Serimos Haeraven wrote:Cyrius Li-Moody wrote:Not sure how an AV only weapon can be a FOTM. You guys are really digging for stuff to complain about/sensationalize at this point.
If you view the forums often, you would know that dropships are extremely underpowered and easy to take down by any AV, OHK's happen often by proto AV even if you're flying a dropship fitted with all proto modules, and now for them to introduce a buff to AV even more is a nail in the coffin to anyone wishing to fly at all, especially new players who want to try out weaker ships, those can now be practically taken down instantly by militia swarms even.
First of all, with this militia swarms stuff, you vehicle guys have to be aware that there is usually an ADV or PRO guy shooting at you as well when there's some dude firing a militia one at you and he just happens to get the last hit, right? I see so many complaints about this but more often than not in game, this is what I see. Sure you get last hit by a militia but a militia SL is not taking down your incubus, your python, or your maddy. If a militia SL destroys your non-militia or poorly fitted DS, that's your own fault. It's also your own fault if you continue to fly in a hotzone with multiple swarms on you.
I fly militia drop ships and the only thing kittening up my day are forge guns and railguns. I also have run proto SL since chrome. Swarm launchers are absolutely worthless on dropships unless that pilot is half brain dead. They take too long to lock on, the swarms are too slow until they get within kill distance and they certainly won't make it to the flight ceiling if that guy is climbing at a halfway decent rate.
What many of you also fail to realize is that after the SL fires there is an extremely long delay between you being able to switch weapons, sprint, DO ANYTHING. It's essentially a 1+ second overheat without damage/cooldown after every shot. I might be wrong but I'm pretty sure this "buff" fixes the sprinting and weapon switch issues.
A decently fit dropship will tank a multiple proto level swarms without a problem. With this iteration we will have to reload CONSTANTLY. Giving you a huge window to get away. As it stands now a proto level swarm will hold 5 rounds in a clip and what? A measly 3 or 4 in the pool if you have the ammo maxed out? How weird does that look.
Everyone gets it, drop ships are very weak right now, but you guys really need to quit with this stuff.