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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1054
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Posted - 2013.08.21 04:46:00 -
[31] - Quote
Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.21 04:53:00 -
[32] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters Hold down while aiming, its very easy to controll the recoil. Also, im not worried about overheating my hmg, im worried that it will limit the ammount I can shoot at once, essentially limiting my abilty to kill as many people as I can with the reduced heat build up skill we currently have. I think if there going to remove it then we need a skill that will accually help the HMG like increased range or reduced spread. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1054
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Posted - 2013.08.21 04:57:00 -
[33] - Quote
Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote:Dexter307 wrote:I just dont understand why the hmg needs this nerf :( Please at least make the skill reduce spread nerf? If your overheating with the hmg i don't know what to tell you Were trading a decent at best skill for a useless one. Really? My hmg kicks all over the place, and i have proficiency 4, so it isn't my skills, it is a very inaccurate weapon past 30 meters Hold down while aiming, its very easy to controll the recoil. Also, im not worried about overheating my hmg, im worried that it will limit the ammount I can shoot at once, essentially limiting my abilty to kill as many people as I can with the reduced heat build up skill we currently have. I think if there going to remove it then we need a skill that will accually help the HMG like increased range or reduced spread. We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated) |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.21 05:02:00 -
[34] - Quote
N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp |
Heathen Bastard
Kang Lo Directorate Gallente Federation
567
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Posted - 2013.08.21 05:03:00 -
[35] - Quote
*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
106
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Posted - 2013.08.21 05:04:00 -
[36] - Quote
Heathen Bastard wrote:*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! Accually you will because the spread will still be the same |
N1ck Comeau
Ahrendee Mercenaries EoN.
1055
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Posted - 2013.08.21 05:05:00 -
[37] - Quote
Dexter307 wrote:N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp Nah dude, when you got that recoil maxed out after firing 200 bullets, it's crazy hard to control.
Are HMG cooldown is so fast you will only have to stop firing for like 2-3 seconds anyways. This isn't that big of a deal |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2858
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Posted - 2013.08.21 05:12:00 -
[38] - Quote
CCP Wolfman wrote:Confirmed :-) HHHNNNNNGGG |
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CCP Greyscale
C C P C C P Alliance
27
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Posted - 2013.08.21 05:13:00 -
[39] - Quote
TheAmazing FlyingPig wrote:CCP Wolfman wrote:Confirmed :-) HHHMMMMMGGG
Fixed.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1055
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Posted - 2013.08.21 05:16:00 -
[40] - Quote
CCP Greyscale wrote:TheAmazing FlyingPig wrote:CCP Wolfman wrote:Confirmed :-) HHHMMMMMGGG Fixed.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.08.21 05:23:00 -
[41] - Quote
N1ck Comeau wrote:Dexter307 wrote:N1ck Comeau wrote: We'll just have to see. In my opinion this is a huge buff, sometimes that added recoil is so extreme that you will have to stop firing for 5 seconds just so it calms down. Trust me this is a buff, this will only make us stop shooting an extra 50 bullets sooner. and the heat goes away so fast anyways. (Unless you overheated)
Accually as soon as you let go the recoil resets and its a lazer again, and its 90 less bullets you can shoot now which is enough to kill between 1-3 people depending on their hp Nah dude, when you got that recoil maxed out after firing 200 bullets, it's crazy hard to control. Are HMG cooldown is so fast you will only have to stop firing for like 2-3 seconds anyways. This isn't that big of a deal Ive never seen the hmg recoil enough to be a problem, so idk why its like that for you |
RA Drahcir
Psygod9
115
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Posted - 2013.08.21 05:27:00 -
[42] - Quote
W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
|
Posted - 2013.08.21 05:30:00 -
[43] - Quote
RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly! |
RA Drahcir
Psygod9
115
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Posted - 2013.08.21 05:32:00 -
[44] - Quote
Dexter307 wrote:RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly!
With this change, they need to name the proto HMG the 'Fragile HMG' because boundless sounds like you can shoot it forever. |
RA Drahcir
Psygod9
116
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Posted - 2013.08.21 05:48:00 -
[45] - Quote
I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
112
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Posted - 2013.08.21 05:54:00 -
[46] - Quote
RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. |
Rusty Shallows
Black Jackals
273
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Posted - 2013.08.21 06:01:00 -
[47] - Quote
RA Drahcir wrote:Dexter307 wrote:RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly! With this change, they need to name the proto HMG the 'Fragile HMG' because boundless sounds like you can shoot it forever My first thought was that Heavies are actually going to have more of an incentive to use the proto over the advanced now because of heating.
If the recoil reduction is anything like assault rifle kick then we'll be shooting straighter. Even CCP Wolfman agreed it would be more accurate. Which is different from muzzle rise which is a weapon control issue. |
Rusty Shallows
Black Jackals
273
|
Posted - 2013.08.21 06:04:00 -
[48] - Quote
Dexter307 wrote:RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. Since the Sentinels are hurting on the high slots it is a shame that 2% couldn't be turned into a bonus for Heavy Weapons Damage. There is something fundamentally wrong when the basic frame type is better than the specializations. |
Pimp Hand Strong
Commando Perkone Caldari State
5
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Posted - 2013.08.21 06:06:00 -
[49] - Quote
ohh goodie... I am ready to be put back into commission as a heavy! |
Exergonic
TeamPlayers EoN.
307
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Posted - 2013.08.21 06:13:00 -
[50] - Quote
Dexter307 wrote:Heathen Bastard wrote:*DROOL* I think I may have just ruined my pants. no longer will I need to crouch just to hit someone at 40+ meters! Accually you will because the spread will still be the same
Am i the only heavy that uses the rail on an HMG???
hmm |
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.08.21 06:18:00 -
[51] - Quote
Rusty Shallows wrote:Dexter307 wrote:RA Drahcir wrote:I propose a change to Sentinel bonus: Reduction to weapon heat buildup by 5% per level. Increase in heavy weapon reload speed by 2% per level. I like this idea, but i think we should change it so the sentenial bonus effects all heavy weapons, this would only effect the hmg, but the racial heavy bonus for one of the heavys (probably minmatar) could get this. Since the Sentinels are hurting on the high slots it is a shame that 2% couldn't be turned into a bonus for Heavy Weapons Damage. There is something fundamentally wrong when the basic frame type is better than the specializations. Ive been thinking that making the sentinel bonus an increase to damage or a damage resistance would make the heavy much more usefull so i agree with this. |
RA Drahcir
Psygod9
116
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Posted - 2013.08.21 06:26:00 -
[52] - Quote
Well, how about 5% magazine capacity per level? If we have to cease fire after a set time, we should elongate the interval between reloads. |
RA Drahcir
Psygod9
116
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Posted - 2013.08.21 06:38:00 -
[53] - Quote
Ughn. I am already butthurt about this 'nerf' and it has not even come out yet. Shoot. I was excited for the Armor buff but this crap has ruined my enthusiasm for 1.4. Only time will tell. |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
175
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Posted - 2013.08.21 06:47:00 -
[54] - Quote
My alt just started Heavying but as I see it the HMG is more of a clearance weapon and not a range weapon, at least that's how I use it. I hold an objective and gun down trespassers when they get close, and its been quite successful. Even at mid range I hold the trigger (ignore the silly huge cursor - watch the impacts and adjust) and gun them down. I will see how this change pans out but right now I'm not overjoyed by this adjustment. The way I use it, heat is more of an issue. |
falzar102
Opus Arcana Covert Intervention
15
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Posted - 2013.08.21 06:48:00 -
[55] - Quote
Dexter307 wrote:RA Drahcir wrote:W! T! F! Recoil has never been an issue for me, it is extremely easy to control and it helps hitting targets from chest to head. While first starting speccing into HMGs, overheating was my BIGGEST issue because I like to charge into fights and get killstreaks matching orbitals. Now instead of worrying about being on target, I have to look at the bottom of my screen and hope I am not missing. This is bull...I am foreseeing myself spamming 'Respec' threads. Exactly!
Ffs. Do these guys just wake up in the morning.... hey wolfman, hey Fox, how you doing? Aight. Now, how can we break dust today? I know, let's nerf hmg. Didn't we do that already?
Heat build up is not an issue for me atm but now it could be.
If I turned out products like this in my line of work I'd be fired. This is a joke. |
George Moros
WarRavens League of Infamy
61
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Posted - 2013.08.21 07:08:00 -
[56] - Quote
Any news about fixing HMG's hit detection / bullet dispersion? |
Iron Wolf Saber
Den of Swords
7569
|
Posted - 2013.08.21 07:10:00 -
[57] - Quote
Chances are some weapon recoils could have gotten fixed and set proper to what they're supposed to be doing. |
RA Drahcir
Psygod9
116
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Posted - 2013.08.21 07:11:00 -
[58] - Quote
Right? How about fixing the HMG before changing it? Not only will the HMG fire blanks the majority of the time, but it will also overheat constantly. |
Master Jaraiya
Ultramarine Corp
532
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Posted - 2013.08.21 07:14:00 -
[59] - Quote
I'm on the fence on this one.
I currently have no problem with heat build up, but sometimes the muzzle rise robs me of kills outside of optimal range.
If the HMG's hit detection is fixed in 1.4 heat build up should not be an issue at all. Currently, you have to hold the trigger longer because the hit detection doesn't work quite right, causing heat to build up quite a bit faster.
I'm leaning toward calling this a buff. We will wait to see when 1.4 goes live. |
Rusty Shallows
Black Jackals
275
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Posted - 2013.08.21 07:17:00 -
[60] - Quote
I don't know about others but within the last week my Boundless HMG has actually been hitting targets and killing them. Only pulled it out after finally slapping a Complex Heavy Weapons Damage on the suit. It has been a pleasant surprise. |
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