echo47
Sebiestor Field Sappers Minmatar Republic
57
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Posted - 2013.09.04 23:38:00 -
[1] - Quote
Funkmaster Whale wrote:So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the whole "sticky reticle" is in aiding someone track a target. Tracking is what most people I assume found difficult in previous builds because both hit detection was a bit wonky on moving targets and the lack of magnetism made it sorta difficult. The thing is that doing something difficult and learning to overcome is what made it fun.
As it stands, it is ridiculously easy to keep track of a moving target because the game essentially will just do it for you, which is completely unacceptable in an FPS. One of the main factors that sets players who are worth their salt apart from those who can't seem to land a shot is their ability to track a target effectively. An FPS game shouldn't be taking the most critical aspect of the game and automating it. I understand that people claim they need a means to compete with KB/M, but the current aim assist has gone too far by effectively allowing a player to completely disregard his aiming. It's become a "pick target and spray" type of shooting because after your target is generally within your crosshairs the game takes over and all you need worry about is the (laughable) recoil.
The fact that hit detection was improved should have been alone a big enough factor in aiding people land their shots. I personally had many gripes with bullets not registering but that's not nearly as much a problem. Now that most bullets are registering and everyone has been given impeccable aim the game has turned into a rampant spray-and-pray shooter. Please CCP, for the sake of your players tune down the elements controlling aim assist. Aim assist is necessary, I understand, but it shouldn't nearly be the crutch it is now. Reduced input or "friction" near a target should be the priority while "magnetism" should be very minimal. The game should never take control of the actual reticle and right now it does just that to an absurd amount.
Since this is in the feedback section where is the proof? This is a serious question I honestly can't tell the diff aim assist on or off. What I do see when playing is better hit detection. If aim assist is truly breaking the game, let video or stats demonstrate this. Especially since this is in the feed back section. These posts that every one writes to complain about aim assist are purely anecdotal. I have yet to see the game take over the reticle for me if this is true there has got to be some video demonstrating this, excuse my ignorance, school me. |