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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
356
|
Posted - 2013.09.10 16:35:00 -
[61] - Quote
CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
I hope this is the feeling inside of CCP and if not you are relating it to them because this is the feeling many of us have. We desperately want the weapons to have their strengths and weaknesses and dont feel like throwaways to the full auto. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
356
|
Posted - 2013.09.10 16:39:00 -
[62] - Quote
Reav Hannari wrote:Zero Harpuia wrote:The TAR is supposed to be gimpy. If you want a Tactical Rifle, use the ACTUAL Tactical Rifle (Scrambler Rifle). I do agree with this statement but the idea is to have options within one skill tree. The problem is the regular AR is a bit too good although the balance is close enough. I don't care as much now though because it sounds like we'll be getting Caldari and Minmatar rifles in 1.5 and I'll be standing in line at the Minmatar store waiting to pick up my Combat Rifle.
As will I but sure hoping it can hold its own against AR's and AScR's |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2317
|
Posted - 2013.09.10 17:08:00 -
[63] - Quote
It's a great gun that outranges the Scrambler rifle. Once they fix that, it'll be where it's supposed to be. |
Funkmaster Whale
Daedali Inc.
551
|
Posted - 2013.09.10 17:15:00 -
[64] - Quote
The TAC is by no means gimped. Whoever says so simply hasn't taken the time to learn to use the gun. Yes, the TAR doesn't shine in every scenario like the AR tends to, but there are several situations where a TAR outperforms the AR. It's all about positioning. The key is to maintain a certain distance that allows you full damage while limiting the enemy's DPS.
I run the TAR in certain ambush maps like Spine Cross where people tend to be spread out on open areas. With Prof 5 and 2 damage mods I can 3-4 shot most STD to ADV suits. I've had several games where I go 20-0 or whatever because I'm a lot less prone to put myself in a dangerous scenario. TAC AR + Active Scanner let's me pick my battles and keep distance at all times. Cardiac Regulator lets me get away.
Again, if you think the TAR is gimped you're a fool. Just because it's not the full-auto OP mess it was in 1.0 doesn't mean it's gimped. The TAR is fine. |
Garrett Blacknova
Codex Troopers
3946
|
Posted - 2013.09.10 17:32:00 -
[65] - Quote
So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. |
Knight Soiaire
Better Hide R Die
2341
|
Posted - 2013.09.10 17:36:00 -
[66] - Quote
The TAC AR isn't bad, you are. |
D legendary hero
THE WARRIORS OF LEGEND
932
|
Posted - 2013.09.10 18:03:00 -
[67] - Quote
CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
thats because their comparable DPS is too low ...
std AR dps = 467 breach AR dps = 340
all other stats are the same... so std AR > breach
same thing for the burst and TAC.
this is why they all need the same dps. |
Baal Omniscient
L.O.T.I.S.
612
|
Posted - 2013.09.10 19:34:00 -
[68] - Quote
Garrett Blacknova wrote:So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. Currently the full auto is 3 steps above the breach, the breach is a step above the TAR, and the TAR is two steps above the burst. IMHO |
Vin Mora
Sanguis Defense Syndicate
141
|
Posted - 2013.09.10 19:49:00 -
[69] - Quote
Baal Omniscient wrote:Garrett Blacknova wrote:So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. Currently the full auto is 3 steps above the breach, the breach is a step above the TAR, and the TAR is two steps above the burst. IMHO Have you used the burst recently?
The three rounds do more total damage then the single TAC round, and with the nerf to clip size for the TAC the burst ends up with 2 more shots at the target.
|
Fist Groinpunch
Goonfeet Top Men.
40
|
Posted - 2013.09.10 20:09:00 -
[70] - Quote
Knight Soiaire wrote:The TAC AR isn't bad, you are.
Noone here is saying that the TAR is bad. What we are saying is that now the AR outperforms it in most situations to a ridiculous extent.
I use the TAR exclusively. Back in 1.3 I would outright dominate with it because I made sure to engage at its optimal range and battlefield conditions and watched my surroundings to make sure I wasn't swarmed. And if I did get into CQC with an AR user I had a fighting chance to make it out on top.
With 1.4 you basically have to hit that distance sweet spot perfectly in a 1 on 1 to be victorious. And if the other guy is in a proto suit and is half-way competent you might not come out on top either. I'm not even talking about CQC.
The TAR is still usable. But with the hit detection of 1.4 it's painfully obvious how inferior the TAR now is compared to the AR. It wouldn't be so upsetting if it cost less PG/CPU to field and ISK to buy compared to the AR, but it doesn't, implying that the AR and the TAR should have the same utility, the same value. But they don't have the same utility. And that sucks. |
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THEAMAZING POTHEAD
Pure Innocence. EoN.
349
|
Posted - 2013.09.10 20:12:00 -
[71] - Quote
Tac AR is just not a noob friendly weapon, you have to have good aim to use it, and because of that its not as reliable as the standard AR. However ask any good player and he'll tell you the truth--the full auto AR is perfect, & other weapons need to be buffed to perform better in their niche than the AR does overall,(They don't, all the nerfs from QQers have ruined almost every weapon), the TAC is not as good as the full auto but it IS a better weapon than most other weapons. And the breach & burst are just straight up garbage. UNUSABLE GARBAGE.
Personally I've used the TAC quite a bit, and thus I can consistently hit w/ it. That allows me to actually use it, whereas most people haven't, and when you just pick it up, you can't hit **** w/ it & you call it garbo.
Also, high damage weapons take proficiencies & damage mods to perform exceptionally. A freedom MD isnt normally OP, but watch what happens when you get proficiency 5 & 3 complex damage mods......... |
Godin Thekiller
Hellstorm Inc League of Infamy
618
|
Posted - 2013.09.10 20:17:00 -
[72] - Quote
Rogatien Merc wrote:Fire of Prometheus wrote:My GLU 5 TacAR is fine, so is my duvolle TacAR Bullshit STFU. /me waves hand like Obi Wan... "The Tac AR needs to be buffed CCP. Buff the Tac AR. It is so weak. It is so noobish. It sucks so much. Please fix it. We need more rounds, we need higher damage, we need less kick when ADS, we need tighter dispersion in hip fire. I use it every day because I am a masochist, NOT because it is decent. Please help us all: Buff the Tac AR!!" Also, give my Cal Logi a 4th equipment slot kthxbye.
Ah, so you're one of those scrubs who skilled into the Callogi and the Tac PR, and wants it OP again. Too bad, can't wait for it to be removed. |
Brynjar Reko
Intara Direct Action Caldari State
24
|
Posted - 2013.09.10 21:07:00 -
[73] - Quote
CCP Rattati wrote:Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(. It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal.
I think the solution to this will be seen when the racial variants roll out in full, and more importantly, when the starting fits have their racial variants to begin with; this inherent and automatic differentiation would vary the rifle use from the start and I think players would be more likely to stick with their starting rifle type. If this were true, even if most players still used a rifle-type weapon, they would be different variants and that alone would help balance the game a bit, as part of the AR's power comes from crowds of people using it at once. Mass drivers are finely balanced until a whole team is using them in one installation. |
echo47
Sebiestor Field Sappers Minmatar Republic
64
|
Posted - 2013.09.10 21:21:00 -
[74] - Quote
What makes the full auto AR so efficient is the fact that the faster fire is pressed with full auto weapons the more acurate they are. I think with hit detection fixed and AA this feature is probably no longer needed. This also makes the weapon extremely easy to use.
Answer to OP title how to fix the TAC AR, bigger clip size especially since thefull auto weapons get increased accuracy by spamming fire by design. |
Fire of Prometheus
DUST University Ivy League
374
|
Posted - 2013.09.10 21:25:00 -
[75] - Quote
I am sniper by nature so I found the tactical assault rifle to be GOLDEN for me, leave the TacARs alone, they are fine, people just need to work on there accuracy
EDIT: the only thing needed is larger clips (18 occasionally works for me but I would like something like 20-22 shots/clip) |
CharCharOdell
Shining Flame Amarr Empire
670
|
Posted - 2013.09.10 21:31:00 -
[76] - Quote
Then spec into scrambler rifle. |
Kira Lannister
Ancient Exiles
1221
|
Posted - 2013.09.10 21:39:00 -
[77] - Quote
Breach AR is straight garbage... |
Fire of Prometheus
DUST University Ivy League
374
|
Posted - 2013.09.10 21:43:00 -
[78] - Quote
CharCharOdell wrote:Then spec into scrambler rifle. Done it already (have proto AScrRifles)....I like the sound of the tactical assault rifle so that's why I use the duvolle |
Baal Omniscient
L.O.T.I.S.
613
|
Posted - 2013.09.10 21:46:00 -
[79] - Quote
Vin Mora wrote:Baal Omniscient wrote:Garrett Blacknova wrote:So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. Currently the full auto is 3 steps above the breach, the breach is a step above the TAR, and the TAR is two steps above the burst. IMHO Have you used the burst recently? The three rounds do more total damage then the single TAC round, and with the nerf to clip size for the TAC the burst ends up with 2 more shots at the target. I would not have posted if I hadn't used it. A breach is pretty decent right now, and in the right hands a TAR is pretty good too. Neither really stands up to the full auto however. The burst may sound good on paper, and yes a single burst can out DPS a single shot from a TAR, but the delay between bursts, the low clip size and the still somewhat gimped hit detection for the burst keeps it from being viable. It takes almost twice as long to kill someone with an Allotek Burst AR as it does with a Duvolle Tactical AR because it's hit detection is off and it's one of the few weapons where making every bullet count is a must. Can't make every bullet count when they aren't connecting properly. |
Keri Starlight
Psygod9
238
|
Posted - 2013.09.10 22:03:00 -
[80] - Quote
CCP Rattati wrote:Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(. It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal.
I feel like if you fix the hit detection with this weapon it will be perfectly competitive but not OP.
And please, for the love of God, do not decrease the range for this weapon, it's the only thing making it viable. If anything, buff the Scrambler's range a little bit.
But whatever you do DON'T NERF MY GUN!
http://www.youtube.com/watch?v=im4Tb_AXQig |
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Zahle Undt
Bullet Cluster
295
|
Posted - 2013.09.10 22:23:00 -
[81] - Quote
Baal Omniscient wrote:Vin Mora wrote:Baal Omniscient wrote:Garrett Blacknova wrote:So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. Currently the full auto is 3 steps above the breach, the breach is a step above the TAR, and the TAR is two steps above the burst. IMHO Have you used the burst recently? The three rounds do more total damage then the single TAC round, and with the nerf to clip size for the TAC the burst ends up with 2 more shots at the target. I would not have posted if I hadn't used it. A breach is pretty decent right now, and in the right hands a TAR is pretty good too. Neither really stands up to the full auto however. The burst may sound good on paper, and yes a single burst can out DPS a single shot from a TAR, but the delay between bursts, the low clip size and the still somewhat gimped hit detection for the burst keeps it from being viable. It takes almost twice as long to kill someone with an Allotek Burst AR as it does with a Duvolle Tactical AR because it's hit detection is off and it's one of the few weapons where making every bullet count is a must. Can't make every bullet count when they aren't connecting properly. Edit: And the fact that the scope is built for longer ranged combat than the burst can cope with due to it's range limitations doesn't help things either.
I've toyed with both the Burst and TAC as the long range option on my Minmatar assault suit (SMG is the "primary" weapon of course) I found that both the TAC and Burst have a low degree of finishing power at the long range they are meant for. So for me it is a wash between those 2 variants and I wound up going with the burst because it is more effective if I have to pull it out to finish someone off in CQC if my SMG is empty and to practice for when we get the Combat Rifle.
In general I wish we could stop asking for buffs and nerfs until at least the other racial rifles are out at which point the new rifle may fit one's playstyle better just like the scrambler rifle is probably the better option for those that like the TAC AR except for its scope has less zoom
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Athena Sentinel
Villore Sec Ops Gallente Federation
10
|
Posted - 2013.09.11 02:05:00 -
[82] - Quote
CCP Rattati wrote:Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(. It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal.
I would suggest blocking the weapon damage variants, equalizing light weapon damage with minor math difference, faster, more damage per shot, but in the end equal. Then add a action of ability to the different weapons that would give a tactical advantage in different situations.
Scrambler - Charge fire option AR - Scope on or off option Shogun - Load a double shot but takes longer to reload after Laser - Focus fire can shoot through thin walls, large increase in heat build up Mass Driver - Smoke or Gas ammo option ability Plasma Cannon - Sticky Plasma shot that sticks to the group and does damage over time Swarm Launchers - current heat seeking and option armor pointed direct fire. So players can use heat seeking for Air and Armor points for tanks.
Man I could go on....
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Princeps Marcellus
Expert Intervention Caldari State
207
|
Posted - 2013.09.11 02:09:00 -
[83] - Quote
Sounds like you're suffering from Laser Rifle syndrome. Got all the same symptoms. |
King Kobrah
SyNergy Gaming EoN.
1148
|
Posted - 2013.09.11 02:14:00 -
[84] - Quote
CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
We have been trying to tell this to devs for months. Burst AR needs to go back to seven shot bursts. |
TunRa
Ill Omens
146
|
Posted - 2013.09.11 02:22:00 -
[85] - Quote
Why do we stll have the Tac if we have ScR? I mean wasn't the TAC just a place holder and be taken out? Anyways if you want a good semi-auto go invest into the ScR. |
RA Drahcir
Psygod9
179
|
Posted - 2013.09.11 03:45:00 -
[86] - Quote
Complaining about the AR?! LOL!! |
Vin Mora
Sanguis Defense Syndicate
141
|
Posted - 2013.09.11 04:00:00 -
[87] - Quote
King Kobrah wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
We have been trying to tell this to devs for months. Burst AR needs to go back to seven shot bursts. 7! That would make a miss far too costly. I slight damage increase, like 1 point more, or making it a 4 round burst instead of a 3 round burst would be better.
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low genius
The Sound Of Freedom Renegade Alliance
414
|
Posted - 2013.09.11 04:07:00 -
[88] - Quote
is the op serious? the tac ar is pretty badass now. |
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CCP Rattati
C C P C C P Alliance
343
|
Posted - 2013.09.11 09:02:00 -
[89] - Quote
Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
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Niuvo
The Phoenix Federation
460
|
Posted - 2013.09.11 09:09:00 -
[90] - Quote
nerf the range of the ARs what is their range anyways? 40m? 50m? 60m? what is it? 100m? dealing 300 dmg in 3 seconds? |
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