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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
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Posted - 2013.09.11 20:14:00 -
[1] - Quote
I'd start with a screen that allows you to deploy an entire team into battle. When you start doing that it'll matter.
Then you'll see stuff really happening in FW. But people are so hard up for team deploy that 90% won't care what faction.
We have a channel going where we try to get a number of squads together and choose sides so that all of us are with/against each other.
TEAM DEPLOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We need it |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:17:00 -
[2] - Quote
Baal Roo wrote:Getting a bit ahead of yourselves aren't you? How about instead of adding more stats after a match, you actually spend some time changing things so people trying to decide between the different modes (instant battle, faction warfare, etc) can see what it is they will be effecting before they choose.
I swear you guys intentionally make this **** as obtuse and unfriendly for new players as possible.
Why doesn't highlighting "factional warfare" on the selection screen explain in detail what the mode is about, exactly what sort of bonuses winning or losing a match creates, and some basic guidelines on who should be thinking about queueing up (IE: people in squads looking to support a specific faction)?
Why not make it so that Dust corps have to choose a side? New players from NPC corps wouldn't even have the ability to get into FW battles.
I realize that lots of corps are set up in Eve due to the crap corp management tools in Dust. FW is a pain in the ass to get into on the Eve side with the faction standings and all. I'm not sure what would need to be done there.
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Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:23:00 -
[3] - Quote
Skipper Jones wrote:KInda confused about what that list means. Need some explanation.
I think FW will be funner if there is a more distinct reason to fight for a certain faction. Whether it be by a specific types of awards (race related) or it be by some factions paying more while others give out more goodies. These rewards will have to be loyalty based though. So someone that has been fighting for Gallente for a while and comes over to Caldari for one battle, because they heard they pay more, won't be able to make the maximum contract. Basically the longer one fights for a faction, the more ISK and/or goodies he would get.
There's lots of good stuff in this thread about a list.
But FIRST to get the thing rolling I think something like Skipper is talking about is key.
I think you'll find that a vast majority of Dust players could care less what happens in Eve and vice versa. However if you make FW worthwhile in Dust it could change that.
Not to mention it would be so much fun that you could take PC down and rethink it altogether. This would be preferable to a small portion of the community raking in BILLIONS of ISK while 90% of the community could care less and/or is intimidated by it.
FW is what you guys should be focusing on. In the short term I think it could really, really provide a boost to this community. |
Thor Odinson42
Molon Labe. RISE of LEGION
1216
|
Posted - 2013.09.11 20:28:00 -
[4] - Quote
Aero Yassavi wrote:Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squads actually get formed in FW. Look at how many people have left all four boxes checked for their FW preferences.
FoxFour, there is a big problem here with FW now compared to before. While it is nice how easy it is to get into FW now, it has created an unintentional side effect. You have many, many new and unexperienced players or players without a squad searching for FW battles now because it is just as easy to get into as Public Contracts, but Factional Contracts sounds cooler. The negative side effect here is that in FW you also have a ton of experienced players in squads playing, meaning the battles can get extremely lopsided.
Look, I'm not saying these new guys should not be able to play FW, but honestly when they have so little skill invested into anything they aren't doing anything but hurting the team and FW itself doesn't offer them any more than they could get out of Public Contracts. Also it doesn't make sense that the 24th Imperial Crusade or Tribal Liberation Force would hire all these rookies. Sure it's fine in EVE, but EVE doesn't have a player cap like Dust does. When only 16 people are allowed per team, it creates some big problems.
So here's what I personally want to see done:
1. Add requirements to FW. Say each player must meet a time since creation requirement, a warpoint requirement, and a skill point requirement. It doesn't have to be ridiculously large, just say something that says, "At least they played for a week or two and should know what's going on."
2. Put everyone into a squad automatically. If you queue up with a squad then everything happens as normal. If you don't queue up for a squad, then it will autogroup you into squads. Also add an option for players without a squad to apply for squad leader, working sort of like MAG (I know, I know) in that sense.
3. Add standings as soon as possible so we can get out of this flip-flopping business. I noticed at first Amarr would win a ton a matches, but now it seems like all the blueberries getting creamed by Amarr wised up and switched sides so they too could win, but all it did was flip flop the lopsided-ness.
I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
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Thor Odinson42
Molon Labe. RISE of LEGION
1221
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Posted - 2013.09.11 23:48:00 -
[5] - Quote
Aikuchi Tomaru wrote:Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW.
Then join a corp and get on a team.
And it would be nothing like PC. Losing a few FW will not break a corp up. Players won't be left out of FW battles for months as they skill their character up.
It will allow and incentivize corps to bring in and train players that will later participate in PC.
There are pub matches for solo and squad deployments. You could take a a fleet with as many as you have online for FW in Eve. And the most important thing, this isn't Eve.
I can keep going and going with reasons why Team Deploy would be great for FW. And it has to be limited to team deploy or it will just be redline after redline. |
Thor Odinson42
Molon Labe. RISE of LEGION
1221
|
Posted - 2013.09.11 23:56:00 -
[6] - Quote
Zeylon Rho wrote:I think my level of interest in EVE-side FW stats is somewhere south of zero. I don't play EVE. Until there's rewards Dust-side that are special or unique in some way, it's just another way to play Skirmish matches.
Exactly.
Or it could be a way for you and your corp to develop team tactics which make the game modes more fun. |
Thor Odinson42
Molon Labe. RISE of LEGION
1223
|
Posted - 2013.09.12 01:34:00 -
[7] - Quote
Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:I proto stomp in FW and I urge my corporation to do so as well.
FW should be dangerous. It should be TEAM DEPLOY ONLY in proto gear and the rewards should justify this.
If FW is done right there wouldn't be a need for matchmaking in pub matches. Because more experienced players would be elsewhere for the bigger payouts.
No. It shouldn't be team deploy only. Actually this is the last thing it should be. FW should introduce blueberries to a little more serious PvP. Like meeting Corp squads more often than in public matches. But it should be open for everyone. This isn't PC. If you start with a FW Teamdeploy only, then FW isn't like a Pub skirmish anymore, it will become exactly like PC. Like in Eve, everybody should be able to participate in FW and get the benefits. The problem is that, at the moment, there aren't any benefits in FW. Then join a corp and get on a team. And it would be nothing like PC. Losing a few FW will not break a corp up. Players won't be left out of FW battles for months as they skill their character up. It will allow and incentivize corps to bring in and train players that will later participate in PC. There are pub matches for solo and squad deployments. You could take a a fleet with as many as you have online for FW in Eve. And the most important thing, this isn't Eve. I can keep going and going with reasons why Team Deploy would be great for FW. And it has to be limited to team deploy or it will just be redline after redline. In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online. You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate. And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about. Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all.
How hard would it be to create a Caldari channel where people could form teams? |
Thor Odinson42
Molon Labe. RISE of LEGION
1225
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Posted - 2013.09.12 12:09:00 -
[8] - Quote
CCP FoxFour wrote:Aikuchi Tomaru wrote:Thor Odinson42 wrote:Aikuchi Tomaru wrote:In the future fw battles will become more meanjngful. They already work on introducing standing and so on. Why should i be forced to always get a whole team together just to participate? What you want to do is changing fw to corp battles just for your own desire to have high level fights. That's not what fw is there for. You can't just run around, wanting to lock out blueberries who just want to play some rounds without having to do organized squad action of everything that influences eve online.
You may have noticed that i am in a corp. I also participated in several pc battles. But more than often i just want to sit back, turn my mic off and just have fun without having to be overly serious and without having to talk to my squad. But at the same time i want to jnfluence eve online. I don't care about pub matches at all. I do care about fw though, even in its current state and i see no reason to change it so only top players can participate.
And have you even thought this through? Making fw team deploy only would GREATLY reduce the amount of players participating in it. And there aren't exactly few fw-systems. There are even a lot more planets and on these planets there are more than just 1 district. You don't even try to look at the bigger picture. All you care about are the battles you would fight in. You don't care about the eve side of fw. But fw is the first real link we have to eve. That's what this is about.
Besides that, foxfour isn't asking about what they should change at fw in general. He's asking about statistics we want to see. That ccp is working on fw and wants to make it stand out from pub matches is no secret at all. How hard would it be to create faction channels where people could form teams? If there are 16 slots for the battle you should be able to fill them. We share different opinions. In my opinion we don't need more game modes where teammates are not contributing at all to the fight. If you throw blueberries together again, then how would this be any different from the current system? You would just make it more of a pain in the ass to get into a FW-battle. Please stay on topic. This is a discussion for another thread.
Is there another thread somewhere that discusses how you guys are going to implement FW?
If not it would seem like this is a cart before the horse thread. |
Thor Odinson42
Molon Labe. RISE of LEGION
1235
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Posted - 2013.09.13 00:57:00 -
[9] - Quote
The linked thread above for FW input is two months old.
This thread already has more Dev interaction. I'm guessing a bunch of guys on IRC who hardly play Dust provided all the Dust perspective. |
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