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Serimos Haeraven
Deep Space Republic Top Men.
427
|
Posted - 2013.08.23 15:52:00 -
[1] - Quote
Not trying to be negative about the new 1.4 patch notes, but what CCP decided to change for swarm launchers is completely insane.
CCP Logibro wrote: * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
I don't take any issue with the lock-on time being increased by only .2 seconds, but reducing the fire interval from 2... to .03!?!? That change means that proto-swarm launchers can practically act like 3 seperate swarm launcher players by firing at an un-godly interval, sending at least 12-16 missiles in near succession at whatever target they like. Combine this with 2-3 other proto swarm launchers and you get a weapon that's probably even harder hitting than the forge gun. All i have to say is I'm confused, as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me, now all I'll be able to do is run away when i see swarms. This is simply crazy. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
311
|
Posted - 2013.08.23 15:54:00 -
[2] - Quote
They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf. |
Surt gods end
Demon Ronin
842
|
Posted - 2013.08.23 15:55:00 -
[3] - Quote
nah.. all that started already with the llav. |
Serimos Haeraven
Deep Space Republic Top Men.
427
|
Posted - 2013.08.23 15:55:00 -
[4] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf. That "nerf" has always existed, and it won't matter at all when swarm launchers often take refuge on high locations where other infantry can't even reach them. Proto swarms hurt my proto dropship enough as it was, now it's enough to OHK my proto dropship easily. They shouldn't make this kind of change without also buffing dropships first. |
Oso Peresoso
RisingSuns
637
|
Posted - 2013.08.23 15:56:00 -
[5] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf.
No nerfs about it. The previously useless ammo skill will now provide ammo. The operations skill will reverse the increase in lock-on time. |
Serimos Haeraven
Deep Space Republic Top Men.
427
|
Posted - 2013.08.23 15:58:00 -
[6] - Quote
Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
198
|
Posted - 2013.08.23 16:02:00 -
[7] - Quote
u can kill a heavy with swarms? niiice |
We are 138
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.08.23 16:04:00 -
[8] - Quote
As some one with a tanker alt,..... I've been running the hell out of my tanks today because i know after patch it will be hairy.... I can see it now 3 sets of wyrkomi (yes spelled it wrong no doubt) missles inbound before I even know they are coming. OH lordy think of the poor derpships!! they have a hard lot as is tsk tsk,.... 1.5 should be just as awsome though and thats when the dice get rolled about vehicles so I'm crossing my fingers |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
198
|
Posted - 2013.08.23 16:04:00 -
[9] - Quote
Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V.
dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat
maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose?
but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat |
Serimos Haeraven
Deep Space Republic Top Men.
428
|
Posted - 2013.08.23 16:06:00 -
[10] - Quote
THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat you sir, are a complete and utter idiot, plain and simple. Just AFK up in the air? Spectators? In my assault dropship i often times can carry an entire team, with my best match going 32-0. I know how to play, and I also serve transport roles by also flying a proto logistics dropship that drops people wherever they need to go, you obviously know nothing about flying if you think all of that bull ****. And we don't have any obstacles!?!!??! WTF ARE YOU, IGNORANT TO FORGE GUNS, RAILGUN TANKS, SWARM LAUNCHERS!?!?!? |
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Cyrius Li-Moody
The New Age Outlaws
734
|
Posted - 2013.08.23 16:07:00 -
[11] - Quote
Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. |
Serimos Haeraven
Deep Space Republic Top Men.
428
|
Posted - 2013.08.23 16:10:00 -
[12] - Quote
Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even. |
Takahiro Kashuken
Red Star. EoN.
1001
|
Posted - 2013.08.23 16:17:00 -
[13] - Quote
FOTM?
More like Flavour of the year so far |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
198
|
Posted - 2013.08.23 16:19:00 -
[14] - Quote
Serimos Haeraven wrote:THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat you sir, are a complete and utter idiot, plain and simple. Just AFK up in the air? Spectators? In my assault dropship i often times can carry an entire team, with my best match going 32-0. I know how to play, and I also serve transport roles by also flying a proto logistics dropship that drops people wherever they need to go, you obviously know nothing about flying if you think all of that bull ****. And we don't have any obstacles!?!!??! WTF ARE YOU, IGNORANT TO FORGE GUNS, RAILGUN TANKS, SWARM LAUNCHERS!?!?!?
you are not a PRIMARY target since all you do is fly around , you more like a annoying mosquito that gets splashed eventually
|
Sgt Buttscratch
G I A N T EoN.
660
|
Posted - 2013.08.23 16:19:00 -
[15] - Quote
I will be skilling out of Tanks, don't trust 1.5 nor CCP's ability to balance a tank versus this bullsh*t |
Cyrius Li-Moody
The New Age Outlaws
737
|
Posted - 2013.08.23 16:30:00 -
[16] - Quote
Serimos Haeraven wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even.
First of all, with this militia swarms stuff, you vehicle guys have to be aware that there is usually an ADV or PRO guy shooting at you as well when there's some dude firing a militia one at you and he just happens to get the last hit, right? I see so many complaints about this but more often than not in game, this is what I see. Sure you get last hit by a militia but a militia SL is not taking down your incubus, your python, or your maddy. If a militia SL destroys your non-militia or poorly fitted DS, that's your own fault. It's also your own fault if you continue to fly in a hotzone with multiple swarms on you.
I fly militia drop ships and the only thing kittening up my day are forge guns and railguns. I also have run proto SL since chrome. Swarm launchers are absolutely worthless on dropships unless that pilot is half brain dead. They take too long to lock on, the swarms are too slow until they get within kill distance and they certainly won't make it to the flight ceiling if that guy is climbing at a halfway decent rate.
What many of you also fail to realize is that after the SL fires there is an extremely long delay between you being able to switch weapons, sprint, DO ANYTHING. It's essentially a 1+ second overheat without damage/cooldown after every shot. I might be wrong but I'm pretty sure this "buff" fixes the sprinting and weapon switch issues.
A decently fit dropship will tank a multiple proto level swarms without a problem. With this iteration we will have to reload CONSTANTLY. Giving you a huge window to get away. As it stands now a proto level swarm will hold 5 rounds in a clip and what? A measly 3 or 4 in the pool if you have the ammo maxed out? How weird does that look.
Everyone gets it, drop ships are very weak right now, but you guys really need to quit with this stuff. |
Serimos Haeraven
Deep Space Republic Top Men.
428
|
Posted - 2013.08.23 16:32:00 -
[17] - Quote
THE TRAINSPOTTER wrote:Serimos Haeraven wrote:THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat you sir, are a complete and utter idiot, plain and simple. Just AFK up in the air? Spectators? In my assault dropship i often times can carry an entire team, with my best match going 32-0. I know how to play, and I also serve transport roles by also flying a proto logistics dropship that drops people wherever they need to go, you obviously know nothing about flying if you think all of that bull ****. And we don't have any obstacles!?!!??! WTF ARE YOU, IGNORANT TO FORGE GUNS, RAILGUN TANKS, SWARM LAUNCHERS!?!?!? you are not a PRIMARY target since all you do is fly around , you more like a annoying mosquito that gets splashed eventually Dude you're just one giant ******* facepalm, go fly a proto python in a pub match while 2-shot killing ground infantry and tell me that you're not a primary target to every single AV on the map, your attempt to try to compare dropships to an annoying mosquito is so erroneous and mis-directed you must be under 10 years old. |
Everything Dies
Chatelain Rapid Response Gallente Federation
38
|
Posted - 2013.08.23 17:19:00 -
[18] - Quote
Serimos Haeraven wrote:Not trying to be negative about the new 1.4 patch notes, but what CCP decided to change for swarm launchers is completely insane. CCP Logibro wrote: * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
I don't take any issue with the lock-on time being increased by only .2 seconds, but reducing the fire interval from 2... to .03!?!? That change means that proto-swarm launchers can practically act like 3 seperate swarm launcher players by firing at an un-godly interval, sending at least 12-16 missiles in near succession at whatever target they like. Combine this with 2-3 other proto swarm launchers and you get a weapon that's probably even harder hitting than the forge gun. All i have to say is I'm confused, as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me, now all I'll be able to do is run away when i see swarms. This is simply crazy. You left off the part about the lock having to reset after each volley. It's not as though we're going to be able to fire off 3/4 swarms in quick succession. I imagine it'll work out to about a second in total difference now. Unfortunate for the dropships, but great for all the murder taxis that fly around the map. And tanks? I have yet to play in a pub match wherein AV troops were organized enough to actually destroy the super tanks...but at least I might be able to make them retreat now (on my own)! |
Jenza's Pants
Kang Lo Directorate Gallente Federation
71
|
Posted - 2013.08.23 17:25:00 -
[19] - Quote
lets all just ignore that you have to relock each time to fire..... |
God Hates Lags
Red Star. EoN.
28
|
Posted - 2013.08.23 17:25:00 -
[20] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf.
Basically the fire interval is now an afterthought but the lock on timer is prohibitive, which in my opinion is the way it should be, although I'm not sure on the numbers. I'll have to wait to see it in action. |
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Zero Harpuia
WarRavens League of Infamy
680
|
Posted - 2013.08.23 17:28:00 -
[21] - Quote
The point of this is to make the more powerful Swarm Launchers (which have more shots per clip, but the same 6 shot total) be more powerful, as the current fre rate is almost as slow as the reload rate. Plus with all the Forge whining, and them going on record saying the Forge was fine, they needed to buff the other AV weapons accordingly. Probably gonna buff tanks too, who knows. |
Sana Rayya
WASTELAND JUNK REMOVAL
134
|
Posted - 2013.08.23 17:31:00 -
[22] - Quote
Hmm. So everyone will have proto swarms, that means vehicles can't come out to play without repercussions?
If no tanks and vehicles come out, then the swarms will have nothing to shoot at aside from turrets.
So turrets are destroyed, and infantry are fighting other infantry with less of a chance of one-sided vehicle stomping.
All in all I approve of the direction things are taking. Good job, CCP.
|
Chewie Parker
Black Phoenix Mercenaries
2
|
Posted - 2013.08.23 17:34:00 -
[23] - Quote
Serimos Haeraven wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even.
Hate to break the bad news to you , BUT ..... There are only level 1 dropships in each class , there are at best , level 3 advanced mods , the only thing on any dropship you or i own that is proto level 5 is the turrets ..... Everyhthing else we just have to wait for . Not overly stressed about the buff , two proto swarms only reduce my time in any given area , its the forge gun i fear And to the guy that thinks dropships are usless , dude , your nutts .....
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CCP Logibro
C C P C C P Alliance
676
|
Posted - 2013.08.23 17:44:00 -
[24] - Quote
As Everything Dies mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Soraya Xel
New Eden's Most Wanted Top Men.
359
|
Posted - 2013.08.23 17:53:00 -
[25] - Quote
I'm actually a bit worried about the nerf to clip size. I think I'm going to die while reloading a lot more. |
ragewardog
SVER True Blood Public Disorder.
12
|
Posted - 2013.08.23 18:01:00 -
[26] - Quote
what tank vs av av win's hel lets make av stronger ccp do you even play this game wow |
Scheneighnay McBob
Bojo's School of the Trades
3115
|
Posted - 2013.08.23 18:05:00 -
[27] - Quote
There needs to be vehicles for it to be FOTM. |
Absolute Idiom II
No Free Pass
520
|
Posted - 2013.08.23 18:08:00 -
[28] - Quote
Here are some figures in the form of a table!
http://i.imgur.com/tLiMw1K.png?1
Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452%
So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. |
ragewardog
SVER True Blood Public Disorder.
12
|
Posted - 2013.08.23 18:12:00 -
[29] - Quote
Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. yep tanks are dead |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
68
|
Posted - 2013.08.23 18:17:00 -
[30] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. Yeah so instead of 0.3 sec delay between shots (which I knew it to be incorrect) it is 1.35 sec delay between shots. It used to be 3.2 sec delay. It's still over twice as fast now. And for a weapon that needed nerf instead of buff this is ridiculous. |
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Skihids
Bullet Cluster
1942
|
Posted - 2013.08.23 18:17:00 -
[31] - Quote
I feel for vehicle users.
I saw the writing on the wall and speced completely out of vehicles with the last opportunity because I saw it getting worse before it gets better. I'm hoping for better but I'm not going broke while waiting.
|
Brush Master
HavoK Core RISE of LEGION
736
|
Posted - 2013.08.23 18:18:00 -
[32] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
it is still a major buff. figuring in reaction time you get a full volley off ever 2 seconds now when your skilled into it. In most cases thats 2-3 volleys off before a target even knows they are coming. |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
147
|
Posted - 2013.08.23 18:22:00 -
[33] - Quote
Serimos Haeraven wrote:Not trying to be negative about the new 1.4 patch notes, but what CCP decided to change for swarm launchers is completely insane. CCP Logibro wrote: * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
I don't take any issue with the lock-on time being increased by only .2 seconds, but reducing the fire interval from 2... to .03!?!? That change means that proto-swarm launchers can practically act like 3 seperate swarm launcher players by firing at an un-godly interval, sending at least 12-16 missiles in near succession at whatever target they like. Combine this with 2-3 other proto swarm launchers and you get a weapon that's probably even harder hitting than the forge gun. All i have to say is I'm confused, as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me, now all I'll be able to do is run away when i see swarms. This is simply crazy. FOTM killing.......infantry? /sigh
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Rynoceros
Rise Of Old Dudes
547
|
Posted - 2013.08.23 18:23:00 -
[34] - Quote
Half of the projectiles will still be lost on guardrails, lamps, and other indestructibles. |
Spkr4theDead
International-Fleet
444
|
Posted - 2013.08.23 18:24:00 -
[35] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf. lol scrambler pistol
lol flaylock pistol
lol submachine gun |
ladwar
Dead Six Initiative Lokun Listamenn
1231
|
Posted - 2013.08.23 18:25:00 -
[36] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. ah so it is a huge buff like everyone see it. thanks for clearing that up. |
ladwar
Dead Six Initiative Lokun Listamenn
1231
|
Posted - 2013.08.23 18:27:00 -
[37] - Quote
ragewardog wrote:Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. yep tanks are dead and dropships are long gone. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
201
|
Posted - 2013.08.23 18:32:00 -
[38] - Quote
"ich cant kwill LLAV , they invinsicible"
now you can
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Nemo Bluntz
TeamPlayers EoN.
406
|
Posted - 2013.08.23 18:34:00 -
[39] - Quote
THE TRAINSPOTTER wrote:"ich cant kwill LLAV , they invinsicible" now you can
Still probably not. Things are too fast and swarms love hitting crates, hills, the sides of buildings, blowing up with doing no damage, or not being able to keep up with a speeding LAV.
The taxis will be just fine. |
Ryder Azorria
Amarr Templars Amarr Empire
512
|
Posted - 2013.08.23 18:38:00 -
[40] - Quote
ragewardog wrote:Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. yep tanks are dead Not as dead as you think, most of his numbers are wrong. |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
201
|
Posted - 2013.08.23 18:41:00 -
[41] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:"ich cant kwill LLAV , they invinsicible" now you can Still probably not. Things are too fast and swarms love hitting crates, hills, the sides of buildings, blowing up with doing no damage, or not being able to keep up with a speeding LAV. The taxis will be just fine.
your hate on LAV's is unfounded , ppl like you brought this change
"bu bu lav kill mi run obver ny lav ich hate "
all that because you dont pay attention in the battlefield and you want easy
NEXT |
TunRa
Gravity Prone EoN.
70
|
Posted - 2013.08.23 18:41:00 -
[42] - Quote
ragewardog wrote:what tank vs av av win's hel lets make av stronger ccp do you even play this game wow Please use punctuation. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
70
|
Posted - 2013.08.23 18:43:00 -
[43] - Quote
Ryder Azorria wrote:ragewardog wrote:Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. yep tanks are dead Not as dead as you think, most of his numbers are wrong. Didn't look at his numbers but you can now get 3 volleys (full clip) in the air in 4 seconds and that kind of RoF from proto swarms will kill pretty much any armor tank out there. |
ugg reset
Molon Labe. League of Infamy
365
|
Posted - 2013.08.23 18:43:00 -
[44] - Quote
the best part is the operations skill now lowers the lock on time. these things will be shooting 8 missiles x 300 damage(110% to armor) at mass driver RoF and at sniper range. no countermeasures, no warnings, nothing because if you can't tank it you're dead. bravo....
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KenKaniff69
Subdreddit Test Alliance Please Ignore
212
|
Posted - 2013.08.23 18:43:00 -
[45] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. Where is your justification for a weapon that requires ZERO aiming, 800k SP, and 100k isk to deal 3500 damage per volley to a slow moving target that costs 15 times as much and requires 15 times the SP to run effectively? Is my calculator broken? something doesn't seem right here. That's the equivalent to a proto TAR vs a scout suit. Anyone else see something wrong with this picture? |
Serimos Haeraven
Deep Space Republic Top Men.
431
|
Posted - 2013.08.23 18:45:00 -
[46] - Quote
ugg reset wrote:the best part is the operations skill now lowers the lock on time. these things will be shooting 8 missiles x 300 damage(110% to armor) at mass driver RoF and at sniper range. no countermeasures, no warnings, nothing because if you can't tank it you're dead. bravo....
that's also what i need to edit into my OP, because that's the only argument that these aren't overpowered, because of the lock-on time, but because of these new operation skills, it makes it even shorter now. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
212
|
Posted - 2013.08.23 18:45:00 -
[47] - Quote
ugg reset wrote:the best part is the operations skill now lowers the lock on time. these things will be shooting 8 missiles x 300 damage(110% to armor) at mass driver RoF and at sniper range. no countermeasures, no warnings, nothing because if you can't tank it you're dead. bravo....
it works out to 125% efficiency vs armor. plus proficiency. plus the ability to stack 5 complex damage mods. and the missiles now do 330 base damage |
FATPrincess - XOXO
Shining Flame Amarr Empire
453
|
Posted - 2013.08.23 18:47:00 -
[48] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
Why are you buffing the swarm launcher? Are vehicles getting ridiculously powerful in 1.5? This could be the only explanation to this insanity.
-XOXO
|
Celus Ivara
DUST University Ivy League
89
|
Posted - 2013.08.23 18:47:00 -
[49] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. You're still making it so players can shoot 2.5x faster. This strikes me as highly unbalancing. |
Absolute Idiom II
No Free Pass
523
|
Posted - 2013.08.23 18:57:00 -
[50] - Quote
Ryder Azorria wrote:ragewardog wrote:Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. yep tanks are dead Not as dead as you think, most of his numbers are wrong.
Are they? I was in a bit of a rush. What do I need to fix? |
|
gbghg
L.O.T.I.S.
3283
|
Posted - 2013.08.23 18:58:00 -
[51] - Quote
You know, that clip size nerf may balance out the RoF increase, this may be something that works better in practice than in theory, we need to see how this plays out in the field and what the vehicle changes in 1.5 are before we can make an accurate judgement on wise this update is. |
Panther Alpha
DarkWingsss
925
|
Posted - 2013.08.23 19:01:00 -
[52] - Quote
Yeah... hello!!.... how can a weapon that only kills vehicles and installations, be the FTOM ?... Did i miss something ? |
Serimos Haeraven
Deep Space Republic Top Men.
433
|
Posted - 2013.08.23 19:02:00 -
[53] - Quote
gbghg wrote:You know, that clip size nerf may balance out the RoF increase, this may be something that works better in practice than in theory, we need to see how this plays out in the field and what the vehicle changes in 1.5 are before we can make an accurate judgement on wise this update is. Yes, but that's a very long, and costly month of swarm **** to deal with before getting any recognition at all. And GTA V will be out by then... ouch. |
calisk galern
BurgezzE.T.F
788
|
Posted - 2013.08.23 19:03:00 -
[54] - Quote
swarm launchers destroy vehicles - no effect on infantry forge gun is better at killing vehciles and probably one of the best weapons for killing infantry.
maybe the swarm launcher could be good at it's one job.
regardless If I can finally kill some solid vehcile users with swarms i'll be happy I suppose. |
Spkr4theDead
International-Fleet
447
|
Posted - 2013.08.23 19:06:00 -
[55] - Quote
FATPrincess - XOXO wrote:CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay. Why are you buffing the swarm launcher? Are vehicles getting ridiculously powerful in 1.5? This could be the only explanation to this insanity. -XOXO I could only hope we're getting the Sagaris and Surya back, buffed up. I never had the chance to pilot them during Chromosome. |
Void Echo
Echo Galactic Industries
977
|
Posted - 2013.08.23 19:08:00 -
[56] - Quote
Zero Harpuia wrote:The point of this is to make the more powerful Swarm Launchers (which have more shots per clip, but the same 6 shot total) be more powerful, as the current fre rate is almost as slow as the reload rate. Plus with all the Forge whining, and them going on record saying the Forge was fine, they needed to buff the other AV weapons accordingly. Probably gonna buff tanks too, who knows.
with every buff to AV in this game, tanks have always gotten a massive nerf |
Torr Wrath
Subdreddit Test Alliance Please Ignore
761
|
Posted - 2013.08.23 19:14:00 -
[57] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
As has been pointed out already, thats STILL a significantly faster refire rate for the most powerful AV weapon currently in the game with the only downside being losing a single shot before reloading (the new bonus makes up for the small nerf given and then some)
Why do you guys hate tanks so much?
|
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
206
|
Posted - 2013.08.23 19:16:00 -
[58] - Quote
Daxxis KANNAH wrote:They cant kill infantry - Most of the players run infantry
You are overstating the buff while not looking at the nerf.
Mmmmm Honestly he isn't. All that stopped me from lighting up the sky with missiles was that delay.
This is one of those cases where a weapon most people thought was ok has now gotten a buff no one asked for. If this had come hand in hand with a kind of flare / missile jammer system for dropships the nerf would have been on tanks only (which wouldn't have been much good either) |
Sgt Buttscratch
G I A N T EoN.
662
|
Posted - 2013.08.23 19:19:00 -
[59] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
That doesn't change the fact, they are already powerful as ****, why are they being improved. Maybe you could make a teleporting insta hit version while ya there....oh wait invisible swarms are already here.
What you the magical CCP are not understanding is that if someone is 350m away from my tank he is way out of render range, this gives him invisible swarms, so he fires one volley, at the flight speed, before they even hit, he already launched volley number 2 so we get 2 sets of invisi swarms, no reliable hit detection display on where they came from, another beautiful invisi swarm benefit. So we have to keep running to avoid, though we are running blind, possibly moving into an area that is still in his view and range. The only viable way to tank will be redline rail sniping, on a rocker postion, so we can roll over hit a few shots then roll back into cover. So beta had spider tanking, we have trapdoor spider tanking, without the ability to detect motion.
AV should not be touched in udate 1.4, It should be configured and released with Update 1.5, AV and Vehicles should ALWAYS be configured, tested and released together. Half your problem right now is the fact you went ahead and released ADV/PRO/OFFICER(rare) grade AV, whilst vehicles have bugged properties(resistances wrongly penalized, reps not working correctly[tho this benfits amor tanks it is nontheless a bug, PG skill not working right etc.) and are only available in MLT(Sica and Soma), ADV MLT(Vayu and Falchion), and STD(Madruger and Gunloggi). Which instantly bring inbalance, that has been left for months, and the 1st sign of any AV or Vehicle adjustments come in the form of making forge guns easier to use and swarmers deadlier. |
Serimos Haeraven
Deep Space Republic Top Men.
433
|
Posted - 2013.08.23 19:28:00 -
[60] - Quote
This is just all one giant facepalm by the hands of CCP yet again. |
|
Ninjanomyx
TeamPlayers EoN.
263
|
Posted - 2013.08.23 19:57:00 -
[61] - Quote
calisk galern wrote:swarm launchers destroy vehicles - no effect on infantry forge gun is better at killing vehciles and probably one of the best weapons for killing infantry.
maybe the swarm launcher could be good at it's one job.
regardless If I can finally kill some solid vehcile users with swarms i'll be happy I suppose.
If you can't kill us now.....you should quit Gaming. Real Talk |
Xender17
Ahrendee Mercenaries EoN.
485
|
Posted - 2013.08.23 19:59:00 -
[62] - Quote
Sucks to be a HAV
(I'm a HAV) |
Nemo Bluntz
TeamPlayers EoN.
407
|
Posted - 2013.08.23 20:03:00 -
[63] - Quote
THE TRAINSPOTTER wrote:all that because you dont pay attention in the battlefield and you want easy
NEXT
Hahaha, yeah, I want it easy. |
Zero Harpuia
WarRavens League of Infamy
680
|
Posted - 2013.08.23 20:04:00 -
[64] - Quote
ragewardog wrote:what tank vs av av win's hel lets make av stronger ccp do you even play this game wow
ANTI-Vehicle kills vehicles? OMG who knew? |
Ninjanomyx
TeamPlayers EoN.
263
|
Posted - 2013.08.23 20:05:00 -
[65] - Quote
I think we can all agree now on the need for Respecs..... Lemme go CoDboitard 514 with the rest of the Sheep, delete Vehicles, & call it a day...... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
346
|
Posted - 2013.08.23 20:07:00 -
[66] - Quote
Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover. |
Absolute Idiom II
No Free Pass
524
|
Posted - 2013.08.23 20:10:00 -
[67] - Quote
I had some formulas wrong, it's not the crazy boost for burst ROF that I had at first!
http://i.imgur.com/eHU0DKW.png?1
Pre-patchPost-patch clip53 Total ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip143.75 Time to exhaust clip + reload19.8257.875 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.360.80122% Exhaust ammo ROF0.290.4452%
So a 122% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. |
echo47
Sebiestor Field Sappers Minmatar Republic
42
|
Posted - 2013.08.23 20:19:00 -
[68] - Quote
R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV.
Truth. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1140
|
Posted - 2013.08.23 20:20:00 -
[69] - Quote
most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
577
|
Posted - 2013.08.23 20:21:00 -
[70] - Quote
echo47 wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. Truth.
yeah, we should need our whole team in order to be effective, when they only need one guy to completely shut us out of the game.
Die in a fire. |
|
Ninjanomyx
TeamPlayers EoN.
263
|
Posted - 2013.08.23 20:27:00 -
[71] - Quote
R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV.
You sir,,,,,are an idiot. Drive a Tank for a day & see how ignorant you are. Hell....any CoDboitard who wants a whirl in my "Sunday Best" can hit me up 4 Squad, pass me 1.5 Mil ISK, & I'll spawn you a Madrugar w/ ANY Large Turret. I know most of the PRO AVers.....I'll call out when they appear like Pok+¬mon in the wild. You go 30-0 w/o losing the Tank under these conditions & I'll hand you 100 Mil ISK. If you survive vs trash AV.....you get your ISK Refunded. Consider it like a Carnival Game :P |
Ninjanomyx
TeamPlayers EoN.
263
|
Posted - 2013.08.23 20:28:00 -
[72] - Quote
N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage.
It does not work like you think..... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
349
|
Posted - 2013.08.23 20:29:00 -
[73] - Quote
Heathen Bastard wrote:echo47 wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. Truth. yeah, we should need our whole team in order to be effective, when they only need one guy to completely shut us out of the game. Die in a fire.
Stop using strawman arguments! You don't need an entire team to ward off AV! Often a single sniper will do the trick.
A good tanker gives his team a major advantage, and so it's only normal that he should require backup. Otherwise everyone would simply skill into tanks and it would turn into TANKS 514. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
349
|
Posted - 2013.08.23 20:30:00 -
[74] - Quote
Ninjanomyx wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. You sir,,,,,are an idiot. Drive a Tank for a day & see how ignorant you are. Hell....any CoDboitard who wants a whirl in my "Sunday Best" can hit me up 4 Squad, pass me 1.5 Mil ISK, & I'll spawn you a Madrugar w/ ANY Large Turret. I know most of the PRO AVers.....I'll call out when they appear like Pok+¬mon in the wild. You go 30-0 w/o losing the Tank under these conditions & I'll hand you 100 Mil ISK. If you survive vs trash AV.....you get your ISK Refunded. Consider it like a Carnival Game :P
Clearly your team sucks if they don't help you get rid of AV users. Funny how EON seems to contain some of the biggest whiners |
Promethius Franklin
DUST University Ivy League
185
|
Posted - 2013.08.23 20:30:00 -
[75] - Quote
Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Elaborate please. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
510
|
Posted - 2013.08.23 20:31:00 -
[76] - Quote
R'adeh Hunt wrote:Heathen Bastard wrote:echo47 wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. Truth. yeah, we should need our whole team in order to be effective, when they only need one guy to completely shut us out of the game. Die in a fire. Stop using strawman arguments! You don't need an entire team to ward off AV! Often a single sniper will do the trick. A good tanker gives his team a major advantage, and so it's only normal that he should require backup. Otherwise everyone would simply skill into tanks and it would turn into TANKS 514.
Oh really? It ends up happening like that, because to get to the AV, they have to go through their entire team. If AV was only short range, then there would be no problem as far as getting to the AV killed. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1140
|
Posted - 2013.08.23 20:32:00 -
[77] - Quote
Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain?
|
Ninjanomyx
TeamPlayers EoN.
264
|
Posted - 2013.08.23 20:32:00 -
[78] - Quote
R'adeh Hunt wrote:Ninjanomyx wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. You sir,,,,,are an idiot. Drive a Tank for a day & see how ignorant you are. Hell....any CoDboitard who wants a whirl in my "Sunday Best" can hit me up 4 Squad, pass me 1.5 Mil ISK, & I'll spawn you a Madrugar w/ ANY Large Turret. I know most of the PRO AVers.....I'll call out when they appear like Pok+¬mon in the wild. You go 30-0 w/o losing the Tank under these conditions & I'll hand you 100 Mil ISK. If you survive vs trash AV.....you get your ISK Refunded. Consider it like a Carnival Game :P Clearly your team sucks if they don't help you get rid of AV users. Funny how EON seems to contain some of the biggest whiners
LOL, nice Troll kid. You almost had me there :P
You are Irrelevant. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
349
|
Posted - 2013.08.23 20:33:00 -
[79] - Quote
Ninjanomyx wrote:R'adeh Hunt wrote:Ninjanomyx wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. You sir,,,,,are an idiot. Drive a Tank for a day & see how ignorant you are. Hell....any CoDboitard who wants a whirl in my "Sunday Best" can hit me up 4 Squad, pass me 1.5 Mil ISK, & I'll spawn you a Madrugar w/ ANY Large Turret. I know most of the PRO AVers.....I'll call out when they appear like Pok+¬mon in the wild. You go 30-0 w/o losing the Tank under these conditions & I'll hand you 100 Mil ISK. If you survive vs trash AV.....you get your ISK Refunded. Consider it like a Carnival Game :P Clearly your team sucks if they don't help you get rid of AV users. Funny how EON seems to contain some of the biggest whiners LOL, nice Troll kid. You almost had me there :P You are Irrelevant.
And you're a massive whiner
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
349
|
Posted - 2013.08.23 20:35:00 -
[80] - Quote
Aizen Intiki wrote:R'adeh Hunt wrote:Heathen Bastard wrote:echo47 wrote:R'adeh Hunt wrote:Wow vehicle drivers are a bunch of whiners!
I agree that dropships deserve a buff, a strong one too. But other than that, it really pisses me off that other vehicle users pretend they should be allowed to stomp everyone else without real risk.
If someone skills into proto swarms, he DESERVES to be a major pain for vehicle users. He can't hurt infantry, which is a major tradeoff. If AV hits you, move to cover.
Maybe vehicle users should realise that they aren't meant to be solo-pwn mobiles. They SHOULD require team backup to fight AV. Truth. yeah, we should need our whole team in order to be effective, when they only need one guy to completely shut us out of the game. Die in a fire. Stop using strawman arguments! You don't need an entire team to ward off AV! Often a single sniper will do the trick. A good tanker gives his team a major advantage, and so it's only normal that he should require backup. Otherwise everyone would simply skill into tanks and it would turn into TANKS 514. Oh really? It ends up happening like that, because to get to the AV, they have to go through their entire team. If AV was only short range, then there would be no problem as far as getting to the AV killed.
Oh, pardon me...I didn't realise snipers have to wade through an entire team to get to a swarm launcher who advertises his position the second he fires. My bad.
I didn't realise you don't want to come up with actual counter tactics and rather play the game on easy-mode without using a brain.
|
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
510
|
Posted - 2013.08.23 20:36:00 -
[81] - Quote
N1ck Comeau wrote:Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain?
This guy didn't Let's see: I can get a PROTO SL to over 4k damage/shot. that's still ~3680 damage per shot. That means to down any of my HAV's (note: I have max vehicle skills, in exception to some shield ones) in 3-4 shots. Now do see the problem? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
510
|
Posted - 2013.08.23 20:37:00 -
[82] - Quote
Snipers never listen. You try finding one that does. |
Ninjanomyx
TeamPlayers EoN.
264
|
Posted - 2013.08.23 20:38:00 -
[83] - Quote
N1ck Comeau wrote:Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain?
Too much to explain, especially w/o knowing which Tank & Build you run. But off hand??? 100% - 30% =/= 80%.....for starters..... Not trying to be a D**K here.....but I assume Math is not your "Strong Suit"..... |
Sana Rayya
WASTELAND JUNK REMOVAL
136
|
Posted - 2013.08.23 20:39:00 -
[84] - Quote
Just thought of something - a Commando dual-wielding Wiyrkomi swarms will be able to put out 6 volleys in 8-9 seconds...
Combine that with a tower and distance and you might get the sixth volley in the air before the first one hits....
With 2 complex dmg mods that's 16.3k damage in under 9 seconds...
Gonna be epic! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
|
Posted - 2013.08.23 20:39:00 -
[85] - Quote
Aizen Intiki wrote:
Snipers never listen. You try finding one that does.
They do if you work as a team. Like I said, judging form the changes it's pretty clear CCP looks as stuff like tanks as a TEAM weapon that requires back up instead of being a solo-pwn mobile. So if you get into a tank that's able to stomp tons of average foot soldiers, it's not too much to ask to get organised and have 1-2 other dedicated players as back-up.
Otherwise the game wouldn't be a team game but rather TANKS 514.
The main problem I have with all the tank whining is this:
Most seem to expect that if they get into a tank, it should require most of the enemy team to take them down...leaving the rest of their own team free to do whatever they want. That would be totally unbalanced and turn the game into an tank arms race. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
350
|
Posted - 2013.08.23 20:47:00 -
[86] - Quote
Soraya Xel wrote:I'm actually a bit worried about the nerf to clip size. I think I'm going to die while reloading a lot more.
Especially since firing advertises your location to the whole map. Snipers will be the natural counter enemy to swarms. |
Boot Booter
Omega Elite Mercs INC.
41
|
Posted - 2013.08.23 20:49:00 -
[87] - Quote
Swarms are still way UP! It still will take me longer than 2 seconds to blow up anything plus I can't lock on infantry! WTF! |
Promethius Franklin
DUST University Ivy League
186
|
Posted - 2013.08.23 20:52:00 -
[88] - Quote
R'adeh Hunt wrote:Soraya Xel wrote:I'm actually a bit worried about the nerf to clip size. I think I'm going to die while reloading a lot more. Especially since firing advertises your location to the whole map. Snipers will be the natural counter enemy to swarms. They already are. |
Spkr4theDead
International-Fleet
451
|
Posted - 2013.08.23 21:04:00 -
[89] - Quote
Ninjanomyx wrote:N1ck Comeau wrote:Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain? Too much to explain, especially w/o knowing which Tank & Build you run. But off hand??? 100% - 30% =/= 80%.....for starters..... Not trying to be a D**K here.....but I assume Math is not your "Strong Suit"..... It does 130% with the damage bonus against armor. |
Lillica Deathdealer
Mango and Friends
186
|
Posted - 2013.08.23 21:07:00 -
[90] - Quote
R'adeh Hunt wrote:Aizen Intiki wrote:
Snipers never listen. You try finding one that does.
They do if you work as a team. Like I said, judging form the changes it's pretty clear CCP looks as stuff like tanks as a TEAM weapon that requires back up instead of being a solo-pwn mobile. So if you get into a tank that's able to stomp tons of average foot soldiers, it's not too much to ask to get organised and have 1-2 other dedicated players as back-up. Otherwise the game wouldn't be a team game but rather TANKS 514. The main problem I have with all the tank whining is this: Most seem to expect that if they get into a tank, it should require most of the enemy team to take them down...leaving the rest of their own team free to do whatever they want. That would be totally unbalanced and turn the game into an tank arms race. If this was the case, why does every tank out there understand this is jacked up? Its because your idea does not work. Also, you say all tanks are whiners and should be ignored for stating their concerns on something they specced into. Should we also ignore anything you say, because we decide its whining? Not that it matters if you run the fit every day and know the advantages and disadvantages of it. No, instead we should pass judgement on your stuff, whatever it is, without ever trying it out. Let me visit another point. Right now, there are no proto vehicles. There are no advanced vehicles. Enforcer/logi/assault variants of vehicles are all at standard level, the same as if you specced a dropsuit into the assault frame but only had access to standard level. You also only get standard/advanced equipment. Lets throw you, a standard assault frame, into a fight with some guy toting a proto suit, be it heavy or otherwise, with a proto gun. Lets call that a duvolle. Will you win? Probably not. If you think you will win, then good on you. I suppose you also want matchmaking to stay how it is too. But thats besides the point. The analogy of pubstomps I just used is exactly what happens to vehicles. The only problem is their fits cost close to 1 mil every time and they have no way to level up and get on even ground with the proto team, no matter how hard they try. And for the record, you talk about all this team play and whatnot for anti vehicle guys. One assault/logi/scout/heavy... Pretty much anything that isn't a commando can spec proto AV nades and solo a tank in less than 2 seconds. They have another option of using flux/mass driver to solo shield tanks, too. Fun, right? |
|
Promethius Franklin
DUST University Ivy League
186
|
Posted - 2013.08.23 21:08:00 -
[91] - Quote
Spkr4theDead wrote:Ninjanomyx wrote:N1ck Comeau wrote:Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain? Too much to explain, especially w/o knowing which Tank & Build you run. But off hand??? 100% - 30% =/= 80%.....for starters..... Not trying to be a D**K here.....but I assume Math is not your "Strong Suit"..... It does 130% with the damage bonus against armor. After resistance of 30% is taken into account the damage is slightly less (~5%) than the base. |
Ninjanomyx
TeamPlayers EoN.
268
|
Posted - 2013.08.23 21:13:00 -
[92] - Quote
Spkr4theDead wrote:Ninjanomyx wrote:N1ck Comeau wrote:Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain? Too much to explain, especially w/o knowing which Tank & Build you run. But off hand??? 100% - 30% =/= 80%.....for starters..... Not trying to be a D**K here.....but I assume Math is not your "Strong Suit"..... It does 130% with the damage bonus against armor.
And??? Was there a point to this Reply??? It neither validates/invalidates his "Math" nor informs us of the Tank Type/Build he uses. 100% - 30% still =/= 80%.....
Shield gets Base 30% Resist (See what I did here??? This is You.....) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
202
|
Posted - 2013.08.23 21:15:00 -
[93] - Quote
tanks kill all , swarmers kill tanks , snipers kill swarmers , infantry kills snipers |
Shadow of War88
0uter.Heaven
34
|
Posted - 2013.08.23 21:21:00 -
[94] - Quote
i am a tank driver and i see no problem with the new swarm timers. The increased lock time balances out the re-lock bonus.
still waiting on Sagaris tho |
Ninjanomyx
TeamPlayers EoN.
268
|
Posted - 2013.08.23 21:25:00 -
[95] - Quote
Shadow of War88 wrote:i am a tank driver and i see no problem with the new swarm timers. The increased lock time balances out the re-lock bonus.
still waiting on Sagaris tho
LOL.....no you're not & no you didn't....... |
Promethius Franklin
DUST University Ivy League
189
|
Posted - 2013.08.23 21:29:00 -
[96] - Quote
Shadow of War88 wrote:i am a tank driver and i see no problem with the new swarm timers. The increased lock time balances out the re-lock bonus.
still waiting on Sagaris tho Increase lock time is by 0.2sec as opposed to a 1.7 sec delay reduction. Also with the new skill the lock time can be brought below the current by .15sec, giving a total reduction of 1.85 sec/volley for anyone who can use proto swarms. |
Sgt Kirk
SyNergy Gaming EoN.
1262
|
Posted - 2013.08.23 21:49:00 -
[97] - Quote
Shadow of War88 wrote:i am a tank driver and i see no problem with the new swarm timers. The increased lock time balances out the re-lock bonus.
still waiting on Sagaris tho That's the oldest trick on the internet is to pretend to be like the people your against.
Shadow of War88 wrote:i am a tank driver False
Shadow of War88 wrote:i see no problem with the new swarm launchers True. In your narrow minded, selfish understanding of DUST that's a fact for you. |
Bright Cloud
Namtar Elite Gallente Federation
30
|
Posted - 2013.08.23 22:40:00 -
[98] - Quote
with swarm launcher operation on 5 and with the new bonus you will be aible to lock on faster and fire aswell faster then previously. And why nerf the clipsize? There was nothing wrong with it in the first place. I would really like to know who came up with this idea? Clipsize nerf and huge buff to the rate of fire. In my opinion the swarms shoulda had stayed how they where before. But meh now its official: the swarm launcher does more DPS then a assault forgegun. |
Rei Shepard
Spectre II
457
|
Posted - 2013.08.23 23:09:00 -
[99] - Quote
Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point.
Yeah its not like theres going to be enough tanks running around to make 16 people drool uncontrolable while they all hop into a Swarmafit and rollRoflface over the keyboard while extending the double middlefinger courtesy of up yours buddy! Then blow you up like youve deserved it for the last 4 patches.
I seriously hope with this change i can actually again round a corner and not get a shot in the face from a near silent tank not showing on the minimap, witch has Unlimited ammo and rapes 950 EHP ProtoFace in a single shot.
Whenever i see a tank, i get instantly reminded of Invader Zim while he is invading his own homeplanet "PULL THOSE LEVERS, PUSH THOSE KNOBS"...
In planetside 2 when i see a tank, its ussally too bussy fighting other vehicles to bother with me, in Dust they are kinda like the Infantry Lawnmower....
Hope thats done and over :) |
Dexter Hayne
DVC 514
0
|
Posted - 2013.08.23 23:14:00 -
[100] - Quote
Cyrius Li-Moody wrote:Serimos Haeraven wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even. First of all, with this militia swarms stuff, you vehicle guys have to be aware that there is usually an ADV or PRO guy shooting at you as well when there's some dude firing a militia one at you and he just happens to get the last hit, right? I see so many complaints about this but more often than not in game, this is what I see. Sure you get last hit by a militia but a militia SL is not taking down your incubus, your python, or your maddy. If a militia SL destroys your non-militia or poorly fitted DS, that's your own fault. It's also your own fault if you continue to fly in a hotzone with multiple swarms on you. I fly militia drop ships and the only thing kittening up my day are forge guns and railguns. I also have run proto SL since chrome. Swarm launchers are absolutely worthless on dropships unless that pilot is half brain dead. They take too long to lock on, the swarms are too slow until they get within kill distance and they certainly won't make it to the flight ceiling if that guy is climbing at a halfway decent rate. What many of you also fail to realize is that after the SL fires there is an extremely long delay between you being able to switch weapons, sprint, DO ANYTHING. It's essentially a 1+ second overheat without damage/cooldown after every shot. I might be wrong but I'm pretty sure this "buff" fixes the sprinting and weapon switch issues. A decently fit dropship will tank a multiple proto level swarms without a problem. With this iteration we will have to reload CONSTANTLY. Giving you a huge window to get away. As it stands now a proto level swarm will hold 5 rounds in a clip and what? A measly 3 or 4 in the pool if you have the ammo maxed out? How weird does that look. Everyone gets it, drop ships are very weak right now, but you guys really need to quit with this stuff.
i agree with this post i run proto swarm but oftern have a corp member supporting on a STD swarm along side so dont think your that fragile plus a good pilot is almost impossible to take down as you can outrun them easily. |
|
Tebu Gan
CrimeWave Syndicate
39
|
Posted - 2013.08.23 23:20:00 -
[101] - Quote
Got a Vehicle shield tank guide up in the noobs forum section.
https://forums.dust514.com/default.aspx?g=posts&t=101014&find=unread
Some armor tankers might wanna join me on the swarm resistant side. |
Tebu Gan
CrimeWave Syndicate
39
|
Posted - 2013.08.23 23:23:00 -
[102] - Quote
R'adeh Hunt wrote:Aizen Intiki wrote:
Snipers never listen. You try finding one that does.
They do if you work as a team. Like I said, judging form the changes it's pretty clear CCP looks as stuff like tanks as a TEAM weapon that requires back up instead of being a solo-pwn mobile. So if you get into a tank that's able to stomp tons of average foot soldiers, it's not too much to ask to get organised and have 1-2 other dedicated players as back-up. Otherwise the game wouldn't be a team game but rather TANKS 514. The main problem I have with all the tank whining is this: Most seem to expect that if they get into a tank, it should require most of the enemy team to take them down...leaving the rest of their own team free to do whatever they want. That would be totally unbalanced and turn the game into an tank arms race.
Then they better lower the cost of tanking. It's easy to say things like this when you aren't getting your ass handed to you! |
Tebu Gan
CrimeWave Syndicate
39
|
Posted - 2013.08.23 23:24:00 -
[103] - Quote
Spkr4theDead wrote:Ninjanomyx wrote:N1ck Comeau wrote:Ninjanomyx wrote:N1ck Comeau wrote:most of you arn't factoring in the resistance tanks usually have. My tank has 30% resistance. Swarms only do 80% damage to me. (If it works like i think)
They still do a lot of damage but not a super great godly deal of damage. It does not work like you think..... Explain? Too much to explain, especially w/o knowing which Tank & Build you run. But off hand??? 100% - 30% =/= 80%.....for starters..... Not trying to be a D**K here.....but I assume Math is not your "Strong Suit"..... It does 130% with the damage bonus against armor.
Sounds like he runs a shield tank, swarms do something like 80% damage to them. My shield tank eats swarms like candy. Yum Yum |
Casius Hakoke
Molon Labe. League of Infamy
277
|
Posted - 2013.08.23 23:30:00 -
[104] - Quote
Not a bad thread for beginning tankers to look at. |
Zelorian Dexter snr
DVC 514
6
|
Posted - 2013.08.23 23:38:00 -
[105] - Quote
ok so lets look at this i run proto swarm
squad vision is being disabled in 1.4 so it will be a lot harder for me to locate you
when i fire a swarm i light up like a xmas tree as six missiles fly across the map leaving trails that lead right back to me so i am totally visable to every sniper on the map
my clip is being reduced from 5 to 3
my overal ammo pool is being increased by 3 to 10 from 7
yes it is a buff but running SL is risky just make sure you have a good sniper on overwatch and use llavs as they are intended to repair you not as very hard murder taxis
and belive me if you have a llav repping you you wont have to worry as the increased damage will be negated |
medomai grey
WarRavens League of Infamy
120
|
Posted - 2013.08.23 23:40:00 -
[106] - Quote
Serimos Haeraven wrote: as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me If your dropship gets hit by AV and you stick around to look for and engage the hostile AV, you are probably doing something wrong. |
Henchmen21
Planet Express LLC
134
|
Posted - 2013.08.23 23:46:00 -
[107] - Quote
Can't wait to get hit by the 2 other flights of swarms in the air before my armor repper kicks in. Get ready for more redline tanks if anyone bothers to bring one out at all. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
204
|
Posted - 2013.08.23 23:53:00 -
[108] - Quote
Zelorian Dexter snr wrote:ok so lets look at this i run proto swarm
squad vision is being disabled in 1.4 so it will be a lot harder for me to locate you
when i fire a swarm i light up like a xmas tree as six missiles fly across the map leaving trails that lead right back to me so i am totally visable to every sniper on the map
my clip is being reduced from 5 to 3
my overal ammo pool is being increased by 3 to 10 from 7
yes it is a buff but running SL is risky just make sure you have a good sniper on overwatch and use llavs as they are intended to repair you not as very hard murder taxis
and belive me if you have a llav repping you you wont have to worry as the increased damage will be negated but i want to play alone ala lone wolf and kill everyone
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
204
|
Posted - 2013.08.23 23:55:00 -
[109] - Quote
Bright Cloud wrote:with swarm launcher operation on 5 and with the new bonus you will be aible to lock on faster and fire aswell faster then previously. And why nerf the clipsize? There was nothing wrong with it in the first place. I would really like to know who came up with this idea? Clipsize nerf and huge buff to the rate of fire. In my opinion the swarms shoulda had stayed how they where before. But meh now its official: the swarm launcher does more DPS then a assault forgegun.
but u cant kill infantry with it
|
Casius Hakoke
Molon Labe. League of Infamy
281
|
Posted - 2013.08.24 00:13:00 -
[110] - Quote
THE TRAINSPOTTER wrote:Zelorian Dexter snr wrote:ok so lets look at this i run proto swarm
squad vision is being disabled in 1.4 so it will be a lot harder for me to locate you
when i fire a swarm i light up like a xmas tree as six missiles fly across the map leaving trails that lead right back to me so i am totally visable to every sniper on the map
my clip is being reduced from 5 to 3
my overal ammo pool is being increased by 3 to 10 from 7
yes it is a buff but running SL is risky just make sure you have a good sniper on overwatch and use llavs as they are intended to repair you not as very hard murder taxis
and belive me if you have a llav repping you you wont have to worry as the increased damage will be negated but i want to play alone ala lone wolf and kill everyone
Why would you want to play solo in a multiplayer game. Tanking is so much more effective with teamwork. You can't carry your team with just your tank and heck your team can't keep you alive with just them. Even with teamwork tanks are a ***** to keep alive. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5864
|
Posted - 2013.08.24 00:15:00 -
[111] - Quote
Casius Hakoke wrote:Why would you want to play solo in a multiplayer game. I'm anti social depressive with random spikes of anxiety.
Playing alone is calming.
And more challenging. |
Casius Hakoke
Molon Labe. League of Infamy
286
|
Posted - 2013.08.24 00:44:00 -
[112] - Quote
DUST Fiend wrote:Casius Hakoke wrote:Why would you want to play solo in a multiplayer game. I'm anti social depressive with random spikes of anxiety. Playing alone is calming. And more challenging.
And lacking in human interaction. But if your anti social I guess it can work for you. |
Crimson Judgment
ROGUE SPADES EoN.
89
|
Posted - 2013.08.24 01:31:00 -
[113] - Quote
when i saw what they where going to do to swarms i couldn't believe it
as said earlier in this thread but put a little differently a commando suit with 2 proto swarms will look like the Burning big bang (skip to 18:52) from Zoids except every one of those missiles will be invisible lol |
DUST Fiend
OSG Planetary Operations Covert Intervention
5865
|
Posted - 2013.08.24 01:32:00 -
[114] - Quote
Casius Hakoke wrote:lacking in human interaction. Ahhhh, music to my ears
|
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
281
|
Posted - 2013.08.24 02:18:00 -
[115] - Quote
CCP Logibro wrote:As several people mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
its still bad buff... |
Ninjanomyx
TeamPlayers EoN.
271
|
Posted - 2013.08.24 03:01:00 -
[116] - Quote
Rei Shepard wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. Yeah its not like theres going to be enough tanks running around to make 16 people drool uncontrolable while they all hop into a Swarmafit and rollRoflface over the keyboard while extending the double middlefinger courtesy of up yours buddy! Then blow you up like youve deserved it for the last 4 patches. I seriously hope with this change i can actually again round a corner and not get a shot in the face from a near silent tank not showing on the minimap, witch has Unlimited ammo and rapes 950 EHP ProtoFace in a single shot. Whenever i see a tank, i get instantly reminded of Invader Zim while he is invading his own homeplanet "PULL THOSE LEVERS, PUSH THOSE KNOBS"... In planetside 2 when i see a tank, its ussally too bussy fighting other vehicles to bother with me, in Dust they are kinda like the Infantry Lawnmower.... Hope thats done and over :)
If a Rail Tank rounds a corner & 1-Shots your Proto Suit.....they are GOD & nobody had AV (How'd they even get to that corner from Redline in the 1st place???). If a Blaster Tank 1-Shots your Proto Suit.....you are BOTH LYING!!!!! LOL @ Missile Turret |
Rei Shepard
Spectre II
458
|
Posted - 2013.08.24 05:08:00 -
[117] - Quote
Ninjanomyx wrote:Rei Shepard wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point. Yeah its not like theres going to be enough tanks running around to make 16 people drool uncontrolable while they all hop into a Swarmafit and rollRoflface over the keyboard while extending the double middlefinger courtesy of up yours buddy! Then blow you up like youve deserved it for the last 4 patches. I seriously hope with this change i can actually again round a corner and not get a shot in the face from a near silent tank not showing on the minimap, witch has Unlimited ammo and rapes 950 EHP ProtoFace in a single shot. Whenever i see a tank, i get instantly reminded of Invader Zim while he is invading his own homeplanet "PULL THOSE LEVERS, PUSH THOSE KNOBS"... In planetside 2 when i see a tank, its ussally too bussy fighting other vehicles to bother with me, in Dust they are kinda like the Infantry Lawnmower.... Hope thats done and over :) If a Rail Tank rounds a corner & 1-Shots your Proto Suit.....they are GOD & nobody had AV (How'd they even get to that corner from Redline in the 1st place???). If a Blaster Tank 1-Shots your Proto Suit.....you are BOTH LYING!!!!! LOL @ Missile Turret
My guess is that its hard to be on the receiving end of all those tanks while youve been all cozzied up sitting in one for so long.
|
Henchmen21
Planet Express LLC
135
|
Posted - 2013.08.24 05:26:00 -
[118] - Quote
Casius Hakoke wrote:THE TRAINSPOTTER wrote:Zelorian Dexter snr wrote:ok so lets look at this i run proto swarm
squad vision is being disabled in 1.4 so it will be a lot harder for me to locate you
when i fire a swarm i light up like a xmas tree as six missiles fly across the map leaving trails that lead right back to me so i am totally visable to every sniper on the map
my clip is being reduced from 5 to 3
my overal ammo pool is being increased by 3 to 10 from 7
yes it is a buff but running SL is risky just make sure you have a good sniper on overwatch and use llavs as they are intended to repair you not as very hard murder taxis
and belive me if you have a llav repping you you wont have to worry as the increased damage will be negated but i want to play alone ala lone wolf and kill everyone Why would you want to play solo in a multiplayer game.
Because I don't want to spend half my time muting mouth breathers, screaming children and family in the background and just straight up whiny players. |
calvin b
Molon Labe. League of Infamy
362
|
Posted - 2013.08.24 05:29:00 -
[119] - Quote
Hate to say it but I just skilled into SL. After next week I will have a proto swarm launcher and I will have joined the FIOTM club |
Old Bstard
The Walking Targets
6
|
Posted - 2013.08.24 05:46:00 -
[120] - Quote
Yet another kick in the pants for us tank jockeys.
|
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gargantuise aaron
Sanguine Knights
111
|
Posted - 2013.08.24 06:35:00 -
[121] - Quote
THE TRAINSPOTTER wrote:Serimos Haeraven wrote:Well, if there really are no dropship buffs in 1.5, it will practically seal my fate into leaving this cluster-chaotic game for quite some time, and enjoying a truly well-developed gta V. dropshits players are like annoying mosquitos , just afk up in the air , spectators , not really participating in combat maps in dust514 are too small for dropships , you have no obstacles to avoid since you up in the air and you get where you want very fast but to what purpose? but in a game like Planetside 2 they make more sense , they can serve as mean of transport and attack and retreat Afk in a derp ship it drifts of into a redzone tower or dirt Also most pilots want more buildings to use a cover from a.v. And their a very useful option if they ever balance them, but if I get 2 competent gunners I usually get 0 deaths and 10-15 assists as long as there's not to much a.v. shooting at me |
Serimos Haeraven
Deep Space Republic Top Men.
439
|
Posted - 2013.08.24 12:21:00 -
[122] - Quote
medomai grey wrote:Serimos Haeraven wrote: as a dropship pilot i desperately needed that 2 seconds it took for them to fire again at me so I could actually engage the swarm launcher without worrying he would OP lock on kill me If your dropship gets hit by AV and you stick around to look for and engage the hostile AV, you are probably doing something wrong. You must not be a proto assault dropship pilot then because with an XT-Accelerated on the front, it's very possible to engage and kill hostile AV in a dropship, as long as they cant fire 2-3 volleys of swarms before the first can even hit me. Infact last night my gunner and I engaged 3 AV including 2 swarms and 1 advanced forge gun, all on seperate occasions in the same game, and killed every single one of them. Believe me, I'm not doing it wrong, because I kill the people that want to kill me the most. |
Chances Ghost
Inf4m0us
447
|
Posted - 2013.08.24 12:33:00 -
[123] - Quote
Zelorian Dexter snr wrote:ok so lets look at this i run proto swarm
squad vision is being disabled in 1.4 so it will be a lot harder for me to locate you
when i fire a swarm i light up like a xmas tree as six missiles fly across the map leaving trails that lead right back to me so i am totally visable to every sniper on the map
my clip is being reduced from 5 to 3
my overal ammo pool is being increased by 3 to 10 from 7
yes it is a buff but running SL is risky just make sure you have a good sniper on overwatch and use llavs as they are intended to repair you not as very hard murder taxis
and belive me if you have a llav repping you you wont have to worry as the increased damage will be negated
have you not figured out how to be invisable to tanks yet?
stay outside their render distance and it really doesnt matter what you do the tanks are going to die as long as you have a nanohive and just keep spamming |
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