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Thread Statistics | Show CCP posts - 4 post(s) |
Baal Omniscient
L.O.T.I.S.
599
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Posted - 2013.09.10 10:30:00 -
[1] - Quote
Arkena Wyrnspire wrote:Incorrect - It does have an increased range over the standard assault rifle. this. Also, the TAR is fine at long and medium range, it just sucks at close range. And it's supposed to. That's what your sidearm is for. SMG's are trash at long range but work decent at medium and dominate up close, the TAR is the polar opposite (as it should be).
If any AR is currently UP, it's the burst. It has pretty much the same range as the normal AR but with a scope that is made for long range engagements, it's dps is terrible due to it's still crappy hit detection, and it's burst count needs to go up more the higher level you get. |
Baal Omniscient
L.O.T.I.S.
612
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Posted - 2013.09.10 19:34:00 -
[2] - Quote
Garrett Blacknova wrote:So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. Currently the full auto is 3 steps above the breach, the breach is a step above the TAR, and the TAR is two steps above the burst. IMHO |
Baal Omniscient
L.O.T.I.S.
613
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Posted - 2013.09.10 21:46:00 -
[3] - Quote
Vin Mora wrote:Baal Omniscient wrote:Garrett Blacknova wrote:So... I don't use ARs that much... but I have a question for those who do:
Ignoring the standard full-auto AR, and just comparing the Breach, Tac and Burst variants, are the variant ARs all relatively well balanced against one another?
And leading from that, are they well balanced against the other weapons in the game?
If yes to both questions, the standard AR needs a nerf to be more in line with the other models so they feel more useful. Or every single weapon in the game except the AR needs a buff to line up with how the weapons are "supposed" to be. Currently the full auto is 3 steps above the breach, the breach is a step above the TAR, and the TAR is two steps above the burst. IMHO Have you used the burst recently? The three rounds do more total damage then the single TAC round, and with the nerf to clip size for the TAC the burst ends up with 2 more shots at the target. I would not have posted if I hadn't used it. A breach is pretty decent right now, and in the right hands a TAR is pretty good too. Neither really stands up to the full auto however. The burst may sound good on paper, and yes a single burst can out DPS a single shot from a TAR, but the delay between bursts, the low clip size and the still somewhat gimped hit detection for the burst keeps it from being viable. It takes almost twice as long to kill someone with an Allotek Burst AR as it does with a Duvolle Tactical AR because it's hit detection is off and it's one of the few weapons where making every bullet count is a must. Can't make every bullet count when they aren't connecting properly. |
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