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Pseudonym2
The Pyramid Order The Nova Foundry
19
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Posted - 2013.09.11 17:22:00 -
[61] - Quote
CELESTA AUNGM wrote: I can't count the number of times I was able to avoid the new 1.4 assisted enemy fire simply by slipping behind the cover I am accustomed to using. It required more alertness and response, but I wasn't losing clones any more than previously.
I can't count the number of times I was miraculously resussed at the last possible second by a random friendly because his buddies could now confidently give him covering fire long enough to nano-inject me while under a hailstorm of enemy rounds...(normally I would bleed out because friends dare not expose themselves trying to reach me). (I try to keep in mind, some of those friendlies may have been just 16 years old...so God Bless their heroism!!)
I have to say, your ability to duck behind cover and then continue firing is most likely due to using a longer range weapon which doesn't require you to close ground on the enemy the same way in order to engage the enemy. There simply isn't such a thing as suppressive small arms fire when someone only needs to come into the open for a fraction of a second in order to get a kill.
Also, the logi's that you were playing with must have been either new or suicidal. Myself, I've been running one since open beta and was always one of the risk takers. Now the only reason I'll run across open ground with ARs and ScrRs downfield is because there's a tank behind me. Someone can hit the call for help button all they want. I was ready to take fire to bring people up before, but I'm not going to run out into an open space where I'm virtually guaranteed to get cut down half way across only to find that if I do make it there the enemy has shot your body. Trust me, you'll see most people gravitating away from logi work in the next short while, there's simply no benefit associated with the risk anymore. I'll run reps and needles if I'm squadded with my corp, but if you see me in a random pub, don't expect much more than hives and uplinks out of me. |
KA24DERT
Pure Innocence. EoN.
92
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Posted - 2013.09.11 21:17:00 -
[62] - Quote
There are too many posts in this thread praising Auto Aim as a great equalizer in pub matches, and this should be a red flag to anyone with half a brain cell.
The way to fix unbalanced teams in pubs is NOT to drastically change a fundamental mechanic of the ENTIRE GAME.
The way to fix unbalanced pubs is a combination of Matchmaking and Game Modes (militia only, sp limits, etc).
Faction warfare and PC battles have a real effect on our little internet universe, and nothing that attempts to balance out public battles should affect them.
Aim Assist's only purpose is to close the gap between mediocre players and those who put time and effort into becoming an effective player, which in turn closes the gap between mediocre corps and great corps.
This feature decreases the incentive to become better, demoralizes those who have put their time in, fundamentally alters the shooting mechanics of the entire game, and diminishes the importance of highly skilled mercenaries in the Eve Universe, all in order to placate a transient casual playerbase, and our population of skill-less habitual whiners.
This is NOT the fix to DS3 controls, it's terrible hack, and 10 years ago anybody caught using a "feature" like this would be permabanned from every server on the internet, and 20 years ago you might've caught a punch to the face at a LAN party. |
Bethhy
Ancient Exiles
99
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Posted - 2013.09.11 22:33:00 -
[63] - Quote
Funkmaster Whale wrote:Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden has great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU".
Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn.
The question if you know your ****.... is there enough depth within DUST 514 to nullify the gameplay depth they killed by compressing the skill gap so drastically.
And is this what CCP is now??!? This isn't the spirit of New Eden .... compressed skill gap's ruin any thought of what DUST was going to be for most people.. |
Cosgar
ParagonX
5152
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Posted - 2013.09.12 00:22:00 -
[64] - Quote
Bethhy wrote:Funkmaster Whale wrote:Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden has great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU". Chimeric Destiny wrote:All you scrubs who talk about how the hit detection is better and thats why and that noobs weren't as bad as people think or the vets werent as good as they think need to read this. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/Fact is the largest support of players I see in favor of AA are players who started playing console shooters after the COD craze(before Turok, Perfect Dark, Goldeneye etc) or are PC FPS players who think AA is a mandatory necessity in console shooters. The reality is most of you nonfactors are and remain terrible at the game, thats why CCP had to give you a feature that compressed the skillgap. Reality is the AA in chromosome was fine and the major issue with Uprising wasnt lack of AA, anyone who understood the issue knew that it was entirely the acceleration they added during Uprising to try and increase DS3 turn speeds that royally screwed up aiming. Once again uninformed ignorant playerbase that are bad at games dont understand the root causes of what was wrong with the game to begin with now assume that current fixes were the apropriate fixes to a problem. Welcome to placebo effect. Just because its better then Uprising doesn't mean it was the proper solution. All CCP needed to do was bring back chromes level of AA and tone down or eliminate the DS3 acceleration on turn. The question if you know your ****.... is there enough depth within DUST 514 to nullify the gameplay depth they killed by compressing the skill gap so drastically. And is this what CCP is now??!? This isn't the spirit of New Eden .... compressed skill gap's ruin any thought of what DUST was going to be for most people.. Reading that article made me stop and think about certain issues like the aiming mechanics in Dust since Uprising and wonder if there really was something wrong or were a bunch of whiny brats just blaming the game. Too late to worry about it now, I've already uninstalled the game. |
Al the destroyer
The Phoenix Federation
16
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Posted - 2013.09.12 19:26:00 -
[65] - Quote
I believe they will fix auto aim I certainly hope they do, the people that need it won't support this game when something different comes along. It took me 3 months to be able to aim and it felt good when I finally did. Now I get hit markers when I'm not even hitting mercs! |
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