Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Rynoceros
Rise of Old Dudes
689
|
Posted - 2013.09.11 14:43:00 -
[31] - Quote
The new maps actually look really good for snipers. Lots of good hiding spots. High and low.
I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Which isn't a bad thing. Just make sure it's the objective closest to their MCC for a steady supply of kills. Stay just close enough to get the hacks when the reds inevitably steal the objective you've been charged with protecting.
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Cass Caul
Namtar Elite Gallente Federation
86
|
Posted - 2013.09.11 15:27:00 -
[32] - Quote
Rynoceros wrote:The new maps actually look really good for snipers. Lots of good hiding spots. High and low.
I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Which isn't a bad thing. Just make sure it's the objective closest to their MCC for a steady supply of kills. Stay just close enough to get the hacks when the reds inevitably steal the objective you've been charged with protecting.
spoken like someone who's never sniped in DUST |
Sjem'Tolk
Mercenaries On Duty
20
|
Posted - 2013.09.11 15:31:00 -
[33] - Quote
Doc Noah wrote:Plenty of cover to move undetected, plenty of mini hills to climb up top, plenty of buildings to climb up top. Bridge map is the only unfriendly sniper map since even if you're on the outskirts, its hard to get a clear shot on people on the bridge.
Although like it has always been, people tend to gravitate towards buildings and light covers, not much you can do other than to ask your team to draw them out.
Now that's a B******* statement, as there is no building to climb anymore. You need to have a dropship to take you to a building, where they are covered (most of them) with a fence that gives you little, to no, view of an area that the enemy will take. Add to that, if you sit waiting, you get a "TACNET sessions will expire if no action is taken" message, and just turning - looking through your scope" (which is an "action" won't stop TACNET from kicking you.
I am a dedicated sniper (or was) and even though there are some spots on the new maps where you can get a small to medium area to watch for crossing enemy, they have pretty much nerfed the new maps for sniping. They have even done this with the old maps, as many of the hills are no longer there - or at least accessible. |
Forlorn Destrier
Bullet Cluster
1655
|
Posted - 2013.09.11 15:38:00 -
[34] - Quote
Cass Caul wrote:CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. .
And you are another example of an anonymous internet user hiding by that anonymitty to attack people you've never met. To be honest, I didn't even bother reading the rest of your post because of your holier than thou attitude.
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Medic 1879
Forsaken Immortals Top Men.
1050
|
Posted - 2013.09.11 15:45:00 -
[35] - Quote
You have to admit the new maps are gorgeous though and they actually allow stealthy shotgun scouts to be useful, whereas say for example manus peak and its bowl surrounded by mountains gives snipers a nice advantage and CQC specialists allot of open ground to cover.
Hell manus peak is so sniper friendly a decent sniper in a fastish suit can lock down A right off the bat giving his team a huge advantage, its that bad on that map now its almost a requirement to park a vehicle at A blocking the sniper's line of sight before even attempting to hack it. So yes the new maps may be difficult on snipers but other maps give them an easy ride. |
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CCP FoxFour
C C P C C P Alliance
114502
|
Posted - 2013.09.11 16:11:00 -
[36] - Quote
So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change. Game Designer // Team True Grit http://twitter.com/regnerba |
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Iron Wolf Saber
Den of Swords
8314
|
Posted - 2013.09.11 16:12:00 -
[37] - Quote
I love ditch sniping. High bros don't understand why they sticky out so bad. |
Cass Caul
Namtar Elite Gallente Federation
86
|
Posted - 2013.09.11 16:14:00 -
[38] - Quote
Medic 1879 wrote:You have to admit the new maps are gorgeous though and they actually allow stealthy shotgun scouts to be useful, whereas say for example manus peak and its bowl surrounded by mountains gives snipers a nice advantage and CQC specialists allot of open ground to cover.
Hell manus peak is so sniper friendly a decent sniper in a fastish suit can lock down A right off the bat giving his team a huge advantage, its that bad on that map now its almost a requirement to park a vehicle at A blocking the sniper's line of sight before even attempting to hack it. So yes the new maps may be difficult on snipers but other maps give them an easy ride.
I started this build with a bunch of skill points. The first thing I did was take proto gallente scout, proficiency 5 sniper rifle, proficiency 3 scrambler pistol, And the 3 Scanning skills. Then took all my advancement and put it into kinetic catalyzation. I'm finally making good use of those scanning skills, being immune to proto active scanners, and a large passive scan range.
A complete fail for the "Arbiter Scout" has however made the "new bridge map" (aka Border Gulch) wonderful for me as a shotgun scout. The Research Facility as well. But Fractured Road has been brutal. It is the new premier AR map. Impact Ridge has had mixed results. way too much open ground to move from installation to installation without getting mowed down with an AR/ScR but nice when you get the drop on 2-3 guys once inside.
I hate this build and these maps. They are ruinous for my primary role. It is forcing me to go to my secondary and tertiary roles. Those roles, however, have been improved. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
57
|
Posted - 2013.09.11 16:14:00 -
[39] - Quote
Maps with different play styles are a great thing Fox. Keeps people on their toes, and if you accept the change and alter your play style to fit them, you become a better player for it (in my opinion). |
Cass Caul
Namtar Elite Gallente Federation
87
|
Posted - 2013.09.11 16:24:00 -
[40] - Quote
CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change.
Have you not played EVE? The same follows, to be a desirable member of the team, you need to be completely specialized. Nobody is shouting out, "looking for pilots that can fly every ship but can't fit T-II modules!" they similarly aren't shouting, "I need someone with every weapon and suit in Standard and Advanced gear!" in the recruit section.
In a Skirmish map, there is always a location that is beneficial to have a tank, HMG, or Forge Gun. They are almost necessary, in the same vain that these new makes make the Sniper role negligible.
It isn't making the Sniper bad for the map, it is making that person dedicated to that role worth less to the team. This is the removal of a role, not hindering it slightly like maps and installations can render HAVs and Sentinels |
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Niuvo
The Phoenix Federation
461
|
Posted - 2013.09.11 16:29:00 -
[41] - Quote
I want more structures to climb in. Any tips on being a good recon? Best position? #1 rule? |
2-Ton Twenty-One
Ancient Exiles
960
|
Posted - 2013.09.11 16:48:00 -
[42] - Quote
CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change.
it is not bad thing. |
Iron Wolf Saber
Den of Swords
8324
|
Posted - 2013.09.11 16:48:00 -
[43] - Quote
Cass Caul wrote:CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change. Have you not played EVE? The same follows, to be a desirable member of the team, you need to be completely specialized. Nobody is shouting out, "looking for pilots that can fly every ship but can't fit T-II modules!" they similarly aren't shouting, "I need someone with every weapon and suit in Standard and Advanced gear!" in the recruit section. In a Skirmish map, there is always a location that is beneficial to have a tank, HMG, or Forge Gun. They are almost necessary, in the same vain that these new makes make the Sniper role negligible. It isn't making the Sniper bad for the map, it is making that person dedicated to that role worth less to the team. This is the removal of a role, not hindering it slightly like maps and installations can render HAVs and Sentinels
Its more like
"You WILL fly a Hellcat or you will be removed from the alliance, because we cannot take you on operations."
One month later...
"Okay guys the Hellcat been countered, new fleet policy is now the IronCat, you will train that policy up or you will be removed from the alliance because if you can't fly that ship we cannot take you on operations."
Or rewind a year or two ago.
"Hey Fleet boss the new guy brought a brutix." "Attention all pilots in the fleet, target the noob and open fire." |
Everything Dies
Chatelain Rapid Response Gallente Federation
72
|
Posted - 2013.09.11 17:52:00 -
[44] - Quote
1. When sniping, I absolutely loathe the fact that many objectives are now hidden/blocked from my view. No long-distance node defending for me. 2. Worse, though, is when I switch to my CQC build and find that every map is littered with as many obstacles as possible to keep you from moving freely. I'm really sick of the damn fences that surround 90% of an objective as well as the four inch-high metal bar on the ground that I'm incapable of walking over (always fun when you're taking enemy fire!) |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.11 17:56:00 -
[45] - Quote
KING CHECKMATE wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP.
Yea CCP we like variation.
Having said that in the research station, get in that main bit with the multiple levels and the road going through, I have deliberately switched to a basic sniper with dmg mods before just because that area is sniper heaven. |
calisk galern
BurgezzE.T.F
928
|
Posted - 2013.09.11 17:59:00 -
[46] - Quote
to be clear I don't have a single problem with the research facility existing, I think it's an amazing map, and adds a great variation to play.
I just worry when they say that's going to be the basis of future map designs, it's particularly designed to prevent snipers from doing their job. if that's the modo of all future maps, well you may as well just remove snipers.
A+ for research centre, F- if you keep making it. |
Rynoceros
Rise of Old Dudes
689
|
Posted - 2013.09.11 18:44:00 -
[47] - Quote
Cass Caul wrote:Rynoceros wrote:The new maps actually look really good for snipers. Lots of good hiding spots. High and low.
I think your problem might be that you can't watch over the entire map and now have to focus your attention on just 1 objective. Which isn't a bad thing. Just make sure it's the objective closest to their MCC for a steady supply of kills. Stay just close enough to get the hacks when the reds inevitably steal the objective you've been charged with protecting.
spoken like someone who's never sniped in DUST
Blueberry, please.
One-dimesional snipers get what they deserve. (And I don't mean fat KDRs and easy ISK)
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CharCharOdell
Shining Flame Amarr Empire
680
|
Posted - 2013.09.11 18:47:00 -
[48] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship.
Welcome to the forums. I hope you brought lube. |
Crash Monster
Snipers Anonymous
1300
|
Posted - 2013.09.11 19:39:00 -
[49] - Quote
TheD1CK wrote:to the creator of this post... have you ever tried medium range sniping??? or does sitting in the redline work out much better for you, yeah the new maps are more CQC orientated but a sniper that is worth anything can still find positions and be effective... i see about 1/10 snipers who actually have the skill to go mid-range most just hide and drop unsuspecting infantry from crazy distance, new maps are awesome anyone not seeing this needs to HTFU
Good post. To the OP...
It takes a while but you can find the high-traffic combat areas with a bit of experience exploring the map.
The trick is finding spots that let you overlook portions of them without being obvious sniper perches. You will have to get into medium range territory and you will have to relocate when the traffic zone is no longer under control or at least under contention with lots of closer range battle taking place.
In short, you'll have to build up a mental list of such zones and how to move from zone to zone reasonably safely so that you can have an impact on contested areas.
You won't get this knowledge without risking being killed off the first few times you are exploring. |
Autoaim Bot514
Kameira Lodge Amarr Empire
66
|
Posted - 2013.09.11 20:04:00 -
[50] - Quote
Rogatien Merc wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. It's a welcome change from previously dull and repetitive "OMG... it's another basin surrounded by a bowl of mountains" setup... ... some maps suck balls for heavies and CQC types, some maps suck for long-range combat. Also... just view it as a challenge and see how you can be even better and innovative on harder maps instead of crying that you can't lolredline loltower lolsideofamountain snipe. But yeah, I know it sucks for dedicated snipers.
Basins are op. Buff bowls. |
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Forlorn Destrier
Bullet Cluster
1672
|
Posted - 2013.09.11 22:08:00 -
[51] - Quote
CCP FoxFour wrote:So, as someone who is not part of the level design team and definitely not a level designer: is that really a bad thing? Some maps are bad for HAV's, some specific maps and outposts no good for heavys.
Personally while I have been specializing into one specific role (medium gallente logi) I have still dumped some points into making sure I can use other suits and weapons for when it's needed and when I want a change.
SoxFour speaks truth.
All fail the SoxFour. All fail the SoxFour. All fail the SoxFour. All fail the SoxFour.
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Coleman Gray
GunFall Mobilization Covert Intervention
662
|
Posted - 2013.09.11 22:11:00 -
[52] - Quote
it's also ad for vehicles whats the issue? I wish we had more maps that centred around inside a facility rather than huge open maps of nothing |
KING CHECKMATE
TEAM SATISFACTION
1016
|
Posted - 2013.09.11 22:19:00 -
[53] - Quote
Asirius Medaius wrote:KING CHECKMATE wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them NONONONO! YOU DONT GET IT
Snipers want EVERYTHING to be open map, no ''transitions'' between point A and B,they want to be able to snipe into A like in manus peak.
HTFU.... You must be one of those types of people who speaks through exclamatory means to try and emphasize that you are right... rather than actually using logic. I don't even want to know who/how you got all of those likes...
Being right |
Ananda Yhufir
Contract Hunters
1
|
Posted - 2013.09.11 23:59:00 -
[54] - Quote
I think I've posted this before but just in case I haven't:
Anyone who considers themself a sniper first and footsoldier second is a fool. HOWEVER, I believe it's been glaringly apparent that snipers are being nerfed in every way possible without actually reducing sniping spec stats. This may be a tertiary effect of the various updates and upgrades we've made in the game over-all but the bottom line is that it's less and less desirable to be a sniper because of the blatent, if not purposeful, disregard of sniper play style and mechanics. I understand sniper hate but the fact is, those of you who harbor such feelings, you need to learn to deal with it. Snipers were literally invented to **** people off and break morale. You might as well cry about tanks having armor; you're NOT supposed to like it. You ARE supposed to HATE it and you ARE supposed to learn to deal with it. There are obvious flaws in map design which can make snipers more of a pain (such as MCC sniping or "head-glitching") and those can be or have been dealt with. But putting the screws to a whole class because you don't like to get one-hit without warning is not sufficient reasoning and it's somewhat insulting.
I'm not a developer so I don't know the difficulties in balancing classes. But I believe I can still make some suggestions: Make the sniper class much more costly to spec in to. I'd even be ok if it was EXTREMELY expensive to spec into, it's worth it to me. I didn't get this game so I could thoughtlessly pull a trigger. I would actually prefer to have to have sniping be a smaller subset of players in the game because it should be a real specialty. One way to do this might be to make sniping a luxury. It would discourage the casual sniper from specing into the skill tree too deep. When I say extremely expensive I mean like a 5-fold increase in SP per skill. This may upset some peoples sensabilities. But, besides the fact that you cry because you cant be a fully spec'ed sniper AND fully spec'ed whatever else, what argument could you have against making people who want to snipe woefully miserable because now they have to really choose to be a sniper, which takes time and dedication, or spend their points on being another drone. The other possible way to deal with this would be to increase map size further and create multiple terrains. Enourmous maps could have multiple hills and valleys and plains and objectives that are far away from redlines. This would give us the opportunity to have an indoor installation with a lot of QCQ to maintain control and isolated objectives which practically necessitate a sniper to help maintain control. There are plenty of other advantages to larger maps and I sure some of you have good counterpoints (I can't think of any downsides honestly) but then I think we would need to increase draw distance so ACTUAL LONG RANGE sniping would be possible (400m is paltry considering sniping TODAY easily crosses 1000m - with records over 2000m). Then we could get into some bullet-lag and drop mechanics (siiiiiick) |
KING CHECKMATE
TEAM SATISFACTION
1020
|
Posted - 2013.09.12 00:03:00 -
[55] - Quote
20 players in a 1000+ mts map sounds like a Sniper fest all over again.
No TY. |
Henchmen21
Planet Express LLC
237
|
Posted - 2013.09.12 00:19:00 -
[56] - Quote
Good I hate snipers. Wouldn't mind em so much if my own teams snipers would counter snipe them. |
Jungian
Ahrendee Mercenaries EoN.
224
|
Posted - 2013.09.12 02:14:00 -
[57] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
you got Manus Peak. Thats enough maps for snipers. |
Flux Raeder
WarRavens League of Infamy
242
|
Posted - 2013.09.12 02:16:00 -
[58] - Quote
KING CHECKMATE wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP. A proto sniper and I agree with this, if you can't find a place to snipe you just aren't doing it right, learn to assault-snipe, that means getting your ass down from the hills and finding the notches to fire off a couple shots and move on |
Flux Raeder
WarRavens League of Infamy
242
|
Posted - 2013.09.12 02:22:00 -
[59] - Quote
Ananda Yhufir wrote:I think I've posted this before but just in case I haven't:
Anyone who considers themself a sniper first and footsoldier second is a fool. HOWEVER, I believe it's been glaringly apparent that snipers are being nerfed in every way possible without actually reducing sniping spec stats. This may be a tertiary effect of the various updates and upgrades we've made in the game over-all but the bottom line is that it's less and less desirable to be a sniper because of the blatent, if not purposeful, disregard of sniper play style and mechanics. I understand sniper hate but the fact is, those of you who harbor such feelings, you need to learn to deal with it. Snipers were literally invented to **** people off and break morale. You might as well cry about tanks having armor; you're NOT supposed to like it. You ARE supposed to HATE it and you ARE supposed to learn to deal with it. There are obvious flaws in map design which can make snipers more of a pain (such as MCC sniping or "head-glitching") and those can be or have been dealt with. But putting the screws to a whole class because you don't like to get one-hit without warning is not sufficient reasoning and it's somewhat insulting.
I'm not a developer so I don't know the difficulties in balancing classes. But I believe I can still make some suggestions: Make the sniper class much more costly to spec in to. I'd even be ok if it was EXTREMELY expensive to spec into, it's worth it to me. I didn't get this game so I could thoughtlessly pull a trigger. I would actually prefer to have to have sniping be a smaller subset of players in the game because it should be a real specialty. One way to do this might be to make sniping a luxury. It would discourage the casual sniper from specing into the skill tree too deep. When I say extremely expensive I mean like a 5-fold increase in SP per skill. This may upset some peoples sensabilities. But, besides the fact that you cry because you cant be a fully spec'ed sniper AND fully spec'ed whatever else, what argument could you have against making people who want to snipe woefully miserable because now they have to really choose to be a sniper, which takes time and dedication, or spend their points on being another drone. The other possible way to deal with this would be to increase map size further and create multiple terrains. Enourmous maps could have multiple hills and valleys and plains and objectives that are far away from redlines. This would give us the opportunity to have an indoor installation with a lot of QCQ to maintain control and isolated objectives which practically necessitate a sniper to help maintain control. There are plenty of other advantages to larger maps and I sure some of you have good counterpoints (I can't think of any downsides honestly) but then I think we would need to increase draw distance so ACTUAL LONG RANGE sniping would be possible (400m is paltry considering sniping TODAY easily crosses 1000m - with records over 2000m). Then we could get into some bullet-lag and drop mechanics (siiiiiick) This left me speechless, this is everything I have been trying to say since day one, I really hope the snipers get some love from CCP soon and bugger everyone else who hates. Remember, the more you hate us, the more secure we feel that we are doing our job right! |
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CCP Stiffneck
C C P C C P Alliance
47
|
Posted - 2013.09.12 03:48:00 -
[60] - Quote
Cass Caul wrote:CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. Its centralized location, relatively high position to the map itself, and low clearance make it one of the best placed for Drop Up-Link deployment. This results in many people focusing their attention there, while being in range of nearly every weapon, as people try to make their way there themselves for it's team-oriented benefits. Laser Rifles and Scrambler Rifles are better suited for that position than the Sniper Rifle. Fracture Road (thanks for the name) lacks any common path. The map itself is so large and spread apart that it necessitates the use of vehicles. The map constantly has the vehicle quota reached. The hit-detection while in LAVs is still pitiful. So much of their body is exposed, yet so little can actually take damage. While Dropships protect their cargo by flying with the nose or aft facing a sniper. I'm no stranger to Combat Sniping (the act of sniping from within AR range), that was my bread and butter of Ambush in Beta. Ashland was very good for this. Skirmish point "A" and the catwalk for the pipelines. There were many good spots on that map, all within the range of an HMG (with Sharp-Shooter). Line Harvest as well. From the table-top itself to many positions on the ground around it. These new maps have no such area where people need to travel, except the vast distances between each multi-layered installation. And there are a great deal of different paths you can take, typically staying in cover. Until a single head-shot from a Tactical Sniper Rifle can kill a suit of the same tier, the Sniper Rifle will never be an area-denial weapon again. The new design philosophy of "no long range access" to null cannons means it can't be a point defense either. The most tactically advantageous point on each of the new maps would be on top of those turbines... only they cause damage to anyone atop of them. Much like the HMG needs a close quarters bottleneck to maximize its defensive capabilities, the sniper rifle needs a bottleneck on open terrain.
Yes. You are right about the position I mentioned above. But you take advantage of the height and view, you need to take the risk that you expose and be concentratedlly fired. I saw enough that people stay in a safe house and slaughter other people on the open ground with a sniper rifle. That is something I really don't want to happen again. Actually in dust you don't need to calculate distance and ballistics, which make sniper rifle easier to handle than other game. That 's really dangerous for anyone shows up on uncovered area. That's why you can see there are more covers in the map.
On the other hand, I don't think sniper is an easy role to play with. Sitting at safe hideout and firing out all your bullet is just practice your gun skill. In my perspective, sniper should always change his location, keep running from one to the other without expose. Once he fires, then make it count and undetected. There is good example in our internal playtest, we have a person sits on the top of killing board even all combats happen in research facility. He is really good at scout , hide and shoot. |
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