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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Beren Hurin
Onslaught Inc RISE of LEGION
1543
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Posted - 2013.09.11 19:04:00 -
[1] - Quote
Firstly, off the top of my head, if you exposed the API for FW districts the same way you have for Molden Heath, we could effectively derive a lot of this on our own. And just giving a little more FW data from Eve's API (like system upgrade tiers) on top of that would be really good.
Eve players could enjoy some information here as well. I'm not necessarily thinking about specific battles, but maybe district/planet/faction info:
* How many victory points is ownership adding/reducing. * How many NPCs killed in system in last 24 hrs. * How many ships/pods killed in system in last 24 hrs. * How many plexes run in the last hr/24 hrs. * How many times the district has changed hands in last month. * What is the current 30 day W/L rate of the district/system/faction? * How many days has the district been owned by the owners? * How many friendly/enemy pilots were in the system you fought in during your fight? * Were there any FW pilots killed in the sky above you? * If there were pilots killed above your district how much was lost during the battle? * What percent of districts on the planet/system are now owned by your faction?
I know you aren't giving DUST players LP, but if there WAS an LP mechanic in Eve that made district ownership more relevant that could give even more information more relevance.
Example(s): Planetary ownership modifies the LP Ihub maintenance fee, or it could effect the LP payout of offensive plexes or missions in that system.
But we'd also have to know, if we can't select these systems, how is this information really relevant to our immersion?
Also, if we can SEE that one battle is MUCH MORE significant than another battle, but our payouts don't really change or our reputation or connection with a faction stays the same, won't any initial feelings of agency and immanence or significance just eventually fall away and be replaced by a feeling of coincidence and apathy?
It's kind of like you are giving citizens of the United States the opportunity to elect the government of Australia. It might make for a fun game for a while. Stephen Colbert might be able to make a fun show of it for a few news cycles, and maybe even could make it on the ballot. But eventually all but the most arbitrarily interested or religiously devoted news junkies will even care about any significant impact they would be making to someone 'over there'. |
Beren Hurin
Onslaught Inc RISE of LEGION
1545
|
Posted - 2013.09.11 20:21:00 -
[2] - Quote
Aero Yassavi wrote:...FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect...
I agree with a lot of your thoughts here, however I think the simpler, at least short term solution, is just to modify rewards too increase the total share in winnings to favor winnders a little more in FW. If winners are currently getting 25% more than losers, make them get 50% more, or at least make losers get 25% less or something.
Weak/new players would make isk by optimizing the profits that come from their W/L rate. This is probably expecting them to connect dots that they never will connect, but we can dream. A .75 W/L ratio in Pub matches should be more profitable than a .75 W/L ratio in FW matches (given equal other stats).
A related suggestion would be to do this in another way that somewhat relates to a 'loyalty-performance' idea. Make players rewards 'share' show on the leaderboard for FW. Based on a player's performance in a FW match, they can get bonus shares in the 'spoils' of a match.
Right now, a chunk of the payout is based on the WP you get for your team. Increased loyalty would make your WP count for more than they already do, helping you get a bigger payout. Better base performance would increase the 'effectiveness' of your WP.
-If you do better than half your team your WP-loyalty (with that faction) goes up. -If your team wins, your gain in WP loyalty effectiveness is even bigger. -If you do worse than half your team your WP-loyalty goes down. -If your team loses your loss/gain is negatively modified. IOW if you helped them lose, you will start making less isk quickly.
If you couldn't consistently perform efficiently helping your team win at least half the time, your score will start to diminish to the point where you will make next to nothing in FW. |
Beren Hurin
Onslaught Inc RISE of LEGION
1558
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Posted - 2013.09.12 12:22:00 -
[3] - Quote
Thor Odinson42 wrote:CCP FoxFour wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. How hard would it be to create faction channels where people could form teams? If there are 16 slots for the battle you should be able to fill them. We share different opinions. In my opinion we don't need more game modes where teammates are not contributing at all to the fight. If you throw blueberries together again, then how would this be any different from the current system? You would just make it more of a pain in the ass to get into a FW-battle. Please stay on topic. This is a discussion for another thread. Is there another thread somewhere that discusses how you guys are going to implement FW? If not it would seem like this is a cart before the horse thread. https://forums.dust514.com/default.aspx?g=posts&t=71879&find=unread |
Beren Hurin
Onslaught Inc RISE of LEGION
1585
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Posted - 2013.09.13 21:23:00 -
[4] - Quote
Timezone activity. It would be interesting to see if certain time zones had better fighters than others. |
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