|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Funkmaster Whale
0uter.Heaven
439
|
Posted - 2013.09.04 11:43:00 -
[1] - Quote
So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the whole "sticky reticle" is in aiding someone track a target. Tracking is what most people I assume found difficult in previous builds because both hit detection was a bit wonky on moving targets and the lack of magnetism made it sorta difficult. The thing is that dpi g something difficult and learning to over one it is what made it fun.
As it stands, it is ridiculously easy to keep track of a moving target because the game essentially will just do it for you, which is completely unacceptable in an FPS. One of the main factors that sets players who are worth their salt apart from those who can't seem to land a shot is their ability to track a target effectively. An FPS game shouldn't be taking the most critical aspect of the game and automating it. I understand that people claim they need a means to compete with KB/M, but the current aim assist has gone too far by effectively allowing a player to completely disregard his aiming. It's become a "pick target and spray" type of shooting because after your target is generally within your crosshairs the game takes over and all you need worry about is the (laughable) recoil.
The fact that hit detection was improved should have been alone a big enough factor in aiding people land their shots. I personally had many gripes with bullets not registering but that's not nearly as much a problem. Now that most bullets are registering and everyone has been given impeccable aim the game has turned into a rampant spray-and-pray shooter. Please CCP, for the sake of your players tune down the elements controlling aim assist. Aim assist is necessary, I understand, but it shouldn't nearly be the crutch it is now. Reduced input or "friction" near a target should be the priority while "magnetism" should be very minimal. The game should never take control of the actual reticle and right now it does just that to an absurd amount. |
Funkmaster Whale
0uter.Heaven
441
|
Posted - 2013.09.04 13:02:00 -
[2] - Quote
Ferindar wrote:I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
Sniper rifles do not get aim assist, and they do 110% damage vs armor but only 90% vs shields.
Only guns that got aim assist are ARs, SMGs, Scrambler Rifle and Pistol, Laser Rifle, Shotguns, and HMG. Basically every weapon you should spray with (aside from LR AND ScP), which is why people are dying so much faster. Better hot detection and every scrub who's never played an FPS has all-but-perfect aim. |
Funkmaster Whale
0uter.Heaven
449
|
Posted - 2013.09.04 15:14:00 -
[3] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. |
Funkmaster Whale
0uter.Heaven
449
|
Posted - 2013.09.04 15:23:00 -
[4] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen?
AR, SMG, Shotgun, Sniper Rifle, Forge Gun.
3 of which get aim assist and are completely ridiculous. |
Funkmaster Whale
0uter.Heaven
452
|
Posted - 2013.09.04 15:37:00 -
[5] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous. They were ridiculuos to begin with.. (except the SMG and the Sniper) Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? My KD is 8.35 with ~30,000 kills.
KD in matches remains the same, except I'm finding it incredibly easy to aim because the game is doing the work for me now. It's just stupid because my actual aiming skill isn't accounting for much anymore because the game takes control of it much more effectively.
|
Funkmaster Whale
One Man Orbital
472
|
Posted - 2013.09.05 10:52:00 -
[6] - Quote
General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. Aim assist has always been in but only recently have they added the new "magnetism" feature. Look, I'm not asking they get rid of aim assist completely, only tune down the strength of the magnetism. At no point should the game do the aiming for you.
Take this for example: grab a laser and aim down your sights on a target and continue firing. Completely disregard the right joystick as soon as you are on target and watch just how much the game will gravitate your reticle towards the target. Most people are saying they don't notice it because they're probably still fighting the assist. If you take a moment and realize how strong it is you'll start to realize you don't have to do much of aiming besides pointing the initial crosshairs at the target. This is completely bogus. Why does the game have to compensate for a player's inability to track a target?
This is the major reason scouts and speed tankers are complaining because their agility is worthless now. The game has turned into a battle of stats: DPS, tank, and who got the first shot. Yeah, skill still factors into positioning and tactics, blah blah, but the core element of the FPS, aiming your gun and shooting at a target is being automated. It doesn't need to be removed, but certainly it's strength needs to be reduced. |
Funkmaster Whale
One Man Orbital
473
|
Posted - 2013.09.05 11:48:00 -
[7] - Quote
Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden hz great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU".
|
Funkmaster Whale
Inner.H3LL
484
|
Posted - 2013.09.06 05:40:00 -
[8] - Quote
There's been some really good discussion here so I'm going to try and keep this thread alive. Shameless bump. |
|
|
|