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Mass Heals
Subsonic Synthetics
0
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Posted - 2013.09.05 23:11:00 -
[1] - Quote
I want to give my logi love to you guys  |
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ritslight umarn
SVER True Blood Public Disorder.
92
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Posted - 2013.09.05 23:20:00 -
[2] - Quote
Mass Heals wrote:I want to give my logi love to you guys  I make them taste the rainbow with my reper |
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ZDub 303
TeamPlayers EoN.
2027
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Posted - 2013.09.05 23:24:00 -
[3] - Quote
Signed, its really difficult to use a repper right now. |
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Garrett Blacknova
Codex Troopers
3715
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Posted - 2013.09.05 23:24:00 -
[4] - Quote
+1.
But as I've mentioned in other threads, the healthbars are technically there. Kind of.
The problem is that you only see them when the target is in healing range. That's... kind of a huge mistake, CCP. In fact, it's slightly higher on the list of huge mistakes than tying render distance and enemy marking into weapon range as tightly as you have. I'm pretty sure I should be able to light enemies up by looking at them when they're WELL outside my Shotgun's range. SMG range should be the minimum for anyone.
For Repair Tools specifically though, I'd like to see, when equipped, healthbars on all on-screen friendlies within maybe 5 - 10m even when you're not aiming at them, as well as teammates out to at least AR range lighting up with a healthbar when you aim at them. |
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Michael Arck
Anubis Prime Syndicate
849
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Posted - 2013.09.05 23:26:00 -
[5] - Quote
Wait, it doesn't show the life bars while you rep a guy? |
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Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
48
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Posted - 2013.09.05 23:28:00 -
[6] - Quote
Signed. |
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Mass Heals
Subsonic Synthetics
2
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Posted - 2013.09.05 23:28:00 -
[7] - Quote
Michael Arck wrote:Wait, it doesn't show the life bars while you rep a guy?
Not unless I have my AR out first :( |
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Ryder Azorria
Amarr Templars Amarr Empire
530
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Posted - 2013.09.05 23:28:00 -
[8] - Quote
Michael Arck wrote:Wait, it doesn't show the life bars while you rep a guy? It does, but it doesn't show them most of the time - which makes choosing who to rep a pain in the ass. |
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Needless Sacermendor
Red Fox Brigade
418
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Posted - 2013.09.05 23:30:00 -
[9] - Quote
It should also show when triage hives are equipped.
AND just to clarify ... EQUIPPED MEANS FITTED, NOT IN HAND. I need to know WHEN I need my triage options, not have to get them out to SEE if anybody needs them ! |
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Garrett Blacknova
Codex Troopers
3721
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Posted - 2013.09.05 23:32:00 -
[10] - Quote
Michael Arck wrote:Wait, it doesn't show the life bars while you rep a guy? Usually does for me, at least while he's under the little dot. If I aim away to look elsewhere, the healthbar disappears until I turn back to look directly at him, even though my healing doesn't stop. |
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Panther Alpha
DarkWingsss
1101
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Posted - 2013.09.05 23:34:00 -
[11] - Quote
It is a bit annoying to accurately aim at my team mates, to see if they need any repairing.... it feels like a trying to shoot at them instead of trying to help them.  |
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Zahle Undt
Bullet Cluster
286
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Posted - 2013.09.05 23:35:00 -
[12] - Quote
Signed |
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Killar-12
The Corporate Raiders
907
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Posted - 2013.09.05 23:36:00 -
[13] - Quote
Signed |
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Michael Arck
Anubis Prime Syndicate
849
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Posted - 2013.09.05 23:38:00 -
[14] - Quote
Garrett Blacknova wrote:Michael Arck wrote:Wait, it doesn't show the life bars while you rep a guy? Usually does for me, at least while he's under the little dot. If I aim away to look elsewhere, the healthbar disappears until I turn back to look directly at him, even though my healing doesn't stop.
Yea I noticed that the other day. When looking at the side of an enemy tank, I had to point directly at it for it to register on my radar. If I pointed at the front or the back, instead of the middle, it did not register. |
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Mass Heals
Subsonic Synthetics
6
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Posted - 2013.09.05 23:38:00 -
[15] - Quote
Currently, You are unable to see teammates heals when you have the repper out (in hand). I must have my weapon hovered over people to see who needs help.  |
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Greasepalms
Ahrendee Mercenaries EoN.
219
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Posted - 2013.09.05 23:43:00 -
[16] - Quote
I'll sign this one. It really is a pain trying to find who needs a fix, and often it's too late when I do find them. |
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Eingrasse Hemstoy
Very Dangerous F'kn People
15
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Posted - 2013.09.06 15:54:00 -
[17] - Quote
Signed.
When your team is in a firefight, it's a waste of Time to switch to your weapon to see who needs healing Time that could potentially lead to the death of your gunner
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Justin Tymes
Dem Durrty Boyz Public Disorder.
373
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Posted - 2013.09.06 15:59:00 -
[18] - Quote
I've stopped using the Rep Tool. I just carry Proto Needle With Triage Hives so that even if I don't see the HP Bar, someone might still be able to heal if they are paying attention. |
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velos ALKARI
The Southern Legion The Umbra Combine
71
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Posted - 2013.09.06 16:01:00 -
[19] - Quote
Signed..
As a fatsuit runner ive noticed a lack of logi love since patch day.
Hot creamy logi love....mmm |
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Vell0cet
Royal Uhlans Amarr Empire
116
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Posted - 2013.09.06 16:03:00 -
[20] - Quote
I almost never run logi, but this suggestion makes a lot of sense to me. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
235
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Posted - 2013.09.06 16:08:00 -
[21] - Quote
Do it ccp, us heavies need logi bros! |
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AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
33
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Posted - 2013.09.06 16:10:00 -
[22] - Quote
Logged back into Dust for 2 months to test patch 1.4, noticed the rep change/bug, shrugged and logged back out wondering why CCP obviously never test Logi modules, gameplay.
So see u until next patch. |
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Disturbingly Bored
The Strontium Asylum
665
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Posted - 2013.09.06 16:11:00 -
[23] - Quote
Signed! I am a fattie, and I love my Logibros.
This is the only 1.4 petition I support...
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THUNDERGROOVE
ZionTCD
163
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Posted - 2013.09.06 16:17:00 -
[24] - Quote
Sure why not?:P
They need to bring it back for tanks, you can't spider tank anymore without having them tell you when you use your reppers. |
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jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
51
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Posted - 2013.09.06 18:28:00 -
[25] - Quote
signed |
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Ku Shala
Planetary Response Organization Test Friends Please Ignore
441
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Posted - 2013.09.06 19:01:00 -
[26] - Quote
+1 although if your running a squad you can call for reps. |
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Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.09.06 19:02:00 -
[27] - Quote
Signed |
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BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
26
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Posted - 2013.09.06 19:07:00 -
[28] - Quote
only to your bluberrys tho |
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pamuku420tyme
RedBerry Genocide
19
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Posted - 2013.09.06 19:19:00 -
[29] - Quote
Signed!!! but i find it ironic how many "medics" are in dust that hit you with 30% needle, and run away with no rep. But all these people on here complaining about a rep tool that i only see less then a handful of people actually use... |
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Johnny Guilt
Algintal Core Gallente Federation
255
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Posted - 2013.09.06 21:09:00 -
[30] - Quote
I found a vid, the lack of health bars isnt that bad of a issue
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
64
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Posted - 2013.09.06 21:16:00 -
[31] - Quote
If you can't see you can't heal... That's a basic logical fact ingame... |
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BLACKSTAR AND TSUBAKI
SVER True Blood Public Disorder.
28
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Posted - 2013.09.08 06:11:00 -
[32] - Quote
signed |
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Chayser
Rautaleijona Top Men.
12
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Posted - 2013.09.08 06:25:00 -
[33] - Quote
Signed! |
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falzar102
Opus Arcana
16
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Posted - 2013.09.08 06:33:00 -
[34] - Quote
I've played logi and it's now much harder. Last night we were sitting out our char name + needs reps. Much more work. Signed |
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Johnny Guilt
Algintal Core Gallente Federation
270
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Posted - 2013.09.08 06:54:00 -
[35] - Quote
Dovallis Martan JenusKoll wrote:If you can't see you can't heal... That's a basic logical fact ingame... A video where they're on a narrow bridge and others were forced to step in front of the logistics to attack? What about in multi venue CQC areas? You can't take the time in those to spasm at everyone just to see if they need heals, unless they added an annoying "Medic!" Button like in TF2. :/ Also, he only focused on one person who was in his voice squad... All the others he quickly lost interest in and stopped checking. Played medic again,i take it back, simple fix wouldbe to let players with armor reps out see ally health bars and maybe the medic call out just for immersion or an alert of some kind |
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Xender17
Ahrendee Mercenaries EoN.
587
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Posted - 2013.09.08 06:57:00 -
[36] - Quote
To quote a dev... "You want to jab your needle in us?" |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
271
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Posted - 2013.09.09 17:13:00 -
[37] - Quote
The lack of health bars really hurts if you ever want to play a support role with a LLAV. You cannot see other vehicles health, a tanks health or even players health. So how am I meant to use that shield / armour repair that the logistics LAV comes with?
Hell I like to fit extra light repairs to my LLAV to help tanks. I would also LOVE a dedicated HAV logistics tank but that's another story.
TLDR - No health bars makes it very very hard and frustrating to run support roles. |
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Mad Syringe
Black Phoenix Mercenaries
21
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Posted - 2013.09.09 17:29:00 -
[38] - Quote
+1
We need to see the health bars of at least our squad mates. Also I would like to see the name tags of my squad mates. Since you often run with several similar suits it's really hard to tell who is who.
When somebody calls me for reps, and I have to scan half the squad to find the individual... that sucks and can get me or the patient into real trouble.
I've stopped to bring the repper, except when I'm running with a heavy... |
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RIPNTEAR401
DUST University Ivy League
0
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Posted - 2013.09.09 17:53:00 -
[39] - Quote
signed
|
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DUST Fiend
OSG Planetary Operations Covert Intervention
6151
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Posted - 2013.09.09 17:55:00 -
[40] - Quote
I'd like to have health bars of my gunners in my dropship, it's really hard to tell if they're getting hit or not now until it's too late |
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General John Ripper
The Generals EoN.
2312
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Posted - 2013.09.09 18:04:00 -
[41] - Quote
signed. how could logi bro screw this up? I thought he was there to help logi's and prevent this sort of thing from happening to the best role. |
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Toby Flenderson
research lab The Superpowers
15
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Posted - 2013.09.09 18:37:00 -
[42] - Quote
Signed. It's reasonable to have them visible only when the repair tool is being used. |
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Needless Sacermendor
Red Fox Brigade
449
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Posted - 2013.09.09 20:39:00 -
[43] - Quote
Toby Flenderson wrote:Signed. It's reasonable to have them visible only when the repair tool is being used. and what about Triage hives ?
Should I have to switch to my hives or repair tool to be able to see if a friendly is low on health ... just to find out he's still ok and could probably use a bit more dps to deal with that Heavy before he turns and starts spraying us both with a gazillion bullets a second ! |
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The Robot Devil
Molon Labe. RISE of LEGION
939
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Posted - 2013.09.09 20:40:00 -
[44] - Quote
Yes. |
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Hey Fatty
SVER True Blood Public Disorder.
49
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Posted - 2013.09.09 20:41:00 -
[45] - Quote
Honestly, I never noticed that the bars were no longer there. Now that I do, yah...bring them back please?
What even made this a thing?
Signed. |
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Needless Sacermendor
Red Fox Brigade
449
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Posted - 2013.09.09 20:42:00 -
[46] - Quote
pamuku420tyme wrote:Signed!!! but i find it ironic how many "medics" are in dust that hit you with 30% needle, and run away with no rep. But all these people on here complaining about a rep tool that i only see less then a handful of people actually use... My cheap fit carries a basic needle and advanced triage hives ... I find it amusing when I pick up blueberries and they charge straight back at the guy that just killed them rather than turning to find the cover I've dropped a repair hive in ! |
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P14GU3
The Southern Legion The Umbra Combine
385
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Posted - 2013.09.09 20:51:00 -
[47] - Quote
/signed
And on a side note, is anyone starting to get used to this? I find after a firefight I automatically pull out the rep and start scanning teammates with it. *shrugs* it is a pain tho |
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Pete B
THE GOD'Z THEMSELVES
26
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Posted - 2013.09.09 21:09:00 -
[48] - Quote
I'm signing this too.
Another thing would be maybe bringing back war points for repping vehicles (even if its 10wp per x amount of health)? And putting a repairing and ammo icon on the Compact Nanohives? |
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Big Popa Smurff
Ancient Exiles
779
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Posted - 2013.09.09 21:12:00 -
[49] - Quote
Signed they should also add them back to tanks so I can rep with my LLAV |
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Telleth
DUST University Ivy League
123
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Posted - 2013.09.09 21:56:00 -
[50] - Quote
I will say, when I pull out a sniper, I really appreciate the lack of health bars all over the screen. On the other side, I don't generally run a rep tool, but I can see this as being obnoxious, it was bad with the LLAV repper, but it has always been a pain to use.
Maybe get HUD options, each player choosing what info they want that they find pertinent. Having those options save to each suit would be pretty awesome... I would love to turn off the objective boxes while sniping. |
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Needless Sacermendor
Red Fox Brigade
453
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Posted - 2013.09.10 15:50:00 -
[51] - Quote
Telleth wrote:I will say, when I pull out a sniper, I really appreciate the lack of health bars all over the screen. On the other side, I don't generally run a rep tool, but I can see this as being obnoxious, it was bad with the LLAV repper, but it has always been a pain to use.
Maybe get HUD options, each player choosing what info they want that they find pertinent. Having those options save to each suit would be pretty awesome... I would love to turn off the objective boxes while sniping. What we're really asking for is for them to show, but only when your fitting includes something that can repair other peoples health ... so your sniper wouldn't be affected unless you were carrying a repair tool or triage hives. |
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Nihilus Warwick
Pradox XVI
55
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Posted - 2013.09.10 16:06:00 -
[52] - Quote
This has been irritating me as well. |
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CCP Logibro
C C P C C P Alliance
1655
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Posted - 2013.09.10 16:17:00 -
[53] - Quote
I hear you. I'll be bringing it up when I meet with the dev teams later this week. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Soraya Xel
New Eden's Most Wanted Top Men.
560
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Posted - 2013.09.10 16:20:00 -
[54] - Quote
Signed |
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Poonmunch
Sanguis Defense Syndicate
343
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Posted - 2013.09.10 16:24:00 -
[55] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week.
If you guys reinstate this feature, please make it an option.
It causes a lot of clutter for snipers to see through when the reds and blues are in a tight, close firefight.
I agree that reppers should have it but for me it makes a big difference.
Munch |
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RydogV
Shadow Company HQ
303
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Posted - 2013.09.10 16:26:00 -
[56] - Quote
Triage has taken a hit numerous times in the game to date. First with zero war points to installation/vehicle repair, ineffective injectors, poor deployment of injectors and now will the inability to efficiently evaluate repair triage priority.
I still carry a repair tool but I find myself using it less and less. I would rather earn my warpoints through healing and reviving. But in order to do that I need to be able to see who's armor is weak. As it stands now, painting a friendly to see their health is a weak mechanic at best. Especially because once I have switched to the repair tool the ability is lost altogether.
The best possible fix would be to give any player carrying a repair tool or triage nanohive the ability to see the health status of any friendly player within a 35m radius, to cover slightly more distance than the Repair Tool with the greatest range (Lai Dai Flux Repair Tool, 31.5m). |
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RKKR
The Southern Legion The Umbra Combine
354
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Posted - 2013.09.10 16:37:00 -
[57] - Quote
RydogV wrote:Triage has taken a hit numerous times in the game to date. First with zero war points to installation/vehicle repair, ineffective injectors, poor deployment of injectors and now will the inability to efficiently evaluate repair triage priority.
I still carry a repair tool but I find myself using it less and less. I would rather earn my warpoints through healing and reviving. But in order to do that I need to be able to see who's armor is weak. As it stands now, painting a friendly to see their health is a weak mechanic at best. Especially because once I have switched to the repair tool the ability is lost altogether.
The best possible fix would be to give any player carrying a repair tool or triage nanohive the ability to see the health status of any friendly player within a 35m radius, to cover slightly more distance than the Repair Tool with the greatest range (Lai Dai Flux Repair Tool, 31.5m).
+1 for also including triage hives.
I don't really want a radius as sometimes the squad splits off and I want to see which group needs my help more(which green dot (names) is the one calling for ammo,...).
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Chris F2112
High-Damage
457
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Posted - 2013.09.10 16:37:00 -
[58] - Quote
Just make it so any player with the repair tool out can see friendly player health out to about 30m. |
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Mass Heals
Subsonic Synthetics
23
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Posted - 2013.09.10 16:39:00 -
[59] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week.
Thanks for listening Logibros for life! |
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
391
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Posted - 2013.09.10 16:45:00 -
[60] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. How did this get through QA? Surely someone on your QA team has even some passing knowledge of logistics/triage and would have noticed that it's incredibly difficult to triage when you don't have the information you need.
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RydogV
Shadow Company HQ
308
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Posted - 2013.09.10 16:49:00 -
[61] - Quote
Chris F2112 wrote:Just make it so any player with the repair tool out can see friendly player health out to about 30m.
This is a half-measure. I only bring out the repair tool when I have to, otherwise I have weapon (or other equipment) in hand to help defend/support my teammates. I need to see who in my immediate vicinity is low in armor, no matter what is in my hand. So I get what you are saying but it is not as effective.
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Skihids
Bullet Cluster
2056
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Posted - 2013.09.10 16:51:00 -
[62] - Quote
Chris F2112 wrote:Just make it so any player with the repair tool out can see friendly player health out to about 30m.
Forget the limitation. I may need to decide which group to run to and they may all be out of range in different directions. |
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Needless Sacermendor
Red Fox Brigade
454
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Posted - 2013.09.10 16:52:00 -
[63] - Quote
RydogV wrote:The best possible fix would be to give any player carrying a repair tool or triage nanohive the ability to see the health status of any friendly player within a 35m radius, to cover slightly more distance than the Repair Tool with the greatest range (Lai Dai Flux Repair Tool, 31.5m). Yeah we don't really need to see everyone across the entire map ... just those within reach ... ie. a bit further than the range of the best repair tool as RydogV suggests ... much further than that and we likely struggle to catch up to them anyway.
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week.
I understand your wanting to declutter the screen ... and the improved performance from less going on ... How about only showing people who aren't at full health ... I was going to say armour damaged, but if we're going to see shield repair tools n transporters n shield booster hives etc. then any damage display would be needed. |
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Needless Sacermendor
Red Fox Brigade
454
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Posted - 2013.09.10 16:57:00 -
[64] - Quote
RKKR wrote:+1 for also including triage hives. Did I get one on page 1 post #9  |
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RKKR
The Southern Legion The Umbra Combine
354
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Posted - 2013.09.10 17:33:00 -
[65] - Quote
Needless Sacermendor wrote:RKKR wrote:+1 for also including triage hives. Did I get one on page 1 post #9 
Only because it's for a good cause . |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5865
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Posted - 2013.09.10 17:52:00 -
[66] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. Also bring back name tags for squad orders. |
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Vin Mora
Sanguis Defense Syndicate
141
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Posted - 2013.09.10 17:56:00 -
[67] - Quote
Poonmunch wrote:CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. If you guys reinstate this feature, please make it an option. Or tie it to the rep tool, itself. It causes a lot of clutter for snipers to see through when the reds and blues are in a tight, close firefight. I agree that reppers should have it but for me it makes a big difference. Munch As a dedicated Logi and his CEO I approve of this request.
Lots of snipers don't carry rep tools, so tying it to Triage Nanohives and Rep Tools being carried would make most of us Logis happy. |
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Rogatien Merc
Red Star. EoN.
1101
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Posted - 2013.09.10 17:59:00 -
[68] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. Thank God. It really sucks having to switch from repping a heavy to ADSing him with a Duvolle just so I can see if it's the right heavy! |
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pagl1u M
Maphia Clan Corporation CRONOS.
24
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Posted - 2013.09.10 18:08:00 -
[69] - Quote
Signed |
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Thor Odinson42
Molon Labe. RISE of LEGION
1207
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Posted - 2013.09.10 18:24:00 -
[70] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week.
Dude,
you need a raise |
|
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virgindestroyer7
Onslaught Inc RISE of LEGION
122
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Posted - 2013.09.10 18:28:00 -
[71] - Quote
Oh pretty please! Its hard enough to chase after blueberries that you know need health, now not knowing who they are anymore in a crowd is even worse. |
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howard sanchez
Sanchez Cartage llc
735
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Posted - 2013.09.10 18:58:00 -
[72] - Quote
Vespasian Andendare wrote:CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. How did this get through QA? Surely someone on your QA team has even some passing knowledge of logistics/triage and would have noticed that it's incredibly difficult to triage when you don't have the information you need. This didn't 'get through' the way you are thinking about it. The QA process is not what you believe it to be. And please stop calling me Surely
Picked a bad day to give up meth! |
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Needless Sacermendor
Red Fox Brigade
457
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Posted - 2013.09.10 19:57:00 -
[73] - Quote
My only concern is ... Are we going to end up being the laggy'ist role in the game because we're the only ones having to download live stats of everyone nearby ?
I understand the reasoning behind decluttering the display ... it's presumably a massive performance boost if I don't need to know how many hp everyone has got right now.
This could be one of the main reasons we're seeing such an improvement in hit detection and reduction in lag since 1.4 !
Might a better solution be some kind of "Needs Aid" indicator ... with a simpler traffic light system showing green for less than half shield, yellow for no shield and 10% armour gone, orange for 50% armour gone and red for 25% armour gone.
This would lighten the load on having to track exact hp values of everyone nearby yet still provide logis with information on who needs repairs and how urgently.
Could this be a more optimal solution ? |
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Garrett Blacknova
Codex Troopers
3949
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Posted - 2013.09.10 20:04:00 -
[74] - Quote
Make it load everyone's healthbars within 20m or so, AND make it so when you line up your crosshairs on a friendly, REGARDLESS OF RANGE, it shows their healthbar. |
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Minor Treat
The Enclave Syndicate Dark Taboo
128
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Posted - 2013.09.10 20:38:00 -
[75] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. perhaps what can be done is when a player equips the repair tool than all teammates health bars appear so its easier tp identifying who is in need of reps. |
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Needless Sacermendor
Red Fox Brigade
457
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Posted - 2013.09.10 20:48:00 -
[76] - Quote
Minor Treat wrote:CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. perhaps what can be done is when a player equips the repair tool than all teammates health bars appear so its easier tp identifying who is in need of reps. NO ... that's no use at all ... as has been said by many in this thread.
We shouldn't be required to switch to our repair tool or triage hives just to find out IF anybody needs repairs. |
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Sarducar Kahn
xCosmic Voidx The Superpowers
105
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Posted - 2013.09.13 13:10:00 -
[77] - Quote
Coming in 1.6 says weekly feedback. Hoping the do this for triage vehicles also. |
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Robert JD Niewiadomski
NULLIMPEX INC
523
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Posted - 2013.09.13 13:26:00 -
[78] - Quote
+1 http://www.youtube.com/watch?v=CT0SqO5VgVw |
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Yokal Bob
Ill Omens
252
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Posted - 2013.09.13 13:28:00 -
[79] - Quote
signed signed signed and posted |
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zzZaXxx
The Exemplars Top Men.
220
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Posted - 2013.09.13 13:35:00 -
[80] - Quote
Huge need for this to happen yesterday. Reppers aren't being used at all, which takes out a whole aspect of the game and screws players that have been focused on it. It's a major problem and needs to be fixed now, not 1.6! |
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zzZaXxx
The Exemplars Top Men.
220
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Posted - 2013.09.13 13:38:00 -
[81] - Quote
Garrett Blacknova wrote:Make it load everyone's healthbars within 20m or so, AND make it so when you line up your crosshairs on a friendly, REGARDLESS OF RANGE, it shows their healthbar. More like 30m. It should be more than the proto Flux. |
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Garrett Blacknova
Codex Troopers
3983
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Posted - 2013.09.13 13:48:00 -
[82] - Quote
zzZaXxx wrote:Garrett Blacknova wrote:Make it load everyone's healthbars within 20m or so, AND make it so when you line up your crosshairs on a friendly, REGARDLESS OF RANGE, it shows their healthbar. More like 30m. It should be more than the proto Flux. 20m seemed like a good "base" value. It could easily be adjusted upwards for longer-range Tools. And as long as thet arget you aim for ALWAYS lights up regardless of range, the longer-range tools would still have an option if needed. |
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Minor Treat
The Enclave Syndicate Dark Taboo
139
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Posted - 2013.09.13 15:22:00 -
[83] - Quote
Needless Sacermendor wrote:Minor Treat wrote:CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. perhaps what can be done is when a player equips the repair tool than all teammates health bars appear so its easier tp identifying who is in need of reps. NO ... that's no use at all ... as has been said by many in this thread. We shouldn't be required to switch to our repair tool or triage hives just to find out IF anybody needs repairs. well having the health bars appear in the middle of combat doesn't help keep the game clutter under control. its easier to shoot from enemy to enemy now since there are no red bars blocking where the enemies heads are. |
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Telleth
Molon Labe. RISE of LEGION
136
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Posted - 2013.09.13 21:55:00 -
[84] - Quote
I would like to make sure that LLAV rep tools for infantry and vehicles are included in this. It is already obnoxious enough to try and pretend you are being useful with them. Please please please make sure they aren't forgotten. |
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CCP Logibro
C C P C C P Alliance
1753
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Posted - 2013.09.13 21:58:00 -
[85] - Quote
So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Hecarim Van Hohen
Bullet Cluster
184
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Posted - 2013.09.13 22:06:00 -
[86] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Seeing friendlies health bars when you have repair tool in your equipment slot would me awesome :3 |
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Beren Hurin
Onslaught Inc RISE of LEGION
1588
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Posted - 2013.09.13 22:21:00 -
[87] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
It's not necessarily healing but a 'I need reps' squad order or a 'I need ammo' would be cool |
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Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
98
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Posted - 2013.09.13 22:32:00 -
[88] - Quote
Shield rep tool Separate armor repair hives from ammo hives. The repair hives should be another skill that comes off nano skill. Shield repair hives for then caldari peeps
When you have rep tools out there names changes color depending on how much health they have left so you can prioritize who needs it most. Also some type of audio cue when someone is at full health. Audio cue when you receive a guardian points.
Nano grenades (BTW these can not be restored with ammo hives.)
A repair tool made for vehicles and installations that repair more but has an overheating function to prevent abuse. A rep tool that heals more than the core rep tool with an overheating function to prevent abuse.
Just a few random suggestions. |
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Vethosis
The Pyramid Order The Nova Foundry
892
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Posted - 2013.09.13 22:54:00 -
[89] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week.
Same for vehicles healing other vehicles :( |
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Gilbatron
Circle of Huskarl Minmatar Republic
122
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Posted - 2013.09.13 22:56:00 -
[90] - Quote
shield rep tool
throwable nanite injector thingie for the grenade slot
projectable shield extenders or applyable additional armor protection
and once again being able to see absolute numbers on friendly health bars, so i can find out if the heavy infront of me is actually armor tanked |
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Orion Vahid
DUST University Ivy League
181
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Posted - 2013.09.13 23:04:00 -
[91] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. I want to hug you so hard that you turn into LogiJuice  |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5926
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Posted - 2013.09.13 23:40:00 -
[92] - Quote
Hecarim Van Hohen wrote:CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on. Seeing friendlies health bars when you have repair tool in your equipment slot would me awesome :3 For logi vehicles also |
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Ekabel
Forty-Nine Fedayeen Minmatar Republic
4
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Posted - 2013.09.13 23:43:00 -
[93] - Quote
Signed |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
925
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Posted - 2013.09.13 23:48:00 -
[94] - Quote
I'd rather have it a feature that can be turned on or off, rather than tied to an equipment. |
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J4yne C0bb
DUST University Ivy League
88
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Posted - 2013.09.13 23:48:00 -
[95] - Quote
Signed. This was a bad idea to begin with, especially for us actual logis.
I like you guys, CCP, but this is yet another case of something the Dust community could have told you was a bad idea to begin with, if you had only asked. Should have bounced it off us first. |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
925
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Posted - 2013.09.13 23:52:00 -
[96] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Give us an icon just like the revive symbol for players that need repairs or ammo.
Want an idea of how this would look? Search "Resistance 2 co-op" and look at the medic and spec ops gameplay. |
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
417
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Posted - 2013.09.14 00:12:00 -
[97] - Quote
Well, if we're going to get changes to make our jobs easier, then I'd love if we'd expand the "show ammo bars" idea to make them flash (red) when they're at 20-30% or to provide some indication (in addition to having the bars shown when in range while holding the tool) that people are low, especially considering that the triage information is only going to be shown to us and while our tools are out. |
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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
417
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Posted - 2013.09.14 00:16:00 -
[98] - Quote
I-Shayz-I wrote:I'd rather have it a feature that can be turned on or off, rather than tied to an equipment. This would really invalidate much of the shared squad vision and less visual clutter changes that came with 1.4. Those changes actually really improved the game, and made the scanner a powerful tool. Unfortunately, though, Logis paid the price for these changes, and I for one, am extremely pleased to know that CCP is going to work toward making our jobs easy again. |
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NoExsplosionsMgee
The Vanguardians
34
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Posted - 2013.09.14 01:30:00 -
[99] - Quote
Signed |
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IgniteableAura
Pro Hic Immortalis
157
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Posted - 2013.09.14 07:36:00 -
[100] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Allow logi lavs more freedom with their reps to vehicles. Sucks to loose reps to your tank buddy because they went around light post. Also extends to infantry but at least you don't depend on cool down.
Locks also need to be faster and more obvious. Aloe us to set a priority of who gets reps. Currently it has a hard time deciding who gets reps if a bunch of friendlys are nearby. Allow us, or sy a better set of parameters for who gets reps first. Also allow us more freedom when using dual reppers. I want to take off repps on a single person without breaking lock on both.
I,m really looking forward to equipment based boosts
Lastly, give logis a bonus which keeps assault folk out of the logi class. I don't mind people using logi for killing, but don't nerf our class because assaults use the suit for more flexibility. Give us truly defined roles and we will be happy. |
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darkiller240
K-A-O-S theory
162
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Posted - 2013.09.14 08:03:00 -
[101] - Quote
sighned |
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elric the enchanter
xCosmic Voidx The Superpowers
155
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Posted - 2013.09.14 08:11:00 -
[102] - Quote
Signed
Still equip my Core repper on most of my suits but even running in a full squad, it's used maybe 30% of the time it used to be since 1.4 was released.
Example: In the midst of a firefight, squad member called out for reps - spent at least a minute trying to find each other due to lack of player names and health bars, even when often looking directly at players at close range. After much "where exactly are you" dialogue, found out we were on completely different levels & once we'd finally met up, his armour had passively repaired fully anyway! - took us both out of the fight for much longer than it should have done.
We logis definitely require a better system for quickly recognising those requiring repair. Not sure health bars being directly linked to having the rep tool equipped would work, personally - we used to be able to make a split-second decision whether to run to an area with weapon equipped before quickly switching to repper or vice versa. |
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Bright Cloud
Namtar Elite Gallente Federation
172
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Posted - 2013.09.14 08:20:00 -
[103] - Quote
Daalzebul Del'Armgo wrote:Shield rep tool Separate armor repair hives from ammo hives. The repair hives should be another skill that comes off nano skill. Shield repair hives for then caldari peeps
When you have rep tools out there names changes color depending on how much health they have left so you can prioritize who needs it most. Also some type of audio cue when someone is at full health. Audio cue when you receive a guardian points.
Nano grenades (BTW these can not be restored with ammo hives.)
A repair tool made for vehicles and installations that repair more but has an overheating function to prevent abuse. A rep tool that heals more than the core rep tool with an overheating function to prevent abuse.
Just a few random suggestions. Hell no. Dont sepperate the triage hives skillwise. Im not willing to spend more SP into something that i allready use on a regular base. And no to shield rep tools. Shield players allready have much better regen over armor repairs. Introducing shield reps would throw off again the fragile balance. |
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Lillica Deathdealer
Mango and Friends
399
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Posted - 2013.09.14 11:58:00 -
[104] - Quote
Possibly an indicator over the ally/allies with the lowest health that are nearby you? |
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Mad Syringe
Black Phoenix Mercenaries
24
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Posted - 2013.09.14 12:21:00 -
[105] - Quote
Give us at least the health bars AND the name tags for our squad members. All the time! And for every player in the squad. Since the suits and loadouts can be very similar, this is essential for squad play. It's not only the medic who needs to know where everybody is. A good squad leader needs to know where his troops are, so that he can direct them in the right direction. You can't even read their nametags when they are to far away... that makes no sense for a game that's supposed to be squad based. Additionally give us the healthbars of nearby friendlys in a 30m radius when we have the repper equipped.
Maybe make it optional if you want to see every friendlys bars as soon as you have healing equipment in your inventory...
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Zaria Min Deir
Ancient Exiles
140
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Posted - 2013.09.14 13:35:00 -
[106] - Quote
Vespasian Andendare wrote:How did this get through QA? Surely someone on your QA team has even some passing knowledge of logistics/triage...
Unfortunately, I fear you're giving the QA team too much of a benefit of the doubt there... Just saying, based on not just this, but also previous issues they've let slip past them 
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Rogue Saint
Science For Death The Shadow Eclipse
163
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Posted - 2013.09.14 13:58:00 -
[107] - Quote
/Shighneded
Jebus, please let me logi again :P |
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Draxus Prime
BurgezzE.T.F Public Disorder.
1444
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Posted - 2013.09.14 14:20:00 -
[108] - Quote
signed to rep vehicles/infantry with my logi lav i gotta get out and check there health |
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dannylee80
DUST University Ivy League
7
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Posted - 2013.09.15 00:52:00 -
[109] - Quote
Signed. How can you see who needs help in the team. Turn the bars back on, or give people the option to have them off or on.
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Needless Sacermendor
Red Fox Brigade
478
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Posted - 2013.09.15 01:29:00 -
[110] - Quote
Vespasian Andendare wrote:This would really invalidate much of the shared squad vision and less visual clutter changes that came with 1.4. Those changes actually really improved the game, and made the scanner a powerful tool. The shared squad vision was a red dot change ... but they took it to extreme and de-cluttered everything.
As I've said earlier it's probably a lot of the reason we're seeing a smoother game, since everyone isn't having to download detailed hp information about everyone in the battle.
If it would be too difficult to tie it to having specific equipment fitted ... perhaps it could be a trait of the logistics suits and vehicles, if that would be easier to code ... this isn't the ideal choice but if it means we can get a fix sooner I'm sure most would be happy with it until it dcan be tied to the triage equipment / modules.
Again ... some people still seem to be saying things liek 'When you're using a repair tool' ... THIS WILL NOT DO ... it needs to be when triage equipment is fitted to the suit you're using, otherwise I could be standing next to a heavy providing support fire with no idea that he's very low on armour and I could keep us both alive by stepping back into cover and locking a repair tool on him while he finishes everyone off.
Someone suggested changing the colour of names, that'd work, but I'd still like to see something like a couple of traffic light indicators showing shield and armour levels, maybe green for >75%, orange for 50-75%, yellow for 25-50% and red for <25% ... they don't need to be huge and can be tagged into the name line like ... #@Needless Sacermendor ... with some shield and armour symbols.
Also I think everyone should be named ... even red dots ... it makes calling targets easier, obviously only when they're scanned and visible to squad, but when they are their name should show, the shield n armour symbols could give vague target intel and when YOUR reticule is on them you get their full health bars.
So you're only downloading small amounts of info about the majority of people (16 combinations of 4 colours on 2 symbols) rather than 2 numbers in the hundreds ... the server knows how many hitpoints everyone has, but it only needs to send out a couple of colours and 1 set of bars for the one you're aimed at and we retain good performance and a decluttered display.
Anyone with a repair tool or triage hives equipped or operating a logistics vehicle gets these extra shield n armour indicators for everyone and anyone not equiped to provide repairs could get them just for scanned enemies until they have a reticule on them to bring up hp bars |
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CharCharOdell
Shining Flame Amarr Empire
756
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Posted - 2013.09.15 05:26:00 -
[111] - Quote
CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week.
thanks |
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ShaunOP
Penguin's March
4
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Posted - 2013.09.15 10:00:00 -
[112] - Quote
Signed. When rep tool or Injectors or armor hives are equipped to a suit fitting the health bars should be visible when using that suit. You don't need them as much if your in an assault suit, you don't care who the strawberries are. |
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Argos Du'Gannon
Kairos Co-Operative
13
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Posted - 2013.09.15 11:22:00 -
[113] - Quote
it been better for me for the last few nights, but signed. |
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Timothy Reaper
WASTELAND JUNK REMOVAL
413
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Posted - 2013.09.18 10:36:00 -
[114] - Quote
Signed.
Rogue Saint has a thread about HUD improvements that could (among other things) solve this problem: https://forums.dust514.com/default.aspx?g=posts&m=1308218 |
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Rogue Saint
Science For Death The Shadow Eclipse
195
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Posted - 2013.09.18 10:38:00 -
[115] - Quote
Cheers, thanks for highlighting my little idea  |
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Timothy Reaper
WASTELAND JUNK REMOVAL
414
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Posted - 2013.09.18 10:41:00 -
[116] - Quote
No problem. You've some good ideas, they should receive a little advertisment. |
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Kalisi Marada
Kameira Lodge Amarr Empire
14
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Posted - 2013.09.18 10:44:00 -
[117] - Quote
I still carry a rep tool but the only time I use it is right after I stick someone to get the bars back. The lack of health bars is a real inconvience. I am thinking about swaping it for another hive. That is not what I want to do. This can be a real asset to a heavy in the heat of battle. |
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Guinevere Bravo
SVER True Blood Public Disorder.
399
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Posted - 2013.09.18 11:10:00 -
[118] - Quote
Signed & Signed.
Id also like to at least see my squadmates names through walls again.. not bothered about other team mates, just my squad at least. |
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EGGREGIOUS ERROR
Namtar Elite Gallente Federation
0
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Posted - 2013.09.18 23:53:00 -
[119] - Quote
Signed. |
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
88
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Posted - 2013.09.19 00:45:00 -
[120] - Quote
Doesn't hurt balance at all - great idea! Signed! |
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Piraten Hovnoret
No Tax Scrubs
78
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Posted - 2013.09.19 01:20:00 -
[121] - Quote
+1
However I don't c wy it should be stuck to the reptool, it should be tighed to the logisticsuit. And the range should increase the more advanced suit you use.
Some ( snipers and assault ) are arguing about the klotter, well use a ASSULT/ heavy or Sqout for combat. This would define the LOgi suit some more and actually adding a flip side if you use it as a frontline combat suit.
Soory 4 my bad English
Regards |
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Ferocitan
Planetary Response Organization Test Friends Please Ignore
85
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Posted - 2013.09.19 10:04:00 -
[122] - Quote
Atleast let people with hp lost pop up on people wwith the repairtool equipped. Signed. |
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Jerry Jemmott
Carbon 7 CRONOS.
14
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Posted - 2013.09.19 10:56:00 -
[123] - Quote
Signed, it's a pain to rep since 1.4, nowadays I stick behind a good shooter and keep on repping him (unless by chance I see another teammate in dire straits, or a squad member yells for repair on comms), I feel like a buttplug ... How I would fix it, tie the ability to view healtbars to the suits or vehicules which were designed for it (logi suits and lavs), but don't show all the healtbars all the time just the ones were armor/shield (armor for suits, shield for lavs) is not full (this way the impact on lag and display would somehow be better than having all healthbars all the time). As for range, either the tools you have (could be an issue for triage nanohive) or the level of the suit/vehicule you're using (maybe the skill spent in those roles).
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
98
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Posted - 2013.09.19 11:50:00 -
[124] - Quote
Signed. |
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Kalisi Marada
Kameira Lodge Amarr Empire
14
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Posted - 2013.09.19 12:12:00 -
[125] - Quote
BUMP
Running a rep tool is almost imposible now. |
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Birra Abbadon
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.09.19 12:36:00 -
[126] - Quote
Signed.
I frequently can't even see the health bar of someone right in front of me... I have to go with my instinct to guess who to rep :/ |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
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Posted - 2013.09.19 12:38:00 -
[127] - Quote
Poonmunch wrote:CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. If you guys reinstate this feature, please make it an option. Or tie it to the rep tool, itself. It causes a lot of clutter for snipers to see through when the reds and blues are in a tight, close firefight. I agree that reppers should have it but for me it makes a big difference. Munch They already have a system to only display people needing revives to people with Nanite Injectors, so I assume tying a similar system to Repair Tools wouldn't be that much of a stretch. |
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Chumlee Chummington
M.E.R.C. Elite
0
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Posted - 2013.09.20 06:59:00 -
[128] - Quote
Signed |
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
42
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Posted - 2013.09.20 07:03:00 -
[129] - Quote
Signed. I agree with attaching it to the rep tool, it really can cause clutter - maybe even just make damaged friendlies show up. No sense in locking on to people who have full HP. |
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
436
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Posted - 2013.10.24 06:57:00 -
[130] - Quote
I agree with most of the posts. Let me actually see how my teammates are doing and for the love of the Empress: make lock on easier! |
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Kaze Eyrou
Turalyon 514 Turalyon Alliance
381
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Posted - 2013.10.24 07:08:00 -
[131] - Quote
Signed.
Also, sometimes I rep Supply Depots. Why is it that when I have my Rep Tool out and looking at it, it will (sometimes) display the health # (in the lower left) but when I start repping, it goes away?
If we could see the actual numbers so when they stopped, I knew my target was at 100% health and not 99.9%.
And before anyone comments saying "Oh it's just .1%" let me ask you this...
How many times have you survived a quick battle with someone only to see that you had a displayed value of 0 shield and 0 armor?
Now imagine if I had repped you before hand and stopped at 99.9%....
Food for thought.... |
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
455
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Posted - 2013.10.24 07:12:00 -
[132] - Quote
+1 Reppers need static HP bars at least on squad mates |
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nakaya indigene
0uter.Heaven
89
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Posted - 2013.10.24 07:30:00 -
[133] - Quote
its not just health bars.. im having trouble telling enemy from foe also. there's got to be another way to show health bars. (even health bars were not safe from ccp's overnerfing) before it was terrible clutter. an idea i have is make it range based AND still show tags of enemy by aiming at them. also have it flash an allies heath bar when they are below 40% armor. easy right? |
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Aoena Rays
Bragian Order Amarr Empire
367
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Posted - 2013.10.24 08:04:00 -
[134] - Quote
nakaya indigene wrote:im having trouble telling enemy from foe also They are two exact same things. |
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Mirataf
WARRIORS 1NC
84
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Posted - 2013.10.24 10:05:00 -
[135] - Quote
Yes signed, we all know how stupid it was to remove the bars and names, it couldn't have attributed that much lag surely....
Just put it back please, happy with no squad vision but bring us back all names / bars |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
239
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Posted - 2013.10.24 10:51:00 -
[136] - Quote
Signed. |
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Nirwanda Vaughns
Molon Labe. RISE of LEGION
130
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Posted - 2013.10.24 11:08:00 -
[137] - Quote
They should just revert back to letting us see at least our team or squad mates names and health. i dunno who's bright idea it was to remove it but i'm fed up of comms being "hey.... err.... green dot near the tru......ah s**t you're dead already" |
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Mortedeamor
Internal Rebellion
507
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Posted - 2013.10.24 11:34:00 -
[138] - Quote
ide rather they brought health bars back for anyone using a logi suit. not just for repper equipped people |
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Soldiersaint
Deepspace Digital
481
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Posted - 2013.10.24 17:32:00 -
[139] - Quote
Can you also remove the wp cap? Getting half of a paycheck is very silly. |
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elric the enchanter
xCosmic Voidx Partners of Industrial Service and Salvage
214
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Posted - 2013.10.24 17:40:00 -
[140] - Quote
Signed.
And also please, if not team-mates, then at least make squad members' names visible. |
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
467
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Posted - 2013.10.24 23:02:00 -
[141] - Quote
It is terribly frustrating as it is currently, even thought i know it might speed up the game a bit... oh and see if you can do something about that lock on time too CCP Logibro, thanx. |
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AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
34
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Posted - 2013.11.12 09:54:00 -
[142] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Came back for 1.6 and hey despite the promises CCP could not even even fix the HP/Rep bar bug/change. What the heck?
Fix your existing equipment + handling and general logi bugs, before u add new stuff. Here is a list of bugs i encounter on a daily basis.
General:
1) Switching equipment feels sluggish and unresponsive, soften/change animation locking and blending.
2) Map/Hud colors! I'm not color blind and its too damn hard to find your own squad members, change the color of hud/map icons to something i can see! Also slightly change size/color of deployed equipment, in Ambush maps u often cant see sh.. because 20 drop uplinks + animations block a whole map area.
3) Why are there no support modules for Logi equipment? Why cant we improve/lower/change the repair tool, as example?
4) Get more creative with equipment versions and add equipment support modules, that may change handling/strength/range.
Repair Tool:
1) No idea who came up with the plan to hide armor bar's for Logi. If i have a fit with a repair tool, show all damaged armor bars around me in a large radius. Don't base this display logic on the current equip selection, since we switch between equip/weapon all the time, but for me seeing armor damage has priority. Even this is not working always, i often repair other players, while seeing no damage at all, but i get repair xp/notes. So the system is not working reliably.
2) The repair link effect is not displaying 20% of the time, u need to stop, wait and relink. 3) The repair link effect is ugly as f.... ?? What happened here? 4) The repair full-screen effect on target is disturbing/annoying, tune it down or change it. 5) The link is way to easy to loose around corners, change the LoS check logic and soften it. 6) The repair tool should prioritize targets in front/under reticle. Damaged Squad members -> squad heavy's -> other damaged targets. Would be nice to have a sorting option for this, at least prioritize damaged targets, before undamaged!
Drop Uplink:
1) U can still drop a uplink, which than let players spawn under the world geometry, forcing them to suicide. How hard can it be to code a sphere/box check vs the ground mesh and make sure the spawn is above it? 2) Change drop-uplink color for your own squad, it should be visible what your squad logi did depoy! (also see general colors) 3) Give us more options here, all DU basically work the same.
Injector:
1) Using this thing still feels unresponsive/slow and the animation/time after "injecting" before we can use the repair tool feels too long. 2) Give us more options here, all injectors basically work the same. How about some range options here? (grenades/area effects)
Scanner:
1) Give us more valid options here, how about a version that color-code/show the scanned suite class?
In general is someone at CCP playing TF2? Compare the medic "fix" to the repair tool, its very responsive, has some cool secondary gameplay mechanic and there are actual variants to choose from. It also isn't lost so often and is easy to link again, its visually more pleasing too. I also don't have to hold the damn button always while linking, it links and stays linked!
Compare the engi gemplay to Logi, its much more fun mechanic wise. In Dust logi just "drops" stuff and runs around repairing. Can we plz have some more second to second gameplay mechanic other than "linking" the repair tool and trying to not break it on every damn corner?
bye Andy |
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boba's fetta
Operation Clone Shield
116
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Posted - 2013.11.12 10:24:00 -
[143] - Quote
signed |
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Rogue Saint
Science For Death The Shadow Eclipse
375
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Posted - 2013.11.12 11:04:00 -
[144] - Quote
I'm signing this again, cuz the missing health bars are just a pain in the ass for logi's
GôêGÆ+GÆ+GƦ
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RKKR
The Southern Legion The Umbra Combine
451
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Posted - 2013.11.12 11:39:00 -
[145] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Suggestions depend on whatever you guys really mean with the unlimited equipment glitch. That thread is full of legit questions and not a single blue tag feels like pointing out the "problem".
It's just a joke that we see blue tags asking for suggestions and all that call without them responding in a good informative way on other threads (like the one mentioned above), it's just feeling like you guys want to keep us happy and calm with just unmeaning-full posts like this (How many times are you guys going to post that you check these forums for suggestion and only pick out 1 idea out of a 1000 saying and telling us that the rest is on the back burner?) to keep our hopes up.
I thought you guys finally started to learn how not to approach this kind of stuff, but if I really need to do a suggestion:
Priority of my rep tool on squad mates so that random blueberries don't interrupt my repping by suddenly jumping in front of me. If there is a cluster of blue dots, make the rep tool lock on to the damaged blue dot and not the one with full health. |
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Horizon Limit
Nexus Balusa Horizon DARKSTAR ARMY
31
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Posted - 2013.11.12 12:11:00 -
[146] - Quote
As a pilot i would like to see health bars too, it's necessary to see the health level of my gunners.
"Can you look so far?"
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.11.12 12:35:00 -
[147] - Quote
count me in! Finally I got my proto repper and I'm willing to shear my godlenshower to everyone! No I have to do it randomly with dualbeam... or if heavy in squad, 175hp/s monkey in heavys back -style
Suomi, Finland, PERKELE!
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The Robot Devil
Molon Labe. RISE of LEGION
1222
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Posted - 2013.11.12 12:38:00 -
[148] - Quote
Add me if I haven't already signed.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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D34NOS MAZDA
WASTELAND JUNK REMOVAL
204
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Posted - 2013.11.12 12:41:00 -
[149] - Quote
signed |
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Vyzion Eyri
The Southern Legion The Umbra Combine
1980
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Posted - 2013.11.12 12:43:00 -
[150] - Quote
Horizon Limit wrote:As a pilot i would like to see health bars too, it's necessary to see the health level of my gunners.
This is worthy of its own thread in feedback/requests.
"When nothing is going your way, go out of your way to do nothing."
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AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
34
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Posted - 2013.11.23 11:58:00 -
[151] - Quote
So with 1.7 lurking around the corner any news for Logi's or are we once again forgotten by CCP? All i see are vehicle changes and some new guns?
No color hud chages? No Hp bar visibility changes? No new logi equip or bugfixes for the old? No reworked logi skills?
Btw i also noticed that finding out what squad mate i'm following is a lucky guess, since i cant set my own personal "target" indicator's and the stupid names are either not rendered at all or are so small, that all i can do is hoping this assault suite i'm trying to catch up to, is "john" and not "jimmy" who asked me to follow him....
bye Andy |
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SteelheadPep
SAM-MIK
1
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Posted - 2013.11.23 12:39:00 -
[152] - Quote
+1 |
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