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Thread Statistics | Show CCP posts - 3 post(s) |
Swift Arturia
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.09.11 04:39:00 -
[1] - Quote
Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. |
Sgt Kirk
SyNergy Gaming EoN.
1597
|
Posted - 2013.09.11 04:41:00 -
[2] - Quote
um, you're fighting in a research facility? Does that answer your question?
Still, I find the tactical sniper useful for keeping people off the street near the laboratory. |
KING CHECKMATE
TEAM SATISFACTION
983
|
Posted - 2013.09.11 04:43:00 -
[3] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
268
|
Posted - 2013.09.11 04:45:00 -
[4] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them |
KING CHECKMATE
TEAM SATISFACTION
983
|
Posted - 2013.09.11 04:47:00 -
[5] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them
NONONONO! YOU DONT GET IT
Snipers want EVERYTHING to be open map, no ''transitions'' between point A and B,they want to be able to snipe into A like in manus peak.
HTFU.... |
Roy Ventus
Foxhound Corporation General Tso's Alliance
486
|
Posted - 2013.09.11 04:53:00 -
[6] - Quote
We never had any real in-door structures. Now we do. I hope we actually have underground and more maps with null cannons actually inside the buildings. Maybe maps with a focus on mountain tops and trees and aerial vehicle transportation. |
Rogatien Merc
Red Star. EoN.
1107
|
Posted - 2013.09.11 05:00:00 -
[7] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. It's a welcome change from previously dull and repetitive "OMG... it's another basin surrounded by a bowl of mountains" setup...
... some maps suck balls for heavies and CQC types, some maps suck for long-range combat. Also... just view it as a challenge and see how you can be even better and innovative on harder maps instead of crying that you can't lolredline loltower lolsideofamountain snipe.
But yeah, I know it sucks for dedicated snipers. |
Swift Arturia
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.09.11 05:02:00 -
[8] - Quote
Leaving the crying comment aside, I am talking about dedicated snipers. It messes with the balance of the game if a class is now taken off a support role and forced to be near the front lines more often. |
2100 Angels
The Southern Legion The Umbra Combine
254
|
Posted - 2013.09.11 05:09:00 -
[9] - Quote
I hate the new maps. Absolutely loathe them. As both a sniper and a shotgunner. They're ******* woeful for anyone not using an AR or ScR.
EDIT: I've resorted to using the basic laser rifle whenever I'm unfortunate enough to get the production facility. Even then, it is of very limited use due to the medium range orientation of literally everything bar a couple of places on the map |
Chris F2112
High-Damage
464
|
Posted - 2013.09.11 05:45:00 -
[10] - Quote
2100 Angels wrote:I hate the new maps. Absolutely loathe them. As both a sniper and a shotgunner. They're ******* woeful for anyone not using an AR or ScR.
EDIT: I've resorted to using the basic laser rifle whenever I'm unfortunate enough to get the production facility. Even then, it is of very limited use due to the medium range orientation of literally everything bar a couple of places on the map
The new maps are perfect for shotgunning. At least the indoor and close quarter areas are. Just pick your spots. |
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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
55
|
Posted - 2013.09.11 05:47:00 -
[11] - Quote
The new maps don't make sniping irrelevant and they don't mess with the balance of the game. They change tactics and strategies, sure. I feel like that's a good thing. Seem to be strong maps for vehicles. The new Ambush map that's just the bridge almost requires a tank to ensure victory. All in all I like the mix up. To say the new maps make a class irrelevant and throw off game balance is just being overly dramatic and is unnecessary. |
Doc Noah
Algintal Core Gallente Federation
548
|
Posted - 2013.09.11 05:50:00 -
[12] - Quote
Plenty of cover to move undetected, plenty of mini hills to climb up top, plenty of buildings to climb up top. Bridge map is the only unfriendly sniper map since even if you're on the outskirts, its hard to get a clear shot on people on the bridge.
Although like it has always been, people tend to gravitate towards buildings and light covers, not much you can do other than to ask your team to draw them out. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
348
|
Posted - 2013.09.11 05:51:00 -
[13] - Quote
KING CHECKMATE wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them NONONONO! YOU DONT GET IT
Snipers want EVERYTHING to be open map, no ''transitions'' between point A and B,they want to be able to snipe into A like in manus peak.
HTFU....
You must be one of those types of people who speaks through exclamatory means to try and emphasize that you are right... rather than actually using logic.
I don't even want to know who/how you got all of those likes... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
55
|
Posted - 2013.09.11 06:03:00 -
[14] - Quote
The new Dom map (the one with the objective in the building right on the edge of the map/redline) seems like it may be decent for sniping. Lots of elevated spots around the objective, plus the main roads running straight to the objective raise in elevation as they get closer to the objective, giving the snipers defending the objective some pretty good windows on any reds trying to rush straight into the front door. I will admit these are vague observations, and I haven't attempted to run a sniper fit on the map yet. I'd like to hear if any snipers have found success on this, or any of the new maps. |
Cosgar
ParagonX
5130
|
Posted - 2013.09.11 06:05:00 -
[15] - Quote
Consider this payback for Manus Peak during Chromosome... |
Liquid Fox88
TeamPlayers EoN.
7
|
Posted - 2013.09.11 06:54:00 -
[16] - Quote
Personally, I've had no problem with the new maps. Just stay a bit behind your team and provide cover fire. If someone decides to try and flank, which are usually just scouts, take them out with your sidearm. The only problem I see is if you are one of those guys who specced into a suit without a side arm, which means you're either going to have to pick up another weapon or start the long grind in order to spec into another suit.
Plus, overall I think coming down from your perch to mingle with the common folk every now and then allows you to really experience the brutish nature that is within us all. For one day, when you have returned to your perch, you will be able to self-reflect on these experiences and extract the principles held within them as you are having your daily ginseng tea with other like-minded individuals.
Always look for the silver lining. |
Jesper Kines
Molon Labe. RISE of LEGION
9
|
Posted - 2013.09.11 07:15:00 -
[17] - Quote
Liquid Fox88 wrote:Personally, I've had no problem with the new maps. Just stay a bit behind your team and provide cover fire. If someone decides to try and flank, which are usually just scouts, take them out with your sidearm. The only problem I see is if you are one of those guys who specced into a suit without a side arm, which means you're either going to have to pick up another weapon or start the long grind in order to spec into another suit. Plus, overall I think coming down from your perch to mingle with the common folk every now and then allows you to really experience the brutish nature that is within us all. For one day, when you have returned to your perch, you will be able to self-reflect on these experiences and extract the principles held within them as you are having your daily ginseng tea with other like-minded individuals. Always look for the silver lining.
Liquid, I have been looking forward to doing exactly this, especially to learn the maps. The problem I'm having is that I can't seem to go 2 consecutive matches as part of a squad without either getting left behind in merc quarters or having my connection to the voice comm service go haywire (I've tested multiple issues; it's the game, not my setup).
Something I haven't seem mentioned in this thread is the 80m-120m engagements. Even the laser rifle isn't that good at that range and quite a lot of the new maps have engagement areas where that's the distance between the 2 teams' cover. As a sniper, back up about another 30-40m to find some kind of decent cover and have at it.
One of the bad habits of mountain snipers is that a lot of them can't seem to function unless they're crouched as a mobile turret at 200+ meters. They need to skill up to reduce the sway (even lv 3 is a big difference) and try shooting from a standing position, even willing to shoot while walking.
For those of you who feel that "all maps were sniper maps", only on manus peak, ashland, and spine crescent could a sniper have a meaningful impact. On the other 3 maps (yes, even line harvest), snipers were only really good for counter-sniping or maybe protecting an outside cannon in a skirmish match. On those last 3 maps, I have consistently been able to advise squadmates of the cover they should maintain to nullify enemy snipers. |
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CCP Stiffneck
C C P C C P Alliance
1
|
Posted - 2013.09.11 10:04:00 -
[18] - Quote
It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3788
|
Posted - 2013.09.11 10:07:00 -
[19] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship.
I gave you your first 'like'
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SgtDoughnut
M.E.R.C. Elite
90
|
Posted - 2013.09.11 10:12:00 -
[20] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
Not every mission is going to be a snipers paradise, infact most are not going to be good for snipers. I understand that some people just want to snipe and thats fine but play your role more as a recon than a sniper. Give info to your squad and team, carry a scanner instead of hives. That scope can be a great tool for gathering information, one of the best methods in my opinion, you can get eyes on enemies way before anyone else and get a decent idea on squad comp. |
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Monkey MAC
killer taxi company General Tso's Alliance
393
|
Posted - 2013.09.11 10:25:00 -
[21] - Quote
SgtDoughnut wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. Not every mission is going to be a snipers paradise, infact most are not going to be good for snipers. I understand that some people just want to snipe and thats fine but play your role more as a recon than a sniper. Give info to your squad and team, carry a scanner instead of hives. That scope can be a great tool for gathering information, one of the best methods in my opinion, you can get eyes on enemies way before anyone else and get a decent idea on squad comp.
Prescily prehaps in the future when get T3 weapon construction you could get a scope to double as scanner while you look down it that tags an enemy for a short time. Sniping isng about being in one place and popping caps, your a tactical assest to your team!! |
Garrett Blacknova
Codex Troopers
3959
|
Posted - 2013.09.11 10:53:00 -
[22] - Quote
There are some viable sniping spots on most maps, but they aren't always the best approach to combat. Fortunately, having sniper as a secondary role - or as primary with another role as secondary - is practical however you play, because you can run a Sniper Rifle on any suit, and run that same suit with a different weapon setup when it's not practical. |
Aighun
Zumari Force Projection Caldari State
876
|
Posted - 2013.09.11 12:03:00 -
[23] - Quote
SgtDoughnut wrote:
Not every mission is going to be a snipers paradise, infact most are not going to be good for snipers. I understand that some people just want to snipe and thats fine but play your role more as a recon than a sniper. Give info to your squad and team, carry a scanner instead of hives.
As CCP Stiffneck mentioned, there are some great spots on the new maps. You just have to get to them. THey are especially good right now because no one know where they are getting hit from and you rarely get counter sniped. But that said, you will only be covering a point, maybe two, and not the whole map.
And while sniping is not essential and never has been, in this build intelligence on the enemy and active scanning really are. |
TheD1CK
Dead Man's Game
24
|
Posted - 2013.09.11 12:49:00 -
[24] - Quote
to the creator of this post... have you ever tried medium range sniping??? or does sitting in the redline work out much better for you, yeah the new maps are more CQC orientated but a sniper that is worth anything can still find positions and be effective... i see about 1/10 snipers who actually have the skill to go mid-range most just hide and drop unsuspecting infantry from crazy distance, new maps are awesome anyone not seeing this needs to HTFU |
Lycuo
The Rainbow Effect
65
|
Posted - 2013.09.11 12:57:00 -
[25] - Quote
These new maps are only bad for snipers who are afraid to be anywhere near the battle...
Personally the few times i have sniped on the new maps they worked great because the spawn locations are usually open areas (whether theyre open from the top or from a side depends on the map). This just means you need to maneuver around for better positions at all times... |
Aramis Madrigal
SVER True Blood Public Disorder.
33
|
Posted - 2013.09.11 13:19:00 -
[26] - Quote
I normally operate (snipe) from ground level in the 100m-150m range, and I think the new maps are fine. I don't think the new maps provide many great static sniper perches, but there are a ton of places that are good depending on situational variables. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
487
|
Posted - 2013.09.11 13:35:00 -
[27] - Quote
2100 Angels wrote:I hate the new maps. Absolutely loathe them. As both a sniper and a shotgunner. They're ******* woeful for anyone not using an AR or ScR.
EDIT: I've resorted to using the basic laser rifle whenever I'm unfortunate enough to get the production facility. Even then, it is of very limited use due to the medium range orientation of literally everything bar a couple of places on the map
Gtfo dodge...Seriously. Shotgunners have the advantage here. One hit K.O. with a scatter shot in a close quarters environment can get you a ton of kills...I should know since I'm on the business end of the shotgun most often. |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
49
|
Posted - 2013.09.11 14:02:00 -
[28] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. yes, flying in the new map is really fun |
Cass Caul
Namtar Elite Gallente Federation
86
|
Posted - 2013.09.11 14:25:00 -
[29] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship.
That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. Its centralized location, relatively high position to the map itself, and low clearance make it one of the best placed for Drop Up-Link deployment.
Fracture Road (thanks for the name) lacks any common path. The map itself is so large and spread apart that it necessitates the use of vehicles. The map constantly has the vehicle quota reached. The hit-detection while in LAVs is still pitiful. So much of their body is exposed, yet so little can actually take damage. While Dropships protect their cargo by flying with the nose or aft facing a sniper.
I'm no stranger to Combat Sniping (the act of sniping from within AR range), that was my bread and butter of Ambush in Beta. Ashland was very good for this. Skirmish point "A" and the catwalk for the pipelines. There were many good spots on that map, all within the range of an HMG (with Sharp-Shooter). Line Harvest as well. From the table-top itself to many positions on the ground around it.
These new maps have no such area where people need to travel, except the vast distances between each multi-layered installation. And there are a great deal of different paths you can take, typically staying in cover. Until a single head-shot from a Tactical Sniper Rifle can kill a suit of the same tier, the Sniper Rifle will never be an area-denial weapon again. The new design philosophy of "no long range access" to null cannons means it can't be a point defense.
The most tactically advantageous point on each of the new maps would be on top of those turbines... only they cause damage to anyone atop of them.
Much like the HMG needs a close quarters bottleneck to maximize its defensive capabilities, the sniper rifle needs a bottleneck on open terrain. |
Cass Caul
Namtar Elite Gallente Federation
86
|
Posted - 2013.09.11 14:35:00 -
[30] - Quote
unassociated with the post above, has anyone seen the Research Lab on a Skirmish map? I've yet to, and I've seen how being on the upper level gives such dominance to one team while in Ambush, I've nary a clue as to where the null cannon console would be. |
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Rynoceros
Rise of Old Dudes
689
|
Posted - 2013.09.11 14:43:00 -
[31] - Quote
The new maps actually look really good for snipers. Lots of good hiding spots. High and low.
I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Which isn't a bad thing. Just make sure it's the objective closest to their MCC for a steady supply of kills. Stay just close enough to get the hacks when the reds inevitably steal the objective you've been charged with protecting.
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Cass Caul
Namtar Elite Gallente Federation
86
|
Posted - 2013.09.11 15:27:00 -
[32] - Quote
Rynoceros wrote:The new maps actually look really good for snipers. Lots of good hiding spots. High and low.
I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Which isn't a bad thing. Just make sure it's the objective closest to their MCC for a steady supply of kills. Stay just close enough to get the hacks when the reds inevitably steal the objective you've been charged with protecting.
spoken like someone who's never sniped in DUST |
Sjem'Tolk
Mercenaries On Duty
20
|
Posted - 2013.09.11 15:31:00 -
[33] - Quote
Doc Noah wrote:Plenty of cover to move undetected, plenty of mini hills to climb up top, plenty of buildings to climb up top. Bridge map is the only unfriendly sniper map since even if you're on the outskirts, its hard to get a clear shot on people on the bridge.
Although like it has always been, people tend to gravitate towards buildings and light covers, not much you can do other than to ask your team to draw them out.
Now that's a B******* statement, as there is no building to climb anymore. You need to have a dropship to take you to a building, where they are covered (most of them) with a fence that gives you little, to no, view of an area that the enemy will take. Add to that, if you sit waiting, you get a "TACNET sessions will expire if no action is taken" message, and just turning - looking through your scope" (which is an "action" won't stop TACNET from kicking you.
I am a dedicated sniper (or was) and even though there are some spots on the new maps where you can get a small to medium area to watch for crossing enemy, they have pretty much nerfed the new maps for sniping. They have even done this with the old maps, as many of the hills are no longer there - or at least accessible. |
Forlorn Destrier
Bullet Cluster
1655
|
Posted - 2013.09.11 15:38:00 -
[34] - Quote
Cass Caul wrote:CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. .
And you are another example of an anonymous internet user hiding by that anonymitty to attack people you've never met. To be honest, I didn't even bother reading the rest of your post because of your holier than thou attitude.
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Medic 1879
Forsaken Immortals Top Men.
1050
|
Posted - 2013.09.11 15:45:00 -
[35] - Quote
You have to admit the new maps are gorgeous though and they actually allow stealthy shotgun scouts to be useful, whereas say for example manus peak and its bowl surrounded by mountains gives snipers a nice advantage and CQC specialists allot of open ground to cover.
Hell manus peak is so sniper friendly a decent sniper in a fastish suit can lock down A right off the bat giving his team a huge advantage, its that bad on that map now its almost a requirement to park a vehicle at A blocking the sniper's line of sight before even attempting to hack it. So yes the new maps may be difficult on snipers but other maps give them an easy ride. |
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CCP FoxFour
C C P C C P Alliance
114502
|
Posted - 2013.09.11 16:11:00 -
[36] - Quote
So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change. Game Designer // Team True Grit http://twitter.com/regnerba |
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Iron Wolf Saber
Den of Swords
8314
|
Posted - 2013.09.11 16:12:00 -
[37] - Quote
I love ditch sniping. High bros don't understand why they sticky out so bad. |
Cass Caul
Namtar Elite Gallente Federation
86
|
Posted - 2013.09.11 16:14:00 -
[38] - Quote
Medic 1879 wrote:You have to admit the new maps are gorgeous though and they actually allow stealthy shotgun scouts to be useful, whereas say for example manus peak and its bowl surrounded by mountains gives snipers a nice advantage and CQC specialists allot of open ground to cover.
Hell manus peak is so sniper friendly a decent sniper in a fastish suit can lock down A right off the bat giving his team a huge advantage, its that bad on that map now its almost a requirement to park a vehicle at A blocking the sniper's line of sight before even attempting to hack it. So yes the new maps may be difficult on snipers but other maps give them an easy ride.
I started this build with a bunch of skill points. The first thing I did was take proto gallente scout, proficiency 5 sniper rifle, proficiency 3 scrambler pistol, And the 3 Scanning skills. Then took all my advancement and put it into kinetic catalyzation. I'm finally making good use of those scanning skills, being immune to proto active scanners, and a large passive scan range.
A complete fail for the "Arbiter Scout" has however made the "new bridge map" (aka Border Gulch) wonderful for me as a shotgun scout. The Research Facility as well. But Fractured Road has been brutal. It is the new premier AR map. Impact Ridge has had mixed results. way too much open ground to move from installation to installation without getting mowed down with an AR/ScR but nice when you get the drop on 2-3 guys once inside.
I hate this build and these maps. They are ruinous for my primary role. It is forcing me to go to my secondary and tertiary roles. Those roles, however, have been improved. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
57
|
Posted - 2013.09.11 16:14:00 -
[39] - Quote
Maps with different play styles are a great thing Fox. Keeps people on their toes, and if you accept the change and alter your play style to fit them, you become a better player for it (in my opinion). |
Cass Caul
Namtar Elite Gallente Federation
87
|
Posted - 2013.09.11 16:24:00 -
[40] - Quote
CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change.
Have you not played EVE? The same follows, to be a desirable member of the team, you need to be completely specialized. Nobody is shouting out, "looking for pilots that can fly every ship but can't fit T-II modules!" they similarly aren't shouting, "I need someone with every weapon and suit in Standard and Advanced gear!" in the recruit section.
In a Skirmish map, there is always a location that is beneficial to have a tank, HMG, or Forge Gun. They are almost necessary, in the same vain that these new makes make the Sniper role negligible.
It isn't making the Sniper bad for the map, it is making that person dedicated to that role worth less to the team. This is the removal of a role, not hindering it slightly like maps and installations can render HAVs and Sentinels |
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Niuvo
The Phoenix Federation
461
|
Posted - 2013.09.11 16:29:00 -
[41] - Quote
I want more structures to climb in. Any tips on being a good recon? Best position? #1 rule? |
2-Ton Twenty-One
Ancient Exiles
960
|
Posted - 2013.09.11 16:48:00 -
[42] - Quote
CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change.
it is not bad thing. |
Iron Wolf Saber
Den of Swords
8324
|
Posted - 2013.09.11 16:48:00 -
[43] - Quote
Cass Caul wrote:CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change. Have you not played EVE? The same follows, to be a desirable member of the team, you need to be completely specialized. Nobody is shouting out, "looking for pilots that can fly every ship but can't fit T-II modules!" they similarly aren't shouting, "I need someone with every weapon and suit in Standard and Advanced gear!" in the recruit section. In a Skirmish map, there is always a location that is beneficial to have a tank, HMG, or Forge Gun. They are almost necessary, in the same vain that these new makes make the Sniper role negligible. It isn't making the Sniper bad for the map, it is making that person dedicated to that role worth less to the team. This is the removal of a role, not hindering it slightly like maps and installations can render HAVs and Sentinels
Its more like
"You WILL fly a Hellcat or you will be removed from the alliance, because we cannot take you on operations."
One month later...
"Okay guys the Hellcat been countered, new fleet policy is now the IronCat, you will train that policy up or you will be removed from the alliance because if you can't fly that ship we cannot take you on operations."
Or rewind a year or two ago.
"Hey Fleet boss the new guy brought a brutix." "Attention all pilots in the fleet, target the noob and open fire." |
Everything Dies
Chatelain Rapid Response Gallente Federation
72
|
Posted - 2013.09.11 17:52:00 -
[44] - Quote
1. When sniping, I absolutely loathe the fact that many objectives are now hidden/blocked from my view. No long-distance node defending for me. 2. Worse, though, is when I switch to my CQC build and find that every map is littered with as many obstacles as possible to keep you from moving freely. I'm really sick of the damn fences that surround 90% of an objective as well as the four inch-high metal bar on the ground that I'm incapable of walking over (always fun when you're taking enemy fire!) |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.11 17:56:00 -
[45] - Quote
KING CHECKMATE wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP.
Yea CCP we like variation.
Having said that in the research station, get in that main bit with the multiple levels and the road going through, I have deliberately switched to a basic sniper with dmg mods before just because that area is sniper heaven. |
calisk galern
BurgezzE.T.F
928
|
Posted - 2013.09.11 17:59:00 -
[46] - Quote
to be clear I don't have a single problem with the research facility existing, I think it's an amazing map, and adds a great variation to play.
I just worry when they say that's going to be the basis of future map designs, it's particularly designed to prevent snipers from doing their job. if that's the modo of all future maps, well you may as well just remove snipers.
A+ for research centre, F- if you keep making it. |
Rynoceros
Rise of Old Dudes
689
|
Posted - 2013.09.11 18:44:00 -
[47] - Quote
Cass Caul wrote:Rynoceros wrote:The new maps actually look really good for snipers. Lots of good hiding spots. High and low.
I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Which isn't a bad thing. Just make sure it's the objective closest to their MCC for a steady supply of kills. Stay just close enough to get the hacks when the reds inevitably steal the objective you've been charged with protecting.
spoken like someone who's never sniped in DUST
Blueberry, please.
One-dimesional snipers get what they deserve. (And I don't mean fat KDRs and easy ISK)
|
CharCharOdell
Shining Flame Amarr Empire
680
|
Posted - 2013.09.11 18:47:00 -
[48] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship.
Welcome to the forums. I hope you brought lube. |
Crash Monster
Snipers Anonymous
1300
|
Posted - 2013.09.11 19:39:00 -
[49] - Quote
TheD1CK wrote:to the creator of this post... have you ever tried medium range sniping??? or does sitting in the redline work out much better for you, yeah the new maps are more CQC orientated but a sniper that is worth anything can still find positions and be effective... i see about 1/10 snipers who actually have the skill to go mid-range most just hide and drop unsuspecting infantry from crazy distance, new maps are awesome anyone not seeing this needs to HTFU
Good post. To the OP...
It takes a while but you can find the high-traffic combat areas with a bit of experience exploring the map.
The trick is finding spots that let you overlook portions of them without being obvious sniper perches. You will have to get into medium range territory and you will have to relocate when the traffic zone is no longer under control or at least under contention with lots of closer range battle taking place.
In short, you'll have to build up a mental list of such zones and how to move from zone to zone reasonably safely so that you can have an impact on contested areas.
You won't get this knowledge without risking being killed off the first few times you are exploring. |
Autoaim Bot514
Kameira Lodge Amarr Empire
66
|
Posted - 2013.09.11 20:04:00 -
[50] - Quote
Rogatien Merc wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. It's a welcome change from previously dull and repetitive "OMG... it's another basin surrounded by a bowl of mountains" setup... ... some maps suck balls for heavies and CQC types, some maps suck for long-range combat. Also... just view it as a challenge and see how you can be even better and innovative on harder maps instead of crying that you can't lolredline loltower lolsideofamountain snipe. But yeah, I know it sucks for dedicated snipers.
Basins are op. Buff bowls. |
|
Forlorn Destrier
Bullet Cluster
1672
|
Posted - 2013.09.11 22:08:00 -
[51] - Quote
CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change.
SoxFour speaks truth.
All fail the SoxFour. All fail the SoxFour. All fail the SoxFour. All fail the SoxFour.
|
Coleman Gray
GunFall Mobilization Covert Intervention
662
|
Posted - 2013.09.11 22:11:00 -
[52] - Quote
it's also ad for vehicles whats the issue? I wish we had more maps that centred around inside a facility rather than huge open maps of nothing |
KING CHECKMATE
TEAM SATISFACTION
1016
|
Posted - 2013.09.11 22:19:00 -
[53] - Quote
Asirius Medaius wrote:KING CHECKMATE wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them NONONONO! YOU DONT GET IT
Snipers want EVERYTHING to be open map, no ''transitions'' between point A and B,they want to be able to snipe into A like in manus peak.
HTFU.... You must be one of those types of people who speaks through exclamatory means to try and emphasize that you are right... rather than actually using logic. I don't even want to know who/how you got all of those likes...
Being right |
Ananda Yhufir
Contract Hunters
1
|
Posted - 2013.09.11 23:59:00 -
[54] - Quote
I think I've posted this before but just in case I haven't:
Anyone who considers themself a sniper first and footsoldier second is a fool. HOWEVER, I believe it's been glaringly apparent that snipers are being nerfed in every way possible without actually reducing sniping spec stats. This may be a tertiary effect of the various updates and upgrades we've made in the game over-all but the bottom line is that it's less and less desirable to be a sniper because of the blatent, if not purposeful, disregard of sniper play style and mechanics. I understand sniper hate but the fact is, those of you who harbor such feelings, you need to learn to deal with it. Snipers were literally invented to **** people off and break morale. You might as well cry about tanks having armor; you're NOT supposed to like it. You ARE supposed to HATE it and you ARE supposed to learn to deal with it. There are obvious flaws in map design which can make snipers more of a pain (such as MCC sniping or "head-glitching") and those can be or have been dealt with. But putting the screws to a whole class because you don't like to get one-hit without warning is not sufficient reasoning and it's somewhat insulting.
I'm not a developer so I don't know the difficulties in balancing classes. But I believe I can still make some suggestions: Make the sniper class much more costly to spec in to. I'd even be ok if it was EXTREMELY expensive to spec into, it's worth it to me. I didn't get this game so I could thoughtlessly pull a trigger. I would actually prefer to have to have sniping be a smaller subset of players in the game because it should be a real specialty. One way to do this might be to make sniping a luxury. It would discourage the casual sniper from specing into the skill tree too deep. When I say extremely expensive I mean like a 5-fold increase in SP per skill. This may upset some peoples sensabilities. But, besides the fact that you cry because you cant be a fully spec'ed sniper AND fully spec'ed whatever else, what argument could you have against making people who want to snipe woefully miserable because now they have to really choose to be a sniper, which takes time and dedication, or spend their points on being another drone. The other possible way to deal with this would be to increase map size further and create multiple terrains. Enourmous maps could have multiple hills and valleys and plains and objectives that are far away from redlines. This would give us the opportunity to have an indoor installation with a lot of QCQ to maintain control and isolated objectives which practically necessitate a sniper to help maintain control. There are plenty of other advantages to larger maps and I sure some of you have good counterpoints (I can't think of any downsides honestly) but then I think we would need to increase draw distance so ACTUAL LONG RANGE sniping would be possible (400m is paltry considering sniping TODAY easily crosses 1000m - with records over 2000m). Then we could get into some bullet-lag and drop mechanics (siiiiiick) |
KING CHECKMATE
TEAM SATISFACTION
1020
|
Posted - 2013.09.12 00:03:00 -
[55] - Quote
20 players in a 1000+ mts map sounds like a Sniper fest all over again.
No TY. |
Henchmen21
Planet Express LLC
237
|
Posted - 2013.09.12 00:19:00 -
[56] - Quote
Good I hate snipers. Wouldn't mind em so much if my own teams snipers would counter snipe them. |
Jungian
Ahrendee Mercenaries EoN.
224
|
Posted - 2013.09.12 02:14:00 -
[57] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
you got Manus Peak. Thats enough maps for snipers. |
Flux Raeder
WarRavens League of Infamy
242
|
Posted - 2013.09.12 02:16:00 -
[58] - Quote
KING CHECKMATE wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP. A proto sniper and I agree with this, if you can't find a place to snipe you just aren't doing it right, learn to assault-snipe, that means getting your ass down from the hills and finding the notches to fire off a couple shots and move on |
Flux Raeder
WarRavens League of Infamy
242
|
Posted - 2013.09.12 02:22:00 -
[59] - Quote
Ananda Yhufir wrote:I think I've posted this before but just in case I haven't:
Anyone who considers themself a sniper first and footsoldier second is a fool. HOWEVER, I believe it's been glaringly apparent that snipers are being nerfed in every way possible without actually reducing sniping spec stats. This may be a tertiary effect of the various updates and upgrades we've made in the game over-all but the bottom line is that it's less and less desirable to be a sniper because of the blatent, if not purposeful, disregard of sniper play style and mechanics. I understand sniper hate but the fact is, those of you who harbor such feelings, you need to learn to deal with it. Snipers were literally invented to **** people off and break morale. You might as well cry about tanks having armor; you're NOT supposed to like it. You ARE supposed to HATE it and you ARE supposed to learn to deal with it. There are obvious flaws in map design which can make snipers more of a pain (such as MCC sniping or "head-glitching") and those can be or have been dealt with. But putting the screws to a whole class because you don't like to get one-hit without warning is not sufficient reasoning and it's somewhat insulting.
I'm not a developer so I don't know the difficulties in balancing classes. But I believe I can still make some suggestions: Make the sniper class much more costly to spec in to. I'd even be ok if it was EXTREMELY expensive to spec into, it's worth it to me. I didn't get this game so I could thoughtlessly pull a trigger. I would actually prefer to have to have sniping be a smaller subset of players in the game because it should be a real specialty. One way to do this might be to make sniping a luxury. It would discourage the casual sniper from specing into the skill tree too deep. When I say extremely expensive I mean like a 5-fold increase in SP per skill. This may upset some peoples sensabilities. But, besides the fact that you cry because you cant be a fully spec'ed sniper AND fully spec'ed whatever else, what argument could you have against making people who want to snipe woefully miserable because now they have to really choose to be a sniper, which takes time and dedication, or spend their points on being another drone. The other possible way to deal with this would be to increase map size further and create multiple terrains. Enourmous maps could have multiple hills and valleys and plains and objectives that are far away from redlines. This would give us the opportunity to have an indoor installation with a lot of QCQ to maintain control and isolated objectives which practically necessitate a sniper to help maintain control. There are plenty of other advantages to larger maps and I sure some of you have good counterpoints (I can't think of any downsides honestly) but then I think we would need to increase draw distance so ACTUAL LONG RANGE sniping would be possible (400m is paltry considering sniping TODAY easily crosses 1000m - with records over 2000m). Then we could get into some bullet-lag and drop mechanics (siiiiiick) This left me speechless, this is everything I have been trying to say since day one, I really hope the snipers get some love from CCP soon and bugger everyone else who hates. Remember, the more you hate us, the more secure we feel that we are doing our job right! |
|
CCP Stiffneck
C C P C C P Alliance
47
|
Posted - 2013.09.12 03:48:00 -
[60] - Quote
Cass Caul wrote:CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. Its centralized location, relatively high position to the map itself, and low clearance make it one of the best placed for Drop Up-Link deployment. This results in many people focusing their attention there, while being in range of nearly every weapon, as people try to make their way there themselves for it's team-oriented benefits. Laser Rifles and Scrambler Rifles are better suited for that position than the Sniper Rifle. Fracture Road (thanks for the name) lacks any common path. The map itself is so large and spread apart that it necessitates the use of vehicles. The map constantly has the vehicle quota reached. The hit-detection while in LAVs is still pitiful. So much of their body is exposed, yet so little can actually take damage. While Dropships protect their cargo by flying with the nose or aft facing a sniper. I'm no stranger to Combat Sniping (the act of sniping from within AR range), that was my bread and butter of Ambush in Beta. Ashland was very good for this. Skirmish point "A" and the catwalk for the pipelines. There were many good spots on that map, all within the range of an HMG (with Sharp-Shooter). Line Harvest as well. From the table-top itself to many positions on the ground around it. These new maps have no such area where people need to travel, except the vast distances between each multi-layered installation. And there are a great deal of different paths you can take, typically staying in cover. Until a single head-shot from a Tactical Sniper Rifle can kill a suit of the same tier, the Sniper Rifle will never be an area-denial weapon again. The new design philosophy of "no long range access" to null cannons means it can't be a point defense either. The most tactically advantageous point on each of the new maps would be on top of those turbines... only they cause damage to anyone atop of them. Much like the HMG needs a close quarters bottleneck to maximize its defensive capabilities, the sniper rifle needs a bottleneck on open terrain.
Yes. You are right about the position I mentioned above. But you take advantage of the height and view, you need to take the risk that you expose and be concentratedlly fired. I saw enough that people stay in a safe house and slaughter other people on the open ground with a sniper rifle. That is something I really don't want to happen again. Actually in dust you don't need to calculate distance and ballistics, which make sniper rifle easier to handle than other game. That 's really dangerous for anyone shows up on uncovered area. That's why you can see there are more covers in the map.
On the other hand, I don't think sniper is an easy role to play with. Sitting at safe hideout and firing out all your bullet is just practice your gun skill. In my perspective, sniper should always change his location, keep running from one to the other without expose. Once he fires, then make it count and undetected. There is good example in our internal playtest, we have a person sits on the top of killing board even all combats happen in research facility. He is really good at scout , hide and shoot. |
|
|
Khal V'Rani
Nephilim Initiative
296
|
Posted - 2013.09.12 04:43:00 -
[61] - Quote
Ananda Yhufir wrote:I think I've posted this before but just in case I haven't:
Anyone who considers themself a sniper first and footsoldier second is a fool. HOWEVER, I believe it's been glaringly apparent that snipers are being nerfed in every way possible without actually reducing sniping spec stats. This may be a tertiary effect of the various updates and upgrades we've made in the game over-all but the bottom line is that it's less and less desirable to be a sniper because of the blatent, if not purposeful, disregard of sniper play style and mechanics. I understand sniper hate but the fact is, those of you who harbor such feelings, you need to learn to deal with it. Snipers were literally invented to **** people off and break morale. You might as well cry about tanks having armor; you're NOT supposed to like it. You ARE supposed to HATE it and you ARE supposed to learn to deal with it. There are obvious flaws in map design which can make snipers more of a pain (such as MCC sniping or "head-glitching") and those can be or have been dealt with. But putting the screws to a whole class because you don't like to get one-hit without warning is not sufficient reasoning and it's somewhat insulting.
I'm not a developer so I don't know the difficulties in balancing classes. But I believe I can still make some suggestions: Make the sniper class much more costly to spec in to. I'd even be ok if it was EXTREMELY expensive to spec into, it's worth it to me. I didn't get this game so I could thoughtlessly pull a trigger. I would actually prefer to have to have sniping be a smaller subset of players in the game because it should be a real specialty. One way to do this might be to make sniping a luxury. It would discourage the casual sniper from specing into the skill tree too deep. When I say extremely expensive I mean like a 5-fold increase in SP per skill. This may upset some peoples sensabilities. But, besides the fact that you cry because you cant be a fully spec'ed sniper AND fully spec'ed whatever else, what argument could you have against making people who want to snipe woefully miserable because now they have to really choose to be a sniper, which takes time and dedication, or spend their points on being another drone. The other possible way to deal with this would be to increase map size further and create multiple terrains. Enourmous maps could have multiple hills and valleys and plains and objectives that are far away from redlines. This would give us the opportunity to have an indoor installation with a lot of QCQ to maintain control and isolated objectives which practically necessitate a sniper to help maintain control. There are plenty of other advantages to larger maps and I sure some of you have good counterpoints (I can't think of any downsides honestly) but then I think we would need to increase draw distance so ACTUAL LONG RANGE sniping would be possible (400m is paltry considering sniping TODAY easily crosses 1000m - with records over 2000m). Then we could get into some bullet-lag and drop mechanics (siiiiiick)
I... I think I'm in love. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1941
|
Posted - 2013.09.12 05:35:00 -
[62] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
glad.....good job CCP. Worst thing in fps are a team full of snipers. Especially, in this game where there are no kill cams or a way to know where the sniper shot is coming from. |
Niuvo
The Phoenix Federation
477
|
Posted - 2013.09.12 17:36:00 -
[63] - Quote
Flux Raeder wrote:KING CHECKMATE wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP. A proto sniper and I agree with this, if you can't find a place to snipe you just aren't doing it right, learn to assault-snipe, that means getting your ass down from the hills and finding the notches to fire off a couple shots and move on It's super awesome when I assault-snipe. it's risky as hell to do so, but the reward when someone gets killed/wounded by a sniper in med range is cool. sniping needs some work. |
Our Deepest Regret
Algintal Core Gallente Federation
189
|
Posted - 2013.09.12 17:55:00 -
[64] - Quote
I run in tanks mostly, so I never really cared about snipers until I started doing ambushes to grind isk to pay for the tanks I keep losing in skirmish. Can't run tanks in Ambush if the point is to make money, so long story short, suffer you sniper fucks, SUFFER!
If my clones had individual personalities, none of them would do yard work or check the mail for fear of some faceless demon hiding in the hills with a charged rifle. |
Mobius Kaethis
Molon Labe. RISE of LEGION
734
|
Posted - 2013.09.12 17:56:00 -
[65] - Quote
Flux Raeder wrote:KING CHECKMATE wrote:[quote=Swift Arturia]Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP.
I agree with King Checkmate here. Not only are there far too many snipers (sometimes we end up with 10 people on a side sniping) but they do little to further the win mechanics of the match. All they do is annoy people. Not kill, annoy.
I hate to tell this to all of you die-hard snipers out there but sniping isn't relevant at all in PC game modes. Few corps utilize sniping in PC for the simple fact that they aren't versatile enough. Since PC is what the best players in the game are currently doing then this is as a clear of an illustration as there can be that sniping in this game is irrelevant to the success of a team. This is even with most PC maps being extremely sniper friendly.
You are welcome to QQ all about how that is because people don't understand sniper tactics, or how squad leaders don't understand how to manage snipers. All of this may be true, but in that case no sniper in this game (even the great ones, as I have played with many of those) does a good job of adapting his role to his teams needs and thus making himself relevant. If you as a sniper, want to make yourself valuable to your team you need to find a way of making yourself a larger asset to your team. Covering a single point isn't going to do it either, every other class can cover multiple points, shifting focus between objectives as needed. Snipers need to be able to do the same for them to really matter as more than a petty annoyance. |
gbghg
L.O.T.I.S.
3426
|
Posted - 2013.09.12 18:18:00 -
[66] - Quote
CCP Stiffneck wrote:Cass Caul wrote:CCP Stiffneck wrote:It is really good to know that sniping is not too powerful in the new maps. So I have a suggestion for sniping fans. On the fracture road, let your pilot drop you on the long pipe in the middle of the map. You should have better view and more chances to spot someone. :) Not to mention that this map is quite beneficial for dropships! That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. Its centralized location, relatively high position to the map itself, and low clearance make it one of the best placed for Drop Up-Link deployment. This results in many people focusing their attention there, while being in range of nearly every weapon, as people try to make their way there themselves for it's team-oriented benefits. Laser Rifles and Scrambler Rifles are better suited for that position than the Sniper Rifle. Fracture Road (thanks for the name) lacks any common path. The map itself is so large and spread apart that it necessitates the use of vehicles. The map constantly has the vehicle quota reached. The hit-detection while in LAVs is still pitiful. So much of their body is exposed, yet so little can actually take damage. While Dropships protect their cargo by flying with the nose or aft facing a sniper. I'm no stranger to Combat Sniping (the act of sniping from within AR range), that was my bread and butter of Ambush in Beta. Ashland was very good for this. Skirmish point "A" and the catwalk for the pipelines. There were many good spots on that map, all within the range of an HMG (with Sharp-Shooter). Line Harvest as well. From the table-top itself to many positions on the ground around it. These new maps have no such area where people need to travel, except the vast distances between each multi-layered installation. And there are a great deal of different paths you can take, typically staying in cover. Until a single head-shot from a Tactical Sniper Rifle can kill a suit of the same tier, the Sniper Rifle will never be an area-denial weapon again. The new design philosophy of "no long range access" to null cannons means it can't be a point defense either. The most tactically advantageous point on each of the new maps would be on top of those turbines... only they cause damage to anyone atop of them. Much like the HMG needs a close quarters bottleneck to maximize its defensive capabilities, the sniper rifle needs a bottleneck on open terrain. Yes. You are right about the position I mentioned above. But you take advantage of the height and view, you need to take the risk that you expose and be concentratedlly fired. I saw enough that people stay in a safe house and slaughter other people on the open ground with a sniper rifle. That is something I really don't want to happen again. Actually in dust you don't need to calculate distance and ballistics, which make sniper rifle easier to handle than other game. That 's really dangerous for anyone shows up on uncovered area. That's why you can see there are more covers in the map. On the other hand, I don't think sniper is an easy role to play with. Sitting at safe hideout and firing out all your bullets will not help you practice your shooting skills. From my perspective, sniper should always change his location, keep running from one safe spot to the another without exposure. Once he fires, it needs to count and he needs to remain undetected. There is good example in our internal playtest - we have a person sitting on the top of killboard even if all combat happens in the research facility. He is really good at scout, and constantly hiding and shooting from different places. In other words, play smart and you'll still do well. It's good that certain maps favour certain roles, it means that every time you get a new map you have to adjust your tactics, it keep the gameplay fresh, and it forces you to do things with your class that you wouldn't normally do. As a vehicle player I love the new outpost, it presents challenges and while the close quarters combat it provides isn't the best for vehicles it has the happy side effect of providing lots of ways to break LoS with AV, ultimately you just have to HTFU and adapt to the map your on.
Also CCP stiffneck, I get the impression from your post that English isn't your first language so I'm making the assumption that you're one of the shanghai devs, am I correct in that regard? If so its nice to see you guys start being more active on the forums. |
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