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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Wolfman
C C P C C P Alliance
1063
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Posted - 2013.08.14 05:59:00 -
[1] - Quote
Hi guys,
A quick heads up for some upcoming changes in 1.4 to armour and movement.
Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool. ItGÇÖs bad because right now strafe speed is at least 1:1 with run speed and this was not our intention. In keeping with normal physical limitations strafe was intended to be slower than run. We had planned to raise the strafe speed from the 1.1 build to around 80% of run speed (it was lurking around 60-70% or so depending on frame). After seeing how popular (and fun) the higher strafe speeds have been we changed our minds. We still wanted to maintain a difference between forward and sideways movement but we didnGÇÖt want to make a significant reduction to the speeds. So weGÇÖve settled on strafe speed as 90% of run speed across all suits.
Before anyone freaks out, this does not mean it is set in stone forevermore. It just means that we want to play the game with the settings we actually intended so we can properly judge them. There are a lot of updates to the game in 1.4 so weGÇÖll be watching very closely to see what we need to respond to :-)
A nice thing that also came out of this is that I found some errant numbers and a bug that were causing the heavy frames to move too slowly backwards as well as reducing their strafe speed. Both of those problems are now fixed as well.
Also as promised on IRC yesterday IGÇÖm also sharing the buffs weGÇÖve made to armour plates.
Couple of caveats: - We'd like to introduce a penalty to shield tanking (most likely increasing the delay on shield recharge when you use shield extenders) but we wanted to buff armor first. We will be watching 1.4 closely and if necessary, add the shield delay in 1.5. - Role skills still need to be updated to better take advantage of armor tanking.
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
Cheers
CCP Wolfman
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Logi Bro
Greatness Achieved Through Training EoN.
2043
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Posted - 2013.08.14 06:01:00 -
[2] - Quote
Whoa, bombshell......gimme a second to write something up. You get a +1 sir. |
Necandi Brasil
Conspiratus Immortalis Covert Intervention
272
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Posted - 2013.08.14 06:03:00 -
[3] - Quote
Update? When? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
470
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Posted - 2013.08.14 06:04:00 -
[4] - Quote
this makes my heavy ass happier than free bacon and candy day. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1213
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Posted - 2013.08.14 06:07:00 -
[5] - Quote
CCP Wolfman wrote:Hi guys,
A quick heads up for some upcoming changes in 1.4 to armour and movement.
Currently a bug has caused some of the movement speed modifiers on strafe to be ignored. This is good and bad. ItGÇÖs good because faster strafe speeds are cool. ItGÇÖs bad because right now strafe speed is at least 1:1 with run speed and this was not our intention. In keeping with normal physical limitations strafe was intended to be slower than run. We had planned to raise the strafe speed from the 1.1 build to around 80% of run speed (it was lurking around 60-70% or so depending on frame). After seeing how popular (and fun) the higher strafe speeds have been we changed our minds. We still wanted to maintain a difference between forward and sideways movement but we didnGÇÖt want to make a significant reduction to the speeds. So weGÇÖve settled on strafe speed as 90% of run speed across all suits.
Before anyone freaks out, this does not mean it is set in stone forevermore. It just means that we want to play the game with the settings we actually intended so we can properly judge them. There are a lot of updates to the game in 1.4 so weGÇÖll be watching very closely to see what we need to respond to :-)
A nice thing that also came out of this is that I found some errant numbers and a bug that were causing the heavy frames to move too slowly backwards as well as reducing their strafe speed. Both of those problems are now fixed as well.
Also as promised on IRC yesterday IGÇÖm also sharing the buffs weGÇÖve made to armour plates.
Couple of caveats: - We'd like to introduce a penalty to shield tanking (most likely increasing the delay on shield recharge when you use shield extenders) but we wanted to buff armor first. We will be watching 1.4 closely and if necessary, add the shield delay in 1.5. - Role skills still need to be updated to better take advantage of armor tanking.
* Adjusted Armor Plate attributes - HP bonus of 85/110/135 (Basic/Enhanced/Complex) and speed penalties of 2%/3%/5% (with full skill bonuses this equates to 93.5/121/148.5) * Adjusted Ferroscale Plate attributes - HP bonus of 35/50/75 (with full skill bonuses this equates to 38.5/55/82.5) * Adjusted Reactive Plate attributes - HP bonus of 25/40/60 and speed penalties of 0%/1%/1% (with full skill bonuses this equates to 27.5/44/66)
Cheers
CCP Wolfman
HONOUR TO THE WOLFMAN.
He should be an Amarrian sait by now....
* Throws Honeyed Lamb outside Wolfmans cave*
"Best Dev ever!" |
Patrick57
GunFall Mobilization Covert Intervention
37
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Posted - 2013.08.14 06:08:00 -
[6] - Quote
Nice. Can't wait for the armor plates (I'm an armor tanker). |
XiBravo
TeamPlayers EoN.
151
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Posted - 2013.08.14 06:10:00 -
[7] - Quote
The high strafe speed coupled with the sluggish aim and hit detection issues make some players near impossible to kill. I slower strafe may fix some of these issues. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
165
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Posted - 2013.08.14 06:10:00 -
[8] - Quote
Oooo yeaa, as a Dual tanker, I like the new armor plate stats, less speed penalty mmm mmmm |
Repe Susi
Rautaleijona Top Men.
574
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Posted - 2013.08.14 06:12:00 -
[9] - Quote
CommanderBolt wrote:Oooo yeaa, as a Dual tanker, I like the new armor plate stats, less speed penalty mmm mmmm
Samesies!
This is good news. |
Vrain Matari
ZionTCD
685
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Posted - 2013.08.14 06:13:00 -
[10] - Quote
Damn fine news from the Wolfman. =) |
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Pandora Mars
Afterlife Overseers
193
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Posted - 2013.08.14 06:13:00 -
[11] - Quote
Don't misunderstand, I'm happy with better Armor plates, but...
... I thought Plates give you more HP because they slow you down also.
A STD Plate gives you more HP than a PRO Extender. (Armor-Shield 1-0)
Armor needs a Repper (1-1)
Reppers work constantly while Shield is delayed (2-1)
Armor slows you down (2-2)
Shield extenders penalties... WHY EXACTLY? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
289
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Posted - 2013.08.14 06:14:00 -
[12] - Quote
So all suits will strafe at same speed? Like will all suits strafe at 90% or just the 90% of each specific suit? Like scout will strafe at 90% of their speed. And when will the scouts have some love? Give them a buff on speed. The assaults are almost as fast |
Vin Vicious
Capital Acquisitions LLC
249
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Posted - 2013.08.14 06:15:00 -
[13] - Quote
Holy **** complex 148 ? LOL gg shields gg
Ima be miss Cleo here and predict forum armor OP threads the like of which we've never seen |
Killar-12
The Corporate Raiders
546
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Posted - 2013.08.14 06:17:00 -
[14] - Quote
And the Armor tankers rejoice... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1215
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Posted - 2013.08.14 06:18:00 -
[15] - Quote
Killar-12 wrote:And the Armor tankers rejoice... We do. It will soon be our age to teach the dirty shield tankers how terrify armour can be and how wrong they were! |
calvin b
Molon Labe. League of Infamy
291
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Posted - 2013.08.14 06:19:00 -
[16] - Quote
YES YES YES i am so happy I can really use my tanking suit now. Look the F out because heavies are finally going to be relevant. I also fear there will be a plethora of OP talks about heavies after this. Again TY so much for making Armor more relevant. Now I can dust off my Proto Heavy and lay down some serious collateral damage. If you could adjust my HMG by 20 more meters and call it my birthday and Christmas all in one I would be stupid happy |
TunRa
The Vanguardians
45
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Posted - 2013.08.14 06:19:00 -
[17] - Quote
Let me say what will be said ONE day after this is released... "ARMOR OP! /SHIELDS UP! /My AR lost to a HEAVY??!?!? /Heavy OP!" |
Keri Starlight
Psygod9
84
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Posted - 2013.08.14 06:20:00 -
[18] - Quote
Fun? How is insane strafing exactly fun?
Glad to hear it's being reduced of 10% |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1215
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Posted - 2013.08.14 06:20:00 -
[19] - Quote
TunRa wrote:Let me say what will be said ONE day after this is released... "ARMOR OP! /SHIELDS UP! /My AR lost to a HEAVY??!?!? /Heavy OP!" We shall end dirty complaints with us!
join us brother. Join the New Order! |
Smoky Fingers
Red Star. EoN.
122
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Posted - 2013.08.14 06:20:00 -
[20] - Quote
Can't wait!! Looks like ima be adjusting my fittings to suit those new yummy complex plates that is , after i spend 750k sp saved up from my get new dropsuit pool (dammit) to get to lvl v. |
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Killar-12
The Corporate Raiders
546
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Posted - 2013.08.14 06:21:00 -
[21] - Quote
Sticky this thread... |
Bleeding Knight
Sardaukar Merc Guild General Tso's Alliance
24
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Posted - 2013.08.14 06:31:00 -
[22] - Quote
The armor penalty is to little. If shield get a penalty they should get a buff. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3372
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Posted - 2013.08.14 06:32:00 -
[23] - Quote
Bleeding Knight wrote:The armor penalty is to little. If shield get a penalty they should get a buff.
lol shields need a buff.... gtfo |
Magnus Amadeuss
DUST University Ivy League
7
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Posted - 2013.08.14 06:34:00 -
[24] - Quote
CCP Wolfman:
I just wanted to know
1) Are commando suits priced how they should be or is this a mistake? *basic cost the same as most advaanced suits, and much more than the sentitnel aswell
2) Is the amarrian trade-off working as intended? *one slot sacrificed for a 30 HP gain? |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3130
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Posted - 2013.08.14 06:38:00 -
[25] - Quote
Pandora Mars wrote:Don't misunderstand, I'm happy with better Armor plates, but...
... I thought Plates give you more HP because they slow you down also.
A STD Plate gives you more HP than a PRO Extender. (Armor-Shield 1-0)
Armor needs a Repper (1-1)
Reppers work constantly while Shield is delayed (2-1)
Armor slows you down (2-2)
Shield extenders penalties... WHY EXACTLY? Because there's absolutely no disadvantage to using them. You can stack 4 of them together and you don't get penalized.
However, armor plating requires you to sacrifice movement speed.
Honestly, I still think it would be better to have the plates affect acceleration, so you just take a little longer to reach full movement speed, but this is nice too. |
gargantuise aaron
Sanguine Knights
46
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Posted - 2013.08.14 06:41:00 -
[26] - Quote
Before you make extenders give a delay keep in mind flux grenades if your going to nerf them at all nerf the flux aswell |
Robocop Junior
The Surrogates Of War
180
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Posted - 2013.08.14 06:42:00 -
[27] - Quote
I gotta stiffy:D |
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CCP Wolfman
C C P C C P Alliance
1070
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Posted - 2013.08.14 06:45:00 -
[28] - Quote
FLAYLOCK Steve wrote:So all suits will strafe at same speed? Like will all suits strafe at 90% or just the 90% of each specific suit? Like scout will strafe at 90% of their speed. And when will the scouts have some love? Give them a buff on speed. The assaults are almost as fast
Not at the same speed, at 90% of the max run (not sprint) speed of the dropsuit you are using. We're hoping to give the scouts some love in 1.5 but the vehicle rebalance is our priority so keep your fingers croseed we have time.
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LoveNewlooy
Black Phoenix Mercenaries
49
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Posted - 2013.08.14 06:46:00 -
[29] - Quote
now i can be twice as strong as b4 becasue this buff thank CCP =D
but ccp can u reduce PG at proto level, they cost 12 pg is way too much.. all other proto module only like 8-9 but armor plate is like 12 x.x |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5393
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Posted - 2013.08.14 06:47:00 -
[30] - Quote
Mobius Wyvern wrote:Pandora Mars wrote:Don't misunderstand, I'm happy with better Armor plates, but...
... I thought Plates give you more HP because they slow you down also.
A STD Plate gives you more HP than a PRO Extender. (Armor-Shield 1-0)
Armor needs a Repper (1-1)
Reppers work constantly while Shield is delayed (2-1)
Armor slows you down (2-2)
Shield extenders penalties... WHY EXACTLY? Because there's absolutely no disadvantage to using them. You can stack 4 of them together and you don't get penalized. However, armor plating requires you to sacrifice movement speed. Honestly, I still think it would be better to have the plates affect acceleration, so you just take a little longer to reach full movement speed, but this is nice too.
Also shield auto-regen without modules, and at a much highr rate than armor modules can repair also. |
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