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Funkmaster Whale
0uter.Heaven
439
|
Posted - 2013.09.04 11:43:00 -
[1] - Quote
So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the whole "sticky reticle" is in aiding someone track a target. Tracking is what most people I assume found difficult in previous builds because both hit detection was a bit wonky on moving targets and the lack of magnetism made it sorta difficult. The thing is that dpi g something difficult and learning to over one it is what made it fun.
As it stands, it is ridiculously easy to keep track of a moving target because the game essentially will just do it for you, which is completely unacceptable in an FPS. One of the main factors that sets players who are worth their salt apart from those who can't seem to land a shot is their ability to track a target effectively. An FPS game shouldn't be taking the most critical aspect of the game and automating it. I understand that people claim they need a means to compete with KB/M, but the current aim assist has gone too far by effectively allowing a player to completely disregard his aiming. It's become a "pick target and spray" type of shooting because after your target is generally within your crosshairs the game takes over and all you need worry about is the (laughable) recoil.
The fact that hit detection was improved should have been alone a big enough factor in aiding people land their shots. I personally had many gripes with bullets not registering but that's not nearly as much a problem. Now that most bullets are registering and everyone has been given impeccable aim the game has turned into a rampant spray-and-pray shooter. Please CCP, for the sake of your players tune down the elements controlling aim assist. Aim assist is necessary, I understand, but it shouldn't nearly be the crutch it is now. Reduced input or "friction" near a target should be the priority while "magnetism" should be very minimal. The game should never take control of the actual reticle and right now it does just that to an absurd amount. |
Maken Tosch
DUST University Ivy League
3955
|
Posted - 2013.09.04 12:55:00 -
[2] - Quote
I agree with you here. Even when using cover, I can barely stay alive because as soon as someone even looks at me, I am dead in a split second. |
Ferindar
The Malevolent Monkey Militia
34
|
Posted - 2013.09.04 12:58:00 -
[3] - Quote
I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
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Funkmaster Whale
0uter.Heaven
441
|
Posted - 2013.09.04 13:02:00 -
[4] - Quote
Ferindar wrote:I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
Sniper rifles do not get aim assist, and they do 110% damage vs armor but only 90% vs shields.
Only guns that got aim assist are ARs, SMGs, Scrambler Rifle and Pistol, Laser Rifle, Shotguns, and HMG. Basically every weapon you should spray with (aside from LR AND ScP), which is why people are dying so much faster. Better hot detection and every scrub who's never played an FPS has all-but-perfect aim. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
81
|
Posted - 2013.09.04 13:20:00 -
[5] - Quote
I find that aim assist is fine because it makes surprise attacks way more effective. Aim assist is minimal for nearly all weapons except the laser rifle (which is UP in stats anyway so changing its aim assist without buffing stats would not be good I think).
The AR has better aim assist than before but not OP. The only people that make it look OP are the people that were really good before patch 1.4 with aiming; like me. It basically rewards aim much more and surprise attacks a bit more. I can still take on 3 players solo. But its far risker now. Just pick them off 1 by 1 without other noticing when you can. Grenades are a good tactic when facing groups of enemies. Armor tanking is good if you want to take on groups and surprise them (dmg mods and armor make a good ambush combo). The game was meant to make proto suits rare in public matches (because its meant to be very high risk). Now its easier to kill proto suits with militia weapons (was still easy before 1.4, just flux and finish off with any weapon) and its riskier to take on groups even if your evenly matched in numbers now. |
zibathy numbertwo
Nox Aeterna Security
42
|
Posted - 2013.09.04 14:50:00 -
[6] - Quote
I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. |
Funkmaster Whale
0uter.Heaven
449
|
Posted - 2013.09.04 15:14:00 -
[7] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. |
Torneido Achura
The Suicide Kingz
25
|
Posted - 2013.09.04 15:20:00 -
[8] - Quote
Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot.
So.. your weapons of choice, gentlemen? |
Funkmaster Whale
0uter.Heaven
449
|
Posted - 2013.09.04 15:23:00 -
[9] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen?
AR, SMG, Shotgun, Sniper Rifle, Forge Gun.
3 of which get aim assist and are completely ridiculous. |
Torneido Achura
The Suicide Kingz
25
|
Posted - 2013.09.04 15:33:00 -
[10] - Quote
Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous.
They were ridiculuos to begin with.. (except the SMG and the Sniper)
Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? |
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Funkmaster Whale
0uter.Heaven
452
|
Posted - 2013.09.04 15:37:00 -
[11] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous. They were ridiculuos to begin with.. (except the SMG and the Sniper) Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? My KD is 8.35 with ~30,000 kills.
KD in matches remains the same, except I'm finding it incredibly easy to aim because the game is doing the work for me now. It's just stupid because my actual aiming skill isn't accounting for much anymore because the game takes control of it much more effectively.
|
Lightning Bolt2
Binary Mercs Abandon PlayGrounds
148
|
Posted - 2013.09.04 15:59:00 -
[12] - Quote
WeapondigitX V7 wrote:*ranting saying that everybody needs 100% perfect aim with the AR*
nothing to see here, just a COD noob. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.09.04 17:38:00 -
[13] - Quote
Wow, what an excellent topic of debate: In the typical FPS there is a value and function of "Aim Assist", and the function is geared at helping individual acheivement during combat.
But in Dust (EVE Online's extension) we are being introduced to a weird "innovative" game that's confronting "typical" FPS rules, and in so many ways seems to be trying to get us AWAY from the individual-acheivements mindset (often lavishly rewarding more SP/WP for carrying out squad orders and resussing clone-reserves than busting caps in heads).
Yes, the new "assist" you're describing will feel more "absurd" to the players who spend countless hours in an FPS with the priority on their Individual Acheivement of kills... and is more likely to be enjoyed by players who don't have the time to practice their aiming, or those players who spend more time as artificers rather than leaderboard gunslingers.
----If Dust is going to be an EVE-mindset game, SHOULD it design its "assists" to further allow INDIVIDUALS to excel in marksmanship, or SHOULD it make marksmanship an UN-individual, automatic thing that leaves us with fewer and fewer ways to acheive anything on the battlefield as individual wolves? ----
I will say that in every FPS where I have surpassed the marksmanship of other players, my desire to work WITH other players became trivial (...so much easier for me to do this mission on my own than to drag you others behind me, you'll only slow me down). ...This mindset seems COUNTER to what EVE and Dust are about.
I will also say that (with or without aim assist so far), Dust is the first and only FPS I've played where I'm earning more "points" consistently from ASSISTED-kills rather than individuallly-acheived kills, and keep repeating it! I am now VERY aware that, in every kill-opportunity I step into, I seek to "help that buddy shred the armour off this sentinel enemy", or "draw this enemy enforcer over to where three of us can gang-kill him". I have NEVER felt this win-by-sticking-with-others way about tactics in the typical FPSs, and these days I think less about leaderboards than I do about newpaper obituraries.
I dare to wonder if it is a GOOD thing that an innovatively-friendly aim assist makes some of us (I suspect the "top marksman achievers" amongst us) want to threaten a walk-out because now OUR clones face an almost dead-EVEN killing field. Walk-out if you wish, don't just THREATEN to walk out.
But maybe it's GOOD that (in my corny attempt at EVE lore) the far-advanced tracking sensors in our New Eden dropsuits make it so automatically easy for even Mr. Magoo's ancestors to duck-shoot each other,.. so that in the end the only way to win the battlefield is to fully commit to new battlefield techniques that require HELP FROM OTHERS to accomplish.
If Dust is an experiment to re-define that word "FPS", then I WANT my old FPS-assumpitons/requirements to be challenged and regularly opposed by this game. I would be interesting to see what would happen when being the best marksman just won't matter anymore.
This game is teaching me some things I only THOUGHT I knew, ...and I want to learn some more.
I don't want them to change a thing about the 1.4's new aim-assist. Not yet.
|
Jack McReady
DUST University Ivy League
422
|
Posted - 2013.09.04 17:54:00 -
[14] - Quote
the aim assist is not remotely as good as people claim. it only works at certain distances and only when you dont move your stick around. it also lags behind the target, it is not deadly accurate at all. |
Absoliav
Tronhadar Free Guard Minmatar Republic
59
|
Posted - 2013.09.04 18:12:00 -
[15] - Quote
I feel that it's just too strong, and should also have a range limit applied to it, just some thoughts. |
Bojo The Mighty
Zanzibar Concept
1659
|
Posted - 2013.09.04 18:15:00 -
[16] - Quote
I agree. I started today, 1.4 without it. I was getting eaten alive faster than I could draw my gun up. People were strafing me out and hitting all the time vs me who was using good ol' fingers to pick em out.
I turned it on to try all the hubbub in the patch notes. My Scrambler Pistol was following people's strafe, and doing the ridiculous damage it does. It has degraded skill.
I get that since Dust would like to support Eve players, they made aim assist possible so the slower paced game of Eve could have a meeting ground. But when it outranks actual skill, a problem has occurred. I don't even want to know what it does when paired with an SMG. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.09.04 18:17:00 -
[17] - Quote
Aim assist makes sure that everyone not running a tanked AR heavy is an idiot. It removes all variety and skill form the game.
I've always supported Dust, but after this patch I'm done...at least as long as the stupid training wheel aim assist is part of the game.
PS: The equipment wheel for KB/M users is totally broken too. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
8
|
Posted - 2013.09.04 18:18:00 -
[18] - Quote
Thanks for the reply, Jack. That news is good to me.
It implies that for Newberry's it's not a complete replacement to aiming... it's a step up in the right direction that may help them ramp up the necessary "aiming" development faster, and more quickly move to the arguably more battle-winning tactics to learn (awareness, coop, comm, covering and ressussing buddies).
And since there's a little lag in it, it can "semi-nerf" our gunslinger skills just enough that we have to give less confidence to our gun, and re-consider the value of some of our modules (dampeners, scanners) and re-consider the value of those "blue-berries" we've been puting down and leaving behind to get killed on their own all the time.
This "aim assist" could be one of the most innovative components brought to Dust so far. |
Scalesdini
The Surrogates Of War
154
|
Posted - 2013.09.04 18:24:00 -
[19] - Quote
CELESTA AUNGM wrote:Thanks for the reply, Jack. That news is good to me.
It implies that for Newberry's it's not a complete replacement to aiming... it's a step up in the right direction that may help them ramp up the necessary "aiming" development faster, and more quickly move to the arguably more battle-winning tactics to learn (awareness, coop, comm, covering and ressussing buddies).
And since there's a little lag in it, it can "semi-nerf" our gunslinger skills just enough that we have to give less confidence to our gun, and re-consider the value of some of our modules (dampeners, scanners) and re-consider the value of those "blue-berries" we've been puting down and leaving behind to get killed on their own all the time.
This "aim assist" could be one of the most innovative components brought to Dust so far.
It's pretty much a complete replacement for aiming. Anyone who says otherwise is just using it wrong.
Turn aim assist on. Never use anything but hipfire. Engage at 5-50m. Don't fight the crosshairs auto-aiming for the red dot's head. Pull trigger. ???? Dead red dot... I mean, profit.
It's really that simple. Anyone claiming it's not broken is confusing the computer aiming for them as their own input, or is fighting the aimbot assist, or is just a newb who likes it because now they can finally compete with people who know how to aim. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
180
|
Posted - 2013.09.04 18:26:00 -
[20] - Quote
Again i have to say i really do not see what alot of people are on about i do not see the gun tracking its not taking the skill away its just making it a bit easier to fine aim it appears to slow down the ret on aproach to a target which is fine, simply put i dont see a noticable difference between my aim before or after all i see is solid as hell hitdetection with a aim assist its not a bot a bot aims for you no player involved, bot this is not |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 18:28:00 -
[21] - Quote
Ranger SnakeBlood wrote:Again i have to say i really do not see what alot of people are on about i do not see the gun tracking its not taking the skill away its just making it a bit easier to fine aim it appears to slow down the ret on aproach to a target which is fine, simply put i dont see a noticable difference between my aim before or after all i see is solid as hell hitdetection with a aim assist its not a bot a bot aims for you no player involved, bot this is not
It completely removes pretty much all skill... |
zibathy numbertwo
Nox Aeterna Security
43
|
Posted - 2013.09.04 19:02:00 -
[22] - Quote
I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am not even that good, I only have... Like... 8k kills or something and have 12m sp~ (I'm not being specific because I'm at college right now and I don't really remember.) and I had a 2.05 k/d in 1.3. I now never lose 1v1s. 2 damage mods, all complex plates, 1 complex rep, win. Nothing beats me 1v1. I out dps and tank everything. It's no longer a challenge, but I cant 1v6 and win successfully anymore by bobbing and weaving because they all hit me 100% of the time. My scout CEO gets chokeslammed when fighting ARs cause he has so little health and they hit everyshot. Speed tanking is obsolete now. I cant outskill multiple enemies and 1v1ing isnt fun anymore.
I have used exclusively the AR, with an SMG sidearm. That's what I have on every fit, and now I have no counters. This is coming from someone who has only used the AR and has been playing since closed beta: ARs are OP now. With complex damage mods I win. Period. I dare anyone using anything other than an AR to beat me 1v1. I could probably headshot a heavy to death before his forge gun charges up. It's really, truly, awful. I want to stomp noobs in proto with a standard AR with pure skill again. :( I'm depressed, why would you do this to me, CCP? :( |
stcinla
Nihil-Obstat Mercs General Tso's Alliance
0
|
Posted - 2013.09.04 19:06:00 -
[23] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous. They were ridiculuos to begin with.. (except the SMG and the Sniper) Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? if have a heavy with me working with me a heavy my K/D is about 6.00 b4 the update I was getting 11.00 I just die now I use to be able to take on a group of ppl now I cant I need help a smg should not out dps a hmg I don't care much of the game now I may just go back to dieing mag alest I can kill ppl there . and have any of u got ran over bye a blue dots tank i'd rather have ruber band lag on mag! |
Severus Smith
Ikomari-Onu Enforcement Caldari State
284
|
Posted - 2013.09.04 19:16:00 -
[24] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. I haven't played 1.4 yet so I'll reserve judgement on the Aim Assist. I want a realistic war sim. So to me, if the auto aim stops the stupid back and forth strafing / bunny hopping then I am sure I'll love it... |
Pseudonym2
The Pyramid Order The Nova Foundry
10
|
Posted - 2013.09.04 22:02:00 -
[25] - Quote
So many things I'd like to reply to..
If you aren't noticing a significant difference with aim assist chances are you were a fairly dead shot before, try grabbing some militia gear and intentionally try to miss a bit with your aim, bet you still get hit markers. I usually use KB/M and I was getting hits on folks in the air that wasn't remotely close to a hit with a controller.
My aim with KB/M is actually worse now with the new patch, can't hit a damn thing with the AR, my Scrambler Pistol does nothing, even when I get hit markers, and the shotgun hit detection is still bugged (turn off aim assist and you'll realize the most reliable method is to aim with the right side of the reticle rather than the centre)
I would at least request that if everyone else is getting 100% hit accuracy when they're off target, I might at least get 100% hit accuracy when I'm on target.
As for the gent that said virtually everything except SMG and sniper were OP, I'm going to take it you run sniper rifle and SMG. But it's an impartial opinion right?
All I know is I'm getting torn down in fractions of a second by militia AR's, and I can't kill a light suit at point blank with my shotty because it won't register the hits. Fault me if you like, just try it without assist before you point fingers. |
Dominus Fatali
Nox Aeterna Security
116
|
Posted - 2013.09.04 22:51:00 -
[26] - Quote
zibathy numbertwo wrote:I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am not even that good, I only have... Like... 8k kills or something and have 12m sp~ (I'm not being specific because I'm at college right now and I don't really remember.) and I had a 2.05 k/d in 1.3. I now never lose 1v1s. 2 damage mods, all complex plates, 1 complex rep, win. Nothing beats me 1v1. I out dps and tank everything. It's no longer a challenge, but I cant 1v6 and win successfully anymore by bobbing and weaving because they all hit me 100% of the time. My scout CEO gets chokeslammed when fighting ARs cause he has so little health and they hit everyshot. Speed tanking is obsolete now. I cant outskill multiple enemies and 1v1ing isnt fun anymore.
I have used exclusively the AR, with an SMG sidearm. That's what I have on every fit, and now I have no counters. This is coming from someone who has only used the AR and has been playing since closed beta: ARs are OP now. With complex damage mods I win. Period. I dare anyone using anything other than an AR to beat me 1v1. I could probably headshot a heavy to death before his forge gun charges up. It's really, truly, awful. I want to stomp noobs running proto to pub stomp with a standard AR with pure skill again. :( I'm depressed, why would you do this to me, CCP? :( Believe me kittens, being chokeslammed is no fun. The stealth buff helps a bit, but the fact remains that I still die from autolocked ARs before I can turn around. Plus, the difference in scan radii is negligible, it's too small to be of any real use. |
echo47
Sebiestor Field Sappers Minmatar Republic
57
|
Posted - 2013.09.04 23:38:00 -
[27] - Quote
Funkmaster Whale wrote:So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the whole "sticky reticle" is in aiding someone track a target. Tracking is what most people I assume found difficult in previous builds because both hit detection was a bit wonky on moving targets and the lack of magnetism made it sorta difficult. The thing is that doing something difficult and learning to overcome is what made it fun.
As it stands, it is ridiculously easy to keep track of a moving target because the game essentially will just do it for you, which is completely unacceptable in an FPS. One of the main factors that sets players who are worth their salt apart from those who can't seem to land a shot is their ability to track a target effectively. An FPS game shouldn't be taking the most critical aspect of the game and automating it. I understand that people claim they need a means to compete with KB/M, but the current aim assist has gone too far by effectively allowing a player to completely disregard his aiming. It's become a "pick target and spray" type of shooting because after your target is generally within your crosshairs the game takes over and all you need worry about is the (laughable) recoil.
The fact that hit detection was improved should have been alone a big enough factor in aiding people land their shots. I personally had many gripes with bullets not registering but that's not nearly as much a problem. Now that most bullets are registering and everyone has been given impeccable aim the game has turned into a rampant spray-and-pray shooter. Please CCP, for the sake of your players tune down the elements controlling aim assist. Aim assist is necessary, I understand, but it shouldn't nearly be the crutch it is now. Reduced input or "friction" near a target should be the priority while "magnetism" should be very minimal. The game should never take control of the actual reticle and right now it does just that to an absurd amount.
Since this is in the feedback section where is the proof? This is a serious question I honestly can't tell the diff aim assist on or off. What I do see when playing is better hit detection. If aim assist is truly breaking the game, let video or stats demonstrate this. Especially since this is in the feed back section. These posts that every one writes to complain about aim assist are purely anecdotal. I have yet to see the game take over the reticle for me if this is true there has got to be some video demonstrating this, excuse my ignorance, school me. |
Fist Groinpunch
Goonfeet Top Men.
35
|
Posted - 2013.09.05 00:00:00 -
[28] - Quote
My personal experience with the changes:
I play TAC AR. In 1.3 I had gotten so good with this gun that I was close to unbeatable at its optimal range versus AR users coming at me. With aim assist of 1.4 I no longer have the advantage at range thanks to the high DPS of the AR combined with a much higher proportion of AR's rounds hitting me.
On top of that, the high strafing speed of the AR user doesn't seem to impart his aim assist in any way. So not only can he hit me much more often, he can still do it while strafing around the TAC AR's slow firing rounds.
The change has made the game less about tactical play involving weapon range, cover, routes of attack/escape. It's made it more about who sees who first and who has the most HP. This change is bad for the game. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.09.05 00:05:00 -
[29] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke.
You are winning because your are using your suit well, once shield tankers realize that there strength is retreating and regenerating shields repeatedly they will start to give you a challenge and win against you sometimes; like I will.
Atm most people are till trying to figure out how to beat armor tanking now that its superior to shields in a straight up fight.
Just look in my post on how to beat armor tanking.
Although if you surprise your enemy you should be able to beat them in a straight up fight even if they are dual tanked and your using a shield tanking militia suit. (assuming you have good aim) Ive done this many times.
Its still possible to lone wolf but its much harder now.
Best to stay in groups so its harder to be surprised and killed by me lol.
|
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.09.05 00:16:00 -
[30] - Quote
zibathy numbertwo wrote:I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am not even that good, I only have... Like... 8k kills or something and have 12m sp~ (I'm not being specific because I'm at college right now and I don't really remember.) and I had a 2.05 k/d in 1.3. I now never lose 1v1s. 2 damage mods, all complex plates, 1 complex rep, win. Nothing beats me 1v1. I out dps and tank everything. It's no longer a challenge, but I cant 1v6 and win successfully anymore by bobbing and weaving because they all hit me 100% of the time. My scout CEO gets chokeslammed when fighting ARs cause he has so little health and they hit everyshot. Speed tanking is obsolete now. I cant outskill multiple enemies and 1v1ing isnt fun anymore.
I have used exclusively the AR, with an SMG sidearm. That's what I have on every fit, and now I have no counters. This is coming from someone who has only used the AR and has been playing since closed beta: ARs are OP now. With complex damage mods I win. Period. I dare anyone using anything other than an AR to beat me 1v1. I could probably headshot a heavy to death before his forge gun charges up. It's really, truly, awful. I want to stomp noobs running proto to pub stomp with a standard AR with pure skill again. :( I'm depressed, why would you do this to me, CCP? :(
I beat ARs with SMGs, HMGs, SCRs, ASSLT SCRs, Pistols, etc.
If enemy is shield tanked and you are armor tanked you will win every time because shields are not meant to win in a straight up fight. There strength is regerating shields in cover and coming back with full health faster than you can and eventually killing you. This takes a bit of time.
Armor tanking's weakness is slower health regeneration so it takes time to regenerate hp in between battles. you kill people quicker but take longer to get back in the fight.
shields take longer to kill people usually but get back in the fight faster.
wait until players adapt and become good at aiming quicker with the new aim assist and learn the value of surprise attacks.
if anyone finds that they cant surprise the enemy just armor tank in militia armor and ,as usual try to surprise them, however your now more prepared for a straight up fight. Stick to your group or in line of sight of your group. You might start getting 1 kill every death that way, or more, depending on how smart your team is. |
|
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.09.05 00:20:00 -
[31] - Quote
Lightning Bolt2 wrote:WeapondigitX V7 wrote:*ranting saying that everybody needs 100% perfect aim with the AR* nothing to see here, just a COD noob.
OMG I did not say that, I did not post that, seems like someone hacked my account if I posted those words. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
295
|
Posted - 2013.09.05 00:22:00 -
[32] - Quote
i think star wars battle front has a stronger aim assist than whats on this game..
deal with it they have aim assist u have aim assist i kill u any way because i can actually aim even with out aim assist... |
Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 00:31:00 -
[33] - Quote
CLONE117 wrote:i think star wars battle front has a stronger aim assist than whats on this game..
deal with it they have aim assist u have aim assist i kill u any way because i can actually aim even with out aim assist... Barely the aim assist has changed this game for the worst you may kill me anyway but even you will die more! |
Thurak1
Psygod9
139
|
Posted - 2013.09.05 01:12:00 -
[34] - Quote
Aim assist is so good these days that i found my new favorite fitting is my sentinal with armor mods and a duvol AR. I had an amazing 30-1 streak last night once i switched to this fitting. I am thinking i mgiht switch it up a but and spec into proto sub machine guns and carry a tak duvol as primary and some damage mods for the sidearm. This way up close i use the subs and melt face then when someone is too far away i go to semi sniper mode and can take the heat and dish it out.
Thanks CCP this game is now nearly totally centered on projectile weapons. Laser rilfes are pretty awesome also but i havent spent any points on those at all. Maybe if the BF starts getting dominated by a tank or 2 i will switch out to my forge gun build but as of right now it makes nearly no sense to use anything other than a weapon that takes advantage of aim assist. |
Thurak1
Psygod9
139
|
Posted - 2013.09.05 01:16:00 -
[35] - Quote
WeapondigitX V7 wrote:Lightning Bolt2 wrote:WeapondigitX V7 wrote:*ranting saying that everybody needs 100% perfect aim with the AR* nothing to see here, just a COD noob. COD is the most awesome game ever invented. OMG I did not say that, I did not post that, seems like someone hacked my account if I posted those words. I love purple popsicles. I also love doubble rainbows and sparkles. Its very easy to "hack" a quote in this forum. For example i will modify the "quote" here.
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Jathniel
G I A N T EoN.
822
|
Posted - 2013.09.05 01:39:00 -
[36] - Quote
I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. |
Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 01:49:00 -
[37] - Quote
Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. I'll agree with you it has made the matches closer. There was just something pure about finally getting my aim down pat before. Now it takes no effort to shoot someone out in the open, before you had to earn it and it felt good! |
Maken Tosch
DUST University Ivy League
3989
|
Posted - 2013.09.05 01:58:00 -
[38] - Quote
Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops.
Assuming you are correct, what about us scouts?
I really don't mind the new aim-assist if CCP would have at least introduced the cloaking equipment or at least give the scouts a bonus towards sprint speed outside of the kinetic catalyzers or maybe give the knifers the ability to lunge just like the melee does now. If we had these features now, it's likely that I wouldn't be complaining this much and I would be happy to just stick to hiding as usual (as if I haven't done that already).
But as it stands, without the features I would like to see available, hiding feels... like a prison now. |
Jathniel
G I A N T EoN.
823
|
Posted - 2013.09.05 02:01:00 -
[39] - Quote
Maken Tosch wrote:Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. Assuming you are correct, what about us scouts? I really don't mind the new aim-assist if CCP would have at least introduced the cloaking equipment or at least give the scouts a bonus towards sprint speed outside of the kinetic catalyzers or maybe give the knifers the ability to lunge just like the melee does now. If we had these features now, it's likely that I wouldn't be complaining this much and I would be happy to just stick to hiding as usual (as if I haven't done that already). But as it stands, without the features I would like to see available, hiding feels... like a prison now.
Well, even though the noobs can hit us now. They still haven't developed situational awareness. For sure scouts need their cloaking device.
Used to be hardcore scout myself, I know how rough it is. For now, I think we're going in the right direction. We need to get scouts their bonuses. |
Jathniel
G I A N T EoN.
823
|
Posted - 2013.09.05 02:03:00 -
[40] - Quote
But Grenades sure as hell don't need no aim assist.
They seem like more of a problem since we came to 1.4 |
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Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 02:12:00 -
[41] - Quote
Jathniel wrote:But Grenades sure as hell don't need no aim assist.
They seem like more of a problem since we came to 1.4 Why not noobs could throw them with better accuracy lol! |
Pseudonym2
The Pyramid Order The Nova Foundry
11
|
Posted - 2013.09.05 02:47:00 -
[42] - Quote
Anectodal evidence isn't worth anything? You've got the majority of the players telling you that they can't run across a road at 100m withouth being insta-killed, but you want a video? I've replaced all my slots with damage and biotics because the only difference health makes is between dying in 0.5 seconds and dying in 0.3 seconds at full sprint, but ya, I'm crying wolf. |
Meeko Fent
Seituoda Taskforce Command Caldari State
797
|
Posted - 2013.09.05 03:05:00 -
[43] - Quote
I'm sorry to say Funkeh Whale, but that's consoles.
as I said on other Aim Assist threads, Consoles are the land of Instant Gratification.
If a FPS doesn't provide it, only the people who play it are the hardcores, which are a dying race in the gaming world.
Either Aim assist is untouched, or people will still say DUST is dying about is low playercount.
Either the Vets are pissed, or the New Guys are Pissed.
Begin fix discussion here
Haven't played DUST 1.4 yet, but considering the amount of complaining that is coming, I would suggest CCP take a look at where Aim Assist is gravitating the aim to, because if what people are saying is true, like how it gets headshots for you, then that needs to be changed.
End Fix discussion
Simply removing it as it makes New Guys able to aim easily, will be the "Final Nail In the coffin" for DUST.
From experience of anything new, get new guys as much as possible. That's all that really counts.
This new aiming I suspect, as it seems only forum warriors are whining, should bring in more guys.
I see a fart load of new guys posting great things about 1.4, so I suppose it Fall cleaning in DUST.
Everything old is new again, and if they don't like it, tell 'em to faq off.
|
Pseudonym2
The Pyramid Order The Nova Foundry
11
|
Posted - 2013.09.05 03:33:00 -
[44] - Quote
Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops.
I'll counter you on this one, and I'll be decent about it since you have been. I fully realize that this allows new players to feel equally effective. On the other hand, you've always been able to be at least somewhat effective with full starter gear on assault, if you choose to make effective use of cover. Many people use this tactic to gain money. I'm sure this isn't news to you.
I think the essential point is, you shouldn't be on equal footing with full proto players. That is the only impetus to skill up, and, to some extent, to play the game at all. The current build seems to suggest that, unless you stack them ridiculously, having higher end defense modules means nothing, because under probably half of situations, someone with aim assist will tear you down in less than 1/2 second. At this point, what are all those skill points into dropsuit upgrade skills worth? I'll leave the uselessness of the scan skills for another topic. |
Komodo Jones
Chaotik Serenity
100
|
Posted - 2013.09.05 03:57:00 -
[45] - Quote
Funkmaster Whale wrote:Ferindar wrote:I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
Sniper rifles do not get aim assist, and they do 110% damage vs armor but only 90% vs shields. Only guns that got aim assist are ARs, SMGs, Scrambler Rifle and Pistol, Laser Rifle, Shotguns, and HMG. Basically every weapon you should spray with (aside from LR AND ScP), which is why people are dying so much faster. Better hot detection and every scrub who's never played an FPS has all-but-perfect aim. They gotta deactivate the aim assist for the shotgun, or at least make it function, a pattern I seem to be getting is that the first shot I fire, when it's directly on target, misses completely, and the second or third fully connect after they start moving away from the redicule, It's basically luck when using the shotgun now, either the pellets go off in all directions or they magically home in on your target? |
General12912
Gallente Marine Corps Dark Taboo
10
|
Posted - 2013.09.05 04:31:00 -
[46] - Quote
Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. |
Buster Friently
Rosen Association
1658
|
Posted - 2013.09.05 04:41:00 -
[47] - Quote
General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too.
Only if you're using hitscan weapons, which freaky shouldn't even be in the game.
Hail AR 514. |
LCB Holdings
Expert Intervention Caldari State
15
|
Posted - 2013.09.05 05:08:00 -
[48] - Quote
In order for Dust to appeal to a broader market segment it must ease the aiming on new players which is the blood of a game, the day a game stops capturing the eye of new players it will die.
I guess aim assist makes the controller user more competitive against the kb/m overlord, although controller players get a feeling of how easy is to kill people with kb/m the movement with kb/m is far supreme.
The days when playes were running towards a mob of 5+ people speed tanking ( having a movement speed of 9.0+ moving the stick from right to left and taking cover every now and then), firing your weapon while not taking cover hoping the bad aiming mechanics will do the job and putting your bet on the latency are gone... for now.
|
Jack McReady
DUST University Ivy League
427
|
Posted - 2013.09.05 08:29:00 -
[49] - Quote
actually the way that aim assist works only benefits those players that fail doing several things at once and have zero awareness. as soon as you touch your stick it ceases to assist you and it is not deadly accurate, if you rely on it you will miss almost all shosts against a strafing target unless he sits right infront of you. |
Jathniel
G I A N T EoN.
825
|
Posted - 2013.09.05 08:58:00 -
[50] - Quote
The aim assist has had a very positive effect against pub-stomping.
Anything that destroys the monotony of one team totally dominating or being dominated by another is a +1 in my book.
The Aim Assist stays. Our new players will finalyl stay now.
EDIT: As a scrambler rifle user, I would like to point out that the improved cooldown on the scrambler rifle is VERY nice, but with the aim assist you open the chance of it becoming a FOTM weapon.
I recommend CCP increase the cooldown time for the scrambler rifle just a smidge. Put it somewhere between where it is now, and it's 1.3 cooldown.
We can't have the scrambler rifle turning into the TAR, because of the aim assist.
The aim assist is good, the scrambler rifle is good too, but the aim assist WITH the scrambler rifle's new cooldown is a potential recipe for disaster.
Adjust the cooldown. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
124
|
Posted - 2013.09.05 09:25:00 -
[51] - Quote
Hmm yes this game needs new players but it also need the vets that were loyal to this game for more than one or nearly two years that have walked through every valley of tears CCP throws up on them.
Simply because Dust needs a stable playerbase and I highly doubt that the random newberry will stay loyal to this game once a new shiny console shooter/game comes out.
At the moment Dust lives from the hopes the vets have what Dust may become one day not so much from a great gaming experience as more of half of the contend is still not there.
So I am really unsure if the steps CCP has made with 1.4 are going in the right direction regarding longevity of that game.
|
Funkmaster Whale
One Man Orbital
472
|
Posted - 2013.09.05 10:52:00 -
[52] - Quote
General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. Aim assist has always been in but only recently have they added the new "magnetism" feature. Look, I'm not asking they get rid of aim assist completely, only tune down the strength of the magnetism. At no point should the game do the aiming for you.
Take this for example: grab a laser and aim down your sights on a target and continue firing. Completely disregard the right joystick as soon as you are on target and watch just how much the game will gravitate your reticle towards the target. Most people are saying they don't notice it because they're probably still fighting the assist. If you take a moment and realize how strong it is you'll start to realize you don't have to do much of aiming besides pointing the initial crosshairs at the target. This is completely bogus. Why does the game have to compensate for a player's inability to track a target?
This is the major reason scouts and speed tankers are complaining because their agility is worthless now. The game has turned into a battle of stats: DPS, tank, and who got the first shot. Yeah, skill still factors into positioning and tactics, blah blah, but the core element of the FPS, aiming your gun and shooting at a target is being automated. It doesn't need to be removed, but certainly it's strength needs to be reduced. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
|
Posted - 2013.09.05 11:26:00 -
[53] - Quote
Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
129
|
Posted - 2013.09.05 11:45:00 -
[54] - Quote
Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
I agree CCP REALLY should stop to completely screw balance over with every patch. Right now they improved hit detection and reduced strafe speed that alone should have vastly improved aiming and hitting in combination with the control adjustments they made.
But They decided to go even further implementing a really strong aim assist and I just get the feeling they have gone a bit too far with that. |
Funkmaster Whale
One Man Orbital
473
|
Posted - 2013.09.05 11:48:00 -
[55] - Quote
Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden hz great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU".
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Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 11:55:00 -
[56] - Quote
Funkmaster Whale wrote:General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. Aim assist has always been in but only recently have they added the new "magnetism" feature. Look, I'm not asking they get rid of aim assist completely, only tune down the strength of the magnetism. At no point should the game do the aiming for you. Take this for example: grab a laser and aim down your sights on a target and continue firing. Completely disregard the right joystick as soon as you are on target and watch just how much the game will gravitate your reticle towards the target. Most people are saying they don't notice it because they're probably still fighting the assist. If you take a moment and realize how strong it is you'll start to realize you don't have to do much of aiming besides pointing the initial crosshairs at the target. This is completely bogus. Why does the game have to compensate for a player's inability to track a target? This is the major reason scouts and speed tankers are complaining because their agility is worthless now. The game has turned into a battle of stats: DPS, tank, and who got the first shot. Yeah, skill still factors into positioning and tactics, blah blah, but the core element of the FPS, aiming your gun and shooting at a target is being automated. It doesn't need to be removed, but certainly it's strength needs to be reduced. I agree totally lolthe aim assist should only slow you down when you are at the target it should not aim for you!!!! |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
11
|
Posted - 2013.09.05 15:26:00 -
[57] - Quote
Jathniel wrote:I'll be Devil's Advocate here. The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now. 1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them. By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not...
Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored. So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other.... 1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops.
(Jathniel, Bravo. And you havn't been DevilsAdvocate... you've been "DemoCraticate") As I said in my previous post, WHAT A GREAT TOPIC to DEBATE. And congrats to everyone who has posted here courteously and with class (pro or con my view). There are too many of you to name you all, but more than just Jathniel expressed great POVs in this thread.
I have played with the new "aim assist" for the past 24 hours (STILL too short a time to pass a strong judgment, in my opinion, but ok). Observations are correct that it is NOT an across-the-board helper; that it is not ABSURDLY easy to make kills (except for the already superior marksmen); that is easily rendered no-help-at-all (by rough controller thumbers); and it's INITIAL effects are surpising:
--Newberrys feel more confident about struggling through their first hours in this game.
--Some players who think of ourselves as respectable VETS, are realizing we so exploited our talent as the faster gun that for months we've left ourselves poor at utilizing cover, situation-awareness, and helpful use of the random friendlies around us.
--Some players who think of themselves as respectable VETS, are realizing they are really just run-n-gunners (or the famous pogo-stick jumpers)...and the new "assist" is a threat to both classic FPS-owning techniques.
--This player saw a ZERO drop in her own deaths, an considerable boost in Assisted Kills, a minor rise in direct kills, AND AN IMMENSE increase in FUN!
I can't count the number of times I was able to avoid the new 1.4 assisted enemy fire simply by slipping behind the cover I am accustomed to using. It required more alertness and response, but I wasn't losing clones any more than previously.
I can't count the number of times I was able to tactically SUPPRESS a distance enemy with my 1.4 aim assist (which was exactly what was required to buy my friendlies a couple of seconds they need to safe dash to the null point).
I can't count the number of times I was miraculously resussed at the last possible second by a random friendly because his buddies could confidently give him covering fire long enough to nano-inject me while under a hailstorm of enemy rounds...(normally I would bleed out because friends dare not expose themselves trying to reach me). (I try to keep in mind, some of those friendlies may have been just 16 years old...so God Bless their heroism!!)
Last night was challenging and FUN, just by making everyone a little more equally confident that they could do something.
CCP very early on expressed, their purpose of the Dropsuit and its dynamics was to give a player just enough confidence that he's willing to take a little more risk under fire on the battlefield (this is a counterbalance to our fear of losing ISK and assets during deaths). I suggest we accept the 1.4 aiming assist as an appropriately dynamic of Dropsuit warfare... hard to get used to, not at all like a classic FPS assister, but VERY in keeping with Dust's constantly shifting weapon-vs-skill powerplay, and like Jathniel suggested, MORE INVITING and RE-INSPIRING THAN ALL GET OUT! |
Dominus Fatali
Nox Aeterna Security
117
|
Posted - 2013.09.05 21:34:00 -
[58] - Quote
Maken Tosch wrote:Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. Assuming you are correct, what about us scouts? I really don't mind the new aim-assist if CCP would have at least introduced the cloaking equipment or at least give the scouts a bonus towards sprint speed outside of the kinetic catalyzers or maybe give the knifers the ability to lunge just like the melee does now. If we had these features now, it's likely that I wouldn't be complaining this much and I would be happy to just stick to hiding as usual (as if I haven't done that already). But as it stands, without the features I would like to see available, hiding feels... like a prison now. Call me crazy, but I am a firm believer in scout balanced achieved through the alteration of stats, as opposed to the addition of a deus ex machina such as cloaking. Increase scan range, buff speed and stamina, get rid of stamina regen delay, scaled melee rate, different stamina usage for jumping based on suit type. These would all be significantly easier (I think) to implement than cloaking, and would, in my opinion, put scouts on a more even playing field. |
Funkmaster Whale
Inner.H3LL
484
|
Posted - 2013.09.06 05:40:00 -
[59] - Quote
There's been some really good discussion here so I'm going to try and keep this thread alive. Shameless bump. |
Dominus Fatali
Nox Aeterna Security
124
|
Posted - 2013.09.06 20:32:00 -
[60] - Quote
Funkmaster Whale wrote:There's been some really good discussion here so I'm going to try and keep this thread alive. Shameless bump. Inner.Hell corp? As opposed to Outer.Heaven? |
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Pseudonym2
The Pyramid Order The Nova Foundry
19
|
Posted - 2013.09.11 17:22:00 -
[61] - Quote
CELESTA AUNGM wrote: I can't count the number of times I was able to avoid the new 1.4 assisted enemy fire simply by slipping behind the cover I am accustomed to using. It required more alertness and response, but I wasn't losing clones any more than previously.
I can't count the number of times I was miraculously resussed at the last possible second by a random friendly because his buddies could now confidently give him covering fire long enough to nano-inject me while under a hailstorm of enemy rounds...(normally I would bleed out because friends dare not expose themselves trying to reach me). (I try to keep in mind, some of those friendlies may have been just 16 years old...so God Bless their heroism!!)
I have to say, your ability to duck behind cover and then continue firing is most likely due to using a longer range weapon which doesn't require you to close ground on the enemy the same way in order to engage the enemy. There simply isn't such a thing as suppressive small arms fire when someone only needs to come into the open for a fraction of a second in order to get a kill.
Also, the logi's that you were playing with must have been either new or suicidal. Myself, I've been running one since open beta and was always one of the risk takers. Now the only reason I'll run across open ground with ARs and ScrRs downfield is because there's a tank behind me. Someone can hit the call for help button all they want. I was ready to take fire to bring people up before, but I'm not going to run out into an open space where I'm virtually guaranteed to get cut down half way across only to find that if I do make it there the enemy has shot your body. Trust me, you'll see most people gravitating away from logi work in the next short while, there's simply no benefit associated with the risk anymore. I'll run reps and needles if I'm squadded with my corp, but if you see me in a random pub, don't expect much more than hives and uplinks out of me. |
KA24DERT
Pure Innocence. EoN.
92
|
Posted - 2013.09.11 21:17:00 -
[62] - Quote
There are too many posts in this thread praising Auto Aim as a great equalizer in pub matches, and this should be a red flag to anyone with half a brain cell.
The way to fix unbalanced teams in pubs is NOT to drastically change a fundamental mechanic of the ENTIRE GAME.
The way to fix unbalanced pubs is a combination of Matchmaking and Game Modes (militia only, sp limits, etc).
Faction warfare and PC battles have a real effect on our little internet universe, and nothing that attempts to balance out public battles should affect them.
Aim Assist's only purpose is to close the gap between mediocre players and those who put time and effort into becoming an effective player, which in turn closes the gap between mediocre corps and great corps.
This feature decreases the incentive to become better, demoralizes those who have put their time in, fundamentally alters the shooting mechanics of the entire game, and diminishes the importance of highly skilled mercenaries in the Eve Universe, all in order to placate a transient casual playerbase, and our population of skill-less habitual whiners.
This is NOT the fix to DS3 controls, it's terrible hack, and 10 years ago anybody caught using a "feature" like this would be permabanned from every server on the internet, and 20 years ago you might've caught a punch to the face at a LAN party. |
Bethhy
Ancient Exiles
99
|
Posted - 2013.09.11 22:33:00 -
[63] - Quote
Funkmaster Whale wrote:Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden has great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU".
Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn.
The question if you know your ****.... is there enough depth within DUST 514 to nullify the gameplay depth they killed by compressing the skill gap so drastically.
And is this what CCP is now??!? This isn't the spirit of New Eden .... compressed skill gap's ruin any thought of what DUST was going to be for most people.. |
Cosgar
ParagonX
5152
|
Posted - 2013.09.12 00:22:00 -
[64] - Quote
Bethhy wrote:Funkmaster Whale wrote:Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden has great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU". Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. The question if you know your ****.... is there enough depth within DUST 514 to nullify the gameplay depth they killed by compressing the skill gap so drastically. And is this what CCP is now??!? This isn't the spirit of New Eden .... compressed skill gap's ruin any thought of what DUST was going to be for most people.. Reading that article made me stop and think about certain issues like the aiming mechanics in Dust since Uprising and wonder if there really was something wrong or were a bunch of whiny brats just blaming the game. Too late to worry about it now, I've already uninstalled the game. |
Al the destroyer
The Phoenix Federation
16
|
Posted - 2013.09.12 19:26:00 -
[65] - Quote
I believe they will fix auto aim I certainly hope they do, the people that need it won't support this game when something different comes along. It took me 3 months to be able to aim and it felt good when I finally did. Now I get hit markers when I'm not even hitting mercs! |
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