are set up in Eve due to the crap corp management tools in Dust. FW is a pain in the ass to get into on the Eve side with the faction standings and all. I'm not sure what would need to be done there.
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Beren Hurin
Onslaught Inc RISE of LEGION
1545
|
Posted - 2013.09.11 20:21:00 -
[14] - Quote
Aero Yassavi wrote:...FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect...
I agree with a lot of your thoughts here, however I think the simpler, at least short term solution, is just to modify rewards too increase the total share in winnings to favor winnders a little more in FW. If winners are currently getting 25% more than losers, make them get 50% more, or at least make losers get 25% less or something.
Weak/new players would make isk by optimizing the profits that come from their W/L rate. This is probably expecting them to connect dots that they never will connect, but we can dream. A .75 W/L ratio in Pub matches should be more profitable than a .75 W/L ratio in FW matches (given equal other stats).
A related suggestion would be to do this in another way that somewhat relates to a 'loyalty-performance' idea. Make players rewards 'share' show on the leaderboard for FW. Based on a player's performance in a FW match, they can get bonus shares in the 'spoils' of a match.
Right now, a chunk of the payout is based on the WP you get for your team. Increased loyalty would make your WP count for more than they already do, helping you get a bigger payout. Better base performance would increase the 'effectiveness' of your WP.
-If you do better than half your team your WP-loyalty (with that faction) goes up. -If your team wins, your gain in WP loyalty effectiveness is even bigger. -If you do worse than half your team your WP-loyalty goes down. -If your team loses your loss/gain is negatively modified. IOW if you helped them lose, you will start making less isk quickly.
If you couldn't consistently perform efficiently helping your team win at least half the time, your score will start to diminish to the point where you will make next to nothing in FW. |
Terram Nenokal
Namtar Elite Gallente Federation
169
|
Posted - 2013.09.11 20:23:00 -
[15] - Quote
A specific battle? LET'S GET SOME MORE EVIDENCE THAT THESE TWO GAMES ARE LINKED PLEASE!
- Eve players who were present above the district during the fight, and which ones fired orbitals - ISK destroyed in space for both sides (Eve players) - ISK destroyed on the ground for both sides (Dust Mercs) - Eve timers affected by the battle |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:23:00 -
[16] - Quote
Skipper Jones wrote:KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get.
There's lots of good stuff in this thread about a list.
But FIRST to get the thing rolling I think something like Skipper is talking about is key.
I think you'll find that a vast majority of Dust players could care less what happens in Eve and vice versa. However if you make FW worthwhile in Dust it could change that.
Not to mention it would be so much fun that you could take PC down and rethink it altogether. This would be preferable to a small portion of the community raking in BILLIONS of ISK while 90% of the community could care less and/or is intimidated by it.
FW is what you guys should be focusing on. In the short term I think it could really, really provide a boost to this community. |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:28:00 -
[17] - Quote
Aero Yassavi wrote:Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness.
I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2776
|
Posted - 2013.09.11 20:38:00 -
[18] - Quote
I like a lot of the ideas here but what I personally want to see added to this list is:
a.) Number of Tactical Strikes given by Capsuleers per faction b.) 24 hour killboards for specific districts - so we know just how close the matches were |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.09.11 20:46:00 -
[19] - Quote
I didn't participate in FW when I played EVE, so I don't know anything about the mechanics GÇö much like those DUST players who have no experience with EVE. The FW Battles currently feel like any other Skirmish. I play, I win or I lose, I get paid, and I move on to the next battle without feeling like my actions have had any affect on the EVE Universe.
Show me what changed. Tell me how the win or loss affected the 30,000+ players the game tells me I'm connected with and not just the 4,000 DUST Mercs I can interact with outside of chat channels. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
696
|
Posted - 2013.09.11 20:59:00 -
[20] - Quote
Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3146
|
Posted - 2013.09.11 21:19:00 -
[21] - Quote
Aero Yassavi wrote:Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness. Quoting for truth. There is a lot wrong with FW currently.
I'd also like to question how much the battles actually matter in the EVE universe. After taking the district, surely it's only a matter of time before a bunch of random blueberries lose the district? That's one reason I like Aero's ideas. It raises the bar for entry. That may not sound great on its own, but suddenly you're more likely to get decent matches, and more meaningful matches as people stick to their faction and try to actually win their war.
Aside from FW revamps though, there really do need to be more indicators of FW in Dust, so I'd definitely like to see these stats turning up.
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steadyhand amarr
Imperfects Negative-Feedback
1309
|
Posted - 2013.09.11 21:42:00 -
[22] - Quote
Ranks would help so when I spam squad invites people know I'm not just some blue dot |
Absolute Idiom II
SyNergy Gaming EoN.
668
|
Posted - 2013.09.11 21:56:00 -
[23] - Quote
steadyhand amarr wrote:Ranks would help so when I spam squad invites people know I'm not just some blue dot
Ranks for performance in FW battles? Ranks that can go down as well as up? YES PLEASE! |
Absolute Idiom II
SyNergy Gaming EoN.
668
|
Posted - 2013.09.11 21:59:00 -
[24] - Quote
I love data and stats. I'm a firm believer that if you track or measure something correctly you'll get a corresponding POSITIVE change in behaviour.
FW WAR stats
*number of Dust battles won/lost, by faction in last 24 hrs / week *districts won/lost in the past 24hrs / week *even better: a chart for each of the above going back over the past 7 days. Would mean you could see how the war is waxing and waning over time *top 5 most contested districts/planets/systems (in terms of where dust battles are fought most often) *Faction KDR / WP / isk/AUR destroyed, etc in last 24 hrs/week. Again, perhaps in a chart.
FW Battle stats
*Scoreboard for the battle *Orbital Strike stats: how many, kills, isk destroyed, etc *The affect it had on the eve system ownership. i.e. 87% -> 90% *Related to the above, I'd like to know the possible minimum and maximum values of the eve FW ownership, based on the current owning zero and all districts (at the current eve contested state). *This would show how important districts are in that system, and how much could be achieved by focusing on getting dust battles in that system. *This could be shown graphically. It'd be nice to know if you lost/won an important battle as either a defence or an attack. *Ship/pods killed in grid above the district. isk destroyed. Where they in a faction, or 3rd parties? *I'd like to know about how recent battles in the same system have gone. Did we win the first battle after being in a losing streak? Is the tide turning? One thing I like about FW is that it's about the wins/loses in aggregate that is important.
I do have to raise a concern about having zero choice from the Dust-side in which system that you fight. As battles become more meaningful, the desire to choose WHERE you attack gets higher. They go hand-in-hand, otherwise all the FW stats you'll be showing might as well be random values for all the behaviours you'll be changing.
For example: you might have arranged some orbital support, but you don't know in advance which system you'll be fighting in. You can't even guarantee that you'll fight in the same (or close) systems one after the other. Any possibility of being told which systems have the most VP being earned (and so are candidates for battles) or being able to do some choosing? Or being able to prefer attack or defense battles for the side you'll be fighting for? |
Parson Atreides
Ahrendee Mercenaries EoN.
659
|
Posted - 2013.09.11 22:03:00 -
[25] - Quote
I'd rather have you guys working on some reason to play FW other than lore. |
Absolute Idiom II
SyNergy Gaming EoN.
668
|
Posted - 2013.09.11 22:22:00 -
[26] - Quote
Parson Atreides wrote:I'd rather have you guys working on some reason to play FW other than lore.
The way the OP is written, and from previous discussions about FW, I read it as they already have ideas in development - they are just asking for input on this section of the design.
However, it might not have gone amiss to explicitly state so in the OP. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2556
|
Posted - 2013.09.11 22:34:00 -
[27] - Quote
Thor Odinson42 wrote:Skipper Jones wrote:KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get. There's lots of good stuff in this thread about a list. But FIRST to get the thing rolling I think something like Skipper is talking about is key. I think you'll find that a vast majority of Dust players could care less what happens in Eve and vice versa. However if you make FW worthwhile in Dust it could change that. Not to mention it would be so much fun that you could take PC down and rethink it altogether. This would be preferable to a small portion of the community raking in BILLIONS of ISK while 90% of the community could care less and/or is intimidated by it. FW is what you guys should be focusing on. In the short term I think it could really, really provide a boost to this community.
1%. As in, 1% of the population plays PC, not 10%. |
Reav Hannari
Red Rock Outriders
1234
|
Posted - 2013.09.11 22:38:00 -
[28] - Quote
Since you are designing an FW information screen does that mean you are also looking at loyalty for DUST soldiers? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2329
|
Posted - 2013.09.11 23:33:00 -
[29] - Quote
I think my level of interest in EVE-side FW stats is somewhere south of zero. I don't play EVE. Until there's rewards Dust-side that are special or unique in some way, it's just another way to play Skirmish matches. |
Thor Odinson42
Molon Labe. RISE of LEGION
1221
|
Posted - 2013.09.11 23:48:00 -
[30] - Quote
Aikuchi Tomaru wrote:Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW.
Then join a corp and get on a team.
And it would be nothing like PC. Losing a few FW will not break a corp up. Players won't be left out of FW battles for months as they skill their character up.
It will allow and incentivize corps to bring in and train players that will later participate in PC.
There are pub matches for solo and squad deployments. You could take a a fleet with as many as you have online for FW in Eve. And the most important thing, this isn't Eve.
I can keep going and going with reasons why Team Deploy would be great for FW. And it has to be limited to team deploy or it will just be redline after redline. |
|
Thor Odinson42
Molon Labe. RISE of LEGION
1221
|
Posted - 2013.09.11 23:56:00 -
[31] - Quote
Zeylon Rho wrote:I think my level of interest in EVE-side FW stats is somewhere south of zero. I don't play EVE. Until there's rewards Dust-side that are special or unique in some way, it's just another way to play Skirmish matches.
Exactly.
Or it could be a way for you and your corp to develop team tactics which make the game modes more fun. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
701
|
Posted - 2013.09.12 00:14:00 -
[32] - Quote
Thor Odinson42 wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW. Then join a corp and get on a team. And it would be nothing like PC. Losing a few FW will not break a corp up. Players won't be left out of FW battles for months as they skill their character up. It will allow and incentivize corps to bring in and train players that will later participate in PC. There are pub matches for solo and squad deployments. You could take a a fleet with as many as you have online for FW in Eve. And the most important thing, this isn't Eve. I can keep going and going with reasons why Team Deploy would be great for FW. And it has to be limited to team deploy or it will just be redline after redline.
In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about would be the battles you would fight in.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. |
SponkSponkSponk
The Southern Legion The Umbra Combine
313
|
Posted - 2013.09.12 01:12:00 -
[33] - Quote
Absolute Idiom II wrote:I do have to raise a concern about having zero choice from the Dust-side in which system that you fight. As battles become more meaningful, the desire to choose WHERE you attack gets higher. They go hand-in-hand, otherwise all the FW stats you'll be showing might as well be random values for all the behaviours you'll be changing.
My corp has had internal discussions about this, and we have concluded that the issue is one of agency - the ability to initiate actions that affect the shared game worlds. I should post more about that, some time.
|
Thor Odinson42
Molon Labe. RISE of LEGION
1223
|
Posted - 2013.09.12 01:34:00 -
[34] - Quote
Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW. Then join a corp and get on a team. And it would be nothing like PC. Losing a few FW will not break a corp up. Players won't be left out of FW battles for months as they skill their character up. It will allow and incentivize corps to bring in and train players that will later participate in PC. There are pub matches for solo and squad deployments. You could take a a fleet with as many as you have online for FW in Eve. And the most important thing, this isn't Eve. I can keep going and going with reasons why Team Deploy would be great for FW. And it has to be limited to team deploy or it will just be redline after redline. In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online. You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate. And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about. Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all.
How hard would it be to create a Caldari channel where people could form teams? |
Zeke Zero
Circus of midnight
6
|
Posted - 2013.09.12 02:21:00 -
[35] - Quote
I hope very FW capable of cooperative play in casual EVE player. I think FW Battle Finder 1.4 patch that's a good update. However, I need more sophisticated.
Percentage DUST clone soldiers affect the FW of NewEden is very small at present. There is almost no need to select the FW contract DUST. I will be meaningful this. I want to be able to win the LP as EVE even DUST.
Won the special equipment of military specification using the LP.
I make the benefits of EVE players to help DUST players. And acquisition of the LP of EVE players due to the orbital bombing.
I'd thing you can leave the KOs and kill mail.
War situation is easier divisible by interstellar map of DUST. To enhance the strategic role-play and in a manner to display the history of the battle.
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
898
|
Posted - 2013.09.12 02:47:00 -
[36] - Quote
The stats should include things that would make sense to Dust players. Right now, that small list makes no sense to me whatsoever, and I've been playing Dust for a year.
I guess what I mean is that I want to know things like
-a bar graph showing how many districts a faction owns -what exactly I did to help eve players -why this is important.
Honestly, to improve FW, all you have to do is introduce faction related rewards. Don't even worry about "standings" with factions, just give us items specific to the faction we fight for.
If we fight for Gallente, give us assault rifles, plasma cannons, shotguns, gallente suits, etc. If we fight for Caldari, give us forge guns, sniper rifles, caldari suits, etc.
This way, even if players don't want to side one way or another, they can get usable items by fighting for the side that provides that item for them. For instance, I use mass drivers, heavy suits, minmatar suits, HMGs, Scrambler rifles, and submachine guns, so I'd fight for the amarr and the minmatar depending on which kinds of items I wanted. |
Aighun
Zumari Force Projection Caldari State
877
|
Posted - 2013.09.12 02:51:00 -
[37] - Quote
I would like to see some sort of zone of influence.
Dotlan and the nexusfleet EVE influence map are both great. Dotlan has all the nitty gritty and detailed information that is useful for any number of things. EVE influence map is much simpler but also juicier.
Our current Dust map sort of straddles the line. But if there was something we could look at where we could easily see a system, constellation, etc. change based on our actions, and if it was visceral and visual, that would be a good thing. Would also really like to see changes over time.
RIght now it is fun to drill down through the different sections of the map, but really difficult to get any sense of your own contribution to the tide of battle. Some of this has to do with the info being more granular, and some because the changes in status are tied to an relatively small icon buried all the way down at the district level. Faction warfare is fairly incoherent / or scattershot at present.
However, for this to be more compelling, players in faction warfare would have to be able to choose where to deploy. We really never have had the opportunity to do anything like take over one particular solar system. However, it was possible to concentrate forces in a particular area just by only fighting on certain maps as they came up in the rotation. Now we are at the mercy of the queue.... But if dust mercenaries were able to generate their own fronts and push for control of specific areas of the map, independent of where the EVE pilots are fighting, that would be a welcome. And if there was a really clear and easily accessible visual representation of that it would benefit faction warfare, and probably DUst warfare in general.
But yeah, also seeing how much stuff has been destroyed, tanks, proto suits, orbital bombardment kills, which side has lost how much of what is always good. I don't play EVE but it is also really vitally important that we start seeing Dust stuff show up on EVE orbital bombardment killmails. If an EVE pilot could start getting ground troops on their kill mails, and if that info could be posted around the internet, it would help entice pod pilots to figure out ways to shoot at more stuff in Dust from EVE. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1008
|
Posted - 2013.09.12 03:05:00 -
[38] - Quote
As I think about the idea of a faction's system control, I'd like to see the starmap in Dust look something like the verite eve influence map. When you go to the faction info screen I'd kind of like to see two solid, filled in colored blobs that show the areas controlled by each faction. With areas under contention denoted by the attacker's colors appearing in lines over the defender's territory.
Even better would be some animation showing the advances one side has made into the other's territory, from the Eve side of things. Then on each star you could show the Dust modifier for capture on that system. You could use pie charts (possibly on the same view) to show what percentage of districts that faction controls. This would allow a merc to look at the map and know where the fighting in space is happening, and where their efforts could make a difference. |
Aighun
Zumari Force Projection Caldari State
877
|
Posted - 2013.09.12 03:19:00 -
[39] - Quote
Lots of Folks including me wrote:
We need to change Faction Warfare! In my opinion GǪ
It looks like it boils down to this: If you want to team deploy, and you can get enough people together to team deploy, you should have that option. From what I understand CCP is already working on adding this feature to faction warfare. But it should not be forced on anyone else. If people want to run solo in Faction warfare they can do that at their own risk. I think there is enough room for both styles of play.
However, would anyone want to see a separate faction warfare leader board? With stats for players running solo? Would it be fun or interesting to have persistent squads, and see stats for those squads or teams on a faction warfare leader board? Or would that just be redundant since we are all already in corporations? Would more serious tryhard elite players be interested in forming or joining faction warfare teams that were limited to 20 players total (16 and some alternates) and having their team stats displayed on leader boards?
Or are more players really just looking for better rewards, period? I know I want to get a better payout for faction warfare than running Pub matches.
I would like to see Dust corporations form up for the sole purpose of playing faction warfare. I know of a number of EVE faction warfare corporations just from reading about various battles and exploits online. They have name recognition and stories, and a history. Nothing really similar has happened in Dust. The way that stats are displayed in game for Dust can help make it possible for us to have some sort of history with faction warfare. And help get more players interested.
Even if we do not agree on what needs to change with faction warfare, I think we all know that it could use a lot of improvement. But how do you want to see those changes displayed in game? They could go hand in hand.
If you have the ability to fight on a certain planet, you could also track stats like corporation to have the most wins on one planet.
Or each district could be clickable in the map have a stat that would show which corporations have won the most battles on that district over time. Which corporations have lost the most ISK fighting on that district. I would like to be able to click on a district on the map in faction warfare and get some sense of the history of that particular battleground over time. But is this something that CCP should spend time working on or is it something that would be better suited for third party development using Crest? Maybe it is something that would be great on the VIta app. (if there is going to be a Vita app?) but not necessary to add to the PS 3 game itself. |
Eris Ernaga
Super Nerds
551
|
Posted - 2013.09.12 04:40:00 -
[40] - Quote
CCP FoxFour wrote:Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it? For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :)
You need straight statistics not just a video like you do in EVE statistics that can be tracked. Besides FW is a peace of crap right now take a look at this thread https://forums.dust514.com/default.aspx?g=posts&t=108745&find=unread. Sorry to say it but all FW is Gallente fighting against Gallente and literally Caldari fighting against Caldari.
Quote:Eliminating non-loyalist from faction warfare - At the moment we have non-loyalist who treat Faction Warfare like any other Instant battle they don't bring their all and the que up against their own faction! A main bulk of the players in Faction Warfare are players who have just left the academy and don't wanna deal with pub stomping. This is a problem because Faction Warfare should be much more hardcore then Public Contracts. To help you get an idea of how bad it is here a Faction Warfare battle showing each players factions and the factions going to war.
Caldari State versus Gallente Federation
Amarr 4 Gallente 4 Minmitar 3 Caldari 5
(Just realized I was qued on the Gallente team for some reason so backed out before I could get any faction information on who the Gallente team. Also a lot of the players on the Caldari side were in NPC corps and you had a lot of Gallente fighting Gallente in that one same with the Caldari)
I plan to open up a serious Caldari Faction warfare corporation today. |
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CCP FoxFour
C C P C C P Alliance
115767
|
Posted - 2013.09.12 10:30:00 -
[41] - Quote
Hey guys,
I made this thread then got a bit distracted with other things and was unable to respond again until today so I am sorry about that. Please however keep this thread on topic. We are aware there are other issues with FW and please be aware that before anything here is implemented we will be looking at those concerns. So please, lets stay on topic and not talk about the other issues in FW right now. Game Designer // Team True Grit http://twitter.com/regnerba |
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SponkSponkSponk
The Southern Legion The Umbra Combine
316
|
Posted - 2013.09.12 10:41:00 -
[42] - Quote
CCP FoxFour wrote: So please, lets stay on topic and not talk about the other issues in FW right now.
As the Eve Inferno trailer said it so well:
Progress...
What is it?
Out here, progress is numbers.
Millimetres. kilometres. head counts. death tolls.
This is progress.
Colonies burned. Ships destroyed. People killed. Money earned.
It all comes with a price.
And if the price is right...
I'll set the universe on fire.
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
710
|
Posted - 2013.09.12 10:42:00 -
[43] - Quote
Thor Odinson42 wrote:Aikuchi Tomaru wrote:In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. How hard would it be to create faction channels where people could form teams? If there are 16 slots for the battle you should be able to fill them. We share different opinions. In my opinion we don't need more game modes where teammates are not contributing at all to the fight.
If you throw blueberries together again, then how would this be any different from the current system? You would just make it more of a pain in the ass to get into a FW-battle.
|
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CCP FoxFour
C C P C C P Alliance
115767
|
Posted - 2013.09.12 10:46:00 -
[44] - Quote
Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. How hard would it be to create faction channels where people could form teams? If there are 16 slots for the battle you should be able to fill them. We share different opinions. In my opinion we don't need more game modes where teammates are not contributing at all to the fight. If you throw blueberries together again, then how would this be any different from the current system? You would just make it more of a pain in the ass to get into a FW-battle.
Please stay on topic. This is a discussion for another thread. Game Designer // Team True Grit http://twitter.com/regnerba |
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Parson Atreides
Ahrendee Mercenaries EoN.
663
|
Posted - 2013.09.12 10:50:00 -
[45] - Quote
My standing with each faction. My corp's standing with each faction. My alliance's standing with each faction. (Wouldn't mind seeing the Dust corporations with the top 10 standings for each faction).
How much I've helped each faction. How much my corp has helped each faction. How much my alliance has helped each faction.
Spheres of influence for each faction.
Win/Loss ratios for each faction.
Various effects the winning of a FW battle has in EVE. |
Thor Odinson42
Molon Labe. RISE of LEGION
1225
|
Posted - 2013.09.12 12:09:00 -
[46] - Quote
CCP FoxFour wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. How hard would it be to create faction channels where people could form teams? If there are 16 slots for the battle you should be able to fill them. We share different opinions. In my opinion we don't need more game modes where teammates are not contributing at all to the fight. If you throw blueberries together again, then how would this be any different from the current system? You would just make it more of a pain in the ass to get into a FW-battle. Please stay on topic. This is a discussion for another thread.
Is there another thread somewhere that discusses how you guys are going to implement FW?
If not it would seem like this is a cart before the horse thread. |
Beren Hurin
Onslaught Inc RISE of LEGION
1558
|
Posted - 2013.09.12 12:22:00 -
[47] - Quote
Thor Odinson42 wrote:CCP FoxFour wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. How hard would it be to create faction channels where people could form teams? If there are 16 slots for the battle you should be able to fill them. We share different opinions. In my opinion we don't need more game modes where teammates are not contributing at all to the fight. If you throw blueberries together again, then how would this be any different from the current system? You would just make it more of a pain in the ass to get into a FW-battle. Please stay on topic. This is a discussion for another thread. Is there another thread somewhere that discusses how you guys are going to implement FW? If not it would seem like this is a cart before the horse thread. https://forums.dust514.com/default.aspx?g=posts&t=71879&find=unread |
Mad Rambo
Red and Silver Hand Amarr Empire
31
|
Posted - 2013.09.12 14:36:00 -
[48] - Quote
stats for dustlers (beside the already mentioned in the OP): - number of player orbital strikes in the system (24h base) for each involved faction
stats for evelers - where the frell the battles are happening (API access would be sufficient if there is no time for UI) |
Sgt Kirk
SyNergy Gaming EoN.
1614
|
Posted - 2013.09.12 17:37:00 -
[49] - Quote
CCP your first priority is to give players a reason to play FW. Besides people that play it for lore reasons. |
Cross Atu
Conspiratus Immortalis
1693
|
Posted - 2013.09.12 18:16:00 -
[50] - Quote
Chewing over a longer post but one aspect which jumps out right away is OB support.
Listing the pilots name, damage done/kills, etc. from both sides would be a great way to give more tangible indication of who is supporting FW and who is not.
Also including some sort of notification EVE side would be great, killmails for OBs?
Basically allow the interface to tell us what's going on and what impact is being made by coordinated efforts.
Cheers, Cross |
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3161
|
Posted - 2013.09.12 22:13:00 -
[51] - Quote
Cross Atu wrote:Chewing over a longer post but one aspect which jumps out right away is OB support. Listing the pilots name, damage done/kills, etc. from both sides would be a great way to give more tangible indication of who is supporting FW and who is not. Also including some sort of notification EVE side would be great, killmails for OBs? Basically allow the interface to tell us what's going on and what impact is being made by coordinated efforts. Cheers, Cross
Killmails for OBs! *drools*
By the way, I notice in the OP it lists districts owned out of total districts, which is a useful stat, but I'd like to suggest a variant of that for the system being fought in. How many districts are there on the planet you just fought on? How many does your faction own? |
Skipper Jones
Militaires-Sans-Frontieres
738
|
Posted - 2013.09.12 23:53:00 -
[52] - Quote
Thor Odinson42 wrote:Skipper Jones wrote:KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get. There's lots of good stuff in this thread about a list. But FIRST to get the thing rolling I think something like Skipper is talking about is key. I think you'll find that a vast majority of Dust players could care less what happens in Eve and vice versa. However if you make FW worthwhile in Dust it could change that. Not to mention it would be so much fun that you could take PC down and rethink it altogether. This would be preferable to a small portion of the community raking in BILLIONS of ISK while 90% of the community could care less and/or is intimidated by it. FW is what you guys should be focusing on. In the short term I think it could really, really provide a boost to this community.
Agreed. I honestly don't care about what happens in EVE. I just want my iskies.
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Thor Odinson42
Molon Labe. RISE of LEGION
1235
|
Posted - 2013.09.13 00:57:00 -
[53] - Quote
The linked thread above for FW input is two months old.
This thread already has more Dev interaction. I'm guessing a bunch of guys on IRC who hardly play Dust provided all the Dust perspective. |
Beforcial
REAPERS REPUBLIC
8
|
Posted - 2013.09.13 08:08:00 -
[54] - Quote
Parson Atreides wrote:My standing with each faction. My corp's standing with each faction. My alliance's standing with each faction. (Wouldn't mind seeing the Dust corporations with the top 10 standings for each faction).
How much I've helped each faction. How much my corp has helped each faction. How much my alliance has helped each faction.
Spheres of influence for each faction.
Win/Loss ratios for each faction.
Various effects the winning of a FW battle has in EVE.
+1 Useful reason for standings... Why not give a benefit to faction Equipment, Weapons, Dropsuits, Vehicles, etc. a percentage off on the market price. Say i have high standing with the Minmatar i should get a discount on Minmatar made goods. |
KingBlade82
The Phoenix Federation
188
|
Posted - 2013.09.13 09:04:00 -
[55] - Quote
I have to admit I have no idea what the hell faction warfare does................so start there if it does do something show it on our stats and we can build from there but I haven't played eve so idk what I want to see yet |
Beren Hurin
Onslaught Inc RISE of LEGION
1585
|
Posted - 2013.09.13 21:23:00 -
[56] - Quote
Timezone activity. It would be interesting to see if certain time zones had better fighters than others. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1708
|
Posted - 2013.09.17 22:11:00 -
[57] - Quote
Arkena Wyrnspire wrote: Killmails for OBs! *drools*
Take note CCP, this reaction is not unique to my friend Arkena. I'm sure you have plenty of stats pointing towards what players EVE side will do for the sake of killmails and their killboards. I understand that until the economy is fully integrated this may not be a totally perfect situation when considering asset value balance New Eden wide... but then again even the current system in EVE can be manipulated to an extent so that would hardly be unique, further FW has a clear impact on EVE in both combat and economics, the pilots who contribute to flipping those systems through OBs are already having a tangible impact on both sides of the game, why not give them proper recognition for it and motivate a higher investment in the EVE/Dust link at the same time?
~ Cross |
low genius
The Sound Of Freedom Renegade Alliance
421
|
Posted - 2013.09.18 02:53:00 -
[58] - Quote
CCP FoxFour wrote:Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it? For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :)
how about: did an eve player even take part? how many loyalty points did he receive? how many mercs were killed by eve players? how many eve players were involved in the fight? were eve players even notified that a battle was going on in said system? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2149
|
Posted - 2013.09.20 13:10:00 -
[59] - Quote
CCP FoxFour wrote:Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it? For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :)
ISK spent and lost.
LP or ISK gained from FW contracts per corp, player, faction.
Districts gained or lost
The bonuses for EVE pilots.
EVE system vulnerability meters. |
Meeko Fent
Seituoda Taskforce Command Caldari State
961
|
Posted - 2013.09.20 22:14:00 -
[60] - Quote
I would like to know how my empire looks without hunting thoroughly the Star Map.
Give my something special for playing FW, like some bonus iskies (I think my empire has a few to spare!), or some more SPs for my trouble. |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
204
|
Posted - 2013.09.24 07:15:00 -
[61] - Quote
Honestly I won't give a darn about factional warfare unless it impacts my wallet in some manner. By this i mean either cheaper drop suits or weapons from a faction or increased payouts or something. The way factional warefare stands right now i don't care about it one bit. If there was a actual faction system where i could earn faction with different groups and i had to maintain said faction to keep a discount then i would use it. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.09.24 23:23:00 -
[62] - Quote
seems some people in EVE are starting to care about Dust influence in FW :p
https://forums.eveonline.com/default.aspx?g=posts&t=280426
on topic:
- Influence gained in system - A warning if something became (in)vurnerable - Ships and Clone kills in the last 1 hour/3 hours/24 hours/3 days/1 week (per district/planet/system)(this should be viewable in EVE too, so they see how many mercs are dying) - ISK and gear gained/lost in battle (inc. an overview on ISK and gear gained/lost per battle per district per planet and the time of the last battle on that district) (like a Dustbattle wide killmail)(this should be viewable in EVE too, so they see how many mercs are dying) - LP earned (and include an LP store in Dust :p) - Your own bulletpoints, since they were pretty awesome :3 - Amount of players in system (since you can't choose were you fight, you can't use it to scout reliable, also you don't see their names just a number and if they are Pilots or Mercs) at the time of the fight - Any lore that was written over the system/planets with a link the the evelopedia to read said lore
|
Talos Vagheitan
King Slayers
18
|
Posted - 2013.09.27 20:21:00 -
[63] - Quote
Karl Koekwaus wrote:seems some people in EVE are starting to care about Dust influence in FW :p https://forums.eveonline.com/default.aspx?g=posts&t=280426on topic: - Influence gained in system - A warning if something became (in)vurnerable - Ships and Clone kills in the last 1 hour/3 hours/24 hours/3 days/1 week (per district/planet/system)(this should be viewable in EVE too, so they see how many mercs are dying) - ISK and gear gained/lost in battle (inc. an overview on ISK and gear gained/lost per battle per district per planet and the time of the last battle on that district) (like a Dustbattle wide killmail)(this should be viewable in EVE too, so they see how many mercs are dying) - LP earned (and include an LP store in Dust :p) - Your own bulletpoints, since they were pretty awesome :3 - Amount of players in system (since you can't choose were you fight, you can't use it to scout reliable, also you don't see their names just a number and if they are Pilots or Mercs) at the time of the fight - Any lore that was written over the system/planets with a link the the evelopedia to read said lore
Wow, from that link, it almost looks like the EVE community can be as whiny, entitled, negative, and pessimistic as the DUST community. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
182
|
Posted - 2013.09.29 11:28:00 -
[64] - Quote
Talos Vagheitan wrote:Karl Koekwaus wrote:seems some people in EVE are starting to care about Dust influence in FW :p https://forums.eveonline.com/default.aspx?g=posts&t=280426on topic: - Influence gained in system - A warning if something became (in)vurnerable - Ships and Clone kills in the last 1 hour/3 hours/24 hours/3 days/1 week (per district/planet/system)(this should be viewable in EVE too, so they see how many mercs are dying) - ISK and gear gained/lost in battle (inc. an overview on ISK and gear gained/lost per battle per district per planet and the time of the last battle on that district) (like a Dustbattle wide killmail)(this should be viewable in EVE too, so they see how many mercs are dying) - LP earned (and include an LP store in Dust :p) - Your own bulletpoints, since they were pretty awesome :3 - Amount of players in system (since you can't choose were you fight, you can't use it to scout reliable, also you don't see their names just a number and if they are Pilots or Mercs) at the time of the fight - Any lore that was written over the system/planets with a link the the evelopedia to read said lore Wow, from that link, it almost looks like the EVE community can be as whiny, entitled, negative, and pessimistic as the DUST community.
LOL, they're just QQing because the Amarr Empire is getting it's butt kicked in FW now. What THEY need to do is contract mercs in DUST (this will be easier when cross-game-ISK-transfers are patched in), no one is saying THEY need to play DUST. THEY need to help strengthen the link between the two games and help their "Empire" themselves. My alliance supports GalMil in EVE and DUST, and we also lend a hand to the Minmatar in DUST when necessary (not so much now, haha). Really, they should get some DUST corps in their alliance, or join an alliance that can help them with FW if they are not already in one.
EDIT: hopefully the new changes to FW will make the mercs and capsuleers equally happy and equally valuable in FW. |
lithkul devant
Legions of Infinite Dominion
89
|
Posted - 2013.09.29 13:52:00 -
[65] - Quote
CCP FoxFour wrote:Hey guys, I am back from vacation today and diving right into getting some work done. I wanted to create this thread before vacation but there wasn't time and I wanted to be involved in the discussion so waited until now. So, hypothetically speaking, say we had a screen for Factional Warfare that was showing how a specific battle effected the EVE universe. What kinds of things would you maybe possibly like to see on it? For example:
- Districts owned by the faction out of all possible districts they could own
- How much time this battle has saved your faction for the solar system it's attacking
- How many EVE players this affects (EVE players that have received LP in the system in the last 24 hours)
- Did this battle make the system vulnerable in EVE
That is just a small list to give you an idea. I figured you guys might be interested in being part of this random discussion. :)
Everything that was listed here is just stuff that affects EVE, to me that is worthless without having content that says what is EVE doing to affect me in return. I mean why would I care at all if I help out or greatly harm the EVE players except out of ego at this current point in time, as they can not help me get SP, they can't give me ISK, they are a complete non factor for me right now. If for example, I get Gallente my faction to win 10 or even 100 FW's currently this has no effect on me, I could have even done the same in pub matches/instant action and get the same amount of SP and ISK. So my list is the following.
* What market fluxuations there will be because of battles/planets Won or Lost *How much this affects both EVE and DUST players in what they will earn. *How much EVE corps will pay DUST players for making a system vunerable. *Reputation gain, ISK gain, whatever for DUST players being provided by districts owned and EVE player funding.
I'm a merc, I care some about faction loyalty, but give me enough Isk or gear and I'll switch sides, I want news/stats that affects the net income of my wallet and my inventory and what jobs in the future might be paying out. If I thought that I'll get more money by putting the screws on one faction, I'm going to do it till they make me a better offer, that's how a merc works. The overhead battle being conducted by mega corps I could care less about until they pay me to care. |
TechMechMeds
Swamp Marines Kleenex Inc.
281
|
Posted - 2013.09.29 21:16:00 -
[66] - Quote
Knowing what impact we are having is great but the main issue I believe is giving us a reason to stick with a faction, maybe even if we fight for minmatar and gallente or caldari and amarr seen as those seem to be two alliances of sorts.
I fight for duct tape and four eyes, where's my money |
Flint Beastgood III
GunFall Mobilization Covert Intervention
183
|
Posted - 2013.09.30 19:17:00 -
[67] - Quote
Absolute Idiom II wrote:I love data and stats. I'm a firm believer that if you track or measure something correctly you'll get a corresponding POSITIVE change in behaviour.
FW WAR stats
*number of Dust battles won/lost, by faction in last 24 hrs / week *districts won/lost in the past 24hrs / week *even better: a chart for each of the above going back over the past 7 days. Would mean you could see how the war is waxing and waning over time *top 5 most contested districts/planets/systems (in terms of where dust battles are fought most often) *Faction KDR / WP / isk/AUR destroyed, etc in last 24 hrs/week. Again, perhaps in a chart.
FW Battle stats
*Scoreboard for the battle *Orbital Strike stats: how many, kills, isk destroyed, etc *The affect it had on the eve system ownership. i.e. 87% -> 90% *Related to the above, I'd like to know the possible minimum and maximum values of the eve FW ownership, based on the current owning zero and all districts (at the current eve contested state). *This would show how important districts are in that system, and how much could be achieved by focusing on getting dust battles in that system. *This could be shown graphically. It'd be nice to know if you lost/won an important battle as either a defence or an attack. *Ship/pods killed in grid above the district. isk destroyed. Where they in a faction, or 3rd parties? *I'd like to know about how recent battles in the same system have gone. Did we win the first battle after being in a losing streak? Is the tide turning? One thing I like about FW is that it's about the wins/loses in aggregate that is important.
I do have to raise a concern about having zero choice from the Dust-side in which system that you fight. As battles become more meaningful, the desire to choose WHERE you attack gets higher. They go hand-in-hand, otherwise all the FW stats you'll be showing might as well be random values for all the behaviours you'll be changing.
For example: you might have arranged some orbital support, but you don't know in advance which system you'll be fighting in. You can't even guarantee that you'll fight in the same (or close) systems one after the other. Any possibility of being told which systems have the most VP being earned (and so are candidates for battles) or being able to do some choosing? Or being able to prefer attack or defense battles for the side you'll be fighting for?
^This. Whilst waiting for a battle to come up we should be shown a list of probable deployment locations to better co-ordinate with EVE pilots. Even better would be the ability to choose in advance from a list of locations, although this could result in increased waiting for deployment times.
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501st Headstrong
Svartur Bjorn Neo Terra Empire
39
|
Posted - 2013.10.03 02:52:00 -
[68] - Quote
Thor Odinson42 wrote:I'd start with a screen that allows you to deploy an entire team into battle. When you start doing that it'll matter.
Then you'll see stuff really happening in FW. But people are so hard up for team deploy that 90% won't care what faction.
We have a channel going where we try to get a number of squads together and choose sides so that all of us are with/against each other and sync deploy.
TEAM DEPLOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We need it
Hit me up with the name of the channel, I'd love to try that haha. I do have a mike |
Bojo The Mighty
Zanzibar Concept
2193
|
Posted - 2013.10.11 04:22:00 -
[69] - Quote
Include more Star Map - Factional Warfare use. It's already pretty useful but useless at the same time. It does not help us make useful decisions, because we can't make any. So I guess return the ability to join FW from Starmap.
Also this one is a wild idea, beware.
Right now in battlefinder we can queue certain factions. However on top of that, what if we could have Region/Star filter so we deploy to a specific place of our choosing. So say I want to kick the Caldari out of Verge Vendor, I could select it on the list and queue up a match. Of course a little longer of deployment or deployed late into a game, which happens now anyways.
But it would be interesting, so you could have little "watch squads" who can attack / protect certain locations.
Also some people play only the FW side of dust and I think that I'm going to shift to FW for the most part as well. It would be nice to have a summary of what's going on in the Regions without having to zoom in on it a whole lot. Like a list of all the active contracts being played by certain faction.
Attacker: Amarr Empire Defender: Minmatar Republic Metropolis > Bloop > Blap System > Blap III > District 4
Like so. Again, a lot of work but kind of nice. |
Denn Maell
PIanet Express
1
|
Posted - 2013.10.13 20:59:00 -
[70] - Quote
Until some kind of Reputation or LP store (Marketplace discounts on Dropsuits from the faction? Army-Faction LP bought suits?) comes into play then there isn't that much difference between FW and Public matches.
Something that would pique my interest is a reward bonus for fighting in FW for district/planet/systems close to be conquered and advertising that as a definite option rather than having it pop up as a random search. Seriously, if its a rando search that you get plopped down at somewhere significant or not then wouldn't the factions want to get the Proto-users in there? |
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Denn Maell
PIanet Express
7
|
Posted - 2013.10.14 04:30:00 -
[71] - Quote
Furthermore:
In Dust its easy to forget that Faction Warfare is different from Public Contracts. If we could see an overview of some kind of the progress being made by Eve pilots and selecting which district/planet/star system to fight in we could be more invested by being more informed and feel like we are participating in the Dust/Eve link.
I never participated on the Eve side of Faction War, so I don't know what info would be relevant, but it should be close to what Eve players who participate actually see. Beyound that OB's in the last hour or so would be good, as well as the number of active militia ships in the area and the ability to contact and actually request an OB and coordinate would be good.
I'm not sure whether this would be good or bad but perhaps Dust Corps should be made to 'pick a side' when it comes to faction warfare and actually build up reputation with the factions... |
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