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Thread Statistics | Show CCP posts - 2 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1034
|
Posted - 2013.08.20 21:39:00 -
[1] - Quote
[11:32:26] Breakin_Stuff will the HMG be more useful on the open maps we have? Or are we adding more CQC stuff?
[11:32:57] [CCP]Wolfman not changed the HMG in 1.4
[11:33:34] Breakin_Stuff oh well, I can dream.
[11:34:47] [CCP]Wolfman ok well one change
[11:34:55] Breakin_Stuff Such as?
[11:35:33] [CCP]Wolfman operations skill changed from heat build up reduction to recoil reduction
[11:36:21] Breakin_Stuff Wait so I actually have to pay attention to my overheat, and in exchange I get to drill holes in people more accurately?
[11:36:22] [CCP]Wolfman 5% a level
[11:36:32] [CCP]Wolfman ya
[11:36:53] Breakin_Stuff cool. now make it usable on manus peak and other open maps so I can quit forge sniping
[11:37:00] [CCP]Wolfman the aiming changes will make a difference for it as well
More accuracy on the hmg will make it a beast, that and aiming changes, so all in all HMG is gonna be devastating.
I can already see the heavy |
Bazookah Tooth
The Phoenix Federation
324
|
Posted - 2013.08.20 21:52:00 -
[2] - Quote
Ought to make having an amarr sentinel suit more suitable too until the other racial suits come out.
This is probably speculation, but I do know the aiming fixes will help the HMG. Hope your not pulling my leg N1ck!
-bazookah
(HMG for life) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1035
|
Posted - 2013.08.20 21:53:00 -
[3] - Quote
Bazookah Tooth wrote:Ought to make having an amarr sentinel suit more suitable too until the other racial suits come out.
This is probably speculation, but I do know the aiming fixes will help the HMG. Hope your not pulling my leg N1ck!
-bazookah
(HMG for life) hopefully wolfman steps in to confirm, but i'm not lieing. I'm a heavy so i would be pulling my own leg as well.
Believe me, i wouldn't justle anyones rimmies over this |
Heavy Breaks
No Free Pass
211
|
Posted - 2013.08.20 22:05:00 -
[4] - Quote
This very slight change is actually perfect.
Full auto HMG only over heats with very few bullets left in the clip, I haven't overheated it for a couple of months that I can remember anyway.
So even with 25% faster overheat it still won't make any real difference.
God I hope this is real! |
DUST Fiend
OSG Planetary Operations Covert Intervention
5819
|
Posted - 2013.08.20 22:09:00 -
[5] - Quote
Ive never had much issue aiming with my HMG, but the overheat change is certainly welcome in my eyes. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1040
|
Posted - 2013.08.20 22:33:00 -
[6] - Quote
DUST Fiend wrote:Ive never had much issue aiming with my HMG, but the overheat change is certainly welcome in my eyes. Same, but at least overheating on it makes sense now |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
286
|
Posted - 2013.08.20 22:37:00 -
[7] - Quote
1.4 HMG is OP, I demand a preemptive hotfix HMG nerf. |
castba
Penguin's March
82
|
Posted - 2013.08.20 22:40:00 -
[8] - Quote
Sounds promising. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1041
|
Posted - 2013.08.20 22:42:00 -
[9] - Quote
GTA-V FTW wrote:1.4 HMG is OP, I demand a preemptive hotfix HMG nerf. no, now we can overheat. |
Vitharr Foebane
Blood Money Mercenaries
23
|
Posted - 2013.08.20 22:47:00 -
[10] - Quote
HMG AND armor tanking getting a buff in 1.4?! This makes me a happy fattie indeed. |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.08.20 22:47:00 -
[11] - Quote
Hmg dosent really have any recoil when i use it, sounds like a nerf to me. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1041
|
Posted - 2013.08.20 22:48:00 -
[12] - Quote
Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.08.20 22:51:00 -
[13] - Quote
N1ck Comeau wrote:Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss But the skill will reduce recoil, spread will stay same. If it reduced spread then it will be a buff |
N1ck Comeau
Ahrendee Mercenaries EoN.
1042
|
Posted - 2013.08.20 22:53:00 -
[14] - Quote
Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss But the skill will reduce recoil, spread will stay same. If it reduced spread then it will be a buff have you ever noticed your hmg moving up and down when you fire? If not you don't use it enough. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.08.20 23:03:00 -
[15] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss But the skill will reduce recoil, spread will stay same. If it reduced spread then it will be a buff have you ever noticed your hmg moving up and down when you fire? If not you don't use it enough. If you let go off the trigger then immediately start firing again there is no recoil, you have to shoot 200+ bullets before recoil really stsrts to pull the gun up at a rate that you cant controll, but like i said this is stoped by letting go off the trigger and shooting again as fast as possible. |
Scheneighnay McBob
Bojo's School of the Trades
3067
|
Posted - 2013.08.20 23:22:00 -
[16] - Quote
Awesome. The HMG is the only weapon I really notice recoil with. After firing for a while, the muzzle really wants to fly. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3461
|
Posted - 2013.08.20 23:26:00 -
[17] - Quote
Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss But the skill will reduce recoil, spread will stay same. If it reduced spread then it will be a buff have you ever noticed your hmg moving up and down when you fire? If not you don't use it enough. If you let go off the trigger then immediately start firing again there is no recoil, you have to shoot 200+ bullets before recoil really stsrts to pull the gun up at a rate that you cant controll, but like i said this is stoped by letting go off the trigger and shooting again as fast as possible.
doing this reduces accuracy, and DPS. In a straight 1v1 against a heavy, you'll get beat from the guy who's holding his trigger down and controlling the recoil for as long as possible. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
465
|
Posted - 2013.08.20 23:29:00 -
[18] - Quote
This seems like something Wolfman would do. He is a pretty good balancer as it seems. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
684
|
Posted - 2013.08.20 23:34:00 -
[19] - Quote
Huh, nice. This is going to be a massive change.
I wonder if Assault HMGs might actually become a mid-range option in an urban battleground?
Burst is going to require more regulation but be more reliable.
I really like this. |
HowDidThatTaste
Ancient Exiles
3510
|
Posted - 2013.08.20 23:36:00 -
[20] - Quote
I actually liked the recoil it would climb to the final headshots. Not sure if this will be a buff or not?
fixing the aiming however will be nice. |
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tomy6999999999
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.08.21 01:46:00 -
[21] - Quote
Lance 2ballzStrong wrote:
doing this reduces accuracy, and DPS. In a straight 1v1 against a heavy, you'll get beat from the guy who's holding his trigger down and controlling the recoil for as long as possible.
When you do it quickly the accuracy dosent decrease and it wont have much of an effect on dps since you only have to do it every 150 bullets Edit: oops, posted this with an alt |
Alldin Kan
TeamPlayers EoN.
523
|
Posted - 2013.08.21 02:27:00 -
[22] - Quote
DO IT CCP, MAKE AN ALREADY PREPOSTEROUSLY STRONG CQC WEAPON EVEN DEADLIER. GONNA BE GETTING EASY 30+ KILLS IN AMBUSH. |
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CCP Wolfman
C C P C C P Alliance
1283
|
Posted - 2013.08.21 02:30:00 -
[23] - Quote
Confirmed :-) |
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ladwar
Dead Six Initiative Lokun Listamenn
1197
|
Posted - 2013.08.21 02:36:00 -
[24] - Quote
CCP Wolfman wrote:Confirmed :-) can we get a pre nerf to test the waters on this idea of more accurate HMGs like 3% per lvl. |
D legendary hero
THE WARRIORS OF LEGEND
668
|
Posted - 2013.08.21 04:11:00 -
[25] - Quote
Alldin Kan wrote:DO IT CCP, MAKE AN ALREADY PREPOSTEROUSLY STRONG CQC WEAPON EVEN DEADLIER. GONNA BE GETTING EASY 30+ KILLS IN AMBUSH.
you mean like an AR does from 6m upto 50m range already?
|
D legendary hero
THE WARRIORS OF LEGEND
668
|
Posted - 2013.08.21 04:16:00 -
[26] - Quote
sure we can't change this to a spread reduction instead?
when push comes to shove, the bullet spread is the biggest problem, having a more accurate HMG will make the extra DPS mean something. making it a viable alternative for heavies other than using the forgegun.
|
Rynoceros
Rise Of Old Dudes
526
|
Posted - 2013.08.21 04:25:00 -
[27] - Quote
D legendary hero wrote:sure we can't change this to a spread reduction instead?
when push comes to shove, the bullet spread is the biggest problem, having a more accurate HMG will make the extra DPS mean something. making it a viable alternative for heavies other than using the forgegun.
Agreed, but I wonder how much of what we think is spread loss is actually the hit detection problems they also plan to deploy with 1.4? Spread reduction here, old sharpshooter skills on my shotty, and all is well (enough, for now.) Oh, and ******* maps. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 04:37:00 -
[28] - Quote
I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread |
N1ck Comeau
Ahrendee Mercenaries EoN.
1054
|
Posted - 2013.08.21 04:40:00 -
[29] - Quote
Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 04:44:00 -
[30] - Quote
N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1054
|
Posted - 2013.08.21 04:46:00 -
[31] - Quote
Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 04:53:00 -
[32] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters Hold down while aiming, its very easy to controll the recoil. Also, im not worried about overheating my hmg, im worried that it will limit the ammount I can shoot at once, essentially limiting my abilty to kill as many people as I can with the reduced heat build up skill we currently have. I think if there going to remove it then we need a skill that will accually help the HMG like increased range or reduced spread. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1054
|
Posted - 2013.08.21 04:57:00 -
[33] - Quote
Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters Hold down while aiming, its very easy to controll the recoil. Also, im not worried about overheating my hmg, im worried that it will limit the ammount I can shoot at once, essentially limiting my abilty to kill as many people as I can with the reduced heat build up skill we currently have. I think if there going to remove it then we need a skill that will accually help the HMG like increased range or reduced spread. We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated) |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 05:02:00 -
[34] - Quote
N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp |
Heathen Bastard
Kang Lo Directorate Gallente Federation
567
|
Posted - 2013.08.21 05:03:00 -
[35] - Quote
*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 05:04:00 -
[36] - Quote
Heathen Bastard wrote:*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! Accually you will because the spread will still be the same |
N1ck Comeau
Ahrendee Mercenaries EoN.
1055
|
Posted - 2013.08.21 05:05:00 -
[37] - Quote
Dexter307 wrote:N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp Nah dude, when you got that recoil maxed out after firing 200 bullets, it's crazy hard to control.
Are HMG cooldown is so fast you will only have to stop firing for like 2-3 seconds anyways. This isn't that big of a deal |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2858
|
Posted - 2013.08.21 05:12:00 -
[38] - Quote
CCP Wolfman wrote:Confirmed :-) HHHNNNNNGGG |
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CCP Greyscale
C C P C C P Alliance
27
|
Posted - 2013.08.21 05:13:00 -
[39] - Quote
TheAmazing FlyingPig wrote:CCP Wolfman wrote:Confirmed :-) HHHMMMMMGGG
Fixed.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1055
|
Posted - 2013.08.21 05:16:00 -
[40] - Quote
CCP Greyscale wrote:TheAmazing FlyingPig wrote:CCP Wolfman wrote:Confirmed :-) HHHMMMMMGGG Fixed.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
|
Posted - 2013.08.21 05:23:00 -
[41] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp Nah dude, when you got that recoil maxed out after firing 200 bullets, it's crazy hard to control. Are HMG cooldown is so fast you will only have to stop firing for like 2-3 seconds anyways. This isn't that big of a deal Ive never seen the hmg recoil enough to be a problem, so idk why its like that for you |
RA Drahcir
Psygod9
115
|
Posted - 2013.08.21 05:27:00 -
[42] - Quote
W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
|
Posted - 2013.08.21 05:30:00 -
[43] - Quote
RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly! |
RA Drahcir
Psygod9
115
|
Posted - 2013.08.21 05:32:00 -
[44] - Quote
Dexter307 wrote:RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly!
With this change, they need to name the proto HMG the 'Fragile HMG' because boundless sounds like you can shoot it forever. |
RA Drahcir
Psygod9
116
|
Posted - 2013.08.21 05:48:00 -
[45] - Quote
I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
|
Posted - 2013.08.21 05:54:00 -
[46] - Quote
RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. |
Rusty Shallows
Black Jackals
273
|
Posted - 2013.08.21 06:01:00 -
[47] - Quote
RA Drahcir wrote:Dexter307 wrote:RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly! With this change, they need to name the proto HMG the 'Fragile HMG' because boundless sounds like you can shoot it forever My first thought was that Heavies are actually going to have more of an incentive to use the proto over the advanced now because of heating.
If the recoil reduction is anything like assault rifle kick then we'll be shooting straighter. Even CCP Wolfman agreed it would be more accurate. Which is different from muzzle rise which is a weapon control issue. |
Rusty Shallows
Black Jackals
273
|
Posted - 2013.08.21 06:04:00 -
[48] - Quote
Dexter307 wrote:RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. Since the Sentinels are hurting on the high slots it is a shame that 2% couldn't be turned into a bonus for Heavy Weapons Damage. There is something fundamentally wrong when the basic frame type is better than the specializations. |
Pimp Hand Strong
Commando Perkone Caldari State
5
|
Posted - 2013.08.21 06:06:00 -
[49] - Quote
ohh goodie... I am ready to be put back into commission as a heavy! |
Exergonic
TeamPlayers EoN.
307
|
Posted - 2013.08.21 06:13:00 -
[50] - Quote
Dexter307 wrote:Heathen Bastard wrote:*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! Accually you will because the spread will still be the same
Am i the only heavy that uses the rail on an HMG???
hmm |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
|
Posted - 2013.08.21 06:18:00 -
[51] - Quote
Rusty Shallows wrote:Dexter307 wrote:RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. Since the Sentinels are hurting on the high slots it is a shame that 2% couldn't be turned into a bonus for Heavy Weapons Damage. There is something fundamentally wrong when the basic frame type is better than the specializations. Ive been thinking that making the sentinel bonus an increase to damage or a damage resistance would make the heavy much more usefull so i agree with this. |
RA Drahcir
Psygod9
116
|
Posted - 2013.08.21 06:26:00 -
[52] - Quote
Well, how about 5% magazine capacity per level? If we have to cease fire after a set time, we should elongate the interval between reloads. |
RA Drahcir
Psygod9
116
|
Posted - 2013.08.21 06:38:00 -
[53] - Quote
Ughn. I am already butthurt about this 'nerf' and it has not even come out yet. Shoot. I was excited for the Armor buff but this crap has ruined my enthusiasm for 1.4. Only time will tell. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
175
|
Posted - 2013.08.21 06:47:00 -
[54] - Quote
My alt just started Heavying but as I see it the HMG is more of a clearance weapon and not a range weapon, at least that's how I use it. I hold an objective and gun down trespassers when they get close, and its been quite successful. Even at mid range I hold the trigger (ignore the silly huge cursor - watch the impacts and adjust) and gun them down. I will see how this change pans out but right now I'm not overjoyed by this adjustment. The way I use it, heat is more of an issue. |
falzar102
Opus Arcana Covert Intervention
15
|
Posted - 2013.08.21 06:48:00 -
[55] - Quote
Dexter307 wrote:RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly!
Ffs. Do these guys just wake up in the morning.... hey wolfman, hey Fox, how you doing? Aight. Now, how can we break dust today? I know, let's nerf hmg. Didn't we do that already?
Heat build up is not an issue for me atm but now it could be.
If I turned out products like this in my line of work I'd be fired. This is a joke. |
George Moros
WarRavens League of Infamy
61
|
Posted - 2013.08.21 07:08:00 -
[56] - Quote
Any news about fixing HMG's hit detection / bullet dispersion? |
Iron Wolf Saber
Den of Swords
7569
|
Posted - 2013.08.21 07:10:00 -
[57] - Quote
Chances are some weapon recoils could have gotten fixed and set proper to what they're supposed to be doing. |
RA Drahcir
Psygod9
116
|
Posted - 2013.08.21 07:11:00 -
[58] - Quote
Right? How about fixing the HMG before changing it? Not only will the HMG fire blanks the majority of the time, but it will also overheat constantly. |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.21 07:14:00 -
[59] - Quote
I'm on the fence on this one.
I currently have no problem with heat build up, but sometimes the muzzle rise robs me of kills outside of optimal range.
If the HMG's hit detection is fixed in 1.4 heat build up should not be an issue at all. Currently, you have to hold the trigger longer because the hit detection doesn't work quite right, causing heat to build up quite a bit faster.
I'm leaning toward calling this a buff. We will wait to see when 1.4 goes live. |
Rusty Shallows
Black Jackals
275
|
Posted - 2013.08.21 07:17:00 -
[60] - Quote
I don't know about others but within the last week my Boundless HMG has actually been hitting targets and killing them. Only pulled it out after finally slapping a Complex Heavy Weapons Damage on the suit. It has been a pleasant surprise. |
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Kekklian Noobatronic
Goonfeet Top Men.
307
|
Posted - 2013.08.21 07:21:00 -
[61] - Quote
Been waiting for some HMG love for a loooong time.. I am a little concerned about the overheat, as I use the Burst and can overheat that sucker no problem.. But over all, that's some pretty welcome news.
Woo! |
RA Drahcir
Psygod9
116
|
Posted - 2013.08.21 07:24:00 -
[62] - Quote
Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. |
Vitharr Foebane
Blood Money Mercenaries
27
|
Posted - 2013.08.21 07:39:00 -
[63] - Quote
RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. less recoil plus better hit detection means less bullets required to kill something. Less bullets means less heat build up. Unless you are trying to kill the entire red team in one clip, heat shouldn't be an issue. I believe this to a buff and a rather welcome one at that. |
Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 07:47:00 -
[64] - Quote
RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue.
As the God of Heavies, and Lord of all things fat, I banish thee, false donut-chaser from our midst.
Thou naysaying hath offended me, and the company thou keepest maketh my butt drip. Thou doth makest me feel unclean.
On a more serious note:
WAAAAH WAAAH *butthurt*
Get the hell over it. Better accuracy on the HMG means my time to kill just dropped on those caldari sissies and their resistance to kinetic damage. In fact, this one's a "must test" add.
More accuracy to the HMG? Yes please! More reason to not run screaming into crowds squealing like a moron crying about killstreaks? Absolutely.
I was on the fence but the whining has me on the 1.4 heat nerf! YAY!
Stupid idiots don't even test weapon efficiency before they cry about how CCP pooped in their cheerios.
Do us all a favor and disable your keyboard. |
RA Drahcir
Psygod9
117
|
Posted - 2013.08.21 07:52:00 -
[65] - Quote
Breakin Stuff wrote:RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. As the God of Heavies, and Lord of all things fat, I banish thee, false donut-chaser from our midst. Thou naysaying hath offended me, and the company thou keepest maketh my butt drip. Thou doth makest me feel unclean. On a more serious note: WAAAAH WAAAH *butthurt* Get the hell over it. Better accuracy on the HMG means my time to kill just dropped on those caldari sissies and their resistance to kinetic damage. In fact, this one's a "must test" add. More accuracy to the HMG? Yes please! More reason to not run screaming into crowds squealing like a moron crying about killstreaks? Absolutely. I was on the fence but the whining has me on the 1.4 heat nerf! YAY! Stupid idiots don't even test weapon efficiency before they cry about how CCP pooped in their cheerios. Do us all a favor and disable your keyboard.
It is a win/win situation for me. If it turns to ****, I am right. If not, then good.
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Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 07:54:00 -
[66] - Quote
when did you ever get this delusion that being right on an internet forum MATTERS? |
RA Drahcir
Psygod9
117
|
Posted - 2013.08.21 07:56:00 -
[67] - Quote
Breakin Stuff wrote:when did you ever get this delusion that being right on an internet forum MATTERS?
Never. |
RA Drahcir
Psygod9
117
|
Posted - 2013.08.21 08:01:00 -
[68] - Quote
Brainstorming problems with the HMG...heat buildup and recoil are not of any issue. Why reinvent the wheel? If any changes are to made with the HMG it should be hit detection with the cone of fire. Why nerf heat buildup and buff something that is already fine? |
Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 08:08:00 -
[69] - Quote
RA Drahcir wrote: Why nerf heat buildup and buff something that is already fine?
because other people will cry more when they encounter us.
the hit detection and cone of fire thing's already in the works.
But I like the change because I'm anticipating sparking a river of OMG HEAVIES ARE OP! QQ threads by myself. |
Chibi Andy
Forsaken Immortals Top Men.
439
|
Posted - 2013.08.21 08:22:00 -
[70] - Quote
better accuracy, slightly more heat build up........ now when are we getting our new heavy suits? |
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Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 08:45:00 -
[71] - Quote
Chibi Andy wrote:better accuracy, slightly more heat build up........ now when are we getting our new heavy suits?
there are no alternative heavy suits
EVERGäó |
The Robot Devil
Chatelain Rapid Response Gallente Federation
854
|
Posted - 2013.08.21 08:52:00 -
[72] - Quote
Good to see the fat guys get some love. I hope it helps and makes them a more viable option. I would like to see a time where corners are scary because a HMG might be on the other side. |
Another Heavy SOB
Pure Innocence. EoN.
532
|
Posted - 2013.08.21 09:07:00 -
[73] - Quote
I like the change, although the basic burst variant will become practically useless due to overheat in 2 bursts. Same as the MLR as it has the same heat build up as basic, operation skill was the only thing making it useful. Six Kin should still be good with careful heat management.
As mentioned by a few other heavies I never really had an issue controlling recoil, or heat for that matter. Should be interesting to see how it works out. |
Purona
The Vanguardians
43
|
Posted - 2013.08.21 11:18:00 -
[74] - Quote
how to control recoil stop firing for 1 second when things start to get out of hand problem solved. If the only thing they are doing is giving recoil reduction then i am going to be very disappointed.
Mostly because as of right now the HMG is just a worse assault rifle in every way but ammo count |
Jake Bloodworth
DUST University Ivy League
80
|
Posted - 2013.08.21 14:49:00 -
[75] - Quote
I like this change. I actually had forgotten there was a heat mechanic until a couple days ago when I was trying to kill a fleeing tank with my HMG. The tank was a breath from being in flames and got stuck on terrain so I opened up on it. First time my boundless has EVER overheated. Maybe I'm doing it wrong though. I did get the tank. :-)
I think the heat thing was a semi-useful skill. The recoil reduction is going to be a semi-useful skill as well. Overall, depending on the rest of 1.4, we may be seeing a huge buff here. It seems to be a win/win situation for heavies. We are either buffed... or not nerfed. |
Mamertine Son
R.E.B.E.L.S
195
|
Posted - 2013.08.21 15:09:00 -
[76] - Quote
I can go head to head with HMG users standing a couple meters away with my scrambler... now I'm going to have to learn to keep ma distance especially with the upcoming armor changes... *sigh* |
FATPrincess - XOXO
Shining Flame Amarr Empire
440
|
Posted - 2013.08.21 15:28:00 -
[77] - Quote
Having less recoil bonus for weapon that's meant for CQC doesn't seem like a buff to me. The gun starts to kick very bad at 1/4 clip, like @ 100 bullets left, so the bonus won't be significant. I can see the gun overheating frequently though, so in this case it's more like a nerf.... lol.
-XOXO |
RA Drahcir
Psygod9
117
|
Posted - 2013.08.21 18:33:00 -
[78] - Quote
Right now we are able to take out blueprint LAVs with one stream of fire if they miss their first attempt of running us over. Now with the overheating variable, we are going to get ran over more often. No more "toe-to-toe with vehicles" as advertised. If it turns out to be a nerf, which it seems to be, I am going to join in on the rooftops with a FG. |
D3LTA Blitzkrieg II
0uter.Heaven
24
|
Posted - 2013.08.21 18:35:00 -
[79] - Quote
CCP Wolfman wrote:Confirmed :-)
put the damn oatch notes up *patch |
Cosgar
ParagonX
4479
|
Posted - 2013.08.21 18:37:00 -
[80] - Quote
I guess this means I won't be able to use this any more when talking about the HMG needing a buff. |
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Torr Wrath
Subdreddit Test Alliance Please Ignore
748
|
Posted - 2013.08.21 18:48:00 -
[81] - Quote
This is sadly actually probably going to be a nerf to those of us who spent time to master the HMG. |
D legendary hero
THE WARRIORS OF LEGEND
673
|
Posted - 2013.08.21 18:52:00 -
[82] - Quote
Master Jaraiya wrote:I'm on the fence on this one.
I currently have no problem with heat build up, but sometimes the muzzle rise robs me of kills outside of optimal range.
If the HMG's hit detection is fixed in 1.4 heat build up should not be an issue at all. Currently, you have to hold the trigger longer because the hit detection doesn't work quite right, causing heat to build up quite a bit faster.
I'm leaning toward calling this a buff. We will wait to see when 1.4 goes live.
spread is still the biggest issue. that and the fact that your bullets actually do not register until the center dot in the reticule cone is on target. |
RA Drahcir
Psygod9
122
|
Posted - 2013.08.21 18:55:00 -
[83] - Quote
As of now we can shoot 374 rounds out of the boundless before overheating...if X(1.15)=374, then without the overheating reduction we should be able to shoot 325 rounds. Makes sense? Maybe this won't be too much of a problem. But recoil? What recoil? |
D legendary hero
THE WARRIORS OF LEGEND
673
|
Posted - 2013.08.21 18:57:00 -
[84] - Quote
Breakin Stuff wrote:RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. As the God of Heavies, and Lord of all things fat, I banish thee, false donut-chaser from our midst. Thou naysaying hath offended me, and the company thou keepest maketh my butt drip. Thou doth makest me feel unclean. On a more serious note: WAAAAH WAAAH *butthurt* Get the hell over it. Better accuracy on the HMG means my time to kill just dropped on those caldari sissies and their resistance to kinetic damage. In fact, this one's a "must test" add. More accuracy to the HMG? Yes please! More reason to not run screaming into crowds squealing like a moron crying about killstreaks? Absolutely. I was on the fence but the whining has me on the 1.4 heat nerf! YAY! Stupid idiots don't even test weapon efficiency before they cry about how CCP pooped in their cheerios. Do us all a favor and disable your keyboard.
but the recoil doesnt effect accuracy the spread does. even if your right on target the crazy spread will make most of your shots miss. in end you will never be able to take advantage of your high dps because many of those rounds are not actually hitting target.
recoil is perfectly managable in your optimal and effective ranges. at your max range you probably shouldnt be engaging enemies anyway unless you have a clear advantage.
recoil only becomes noticeable after 200+ rounds fired. but with this nerf, you will have over heated before the recoil becomes a problem....
please CCP reduce spread instead. i like my enemies dead. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
748
|
Posted - 2013.08.21 18:59:00 -
[85] - Quote
For those who think this is a nerf not a buff, please post here and let CCP know. |
echo47
Sebiestor Field Sappers Minmatar Republic
42
|
Posted - 2013.08.21 19:00:00 -
[86] - Quote
5% per level?
This weapon will have less kick than my TAC AR. I sure hope this change has been tested thoroughly. |
RA Drahcir
Psygod9
123
|
Posted - 2013.08.21 19:10:00 -
[87] - Quote
echo47 wrote:5% per level?
This weapon will have less kick than my TAC AR. I sure hope this change has been tested thoroughly.
The recoil already is negligible. Honestly, if you cannot handle it, just go to the nearest walmart and buy yourself a can of M-A-N. I will probably see you there because I am on my way to stock up on some coolant. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
122
|
Posted - 2013.08.21 19:55:00 -
[88] - Quote
D legendary hero wrote:Breakin Stuff wrote:RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. As the God of Heavies, and Lord of all things fat, I banish thee, false donut-chaser from our midst. Thou naysaying hath offended me, and the company thou keepest maketh my butt drip. Thou doth makest me feel unclean. On a more serious note: WAAAAH WAAAH *butthurt* Get the hell over it. Better accuracy on the HMG means my time to kill just dropped on those caldari sissies and their resistance to kinetic damage. In fact, this one's a "must test" add. More accuracy to the HMG? Yes please! More reason to not run screaming into crowds squealing like a moron crying about killstreaks? Absolutely. I was on the fence but the whining has me on the 1.4 heat nerf! YAY! Stupid idiots don't even test weapon efficiency before they cry about how CCP pooped in their cheerios. Do us all a favor and disable your keyboard. but the recoil doesnt effect accuracy the spread does. even if your right on target the crazy spread will make most of your shots miss. in end you will never be able to take advantage of your high dps because many of those rounds are not actually hitting target. recoil is perfectly managable in your optimal and effective ranges. at your max range you probably shouldnt be engaging enemies anyway unless you have a clear advantage. recoil only becomes noticeable after 200+ rounds fired. but with this nerf, you will have over heated before the recoil becomes a problem.... please CCP reduce spread instead. i like my enemies dead. This, if they have to remove the heat build up skill then we should get it replaced by a reduced spread skill |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
665
|
Posted - 2013.08.21 19:59:00 -
[89] - Quote
Hopefully they fixed the hit detection problem that made it so you don't actually do damage unless the dot in the center of the reticule is red. |
FATPrincess - XOXO
Shining Flame Amarr Empire
445
|
Posted - 2013.08.21 20:04:00 -
[90] - Quote
D legendary hero wrote:Breakin Stuff wrote:RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. As the God of Heavies, and Lord of all things fat, I banish thee, false donut-chaser from our midst. Thou naysaying hath offended me, and the company thou keepest maketh my butt drip. Thou doth makest me feel unclean. On a more serious note: WAAAAH WAAAH *butthurt* Get the hell over it. Better accuracy on the HMG means my time to kill just dropped on those caldari sissies and their resistance to kinetic damage. In fact, this one's a "must test" add. More accuracy to the HMG? Yes please! More reason to not run screaming into crowds squealing like a moron crying about killstreaks? Absolutely. I was on the fence but the whining has me on the 1.4 heat nerf! YAY! Stupid idiots don't even test weapon efficiency before they cry about how CCP pooped in their cheerios. Do us all a favor and disable your keyboard. but the recoil doesnt effect accuracy the spread does. even if your right on target the crazy spread will make most of your shots miss. in end you will never be able to take advantage of your high dps because many of those rounds are not actually hitting target. recoil is perfectly managable in your optimal and effective ranges. at your max range you probably shouldnt be engaging enemies anyway unless you have a clear advantage. recoil only becomes noticeable after 200+ rounds fired. but with this nerf, you will have over heated before the recoil becomes a problem.... please CCP reduce spread instead. i like my enemies dead.
With how bad hit detection is on the HMG, won't you prefer that the accuracy cone was larger? So that more of your shots can hit the crazy fast strafing target...I mean pray and spray > skill in this game.
-XOXO
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bear90211
Nyain San Proficiency V.
52
|
Posted - 2013.11.07 19:10:00 -
[91] - Quote
revived this one for the complaining HMGers, its already buffed, just your getting mowwed down by AR's.
Heavies are still squishy to my AR, just 5 rounds into them extra ;D
hmm, I want taco's...
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
576
|
Posted - 2013.11.07 19:14:00 -
[92] - Quote
bear90211 wrote:revived this one for the complaining HMGers, its already buffed, just your getting mowwed down by AR's. What? |
bear90211
Nyain San Proficiency V.
52
|
Posted - 2013.11.07 19:17:00 -
[93] - Quote
Dexter307 wrote:bear90211 wrote:revived this one for the complaining HMGers, its already buffed, just your getting mowwed down by AR's. What? was buffed in 1.4, people still think its too weak, but its had like 5 buffs already...
Heavies are still squishy to my AR, just 5 rounds into them extra ;D
hmm, I want taco's...
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
576
|
Posted - 2013.11.07 19:19:00 -
[94] - Quote
bear90211 wrote:Dexter307 wrote:bear90211 wrote:revived this one for the complaining HMGers, its already buffed, just your getting mowwed down by AR's. What? was buffed in 1.4, people still think its too weak, but its had like 5 buffs already... 1.4 was a nerf to the HMG |
DeadlyAztec11
Gallente Federation
2400
|
Posted - 2013.11.07 19:43:00 -
[95] - Quote
This was a buff that had a more negative effect than positive. . I.E change Gëá buff . . 'buff' = disguised nerf.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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