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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Piraten Hovnoret
No Tax Scrubs
78
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Posted - 2013.09.19 01:20:00 -
[121] - Quote
+1
However I don't c wy it should be stuck to the reptool, it should be tighed to the logisticsuit. And the range should increase the more advanced suit you use.
Some ( snipers and assault ) are arguing about the klotter, well use a ASSULT/ heavy or Sqout for combat. This would define the LOgi suit some more and actually adding a flip side if you use it as a frontline combat suit.
Soory 4 my bad English
Regards |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
85
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Posted - 2013.09.19 10:04:00 -
[122] - Quote
Atleast let people with hp lost pop up on people wwith the repairtool equipped. Signed. |
Jerry Jemmott
Carbon 7 CRONOS.
14
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Posted - 2013.09.19 10:56:00 -
[123] - Quote
Signed, it's a pain to rep since 1.4, nowadays I stick behind a good shooter and keep on repping him (unless by chance I see another teammate in dire straits, or a squad member yells for repair on comms), I feel like a buttplug ... How I would fix it, tie the ability to view healtbars to the suits or vehicules which were designed for it (logi suits and lavs), but don't show all the healtbars all the time just the ones were armor/shield (armor for suits, shield for lavs) is not full (this way the impact on lag and display would somehow be better than having all healthbars all the time). As for range, either the tools you have (could be an issue for triage nanohive) or the level of the suit/vehicule you're using (maybe the skill spent in those roles).
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
98
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Posted - 2013.09.19 11:50:00 -
[124] - Quote
Signed. |
Kalisi Marada
Kameira Lodge Amarr Empire
14
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Posted - 2013.09.19 12:12:00 -
[125] - Quote
BUMP
Running a rep tool is almost imposible now. |
Birra Abbadon
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.09.19 12:36:00 -
[126] - Quote
Signed.
I frequently can't even see the health bar of someone right in front of me... I have to go with my instinct to guess who to rep :/ |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
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Posted - 2013.09.19 12:38:00 -
[127] - Quote
Poonmunch wrote:CCP Logibro wrote:I hear you. I'll be bringing it up when I meet with the dev teams later this week. If you guys reinstate this feature, please make it an option. Or tie it to the rep tool, itself. It causes a lot of clutter for snipers to see through when the reds and blues are in a tight, close firefight. I agree that reppers should have it but for me it makes a big difference. Munch They already have a system to only display people needing revives to people with Nanite Injectors, so I assume tying a similar system to Repair Tools wouldn't be that much of a stretch. |
Chumlee Chummington
M.E.R.C. Elite
0
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Posted - 2013.09.20 06:59:00 -
[128] - Quote
Signed |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
42
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Posted - 2013.09.20 07:03:00 -
[129] - Quote
Signed. I agree with attaching it to the rep tool, it really can cause clutter - maybe even just make damaged friendlies show up. No sense in locking on to people who have full HP. |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
436
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Posted - 2013.10.24 06:57:00 -
[130] - Quote
I agree with most of the posts. Let me actually see how my teammates are doing and for the love of the Empress: make lock on easier! |
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Kaze Eyrou
Turalyon 514 Turalyon Alliance
381
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Posted - 2013.10.24 07:08:00 -
[131] - Quote
Signed.
Also, sometimes I rep Supply Depots. Why is it that when I have my Rep Tool out and looking at it, it will (sometimes) display the health # (in the lower left) but when I start repping, it goes away?
If we could see the actual numbers so when they stopped, I knew my target was at 100% health and not 99.9%.
And before anyone comments saying "Oh it's just .1%" let me ask you this...
How many times have you survived a quick battle with someone only to see that you had a displayed value of 0 shield and 0 armor?
Now imagine if I had repped you before hand and stopped at 99.9%....
Food for thought.... |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
455
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Posted - 2013.10.24 07:12:00 -
[132] - Quote
+1 Reppers need static HP bars at least on squad mates |
nakaya indigene
0uter.Heaven
89
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Posted - 2013.10.24 07:30:00 -
[133] - Quote
its not just health bars.. im having trouble telling enemy from foe also. there's got to be another way to show health bars. (even health bars were not safe from ccp's overnerfing) before it was terrible clutter. an idea i have is make it range based AND still show tags of enemy by aiming at them. also have it flash an allies heath bar when they are below 40% armor. easy right? |
Aoena Rays
Bragian Order Amarr Empire
367
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Posted - 2013.10.24 08:04:00 -
[134] - Quote
nakaya indigene wrote:im having trouble telling enemy from foe also They are two exact same things. |
Mirataf
WARRIORS 1NC
84
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Posted - 2013.10.24 10:05:00 -
[135] - Quote
Yes signed, we all know how stupid it was to remove the bars and names, it couldn't have attributed that much lag surely....
Just put it back please, happy with no squad vision but bring us back all names / bars |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
239
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Posted - 2013.10.24 10:51:00 -
[136] - Quote
Signed. |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
130
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Posted - 2013.10.24 11:08:00 -
[137] - Quote
They should just revert back to letting us see at least our team or squad mates names and health. i dunno who's bright idea it was to remove it but i'm fed up of comms being "hey.... err.... green dot near the tru......ah s**t you're dead already" |
Mortedeamor
Internal Rebellion
507
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Posted - 2013.10.24 11:34:00 -
[138] - Quote
ide rather they brought health bars back for anyone using a logi suit. not just for repper equipped people |
Soldiersaint
Deepspace Digital
481
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Posted - 2013.10.24 17:32:00 -
[139] - Quote
Can you also remove the wp cap? Getting half of a paycheck is very silly. |
elric the enchanter
xCosmic Voidx Partners of Industrial Service and Salvage
214
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Posted - 2013.10.24 17:40:00 -
[140] - Quote
Signed.
And also please, if not team-mates, then at least make squad members' names visible. |
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
467
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Posted - 2013.10.24 23:02:00 -
[141] - Quote
It is terribly frustrating as it is currently, even thought i know it might speed up the game a bit... oh and see if you can do something about that lock on time too CCP Logibro, thanx. |
AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
34
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Posted - 2013.11.12 09:54:00 -
[142] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Came back for 1.6 and hey despite the promises CCP could not even even fix the HP/Rep bar bug/change. What the heck?
Fix your existing equipment + handling and general logi bugs, before u add new stuff. Here is a list of bugs i encounter on a daily basis.
General:
1) Switching equipment feels sluggish and unresponsive, soften/change animation locking and blending.
2) Map/Hud colors! I'm not color blind and its too damn hard to find your own squad members, change the color of hud/map icons to something i can see! Also slightly change size/color of deployed equipment, in Ambush maps u often cant see sh.. because 20 drop uplinks + animations block a whole map area.
3) Why are there no support modules for Logi equipment? Why cant we improve/lower/change the repair tool, as example?
4) Get more creative with equipment versions and add equipment support modules, that may change handling/strength/range.
Repair Tool:
1) No idea who came up with the plan to hide armor bar's for Logi. If i have a fit with a repair tool, show all damaged armor bars around me in a large radius. Don't base this display logic on the current equip selection, since we switch between equip/weapon all the time, but for me seeing armor damage has priority. Even this is not working always, i often repair other players, while seeing no damage at all, but i get repair xp/notes. So the system is not working reliably.
2) The repair link effect is not displaying 20% of the time, u need to stop, wait and relink. 3) The repair link effect is ugly as f.... ?? What happened here? 4) The repair full-screen effect on target is disturbing/annoying, tune it down or change it. 5) The link is way to easy to loose around corners, change the LoS check logic and soften it. 6) The repair tool should prioritize targets in front/under reticle. Damaged Squad members -> squad heavy's -> other damaged targets. Would be nice to have a sorting option for this, at least prioritize damaged targets, before undamaged!
Drop Uplink:
1) U can still drop a uplink, which than let players spawn under the world geometry, forcing them to suicide. How hard can it be to code a sphere/box check vs the ground mesh and make sure the spawn is above it? 2) Change drop-uplink color for your own squad, it should be visible what your squad logi did depoy! (also see general colors) 3) Give us more options here, all DU basically work the same.
Injector:
1) Using this thing still feels unresponsive/slow and the animation/time after "injecting" before we can use the repair tool feels too long. 2) Give us more options here, all injectors basically work the same. How about some range options here? (grenades/area effects)
Scanner:
1) Give us more valid options here, how about a version that color-code/show the scanned suite class?
In general is someone at CCP playing TF2? Compare the medic "fix" to the repair tool, its very responsive, has some cool secondary gameplay mechanic and there are actual variants to choose from. It also isn't lost so often and is easy to link again, its visually more pleasing too. I also don't have to hold the damn button always while linking, it links and stays linked!
Compare the engi gemplay to Logi, its much more fun mechanic wise. In Dust logi just "drops" stuff and runs around repairing. Can we plz have some more second to second gameplay mechanic other than "linking" the repair tool and trying to not break it on every damn corner?
bye Andy |
boba's fetta
Operation Clone Shield
116
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Posted - 2013.11.12 10:24:00 -
[143] - Quote
signed |
Rogue Saint
Science For Death The Shadow Eclipse
375
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Posted - 2013.11.12 11:04:00 -
[144] - Quote
I'm signing this again, cuz the missing health bars are just a pain in the ass for logi's
GôêGÆ+GÆ+GƦ
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RKKR
The Southern Legion The Umbra Combine
451
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Posted - 2013.11.12 11:39:00 -
[145] - Quote
CCP Logibro wrote:So, since we will be making changes in the future, I would love it if you guys kept up with the suggestions of what you want as a Logibro when trying to repair others. Keep them coming, it will help out when we bring the changes later on.
Suggestions depend on whatever you guys really mean with the unlimited equipment glitch. That thread is full of legit questions and not a single blue tag feels like pointing out the "problem".
It's just a joke that we see blue tags asking for suggestions and all that call without them responding in a good informative way on other threads (like the one mentioned above), it's just feeling like you guys want to keep us happy and calm with just unmeaning-full posts like this (How many times are you guys going to post that you check these forums for suggestion and only pick out 1 idea out of a 1000 saying and telling us that the rest is on the back burner?) to keep our hopes up.
I thought you guys finally started to learn how not to approach this kind of stuff, but if I really need to do a suggestion:
Priority of my rep tool on squad mates so that random blueberries don't interrupt my repping by suddenly jumping in front of me. If there is a cluster of blue dots, make the rep tool lock on to the damaged blue dot and not the one with full health. |
Horizon Limit
Nexus Balusa Horizon DARKSTAR ARMY
31
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Posted - 2013.11.12 12:11:00 -
[146] - Quote
As a pilot i would like to see health bars too, it's necessary to see the health level of my gunners.
"Can you look so far?"
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Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.11.12 12:35:00 -
[147] - Quote
count me in! Finally I got my proto repper and I'm willing to shear my godlenshower to everyone! No I have to do it randomly with dualbeam... or if heavy in squad, 175hp/s monkey in heavys back -style
Suomi, Finland, PERKELE!
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The Robot Devil
Molon Labe. RISE of LEGION
1222
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Posted - 2013.11.12 12:38:00 -
[148] - Quote
Add me if I haven't already signed.
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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D34NOS MAZDA
WASTELAND JUNK REMOVAL
204
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Posted - 2013.11.12 12:41:00 -
[149] - Quote
signed |
Vyzion Eyri
The Southern Legion The Umbra Combine
1980
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Posted - 2013.11.12 12:43:00 -
[150] - Quote
Horizon Limit wrote:As a pilot i would like to see health bars too, it's necessary to see the health level of my gunners.
This is worthy of its own thread in feedback/requests.
"When nothing is going your way, go out of your way to do nothing."
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