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lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 16:59:00 -
[1] - Quote
CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping... How easy do you want this game to be? You can already spot snipers across the map. Even if YOU don't see them, your HUD will show a nice big, red chevron just above their head. Or you can scan them through walls, from 200m away. If you can't find a sniper, either 1) he doesn't do much damage to your team, or 2) he keeps killing your teammates and you suck.
Also, a sniper will need up to 8 hits, 2 reloads, and up to 16 seconds to kill a fully buffed heavy. In that time, anyone can run up to them and kill them from 80m with an AR.
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lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 17:19:00 -
[2] - Quote
CLONE117 wrote:a combat sniper role means that sniper should always be on the move. moving from spot to spot. No, that's what you make of it. Let any player play the game as they see fit.
CLONE117 wrote:that same sniper will also have some cqc effective with the use of the secondary weapon. and seeing how they already have a tactical advantage by being on top of a hill where their enemy doesnt have much of any cover. Most snipers are scouts and can't fit a secondary weapon due to CPU and PG limitations. All effective sniping spots, are typically also spots where he can be flanked. Besides, countersniping always works.
CLONE117 wrote:thats why headshots ohk nearly every time with a sniper rifle. Sniper headshot damage has recently been nerfed. A fully buffed heavy still needs 5 HEADSHOTS from a Kaalakiota PROTO sniper rifle to die. If you get OHK'd nearly every time, you're probably a scout. Put some SP in eHP and use your speed to your advantage.
CLONE117 wrote:tso if several camp locations get found out by majority of the blueberries. all it means is that ull have to be moving around a little more if u want to avoid getting killed. That's quite the understatement. A sniper spotted by a whole team is a dead sniper. Or at least unable to play effectively.
CLONE117 wrote:what this does is give sniping an actual role. and kills its well known reputation as the (PAD YOUR OWN KDR) gun. Oh, I wonder what I've been doing all those months, then? Hacking, countersniping, getting rid of tanks, denial-of-area and softening up the enemies isn't a role? Guess I'll just pick up an AR and join the masses...
And if you think this game is about KDR, you're dead wrong. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 17:25:00 -
[3] - Quote
J Lav wrote:I was under the impression that proto/officer sniper rifles generate no vapour trail, and no direction indicator. I've never seen a direction indicator from them. I imagine this is intended as a perk. I've seen direction indicators from them. And then I go Thale's hunting! :P
Still, I hope that CCP will provide more info about the differences between various sniper rifles. Any info on zoom level and trails (if there is a difference in trails) would be highly appreciated! |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 17:29:00 -
[4] - Quote
CLONE117 wrote:my big red arrow over your head for short amount of time idea doesnt take away all the camp spots but instead.
it helps the helpless ground player get the chance for some revenge...
and most likely.
it wont change much. Those poor, helpless ground players that carry scanners and can annihilate a sniper in 0.2 secs from 80m with an AR?
Seriously, follow the trails, check obvious sniping spots, check your HUD, use cover, put SP in eHP and sniping isn't that much of a problem. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 17:31:00 -
[5] - Quote
Sjem'Tolk wrote:CLONE117 wrote:the solution to most annoying snipers would be derpship..
to make this more effective if a sniper hits us but doesnt kill us....he should light up bright red on the minimap...
or a big giant arrow should point to where he is exactly!
that way snipers wont be able to camp in one spot for the entire match...
this would be a big help! for counter sniping... Yea, right!!! And what if they have filled the slot full of dampeners? I suppose you also would like them to show up so you can kill them too. Live with it! ..or rather, die with it! ;)
But seriously, if a sniper is stacked with dampeners, then he'll have less CPU for damage mods. So consider yourself lucky! |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 17:33:00 -
[6] - Quote
CLONE117 wrote:players that can wear brown.black or even yellow armor..
and if the snipers armor color is close to the color of the hill or building the player is sitting on its going to be a bit harder to spot them...
thats what the giant red arrows r for...
You've GOT to be kidding, right?!?
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lrian Locust
BLACK OP SNIPERS General Tso's Alliance
159
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Posted - 2013.10.09 18:56:00 -
[7] - Quote
If snipers would ever get a mysterious big red arrow hovering over their head, all non-snipers should carry a big ass magnet on their suit, so sniper bullets will hit them automatically.
Fair is fair! |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
167
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Posted - 2013.10.09 21:32:00 -
[8] - Quote
Draco Cerberus wrote:My suit is yellow and black, isn't that kind of like having a magnet that attracts bullets? Nah, magnets are usually red and blue. ;)
But you're right about profile dampening and the visibility of bullets. That doesn't make any sense! |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
168
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Posted - 2013.10.09 21:50:00 -
[9] - Quote
CLONE117 wrote:now that ive drawn out most of the ppl who obviously rnt good at the game itself and must desperately try to shoot down my idea so they can sleep at night. Your comments are obviously pointed at me. Well, perhaps I'm obviously not good at this game (how can you tell?!?), but at least I know how to write a sentence.
CLONE117 wrote:now to the above idiot who said most snipers are always in scout suits.. That's me! Thanks for calling me an idiot. I regard it as a compliment, seeing who it's coming from. Yes, there are a lot of assaults sniping, but those are usually not the specialized ones. More the kind of people that retreat at the end of a losing battle, trying to get some kills and save some fittings.
CLONE117 wrote:headshots do ohk nearly everytime. Do the math - that's just not true. Only for light fittings. If this keeps happening to you, you have to step up on your game.
CLONE 117 wrote:what isnt fine is the fact that same sniper can endlessly fire that loud sniper rifle getting kills on players (that are aware of whats around them.) for the entire game with out getting spotted. What's keeping you from spotting them? You've got a HUD, a 200m through-the-wall scanner, a whole team, a direction indicator (when shot and not OHK'd), bullet trails, hills for overview and your own scope to find them. If he can shoot you, you can shoot him back.
CLONE 117 wrote:all i have seen so far when it comes to snipers are players that go to a high position overlooking the entire battle field(mostly in the redzone). The snipers in the redzone usually don't contribute much to a fight, due to lack of vision and distance rendering. Don't worry about them. They're more of a nuisance when your own team then when they've joined your enemy.
"this what those "snipers" do majority of the time. and thats why its so easy to sneak up on the most snipers. so u could think of this as a buff for all u know."
So snipers aren't a threat and it's easy to sneak up to them. What's your problem?
"that big red arrow over your head idea would be helpfull.." ...and unrealistic. And overkill...
"plus u can look on the bright side.. ull know when that angry player will be coming.." So how does that help me?
"the assault rifle only kills effectively at up to 66 meters anything at 67 and above and u rnt doing hardly any damage with that regular assault rifle." I beg to differ. Not according to my kill screen.
"and because of rendering problems snipers can snipe without worry.." As long as you stay within 100-150m from the target. Too close, and you're dead meat. Further, and there's rendering issues. Not seeing your targets is kinda worrying.
"but it sounds like it would be easier to code if it was.." I doubt this is the problem.
" it could also just mark your position on the radar/minimap for 10-15 seconds after firing your gun)" You said redline sniping is the problem. How can you see a redline sniper on the minimap?
"dont try to defend it.. it will only prove how childish u really are as it wont kill sniping at all.. it will only mean u will need to be more accurate with your shots." I'm not defending redline sniping. I just find your idea idiotic and a threat to the sniper class, if it'd ever be implemented. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
169
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Posted - 2013.10.09 22:32:00 -
[10] - Quote
CLONE117 wrote:and that^ every1 is how to draw out a stupid troll..
thanks for your help by wasting your own time!.
now i laugh at your stupidity for trying so hard to go against my posts on here which i dont really find important at all.. For someone who doesn't find it important, you spent a lot of effort on it. And calling people idiots and stupid, wouldn't that make you the troll? |
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lrian Locust
We Who Walk Alone
194
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Posted - 2013.10.12 01:49:00 -
[11] - Quote
CLONE117 wrote:its hard to snipe a player thats glitching. or out of render range. Interesting... So you're saying that your rendering range is lower than that from other snipers, and that's why they need to be nerfed?
CLONE117 wrote:ithe many times ive picked up a sniper rifle was for the intent to counter snipe.
and the many places ive sniped from have been the places i was last hit by snipers.
and what i normally do is try to find the sniper by scanning the area from where i was last hit from with that sr scope. The best snipers stay on the move. Once you start looking for them, they're already gone. It's an important tactic to use as a sniper, if you want to stay alive. |
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