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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
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Posted - 2013.08.20 22:47:00 -
[1] - Quote
Hmg dosent really have any recoil when i use it, sounds like a nerf to me. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
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Posted - 2013.08.20 22:51:00 -
[2] - Quote
N1ck Comeau wrote:Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss But the skill will reduce recoil, spread will stay same. If it reduced spread then it will be a buff |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
104
|
Posted - 2013.08.20 23:03:00 -
[3] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:Hmg dosent really have any recoil when i use it, sounds like a nerf to me. but the spread is huge. So at range most of your bullets miss But the skill will reduce recoil, spread will stay same. If it reduced spread then it will be a buff have you ever noticed your hmg moving up and down when you fire? If not you don't use it enough. If you let go off the trigger then immediately start firing again there is no recoil, you have to shoot 200+ bullets before recoil really stsrts to pull the gun up at a rate that you cant controll, but like i said this is stoped by letting go off the trigger and shooting again as fast as possible. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.21 04:37:00 -
[4] - Quote
I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.21 04:44:00 -
[5] - Quote
N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 04:53:00 -
[6] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters Hold down while aiming, its very easy to controll the recoil. Also, im not worried about overheating my hmg, im worried that it will limit the ammount I can shoot at once, essentially limiting my abilty to kill as many people as I can with the reduced heat build up skill we currently have. I think if there going to remove it then we need a skill that will accually help the HMG like increased range or reduced spread. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 05:02:00 -
[7] - Quote
N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
|
Posted - 2013.08.21 05:04:00 -
[8] - Quote
Heathen Bastard wrote:*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! Accually you will because the spread will still be the same |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.08.21 05:23:00 -
[9] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp Nah dude, when you got that recoil maxed out after firing 200 bullets, it's crazy hard to control. Are HMG cooldown is so fast you will only have to stop firing for like 2-3 seconds anyways. This isn't that big of a deal Ive never seen the hmg recoil enough to be a problem, so idk why its like that for you |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.08.21 05:30:00 -
[10] - Quote
RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly! |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.08.21 05:54:00 -
[11] - Quote
RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.08.21 06:18:00 -
[12] - Quote
Rusty Shallows wrote:Dexter307 wrote:RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. Since the Sentinels are hurting on the high slots it is a shame that 2% couldn't be turned into a bonus for Heavy Weapons Damage. There is something fundamentally wrong when the basic frame type is better than the specializations. Ive been thinking that making the sentinel bonus an increase to damage or a damage resistance would make the heavy much more usefull so i agree with this. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
122
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Posted - 2013.08.21 19:55:00 -
[13] - Quote
D legendary hero wrote:Breakin Stuff wrote:RA Drahcir wrote:Buff? No, it is a nerf. Missing a target due to recoil is a skill issue; having to stop sending rounds down range because of overheating is a broken weapon issue. As the God of Heavies, and Lord of all things fat, I banish thee, false donut-chaser from our midst. Thou naysaying hath offended me, and the company thou keepest maketh my butt drip. Thou doth makest me feel unclean. On a more serious note: WAAAAH WAAAH *butthurt* Get the hell over it. Better accuracy on the HMG means my time to kill just dropped on those caldari sissies and their resistance to kinetic damage. In fact, this one's a "must test" add. More accuracy to the HMG? Yes please! More reason to not run screaming into crowds squealing like a moron crying about killstreaks? Absolutely. I was on the fence but the whining has me on the 1.4 heat nerf! YAY! Stupid idiots don't even test weapon efficiency before they cry about how CCP pooped in their cheerios. Do us all a favor and disable your keyboard. but the recoil doesnt effect accuracy the spread does. even if your right on target the crazy spread will make most of your shots miss. in end you will never be able to take advantage of your high dps because many of those rounds are not actually hitting target. recoil is perfectly managable in your optimal and effective ranges. at your max range you probably shouldnt be engaging enemies anyway unless you have a clear advantage. recoil only becomes noticeable after 200+ rounds fired. but with this nerf, you will have over heated before the recoil becomes a problem.... please CCP reduce spread instead. i like my enemies dead. This, if they have to remove the heat build up skill then we should get it replaced by a reduced spread skill |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
576
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Posted - 2013.11.07 19:14:00 -
[14] - Quote
bear90211 wrote:revived this one for the complaining HMGers, its already buffed, just your getting mowwed down by AR's. What? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
576
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Posted - 2013.11.07 19:19:00 -
[15] - Quote
bear90211 wrote:Dexter307 wrote:bear90211 wrote:revived this one for the complaining HMGers, its already buffed, just your getting mowwed down by AR's. What? was buffed in 1.4, people still think its too weak, but its had like 5 buffs already... 1.4 was a nerf to the HMG |
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