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Funkmaster Whale
0uter.Heaven
439
|
Posted - 2013.09.04 11:43:00 -
[1] - Quote
So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the whole "sticky reticle" is in aiding someone track a target. Tracking is what most people I assume found difficult in previous builds because both hit detection was a bit wonky on moving targets and the lack of magnetism made it sorta difficult. The thing is that dpi g something difficult and learning to over one it is what made it fun.
As it stands, it is ridiculously easy to keep track of a moving target because the game essentially will just do it for you, which is completely unacceptable in an FPS. One of the main factors that sets players who are worth their salt apart from those who can't seem to land a shot is their ability to track a target effectively. An FPS game shouldn't be taking the most critical aspect of the game and automating it. I understand that people claim they need a means to compete with KB/M, but the current aim assist has gone too far by effectively allowing a player to completely disregard his aiming. It's become a "pick target and spray" type of shooting because after your target is generally within your crosshairs the game takes over and all you need worry about is the (laughable) recoil.
The fact that hit detection was improved should have been alone a big enough factor in aiding people land their shots. I personally had many gripes with bullets not registering but that's not nearly as much a problem. Now that most bullets are registering and everyone has been given impeccable aim the game has turned into a rampant spray-and-pray shooter. Please CCP, for the sake of your players tune down the elements controlling aim assist. Aim assist is necessary, I understand, but it shouldn't nearly be the crutch it is now. Reduced input or "friction" near a target should be the priority while "magnetism" should be very minimal. The game should never take control of the actual reticle and right now it does just that to an absurd amount. |
Maken Tosch
DUST University Ivy League
3955
|
Posted - 2013.09.04 12:55:00 -
[2] - Quote
I agree with you here. Even when using cover, I can barely stay alive because as soon as someone even looks at me, I am dead in a split second. |
Ferindar
The Malevolent Monkey Militia
34
|
Posted - 2013.09.04 12:58:00 -
[3] - Quote
I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
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Funkmaster Whale
0uter.Heaven
441
|
Posted - 2013.09.04 13:02:00 -
[4] - Quote
Ferindar wrote:I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
Sniper rifles do not get aim assist, and they do 110% damage vs armor but only 90% vs shields.
Only guns that got aim assist are ARs, SMGs, Scrambler Rifle and Pistol, Laser Rifle, Shotguns, and HMG. Basically every weapon you should spray with (aside from LR AND ScP), which is why people are dying so much faster. Better hot detection and every scrub who's never played an FPS has all-but-perfect aim. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
81
|
Posted - 2013.09.04 13:20:00 -
[5] - Quote
I find that aim assist is fine because it makes surprise attacks way more effective. Aim assist is minimal for nearly all weapons except the laser rifle (which is UP in stats anyway so changing its aim assist without buffing stats would not be good I think).
The AR has better aim assist than before but not OP. The only people that make it look OP are the people that were really good before patch 1.4 with aiming; like me. It basically rewards aim much more and surprise attacks a bit more. I can still take on 3 players solo. But its far risker now. Just pick them off 1 by 1 without other noticing when you can. Grenades are a good tactic when facing groups of enemies. Armor tanking is good if you want to take on groups and surprise them (dmg mods and armor make a good ambush combo). The game was meant to make proto suits rare in public matches (because its meant to be very high risk). Now its easier to kill proto suits with militia weapons (was still easy before 1.4, just flux and finish off with any weapon) and its riskier to take on groups even if your evenly matched in numbers now. |
zibathy numbertwo
Nox Aeterna Security
42
|
Posted - 2013.09.04 14:50:00 -
[6] - Quote
I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. |
Funkmaster Whale
0uter.Heaven
449
|
Posted - 2013.09.04 15:14:00 -
[7] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. |
Torneido Achura
The Suicide Kingz
25
|
Posted - 2013.09.04 15:20:00 -
[8] - Quote
Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot.
So.. your weapons of choice, gentlemen? |
Funkmaster Whale
0uter.Heaven
449
|
Posted - 2013.09.04 15:23:00 -
[9] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen?
AR, SMG, Shotgun, Sniper Rifle, Forge Gun.
3 of which get aim assist and are completely ridiculous. |
Torneido Achura
The Suicide Kingz
25
|
Posted - 2013.09.04 15:33:00 -
[10] - Quote
Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous.
They were ridiculuos to begin with.. (except the SMG and the Sniper)
Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? |
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Funkmaster Whale
0uter.Heaven
452
|
Posted - 2013.09.04 15:37:00 -
[11] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous. They were ridiculuos to begin with.. (except the SMG and the Sniper) Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? My KD is 8.35 with ~30,000 kills.
KD in matches remains the same, except I'm finding it incredibly easy to aim because the game is doing the work for me now. It's just stupid because my actual aiming skill isn't accounting for much anymore because the game takes control of it much more effectively.
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Lightning Bolt2
Binary Mercs Abandon PlayGrounds
148
|
Posted - 2013.09.04 15:59:00 -
[12] - Quote
WeapondigitX V7 wrote:*ranting saying that everybody needs 100% perfect aim with the AR*
nothing to see here, just a COD noob. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
7
|
Posted - 2013.09.04 17:38:00 -
[13] - Quote
Wow, what an excellent topic of debate: In the typical FPS there is a value and function of "Aim Assist", and the function is geared at helping individual acheivement during combat.
But in Dust (EVE Online's extension) we are being introduced to a weird "innovative" game that's confronting "typical" FPS rules, and in so many ways seems to be trying to get us AWAY from the individual-acheivements mindset (often lavishly rewarding more SP/WP for carrying out squad orders and resussing clone-reserves than busting caps in heads).
Yes, the new "assist" you're describing will feel more "absurd" to the players who spend countless hours in an FPS with the priority on their Individual Acheivement of kills... and is more likely to be enjoyed by players who don't have the time to practice their aiming, or those players who spend more time as artificers rather than leaderboard gunslingers.
----If Dust is going to be an EVE-mindset game, SHOULD it design its "assists" to further allow INDIVIDUALS to excel in marksmanship, or SHOULD it make marksmanship an UN-individual, automatic thing that leaves us with fewer and fewer ways to acheive anything on the battlefield as individual wolves? ----
I will say that in every FPS where I have surpassed the marksmanship of other players, my desire to work WITH other players became trivial (...so much easier for me to do this mission on my own than to drag you others behind me, you'll only slow me down). ...This mindset seems COUNTER to what EVE and Dust are about.
I will also say that (with or without aim assist so far), Dust is the first and only FPS I've played where I'm earning more "points" consistently from ASSISTED-kills rather than individuallly-acheived kills, and keep repeating it! I am now VERY aware that, in every kill-opportunity I step into, I seek to "help that buddy shred the armour off this sentinel enemy", or "draw this enemy enforcer over to where three of us can gang-kill him". I have NEVER felt this win-by-sticking-with-others way about tactics in the typical FPSs, and these days I think less about leaderboards than I do about newpaper obituraries.
I dare to wonder if it is a GOOD thing that an innovatively-friendly aim assist makes some of us (I suspect the "top marksman achievers" amongst us) want to threaten a walk-out because now OUR clones face an almost dead-EVEN killing field. Walk-out if you wish, don't just THREATEN to walk out.
But maybe it's GOOD that (in my corny attempt at EVE lore) the far-advanced tracking sensors in our New Eden dropsuits make it so automatically easy for even Mr. Magoo's ancestors to duck-shoot each other,.. so that in the end the only way to win the battlefield is to fully commit to new battlefield techniques that require HELP FROM OTHERS to accomplish.
If Dust is an experiment to re-define that word "FPS", then I WANT my old FPS-assumpitons/requirements to be challenged and regularly opposed by this game. I would be interesting to see what would happen when being the best marksman just won't matter anymore.
This game is teaching me some things I only THOUGHT I knew, ...and I want to learn some more.
I don't want them to change a thing about the 1.4's new aim-assist. Not yet.
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Jack McReady
DUST University Ivy League
422
|
Posted - 2013.09.04 17:54:00 -
[14] - Quote
the aim assist is not remotely as good as people claim. it only works at certain distances and only when you dont move your stick around. it also lags behind the target, it is not deadly accurate at all. |
Absoliav
Tronhadar Free Guard Minmatar Republic
59
|
Posted - 2013.09.04 18:12:00 -
[15] - Quote
I feel that it's just too strong, and should also have a range limit applied to it, just some thoughts. |
Bojo The Mighty
Zanzibar Concept
1659
|
Posted - 2013.09.04 18:15:00 -
[16] - Quote
I agree. I started today, 1.4 without it. I was getting eaten alive faster than I could draw my gun up. People were strafing me out and hitting all the time vs me who was using good ol' fingers to pick em out.
I turned it on to try all the hubbub in the patch notes. My Scrambler Pistol was following people's strafe, and doing the ridiculous damage it does. It has degraded skill.
I get that since Dust would like to support Eve players, they made aim assist possible so the slower paced game of Eve could have a meeting ground. But when it outranks actual skill, a problem has occurred. I don't even want to know what it does when paired with an SMG. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.09.04 18:17:00 -
[17] - Quote
Aim assist makes sure that everyone not running a tanked AR heavy is an idiot. It removes all variety and skill form the game.
I've always supported Dust, but after this patch I'm done...at least as long as the stupid training wheel aim assist is part of the game.
PS: The equipment wheel for KB/M users is totally broken too. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
8
|
Posted - 2013.09.04 18:18:00 -
[18] - Quote
Thanks for the reply, Jack. That news is good to me.
It implies that for Newberry's it's not a complete replacement to aiming... it's a step up in the right direction that may help them ramp up the necessary "aiming" development faster, and more quickly move to the arguably more battle-winning tactics to learn (awareness, coop, comm, covering and ressussing buddies).
And since there's a little lag in it, it can "semi-nerf" our gunslinger skills just enough that we have to give less confidence to our gun, and re-consider the value of some of our modules (dampeners, scanners) and re-consider the value of those "blue-berries" we've been puting down and leaving behind to get killed on their own all the time.
This "aim assist" could be one of the most innovative components brought to Dust so far. |
Scalesdini
The Surrogates Of War
154
|
Posted - 2013.09.04 18:24:00 -
[19] - Quote
CELESTA AUNGM wrote:Thanks for the reply, Jack. That news is good to me.
It implies that for Newberry's it's not a complete replacement to aiming... it's a step up in the right direction that may help them ramp up the necessary "aiming" development faster, and more quickly move to the arguably more battle-winning tactics to learn (awareness, coop, comm, covering and ressussing buddies).
And since there's a little lag in it, it can "semi-nerf" our gunslinger skills just enough that we have to give less confidence to our gun, and re-consider the value of some of our modules (dampeners, scanners) and re-consider the value of those "blue-berries" we've been puting down and leaving behind to get killed on their own all the time.
This "aim assist" could be one of the most innovative components brought to Dust so far.
It's pretty much a complete replacement for aiming. Anyone who says otherwise is just using it wrong.
Turn aim assist on. Never use anything but hipfire. Engage at 5-50m. Don't fight the crosshairs auto-aiming for the red dot's head. Pull trigger. ???? Dead red dot... I mean, profit.
It's really that simple. Anyone claiming it's not broken is confusing the computer aiming for them as their own input, or is fighting the aimbot assist, or is just a newb who likes it because now they can finally compete with people who know how to aim. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
180
|
Posted - 2013.09.04 18:26:00 -
[20] - Quote
Again i have to say i really do not see what alot of people are on about i do not see the gun tracking its not taking the skill away its just making it a bit easier to fine aim it appears to slow down the ret on aproach to a target which is fine, simply put i dont see a noticable difference between my aim before or after all i see is solid as hell hitdetection with a aim assist its not a bot a bot aims for you no player involved, bot this is not |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
|
Posted - 2013.09.04 18:28:00 -
[21] - Quote
Ranger SnakeBlood wrote:Again i have to say i really do not see what alot of people are on about i do not see the gun tracking its not taking the skill away its just making it a bit easier to fine aim it appears to slow down the ret on aproach to a target which is fine, simply put i dont see a noticable difference between my aim before or after all i see is solid as hell hitdetection with a aim assist its not a bot a bot aims for you no player involved, bot this is not
It completely removes pretty much all skill... |
zibathy numbertwo
Nox Aeterna Security
43
|
Posted - 2013.09.04 19:02:00 -
[22] - Quote
I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am not even that good, I only have... Like... 8k kills or something and have 12m sp~ (I'm not being specific because I'm at college right now and I don't really remember.) and I had a 2.05 k/d in 1.3. I now never lose 1v1s. 2 damage mods, all complex plates, 1 complex rep, win. Nothing beats me 1v1. I out dps and tank everything. It's no longer a challenge, but I cant 1v6 and win successfully anymore by bobbing and weaving because they all hit me 100% of the time. My scout CEO gets chokeslammed when fighting ARs cause he has so little health and they hit everyshot. Speed tanking is obsolete now. I cant outskill multiple enemies and 1v1ing isnt fun anymore.
I have used exclusively the AR, with an SMG sidearm. That's what I have on every fit, and now I have no counters. This is coming from someone who has only used the AR and has been playing since closed beta: ARs are OP now. With complex damage mods I win. Period. I dare anyone using anything other than an AR to beat me 1v1. I could probably headshot a heavy to death before his forge gun charges up. It's really, truly, awful. I want to stomp noobs in proto with a standard AR with pure skill again. :( I'm depressed, why would you do this to me, CCP? :( |
stcinla
Nihil-Obstat Mercs General Tso's Alliance
0
|
Posted - 2013.09.04 19:06:00 -
[23] - Quote
Torneido Achura wrote:Funkmaster Whale wrote:Torneido Achura wrote:Funkmaster Whale wrote:zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. Totally agree. If something isn't done with this absurd aim assist within a week I'm done with this game as well. It's seriously killed the shooter aspect of the game and just comes down to stats now: tank, DPS, and who gets the first shot. So.. your weapons of choice, gentlemen? AR, SMG, Shotgun, Sniper Rifle, Forge Gun. 3 of which get aim assist and are completely ridiculous. They were ridiculuos to begin with.. (except the SMG and the Sniper) Another question.. your k/d gentlemen, how's been in the last few matches you've had (for any of the two)? if have a heavy with me working with me a heavy my K/D is about 6.00 b4 the update I was getting 11.00 I just die now I use to be able to take on a group of ppl now I cant I need help a smg should not out dps a hmg I don't care much of the game now I may just go back to dieing mag alest I can kill ppl there . and have any of u got ran over bye a blue dots tank i'd rather have ruber band lag on mag! |
Severus Smith
Ikomari-Onu Enforcement Caldari State
284
|
Posted - 2013.09.04 19:16:00 -
[24] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke. I haven't played 1.4 yet so I'll reserve judgement on the Aim Assist. I want a realistic war sim. So to me, if the auto aim stops the stupid back and forth strafing / bunny hopping then I am sure I'll love it... |
Pseudonym2
The Pyramid Order The Nova Foundry
10
|
Posted - 2013.09.04 22:02:00 -
[25] - Quote
So many things I'd like to reply to..
If you aren't noticing a significant difference with aim assist chances are you were a fairly dead shot before, try grabbing some militia gear and intentionally try to miss a bit with your aim, bet you still get hit markers. I usually use KB/M and I was getting hits on folks in the air that wasn't remotely close to a hit with a controller.
My aim with KB/M is actually worse now with the new patch, can't hit a damn thing with the AR, my Scrambler Pistol does nothing, even when I get hit markers, and the shotgun hit detection is still bugged (turn off aim assist and you'll realize the most reliable method is to aim with the right side of the reticle rather than the centre)
I would at least request that if everyone else is getting 100% hit accuracy when they're off target, I might at least get 100% hit accuracy when I'm on target.
As for the gent that said virtually everything except SMG and sniper were OP, I'm going to take it you run sniper rifle and SMG. But it's an impartial opinion right?
All I know is I'm getting torn down in fractions of a second by militia AR's, and I can't kill a light suit at point blank with my shotty because it won't register the hits. Fault me if you like, just try it without assist before you point fingers. |
Dominus Fatali
Nox Aeterna Security
116
|
Posted - 2013.09.04 22:51:00 -
[26] - Quote
zibathy numbertwo wrote:I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am not even that good, I only have... Like... 8k kills or something and have 12m sp~ (I'm not being specific because I'm at college right now and I don't really remember.) and I had a 2.05 k/d in 1.3. I now never lose 1v1s. 2 damage mods, all complex plates, 1 complex rep, win. Nothing beats me 1v1. I out dps and tank everything. It's no longer a challenge, but I cant 1v6 and win successfully anymore by bobbing and weaving because they all hit me 100% of the time. My scout CEO gets chokeslammed when fighting ARs cause he has so little health and they hit everyshot. Speed tanking is obsolete now. I cant outskill multiple enemies and 1v1ing isnt fun anymore.
I have used exclusively the AR, with an SMG sidearm. That's what I have on every fit, and now I have no counters. This is coming from someone who has only used the AR and has been playing since closed beta: ARs are OP now. With complex damage mods I win. Period. I dare anyone using anything other than an AR to beat me 1v1. I could probably headshot a heavy to death before his forge gun charges up. It's really, truly, awful. I want to stomp noobs running proto to pub stomp with a standard AR with pure skill again. :( I'm depressed, why would you do this to me, CCP? :( Believe me kittens, being chokeslammed is no fun. The stealth buff helps a bit, but the fact remains that I still die from autolocked ARs before I can turn around. Plus, the difference in scan radii is negligible, it's too small to be of any real use. |
echo47
Sebiestor Field Sappers Minmatar Republic
57
|
Posted - 2013.09.04 23:38:00 -
[27] - Quote
Funkmaster Whale wrote:So I've been playing around with the aim assist features with various weapons to kind of get the feel of just how effective it is. First and foremost I'm so glad that not all weapons get aim assist. The biggest thing I noticed is how powerful the whole "sticky reticle" is in aiding someone track a target. Tracking is what most people I assume found difficult in previous builds because both hit detection was a bit wonky on moving targets and the lack of magnetism made it sorta difficult. The thing is that doing something difficult and learning to overcome is what made it fun.
As it stands, it is ridiculously easy to keep track of a moving target because the game essentially will just do it for you, which is completely unacceptable in an FPS. One of the main factors that sets players who are worth their salt apart from those who can't seem to land a shot is their ability to track a target effectively. An FPS game shouldn't be taking the most critical aspect of the game and automating it. I understand that people claim they need a means to compete with KB/M, but the current aim assist has gone too far by effectively allowing a player to completely disregard his aiming. It's become a "pick target and spray" type of shooting because after your target is generally within your crosshairs the game takes over and all you need worry about is the (laughable) recoil.
The fact that hit detection was improved should have been alone a big enough factor in aiding people land their shots. I personally had many gripes with bullets not registering but that's not nearly as much a problem. Now that most bullets are registering and everyone has been given impeccable aim the game has turned into a rampant spray-and-pray shooter. Please CCP, for the sake of your players tune down the elements controlling aim assist. Aim assist is necessary, I understand, but it shouldn't nearly be the crutch it is now. Reduced input or "friction" near a target should be the priority while "magnetism" should be very minimal. The game should never take control of the actual reticle and right now it does just that to an absurd amount.
Since this is in the feedback section where is the proof? This is a serious question I honestly can't tell the diff aim assist on or off. What I do see when playing is better hit detection. If aim assist is truly breaking the game, let video or stats demonstrate this. Especially since this is in the feed back section. These posts that every one writes to complain about aim assist are purely anecdotal. I have yet to see the game take over the reticle for me if this is true there has got to be some video demonstrating this, excuse my ignorance, school me. |
Fist Groinpunch
Goonfeet Top Men.
35
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Posted - 2013.09.05 00:00:00 -
[28] - Quote
My personal experience with the changes:
I play TAC AR. In 1.3 I had gotten so good with this gun that I was close to unbeatable at its optimal range versus AR users coming at me. With aim assist of 1.4 I no longer have the advantage at range thanks to the high DPS of the AR combined with a much higher proportion of AR's rounds hitting me.
On top of that, the high strafing speed of the AR user doesn't seem to impart his aim assist in any way. So not only can he hit me much more often, he can still do it while strafing around the TAC AR's slow firing rounds.
The change has made the game less about tactical play involving weapon range, cover, routes of attack/escape. It's made it more about who sees who first and who has the most HP. This change is bad for the game. |
WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
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Posted - 2013.09.05 00:05:00 -
[29] - Quote
zibathy numbertwo wrote:I get no satisfaction from kills anymore. The aim assist is enough to make me not want to play this game right now. I used to win every 1v1 because i had better aim and i strafed intelligently, but now all it is, is trading health. I win every 1v1 just because I stack complex armor plates/damage mods. I honestly could just stand still because strafing is pointless now. I am so incredibly disappointed that I can't even put it into words. Nobody stands a chance unless they are using an AR against me because I out dps and tank everything else like it's a joke.
You are winning because your are using your suit well, once shield tankers realize that there strength is retreating and regenerating shields repeatedly they will start to give you a challenge and win against you sometimes; like I will.
Atm most people are till trying to figure out how to beat armor tanking now that its superior to shields in a straight up fight.
Just look in my post on how to beat armor tanking.
Although if you surprise your enemy you should be able to beat them in a straight up fight even if they are dual tanked and your using a shield tanking militia suit. (assuming you have good aim) Ive done this many times.
Its still possible to lone wolf but its much harder now.
Best to stay in groups so its harder to be surprised and killed by me lol.
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WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
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Posted - 2013.09.05 00:16:00 -
[30] - Quote
zibathy numbertwo wrote:I'm going to be painfully honest. You are most likely had a negative K/D and couldn't aim worth sh*t in 1.3 if you think the aim assist is a good thing. It benefits the worst players and hurts the good ones. And I am not even that good, I only have... Like... 8k kills or something and have 12m sp~ (I'm not being specific because I'm at college right now and I don't really remember.) and I had a 2.05 k/d in 1.3. I now never lose 1v1s. 2 damage mods, all complex plates, 1 complex rep, win. Nothing beats me 1v1. I out dps and tank everything. It's no longer a challenge, but I cant 1v6 and win successfully anymore by bobbing and weaving because they all hit me 100% of the time. My scout CEO gets chokeslammed when fighting ARs cause he has so little health and they hit everyshot. Speed tanking is obsolete now. I cant outskill multiple enemies and 1v1ing isnt fun anymore.
I have used exclusively the AR, with an SMG sidearm. That's what I have on every fit, and now I have no counters. This is coming from someone who has only used the AR and has been playing since closed beta: ARs are OP now. With complex damage mods I win. Period. I dare anyone using anything other than an AR to beat me 1v1. I could probably headshot a heavy to death before his forge gun charges up. It's really, truly, awful. I want to stomp noobs running proto to pub stomp with a standard AR with pure skill again. :( I'm depressed, why would you do this to me, CCP? :(
I beat ARs with SMGs, HMGs, SCRs, ASSLT SCRs, Pistols, etc.
If enemy is shield tanked and you are armor tanked you will win every time because shields are not meant to win in a straight up fight. There strength is regerating shields in cover and coming back with full health faster than you can and eventually killing you. This takes a bit of time.
Armor tanking's weakness is slower health regeneration so it takes time to regenerate hp in between battles. you kill people quicker but take longer to get back in the fight.
shields take longer to kill people usually but get back in the fight faster.
wait until players adapt and become good at aiming quicker with the new aim assist and learn the value of surprise attacks.
if anyone finds that they cant surprise the enemy just armor tank in militia armor and ,as usual try to surprise them, however your now more prepared for a straight up fight. Stick to your group or in line of sight of your group. You might start getting 1 kill every death that way, or more, depending on how smart your team is. |
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