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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
323
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Posted - 2013.09.10 14:16:00 -
[1] - Quote
I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
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CCP Rattati
C C P C C P Alliance
324
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Posted - 2013.09.10 14:31:00 -
[2] - Quote
Kekklian Noobatronic wrote:CCP Rattati wrote:I have always been a normal full auto AR guy, but I "know" that for the most effective use I should be firing controlled bursts but I never seem to have the mental fortitude to do so.
I tried all the variants after Uprising but I never got them to work for me, probably a combination of lack of my skill/stats and hit detection.
So I began testing the burst, breach, tac and normal AR again after 1.4.
Breach is fun but not enough punch to be competitive. Maybe I shouldn't ADS on the breach, that's food for thought.
TAC is too much of a sniper for me, the only kills I get are low health runners, but then again, I'm not a sniper by nature.
Burst is probably my favorite, but something about it makes me always think, well I would have wasted that guy if I just had my duvolle full auto but now I'm dead and he is not. I love the feeling of a direct hit of a concentrated burst but I usually need 3-4 of those to take someone down, and that's just too much, 2 solid burst "should" be lethal. The Allotek with 3 complex dmg mods does hit like a bulldozer.
Also on most of these, I am just getting killed back by full autos, as we all seem to share the same range, or minimal differences.
I enjoy the different playstyles, but I never see the variants on the battlefield anymore
Maybe that's because the community at large has been speaking the truth all this time. Full auto AR > Every other gun. There's not enough granularity to make using the other variants count. Having said that, I'm with you. I use them all, and I wish we saw more variations in weapons being used out there :(.
It's hit and miss, we bumped up the TAC and a new FOTM was born, I know we will keep iterating. Competitive but not OP is what everyone wants, it should be about personal preferences and choice, and that's our goal.
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CCP Rattati
C C P C C P Alliance
343
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Posted - 2013.09.11 09:02:00 -
[3] - Quote
Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
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CCP Rattati
C C P C C P Alliance
344
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Posted - 2013.09.11 09:40:00 -
[4] - Quote
Keri Starlight wrote:CCP Rattati wrote:Done some more testing, played only TAC AR yesterday, and man, so much fun. It's definitely competitive, played right.
I just needed to pace myself and pick my battles, it's not a slayer weapon but as a mid range support, hovering around objectives and double tapping weakened foes, with the occasional headshot, it excels.
I thought it played like a sniper, but man I was playing it wrong. Gallente advanced assault (I'jm trying to cut back on my proto addiction), ferroscales and dmg mods for high dmg and mobility.
Since I didn't rip through ammo like I do on full auto AR, my nanohive was pretty useless, maybe time to skill into armor repping hive, perfect to dip into cover.
How was hit detection? Sometimes is just "meh", but more often it's really terrible. You get the red crosshair, hitmark, hit sound and all, but nothing happens... Many players reported this issue with the Tac AR. Anyway, you're right about hives, I use the scanner with the Tac AR. Since it's not a CQC weapon, I carefully scan the surroundings to prevent people from rushing me and, if that happens, I'm aware and ready to unleash my M209...
I felt the scanner just barely picked up people in my optimal range, on the outskirts of the minimap, which is where I am already looking through the scope, maybe I'm wrong though. |
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