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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Athena Sentinel
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.07 18:27:00 -
[1] - Quote
I am disappointed again to see the TACH Assault rifle gimped.
It does less damage then a normal assault rifle, is harder to use with single fire, it will completely fail at close range to all other weapons and DOES NOT HAVE AN INCREASED RANGE over the normal Assualt Rifle! Evil
This was the disappointing thing for me. It even says its a weaker weapon "mid damage" in the spec information over the normal assault rifle. So the only benefit is a scope, but your doing less damage over all and will fail in close range Sad
The TACH Assault Rifle needs to be buffed up. I would suggest a larger clip size again, now that the clip and damage has been nerfed - along with the hip fire accuracy.
Sucks - But if you want to use the TACH Assault your gimping yourself. You would be better of with any other variant of the Assault Rifle!!
P.S If you enjoy and are good with the TACH Assault - I would suggest the Burst Assault - You get a scope, more damage and better hip fire accuracy, still it is a slightly different style and takes some practice. Personally I switched to the Normal Assault rifle and use my snipe skills, it is similar target size and the Normal Assault rifle will get you a kill before a TACH Assault and will work at close range. GOOD LUCK! Roll |
G Torq
ALTA B2O
213
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Posted - 2013.09.07 18:30:00 -
[2] - Quote
What the funk is a TACH Assault?
Tactical Assault Rifle? Or am I missing a weapon? |
Athena Sentinel
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.07 18:35:00 -
[3] - Quote
I changed it to Tactical for the more general population :D Thanks for the heads-up. |
Chunky Munkey
Amarr Templars Amarr Empire
1426
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Posted - 2013.09.07 18:50:00 -
[4] - Quote
Why are you complaining about a long range, single fire weapon's hip fire and dps? |
Athena Sentinel
Villore Sec Ops Gallente Federation
0
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Posted - 2013.09.07 18:52:00 -
[5] - Quote
Chunky Munkey wrote:Why are you complaining about a long range, single fire weapon's hip fire and dps?
Because it is not Long Range - Did you read the post? |
Provolonee
Undefined Risk DARKSTAR ARMY
124
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Posted - 2013.09.07 18:55:00 -
[6] - Quote
It's still better than the laser, so maybe that's the hold up? |
Fire of Prometheus
DUST University Ivy League
349
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Posted - 2013.09.07 18:59:00 -
[7] - Quote
My GLU 5 TacAR is fine, so is my duvolle TacAR |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3053
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Posted - 2013.09.07 19:03:00 -
[8] - Quote
Incorrect - It does have an increased range over the standard assault rifle. |
DootDoot
Sebiestor Field Sappers Minmatar Republic
30
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Posted - 2013.09.07 19:05:00 -
[9] - Quote
Its just hit detection... its horrible with it unless you have auto aim on. and still is questionable... If they made HD actually viable with it then no problem... but u can put your dot and cover their head completely and miss 60% of the time.
They have had a long range Rail rifle in DUST 514 concept for a long time, they just can't get past all these game mechanic issues to get to the fun part of adding content and stuff...
i think there is even examples of a dev using a rail rifle on youtube... |
Johnny Guilt
Algintal Core Gallente Federation
268
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Posted - 2013.09.07 19:06:00 -
[10] - Quote
A 10m-20m more optimal range doesn't sound gimped but compared to a laser it might,i still like my tac |
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Rogatien Merc
Red Star. EoN.
1065
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Posted - 2013.09.07 19:09:00 -
[11] - Quote
Fire of Prometheus wrote:My GLU 5 TacAR is fine, so is my duvolle TacAR Bullshit STFU.
/me waves hand like Obi Wan...
"The Tac AR needs to be buffed CCP. Buff the Tac AR. It is so weak. It is so noobish. It sucks so much. Please fix it. We need more rounds, we need higher damage, we need less kick when ADS, we need tighter dispersion in hip fire. I use it every day because I am a masochist, NOT because it is decent. Please help us all: Buff the Tac AR!!"
Also, give my Cal Logi a 4th equipment slot kthxbye.
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Iron Wolf Saber
Den of Swords
8137
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Posted - 2013.09.07 19:10:00 -
[12] - Quote
You think that with all the complaints of aimbots these would become popular again. |
Fist Groinpunch
Goonfeet Top Men.
39
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Posted - 2013.09.07 19:15:00 -
[13] - Quote
The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. |
Bojo The Mighty
Zanzibar Concept
1737
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Posted - 2013.09.07 19:16:00 -
[14] - Quote
What? That thing is not gimped, just harder to use. It's a skill-strategic weapon so learn it. I love it. Kick toning is the only thing I could agree. |
Beren Hurin
The Vanguardians
1462
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Posted - 2013.09.07 19:16:00 -
[15] - Quote
Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. |
Fist Groinpunch
Goonfeet Top Men.
39
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Posted - 2013.09.07 19:19:00 -
[16] - Quote
Beren Hurin wrote:Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler.
TAR's getting a nerf in 1.5? |
Rogatien Merc
Red Star. EoN.
1065
|
Posted - 2013.09.07 19:22:00 -
[17] - Quote
Fist Groinpunch wrote:The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. Random numbers incoming... say it's 3.5 * 1.25 (prof) * 1.26 (guesstimated stacking penalized 3x dmg mods) = 5.5 ... If I put 10 rounds into a heavy that is a 55hp difference which could be the difference between "dead heavy" and "heavy that killed my ass while I reload". It's valuable in the same way Armor Upgrades V is valuable ... for those times you are left barely alive after a fight with 2hp and you can nod to yourself and say "yeah... gladd I got that ****" drop your gun, walk away, and smoke a blunt instead of bleeding out on the ground.
This entire ******* GAME is about incrimental advantages and diminishing returns. But diminished returns are nonetheless... returns.
[and for the record, it's the same 5% damage increase the Duvolle has over the Gek] |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1637
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Posted - 2013.09.07 19:52:00 -
[18] - Quote
The TAR does not need a buff. When you compare how much superior the normal AR is to the assault scrambler rifle, it is really similar to how much superior the normal scrambler rifle is to the TAR. That's not to say there's no point in these variants, they offer you more choices without spending more skill points and do different damage efficiency against armor/shield. |
Sgt Kirk
SyNergy Gaming EoN.
1487
|
Posted - 2013.09.07 19:53:00 -
[19] - Quote
If you're doing bad with the Tactical assault rifle then you're doing something bad. |
Fist Groinpunch
Goonfeet Top Men.
39
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Posted - 2013.09.07 19:57:00 -
[20] - Quote
Rogatien Merc wrote:Fist Groinpunch wrote:The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. Random numbers incoming... say it's 3.5 * 1.25 (prof) * 1.26 (guesstimated stacking penalized 3x dmg mods) = 5.5 ... If I put 10 rounds into a heavy that is a 55hp difference which could be the difference between "dead heavy" and "heavy that killed my ass while I reload". It's valuable in the same way Armor Upgrades V is valuable ... for those times you are left barely alive after a fight with 2hp and you can nod to yourself and say "yeah... gladd I got that ****" drop your gun, walk away, and smoke a blunt instead of bleeding out on the ground. This entire ******* GAME is about incrimental advantages and diminishing returns. But diminished returns are nonetheless... returns. [and for the record, it's the same 5% damage increase the Duvolle has over the Gek]
You're not getting my point
TARs are 74.97 ->78.54 advanced to proto. ARs are 35.7->37.4 advanced to proto.
So getting the proto TAR gets you 64.26 extra damage for the whole clip. And getting the proto AR gets you 102 extra damage for the whole clip.
Even if the TAR had kept it's 24 round magazine it would still only be 85.68 extra damage per clip. But the PG/CPU specs for the two proto rifles are the same. |
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Gods Architect
SVER True Blood Public Disorder.
382
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Posted - 2013.09.07 19:57:00 -
[21] - Quote
Arkena Wyrnspire wrote:Incorrect - It does have an increased range over the standard assault rifle. ^ this is true |
Nemo Bluntz
TeamPlayers EoN.
560
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Posted - 2013.09.07 19:58:00 -
[22] - Quote
My problem with the tac rifles is that the fire rate is so inconsistent. Get the first hit or two off can be somewhat easy, then that third shot comes out a half a second later, then you might get two in a row or you might not. Hitting a moving target is hard when you can't anticipate when your weapon is going to actually fire. |
Gods Architect
SVER True Blood Public Disorder.
382
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Posted - 2013.09.07 20:01:00 -
[23] - Quote
Fist Groinpunch wrote:[quote=Beren Hurin]Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler.
What do you mean? That tac ar was incredibly nerfed. 18 rounds and reduced rate of fire. The gun would be garbage if it wasn't for the range and damage. Idk what you are complaining about we can't even fight an auto ar if they get in range. Take this argument and go home. |
Beren Hurin
The Vanguardians
1462
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Posted - 2013.09.07 20:06:00 -
[24] - Quote
Gods Architect wrote:Fist Groinpunch wrote:[quote=Beren Hurin]Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. What do you mean? That tac ar was incredibly nerfed. 18 rounds and reduced rate of fire. The gun would be garbage if it wasn't for the range and damage. Idk what you are complaining about we can't even fight an auto ar if they get in range. Take this argument and go home.
I can't find it now, i just remembe a dev saying that it should soon feel like it can't compete as well against a laser or outer ranges of a scrambler. It may mean that these are getting a buff though. |
Athena Sentinel
Villore Sec Ops Gallente Federation
2
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Posted - 2013.09.08 02:14:00 -
[25] - Quote
Beren Hurin wrote:Gods Architect wrote:Fist Groinpunch wrote:[quote=Beren Hurin]Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. What do you mean? That tac ar was incredibly nerfed. 18 rounds and reduced rate of fire. The gun would be garbage if it wasn't for the range and damage. Idk what you are complaining about we can't even fight an auto ar if they get in range. Take this argument and go home. I can't find it now, i just remembe a dev saying that it should soon feel like it can't compete as well against a laser or outer ranges of a scrambler. It may mean that these are getting a buff though.
Well just another reason the Tac AR needs a Buff - It needs to have a purpose on the battle field.
P.S - Having Scrambler and Laser Rifle are not the topic of this Thread. If you have issues with your weapon choice make your own thread about it. |
Fizzer94
L.O.T.I.S.
135
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Posted - 2013.09.08 02:28:00 -
[26] - Quote
Fist Groinpunch wrote:Beren Hurin wrote:Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. TAR's getting a nerf in 1.5? All ARs are, apparently. They will probably do more damage though to compensate for their loss of range. |
Fizzer94
L.O.T.I.S.
135
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Posted - 2013.09.08 02:31:00 -
[27] - Quote
Athena Sentinel wrote:Beren Hurin wrote:Gods Architect wrote:Fist Groinpunch wrote:[quote=Beren Hurin]Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. What do you mean? That tac ar was incredibly nerfed. 18 rounds and reduced rate of fire. The gun would be garbage if it wasn't for the range and damage. Idk what you are complaining about we can't even fight an auto ar if they get in range. Take this argument and go home. I can't find it now, i just remembe a dev saying that it should soon feel like it can't compete as well against a laser or outer ranges of a scrambler. It may mean that these are getting a buff though. Well just another reason the Tac AR needs a Buff - It needs to have a purpose on the battle field. - People who think the Tac AR has a longer range then other AR variants - Please show proof? other then breech I see Burst, normal and Tac all reaching the same range? If it is longer range it is an ineffective range for combat. I have been using a Tac AR since 2012 P.S - Having Scrambler and Laser Rifle are not the topic of this Thread. If you have issues with your weapon choice make your own thread about it. Please stay on topic (I understand a comparison - I found out here that scramblers and lasers need a purpose buff to. But I am not asking to nerf them, and you should not be negative to my buff suggestion either - I support a buff to give all weapons a purpose on the battle field. Tac ARs have an effective range of 80m I believe. Regular ARs have an effective range of 50m iirc. Their absolute ranges are the same, but absolute ranges don't matter because you are only dealing incidental damage(like 1 or 2 damage) at that range. |
Athena Sentinel
Villore Sec Ops Gallente Federation
2
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Posted - 2013.09.08 02:42:00 -
[28] - Quote
Fizzer94 wrote:Fist Groinpunch wrote:Beren Hurin wrote:Don't worry it is getting a nerf, as it should, in 1.5. Wolfman has confirmed. Gallente plasma is supposed to dissipate shortly after it leaves the barrel. It certainly shouldn't be better than the scrambler. TAR's getting a nerf in 1.5? All ARs are, apparently. They will probably do more damage though to compensate for their loss of range.
This and the post above make sense together - to me. I think I see the issue we are all having.
The AR range is to far. Sad for me to say I have spent a lot of SP in AR. It is not about range as much as EFFECTIVE RANGE. The Tac AR might have a longer range but it is not a effective battle range for the weapon and 1 or 2 hits at 80m you will not be able to track your target and you might as well have a sniper rifle to be more effective.
(Suggestion) I think they should have only have 2 AR types. Breech and Normal. All AR's should have auto or burst options and the option to add or remove your scope in battle.
The scrambler can charge and the laser rocks shields. I think the above options would give the AR a purpose and make it the most versatile weapon on the field - With I think is CCP's idea...(I am agreeing with the AR range nerf with this option) |
Chunky Munkey
Amarr Templars Amarr Empire
1435
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Posted - 2013.09.08 13:33:00 -
[29] - Quote
Athena Sentinel wrote:Chunky Munkey wrote:Why are you complaining about a long range, single fire weapon's hip fire and dps? Because it is not Long Range - Did you read the post?
You never said anything about long range in the post. Did YOU read it? |
Lillica Deathdealer
Mango and Friends
380
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Posted - 2013.09.08 13:38:00 -
[30] - Quote
Fist Groinpunch wrote:The most hilarious thing about the TAC is the Duvolle TAC having 3.5 extra damage per round over the GLU. That's 63 extra damage for the whole clip! That's all you get for twice the PG/CPU!*
*note - to be completely fair, it also has a 0.1 improvement to accuracy, as if that makes any kind of difference.
It's got to be some kind of CCP joke. Complex damage mods-- Beware scaling |
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