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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Swift Arturia
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.09.11 04:39:00 -
[1] - Quote
Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. |
Sgt Kirk
SyNergy Gaming EoN.
1597
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Posted - 2013.09.11 04:41:00 -
[2] - Quote
um, you're fighting in a research facility? Does that answer your question?
Still, I find the tactical sniper useful for keeping people off the street near the laboratory. |
KING CHECKMATE
TEAM SATISFACTION
983
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Posted - 2013.09.11 04:43:00 -
[3] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
CRY. ME. A. RIVER.
Before 1.4 every map was a sniper fest. I just hope they keep making indoor maps +1 CCP. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
268
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Posted - 2013.09.11 04:45:00 -
[4] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them |
KING CHECKMATE
TEAM SATISFACTION
983
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Posted - 2013.09.11 04:47:00 -
[5] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them
NONONONO! YOU DONT GET IT
Snipers want EVERYTHING to be open map, no ''transitions'' between point A and B,they want to be able to snipe into A like in manus peak.
HTFU.... |
Roy Ventus
Foxhound Corporation General Tso's Alliance
486
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Posted - 2013.09.11 04:53:00 -
[6] - Quote
We never had any real in-door structures. Now we do. I hope we actually have underground and more maps with null cannons actually inside the buildings. Maybe maps with a focus on mountain tops and trees and aerial vehicle transportation. |
Rogatien Merc
Red Star. EoN.
1107
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Posted - 2013.09.11 05:00:00 -
[7] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. It's a welcome change from previously dull and repetitive "OMG... it's another basin surrounded by a bowl of mountains" setup...
... some maps suck balls for heavies and CQC types, some maps suck for long-range combat. Also... just view it as a challenge and see how you can be even better and innovative on harder maps instead of crying that you can't lolredline loltower lolsideofamountain snipe.
But yeah, I know it sucks for dedicated snipers. |
Swift Arturia
Circle of Huskarl Minmatar Republic
0
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Posted - 2013.09.11 05:02:00 -
[8] - Quote
Leaving the crying comment aside, I am talking about dedicated snipers. It messes with the balance of the game if a class is now taken off a support role and forced to be near the front lines more often. |
2100 Angels
The Southern Legion The Umbra Combine
254
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Posted - 2013.09.11 05:09:00 -
[9] - Quote
I hate the new maps. Absolutely loathe them. As both a sniper and a shotgunner. They're ******* woeful for anyone not using an AR or ScR.
EDIT: I've resorted to using the basic laser rifle whenever I'm unfortunate enough to get the production facility. Even then, it is of very limited use due to the medium range orientation of literally everything bar a couple of places on the map |
Chris F2112
High-Damage
464
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Posted - 2013.09.11 05:45:00 -
[10] - Quote
2100 Angels wrote:I hate the new maps. Absolutely loathe them. As both a sniper and a shotgunner. They're ******* woeful for anyone not using an AR or ScR.
EDIT: I've resorted to using the basic laser rifle whenever I'm unfortunate enough to get the production facility. Even then, it is of very limited use due to the medium range orientation of literally everything bar a couple of places on the map
The new maps are perfect for shotgunning. At least the indoor and close quarter areas are. Just pick your spots. |
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Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
55
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Posted - 2013.09.11 05:47:00 -
[11] - Quote
The new maps don't make sniping irrelevant and they don't mess with the balance of the game. They change tactics and strategies, sure. I feel like that's a good thing. Seem to be strong maps for vehicles. The new Ambush map that's just the bridge almost requires a tank to ensure victory. All in all I like the mix up. To say the new maps make a class irrelevant and throw off game balance is just being overly dramatic and is unnecessary. |
Doc Noah
Algintal Core Gallente Federation
548
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Posted - 2013.09.11 05:50:00 -
[12] - Quote
Plenty of cover to move undetected, plenty of mini hills to climb up top, plenty of buildings to climb up top. Bridge map is the only unfriendly sniper map since even if you're on the outskirts, its hard to get a clear shot on people on the bridge.
Although like it has always been, people tend to gravitate towards buildings and light covers, not much you can do other than to ask your team to draw them out. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
348
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Posted - 2013.09.11 05:51:00 -
[13] - Quote
KING CHECKMATE wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. actually they should be quite nice unless your doing wrong ive noticed the outside objectives and evenon the 5 point open that those objectives are far apart and when teams transition from here to there those are quite long strides for infantry all you have to do is find a good crossing spot and wait for them NONONONO! YOU DONT GET IT
Snipers want EVERYTHING to be open map, no ''transitions'' between point A and B,they want to be able to snipe into A like in manus peak.
HTFU....
You must be one of those types of people who speaks through exclamatory means to try and emphasize that you are right... rather than actually using logic.
I don't even want to know who/how you got all of those likes... |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
55
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Posted - 2013.09.11 06:03:00 -
[14] - Quote
The new Dom map (the one with the objective in the building right on the edge of the map/redline) seems like it may be decent for sniping. Lots of elevated spots around the objective, plus the main roads running straight to the objective raise in elevation as they get closer to the objective, giving the snipers defending the objective some pretty good windows on any reds trying to rush straight into the front door. I will admit these are vague observations, and I haven't attempted to run a sniper fit on the map yet. I'd like to hear if any snipers have found success on this, or any of the new maps. |
Cosgar
ParagonX
5130
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Posted - 2013.09.11 06:05:00 -
[15] - Quote
Consider this payback for Manus Peak during Chromosome... |
Liquid Fox88
TeamPlayers EoN.
7
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Posted - 2013.09.11 06:54:00 -
[16] - Quote
Personally, I've had no problem with the new maps. Just stay a bit behind your team and provide cover fire. If someone decides to try and flank, which are usually just scouts, take them out with your sidearm. The only problem I see is if you are one of those guys who specced into a suit without a side arm, which means you're either going to have to pick up another weapon or start the long grind in order to spec into another suit.
Plus, overall I think coming down from your perch to mingle with the common folk every now and then allows you to really experience the brutish nature that is within us all. For one day, when you have returned to your perch, you will be able to self-reflect on these experiences and extract the principles held within them as you are having your daily ginseng tea with other like-minded individuals.
Always look for the silver lining. |
Jesper Kines
Molon Labe. RISE of LEGION
9
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Posted - 2013.09.11 07:15:00 -
[17] - Quote
Liquid Fox88 wrote:Personally, I've had no problem with the new maps. Just stay a bit behind your team and provide cover fire. If someone decides to try and flank, which are usually just scouts, take them out with your sidearm. The only problem I see is if you are one of those guys who specced into a suit without a side arm, which means you're either going to have to pick up another weapon or start the long grind in order to spec into another suit. Plus, overall I think coming down from your perch to mingle with the common folk every now and then allows you to really experience the brutish nature that is within us all. For one day, when you have returned to your perch, you will be able to self-reflect on these experiences and extract the principles held within them as you are having your daily ginseng tea with other like-minded individuals. Always look for the silver lining.
Liquid, I have been looking forward to doing exactly this, especially to learn the maps. The problem I'm having is that I can't seem to go 2 consecutive matches as part of a squad without either getting left behind in merc quarters or having my connection to the voice comm service go haywire (I've tested multiple issues; it's the game, not my setup).
Something I haven't seem mentioned in this thread is the 80m-120m engagements. Even the laser rifle isn't that good at that range and quite a lot of the new maps have engagement areas where that's the distance between the 2 teams' cover. As a sniper, back up about another 30-40m to find some kind of decent cover and have at it.
One of the bad habits of mountain snipers is that a lot of them can't seem to function unless they're crouched as a mobile turret at 200+ meters. They need to skill up to reduce the sway (even lv 3 is a big difference) and try shooting from a standing position, even willing to shoot while walking.
For those of you who feel that "all maps were sniper maps", only on manus peak, ashland, and spine crescent could a sniper have a meaningful impact. On the other 3 maps (yes, even line harvest), snipers were only really good for counter-sniping or maybe protecting an outside cannon in a skirmish match. On those last 3 maps, I have consistently been able to advise squadmates of the cover they should maintain to nullify enemy snipers. |
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CCP Stiffneck
C C P C C P Alliance
1
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Posted - 2013.09.11 10:04:00 -
[18] - Quote
It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3788
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Posted - 2013.09.11 10:07:00 -
[19] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship.
I gave you your first 'like'
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SgtDoughnut
M.E.R.C. Elite
90
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Posted - 2013.09.11 10:12:00 -
[20] - Quote
Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent.
Not every mission is going to be a snipers paradise, infact most are not going to be good for snipers. I understand that some people just want to snipe and thats fine but play your role more as a recon than a sniper. Give info to your squad and team, carry a scanner instead of hives. That scope can be a great tool for gathering information, one of the best methods in my opinion, you can get eyes on enemies way before anyone else and get a decent idea on squad comp. |
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Monkey MAC
killer taxi company General Tso's Alliance
393
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Posted - 2013.09.11 10:25:00 -
[21] - Quote
SgtDoughnut wrote:Swift Arturia wrote:Is it me, or do the new maps make sniping a little irrelevant? Most of the areas are corridors and inside of structures. I know some people quit mid game and just go snipe with militia gear but for those of us that spent some time building up their sniping I feel like the shift towards ground troops might make sniping non-existent. Not every mission is going to be a snipers paradise, infact most are not going to be good for snipers. I understand that some people just want to snipe and thats fine but play your role more as a recon than a sniper. Give info to your squad and team, carry a scanner instead of hives. That scope can be a great tool for gathering information, one of the best methods in my opinion, you can get eyes on enemies way before anyone else and get a decent idea on squad comp.
Prescily prehaps in the future when get T3 weapon construction you could get a scope to double as scanner while you look down it that tags an enemy for a short time. Sniping isng about being in one place and popping caps, your a tactical assest to your team!! |
Garrett Blacknova
Codex Troopers
3959
|
Posted - 2013.09.11 10:53:00 -
[22] - Quote
There are some viable sniping spots on most maps, but they aren't always the best approach to combat. Fortunately, having sniper as a secondary role - or as primary with another role as secondary - is practical however you play, because you can run a Sniper Rifle on any suit, and run that same suit with a different weapon setup when it's not practical. |
Aighun
Zumari Force Projection Caldari State
876
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Posted - 2013.09.11 12:03:00 -
[23] - Quote
SgtDoughnut wrote:
Not every mission is going to be a snipers paradise, infact most are not going to be good for snipers. I understand that some people just want to snipe and thats fine but play your role more as a recon than a sniper. Give info to your squad and team, carry a scanner instead of hives.
As CCP Stiffneck mentioned, there are some great spots on the new maps. You just have to get to them. THey are especially good right now because no one know where they are getting hit from and you rarely get counter sniped. But that said, you will only be covering a point, maybe two, and not the whole map.
And while sniping is not essential and never has been, in this build intelligence on the enemy and active scanning really are. |
TheD1CK
Dead Man's Game
24
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Posted - 2013.09.11 12:49:00 -
[24] - Quote
to the creator of this post... have you ever tried medium range sniping??? or does sitting in the redline work out much better for you, yeah the new maps are more CQC orientated but a sniper that is worth anything can still find positions and be effective... i see about 1/10 snipers who actually have the skill to go mid-range most just hide and drop unsuspecting infantry from crazy distance, new maps are awesome anyone not seeing this needs to HTFU |
Lycuo
The Rainbow Effect
65
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Posted - 2013.09.11 12:57:00 -
[25] - Quote
These new maps are only bad for snipers who are afraid to be anywhere near the battle...
Personally the few times i have sniped on the new maps they worked great because the spawn locations are usually open areas (whether theyre open from the top or from a side depends on the map). This just means you need to maneuver around for better positions at all times... |
Aramis Madrigal
SVER True Blood Public Disorder.
33
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Posted - 2013.09.11 13:19:00 -
[26] - Quote
I normally operate (snipe) from ground level in the 100m-150m range, and I think the new maps are fine. I don't think the new maps provide many great static sniper perches, but there are a ton of places that are good depending on situational variables. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
487
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Posted - 2013.09.11 13:35:00 -
[27] - Quote
2100 Angels wrote:I hate the new maps. Absolutely loathe them. As both a sniper and a shotgunner. They're ******* woeful for anyone not using an AR or ScR.
EDIT: I've resorted to using the basic laser rifle whenever I'm unfortunate enough to get the production facility. Even then, it is of very limited use due to the medium range orientation of literally everything bar a couple of places on the map
Gtfo dodge...Seriously. Shotgunners have the advantage here. One hit K.O. with a scatter shot in a close quarters environment can get you a ton of kills...I should know since I'm on the business end of the shotgun most often. |
Gloomy Cobra
Hostile Acquisition Inc The Superpowers
49
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Posted - 2013.09.11 14:02:00 -
[28] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship. yes, flying in the new map is really fun |
Cass Caul
Namtar Elite Gallente Federation
86
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Posted - 2013.09.11 14:25:00 -
[29] - Quote
CCP Stiffneck wrote:It is really good to know snipe is not too powerful in the new maps. Here I have a suggest for sniping fan. In fracture road, let your pilot drop you on the long pipe in the middle of map. You should have better view and more chances to hit someone.:) Not mention this map is quit benefit for dropship.
That is a horrible place to be, as a sniper. Just another CCP Dev that doesn't even know how to play their own game. Its centralized location, relatively high position to the map itself, and low clearance make it one of the best placed for Drop Up-Link deployment.
Fracture Road (thanks for the name) lacks any common path. The map itself is so large and spread apart that it necessitates the use of vehicles. The map constantly has the vehicle quota reached. The hit-detection while in LAVs is still pitiful. So much of their body is exposed, yet so little can actually take damage. While Dropships protect their cargo by flying with the nose or aft facing a sniper.
I'm no stranger to Combat Sniping (the act of sniping from within AR range), that was my bread and butter of Ambush in Beta. Ashland was very good for this. Skirmish point "A" and the catwalk for the pipelines. There were many good spots on that map, all within the range of an HMG (with Sharp-Shooter). Line Harvest as well. From the table-top itself to many positions on the ground around it.
These new maps have no such area where people need to travel, except the vast distances between each multi-layered installation. And there are a great deal of different paths you can take, typically staying in cover. Until a single head-shot from a Tactical Sniper Rifle can kill a suit of the same tier, the Sniper Rifle will never be an area-denial weapon again. The new design philosophy of "no long range access" to null cannons means it can't be a point defense.
The most tactically advantageous point on each of the new maps would be on top of those turbines... only they cause damage to anyone atop of them.
Much like the HMG needs a close quarters bottleneck to maximize its defensive capabilities, the sniper rifle needs a bottleneck on open terrain. |
Cass Caul
Namtar Elite Gallente Federation
86
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Posted - 2013.09.11 14:35:00 -
[30] - Quote
unassociated with the post above, has anyone seen the Research Lab on a Skirmish map? I've yet to, and I've seen how being on the upper level gives such dominance to one team while in Ambush, I've nary a clue as to where the null cannon console would be. |
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