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KING CHECKMATE
Bragian Order Amarr Empire
511
|
Posted - 2013.08.13 02:44:00 -
[1] - Quote
Buff tanks, they need a LITTLE love. Buff Dropships, they need a LOT of love. Leave LAV's as they are
Make Proximity mines the monstrous AV they are supposed to be: STD: 1800 damage (only 100 more than a STD Packed AV) ADV: 2000 damage PROTO: 2250
And watch the murder taxi craze end.... |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
25
|
Posted - 2013.08.13 02:46:00 -
[2] - Quote
So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. |
BL4CKST4R
WarRavens League of Infamy
1046
|
Posted - 2013.08.13 02:51:00 -
[3] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles.
They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far.
EDIT: I am not a LLAV driver, nor a murder taxi driver. |
gargantuise aaron
Sanguine Knights
40
|
Posted - 2013.08.13 02:51:00 -
[4] - Quote
Buff the lav turrets, but make a.v. work better against them.people might not be so urged to run people down |
Cosgar
ParagonX
4148
|
Posted - 2013.08.13 02:53:00 -
[5] - Quote
Make the LLAV slower too so the SLAV is useful for something. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
27
|
Posted - 2013.08.13 02:55:00 -
[6] - Quote
BL4CKST4R wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far. EDIT: I am not a LLAV driver, nor a murder taxi driver.
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits? |
BL4CKST4R
WarRavens League of Infamy
1046
|
Posted - 2013.08.13 02:59:00 -
[7] - Quote
Touchy McHealz wrote:BL4CKST4R wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far. EDIT: I am not a LLAV driver, nor a murder taxi driver. So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because CCP doesn't know how to properly balance Assault suits and Logistics suits, that would require the removal of damage modifiers. |
Cosgar
ParagonX
4152
|
Posted - 2013.08.13 02:59:00 -
[8] - Quote
Touchy McHealz wrote:
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because assaults would get butthurt. They already are now since logis get more slots at the cost of a sidearm and base stats. |
KING CHECKMATE
Bragian Order Amarr Empire
516
|
Posted - 2013.08.13 03:05:00 -
[9] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles.
-Tanks cost A LOT more than LAV's. If we are leaving LAV's as they are, it only make sense making tanks sturdier.
-You can get what i get in Costa Rica. GL
-Yup Drop-ships getting owned by 2 MLT Forge gun shots is no fair.... for them that is.
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
Heavily damaging them with Prox mines would make it easier to score 1HKO's with Swarms and FG making the AV role viable and the LAV role more fragile (Enough to avoid Murder taxi n00bs), but still useful (Enough for them to fulfill their purpose in he hands of a skilled driver) |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:29:00 -
[10] - Quote
Cosgar wrote:Touchy McHealz wrote:
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because assaults would get butthurt. They already are now since logis get more slots at the cost of a sidearm and base stats.
Also in Chromosome Logistics had faster speed, more stamina and stamina regeneration than an assault to compensate for the lower HP. So really the logistics suit has been skewed from balance, the logistics suit should be weaker in HP but faster, or stronger in HP and slower. Right now it is slow and weak. But this isn't about dropsuits it is about vehicles, the LLAV just has to much resistance and speed. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1125
|
Posted - 2013.08.13 03:39:00 -
[11] - Quote
KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1.5k HP base. there is no way for them to have over 2300 eHP. |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:45:00 -
[12] - Quote
ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1k HP base. there is no way for them to have over 1800 eHP.
Its LLAVs that are un-killable. |
KING CHECKMATE
Bragian Order Amarr Empire
517
|
Posted - 2013.08.13 03:45:00 -
[13] - Quote
ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1k HP base. there is no way for them to have over 1800 eHP.
I was talking about Logi LAV's the ones that are un kill-able.
Im not a liar , you are just not paying attention to the conversation. |
ladwar
Dead Six Initiative Lokun Listamenn
1125
|
Posted - 2013.08.13 03:48:00 -
[14] - Quote
KING CHECKMATE wrote:ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1.5k HP base. there is no way for them to have over 2300 eHP. I was talking about Logi LAV's the ones that are un kill-able. Im not a liar , you are just not paying attention to the conversation. LLAV is one type LAVs are all types. |
KING CHECKMATE
Bragian Order Amarr Empire
519
|
Posted - 2013.08.13 03:55:00 -
[15] - Quote
When we talk about LAV's we are talking about L LAV's ITS OBVIOUS. Any other LAV can be 1-2 shotte'd by AV nades, 2 shotted by swarms or FG.
BUT the murder taxi problem DOES apply to all of them. |
Mobius Kaethis
Molon Labe. League of Infamy
472
|
Posted - 2013.08.13 04:04:00 -
[16] - Quote
Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit.
I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. |
KING CHECKMATE
Bragian Order Amarr Empire
522
|
Posted - 2013.08.13 04:11:00 -
[17] - Quote
Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage.
Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?) |
Telleth
DUST University Ivy League
98
|
Posted - 2013.08.13 04:44:00 -
[18] - Quote
Genius, I like it and I drive the LLAV's on occasion. This would keep the LAV from blazing into a heavily defended gate, wiping a few out, then speeding off, which is the big problem. If you have to worry about a couple of PE's laying about, you are going to have to move up with the infantry that you are supposed to be supporting, who would take them out for you.
It also makes sense that a PE should do a bit more damage than an AV nade. |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2013.08.13 04:54:00 -
[19] - Quote
On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry. |
ladwar
Dead Six Initiative Lokun Listamenn
1126
|
Posted - 2013.08.13 05:14:00 -
[20] - Quote
Richard Hansaw wrote:On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry. you know LLAV skills does not work right now. |
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2013.08.13 05:17:00 -
[21] - Quote
Well, dang. Still, a CPU/PG bonus makes way more sense for Logi than damage resistances. |
BL4CKST4R
WarRavens League of Infamy
1048
|
Posted - 2013.08.13 05:17:00 -
[22] - Quote
Richard Hansaw wrote:On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry.
Never seen a Limbus to be honest so I don't know if messing with its skills is necessary. Maybe removing the skill from the Charbdis and adding a CPU/PG reduction skill to see what that does.
On REs and PMs I think its best to leave the RE as is, buff the the PM and add a IPM. They should also blend into the ground like in Chromosome. |
Alena Ventrallis
Osmon Surveillance Caldari State
61
|
Posted - 2013.08.13 05:20:00 -
[23] - Quote
The logi built in to LLAVs is trash, so people murer taxi. Nerf LLAV acceleration, top speed, make the logi unit useful, along with the collision nerf that's coming, and they'll be fine. If anything, buff the tank on them slightly, if even just fixing the skill for 2% per level. At least, do so after the collision nerf. They should be able to sit there and take the hits, because they aren't dodging av or squishing people, they should be sitting there and repping.
Nerf their tank, and I'll guarantee they wont be used for logi ever. Just make running people over not result in kills, and murdertaxis will die out quick. |
Thurak1
Psygod9
33
|
Posted - 2013.08.13 05:30:00 -
[24] - Quote
KING CHECKMATE wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. -Tanks cost A LOT more than LAV's. If we are leaving LAV's as they are, it only make sense making tanks sturdier. -You can get what i get in Costa Rica. GL -Yup Drop-ships getting owned by 2 MLT Forge gun shots is no fair.... for them that is. -AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable. Heavily damaging them with Prox mines would make it easier to score 1HKO's with Swarms and FG making the AV role viable and the LAV role more fragile (Enough to avoid Murder taxi n00bs), but still useful (Enough for them to fulfill their purpose in he hands of a skilled driver) Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank but a LLAV 1 is harder to hit and 2 can take much more of a beating. Not sure how many shots it takes since i am nearly never able to be sure if i hit direct on or hit with splash since they are nearly never stopped. |
Mobius Kaethis
Molon Labe. League of Infamy
474
|
Posted - 2013.08.13 17:21:00 -
[25] - Quote
KING CHECKMATE wrote:Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?)
I know your talking proxies, and yes, LLAV, with enough speed, can just drive over them. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
35
|
Posted - 2013.08.13 17:33:00 -
[26] - Quote
make LLAVs slower. increase impact damage when they hit mercs, make the hitboxes of the driver larger. maybe even take the hit detection off the body of the LAV for normal bullets/lasers se we can tell when we're htting the driver. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
29
|
Posted - 2013.08.13 17:40:00 -
[27] - Quote
I've routinely had LLAV and regular LAVs drive over a line of 3 proxy mines and not had a single one blow up. Then I get crushed into a wall, doing no/little shield damage to the vehicle, or driver. Then they back up over 3 more people and speed off a 100 foot drop and drive away.
The problem is the vehicle themselves. They do not obey the laws of any world. I don't care how they are nerfed, as long as it happens.
As things stand over 2/3s of my deaths are to being murder taxi'd.
Make prox mines actually work. Make them stronger. Nerf LLAV tank, speed, acceleration. Fix AV grenade's hitting LAVs. Make vehicle take irreparable damage from smashing into walls or falling off drops. Make the driver take irreparable damage from the above.
Balance complete. |
Arcturis Vanguard
Pure Innocence. EoN.
67
|
Posted - 2013.08.13 17:58:00 -
[28] - Quote
I can agree with making prox mines stronger to do their job more effectively. CCP needs to look into hit detection for proxies and AV nades as speed of the LAVs has a lot to do with damage received, if any.
Also.in regarded to the AV nades and damage to shield tanked vehicles, they do LESS damage then to armor. It's anti vehicle not anti armor. Damage should be dealt equally regardless of dominance.
I like the idea of making the LLAVs slower then the SLAVs. A speed difference would make the scout more viable as I have only seen one used in any match since uprising.
To do the correct job of the LLAV, it should have a decent tank ability but it should not supersede an HAV in raw damage absorption before being popped.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3106
|
Posted - 2013.08.13 18:21:00 -
[29] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. What's wrong with buffing HAVs? The only thing that even lets them survive right now is those bugged Armor Repairer stats. |
KING CHECKMATE
Bragian Order Amarr Empire
533
|
Posted - 2013.08.13 21:15:00 -
[30] - Quote
Mobius Kaethis wrote:KING CHECKMATE wrote:Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?) I know your talking proxies, and yes, LLAV, with enough speed, can just drive over them.
Hmm. It never happened to me before when i used PE. Then i must edit my post LOL.... |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
118
|
Posted - 2013.08.13 21:17:00 -
[31] - Quote
buff remote explosives too by giving them more to carry..
lets say 10 that way we can cover an entire road...
to handle those logi lavs....
u know the one u have to press A button to kill with....
oh they also should stick to stuff too!
maybe a sticky version... |
KING CHECKMATE
Bragian Order Amarr Empire
533
|
Posted - 2013.08.13 21:27:00 -
[32] - Quote
CLONE117 wrote:buff remote explosives too by giving them more to carry..
lets say 10 that way we can cover an entire road...
to handle those logi lavs....
u know the one u have to press A button to kill with....
oh they also should stick to stuff too!
maybe a sticky version...
The thing is , R.E. are for AREA denial.
PE are the ones designed to take care of vehicles. I do agree thou that they should be able to stick to stuff XD.
''Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank but a LLAV 1 is harder to hit and 2 can take much more of a beating. Not sure how many shots it takes since i am nearly never able to be sure if i hit direct on or hit with splash since they are nearly never stopped.''
I play Breach FG with a Damage mod.(Basic Breach) it hits PRETTY damn hard and usually a basic tank is taken care of with 1 shot and one Sleek AV grenade (yeah, i use that crap). a LLAV i hit it with the breach and Barely survives, but by the time i throw the Sleek AV they already have -+ their shields up again or are already half way back to their spawn area...
On other notes i also use ADV Forge gun. And how is it possible a LLAV to survive 2 DIRECT HITS and 1 AV grenade (sleek). Thats, about 3400 Damage if not more? I dont understand this game sometimes... |
Arcturis Vanguard
Pure Innocence. EoN.
68
|
Posted - 2013.08.14 00:43:00 -
[33] - Quote
KING CHECKMATE wrote:
PE are the ones designed to take care of vehicles. I do agree thou that they should be able to stick to stuff XD.
''Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank but a LLAV 1 is harder to hit and 2 can take much more of a beating. Not sure how many shots it takes since i am nearly never able to be sure if i hit direct on or hit with splash since they are nearly never stopped.''
I play Breach FG with a Damage mod.(Basic Breach) it hits PRETTY damn hard and usually a basic tank is taken care of with 1 shot and one Sleek AV grenade (yeah, i use that crap). a LLAV i hit it with the breach and Barely survives, but by the time i throw the Sleek AV they already have -+ their shields up again or are already half way back to their spawn area...
On other notes i also use ADV Forge gun. And how is it possible a LLAV to survive 2 DIRECT HITS and 1 AV grenade (sleek). Thats, about 3400 Damage if not more? I dont understand this game sometimes...
There is a guy I play with, Xhedos Prime, who was a pilot that skilled out just recently. At one point he built an LLAV with 75% damage resistance. You wouldn't believe the amount of AV we could take. When things start to become a bit too hairy, just run to the back lines and rep up a brief time, and head back to the front lines. I don't remember the exact ehp but it could take a serious beating.
He is getting back into vehicles and just spec'd into the LLAV. He is sitting around 50% reduction and near 3k shields. Boss Hog is back and is an excellent vehicle hunter. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
134
|
Posted - 2013.08.14 00:58:00 -
[34] - Quote
I'm going to disagree with you a bit. LLAV's are the new lav menace, because they have enormous speed and defense. Really, slap a large turret on there and it's like a hav with rocket boosters. Other lavs, not really a problem. I see a yellow lav, it takes 5 or six people to take it out if it gets stuck. IF IT GETS STUCK! The only other possibility would be if everyone plastered a road with bombs and then lured it down that road. (I kind of want to see that, now)
DS, I'm hesitant to do anything to those. They are still a pain in the ass to kill. |
Meeko Fent
Seituoda Taskforce Command Caldari State
581
|
Posted - 2013.08.14 01:29:00 -
[35] - Quote
Mobius Wyvern wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. What's wrong with buffing HAVs? The only thing that even lets them survive right now is those bugged Armor Repairer stats. I Miss my Big Game.....
DAMN YOU CORPORATE! |
WSixsmith Dust
Ultramarine Corp
5
|
Posted - 2013.08.14 03:07:00 -
[36] - Quote
I still think that a deployable tank trap is equipment that we should be able to take on the field. You could throw em out where you need and any vehicle that tries to run them over gets hung up or rolled if they hit it at full speed. That way they would have to be shot or destroyed somehow before you could go blazing through. Either way the murder taxi would have to slow down to deal with the equipment or not go near the area.
Perhaps the portable units I speak of only work on LAV's and tanks can roll up on them and crush a path through. Or tanks simply have the firepower to blast them to smithereens. |
azzkikr 619
Guardians Of The Exiles
0
|
Posted - 2013.08.14 04:21:00 -
[37] - Quote
This is a difficult question, with problems on both sides that need to be addressed. the vehicle using players hate the fact that they can lose their expensive vehicles to a single proto av geared up dropsuit. And ground troops are tired of being mowed down by near invincible logi lavs, or getting blasted by tanks on ambush. In all honesty everyone wants to kill more and die less, so its hard to find a middle ground thats fair for all players. If i was a tanker, i could understand the frustration of losing millions of isk to proto swarms or forge gunners, so i agree with an base hp buff , as long as av weaponry doesn't get nerfed. i find the damage that av weaponry does to be more than fair, since it leaves you vulnerable to enemy infantry. This game relies on good teamwork, a tank shouldnt be able to just walk into the middle of a map unopposed. play it smart , stop deploying tanks into a squad of swarm launchers. DOES your tank feel weak? try being on the other side of the field when the enemy deploys 3+ tanks on ambush. Dropships need alot more hp , except for the assault , many of the dropships seem to be defenseless in low altitudes especially against forge guns. As a ground troop, i love shooting me some dropships, but i do agree that its unfair. especially when the purpose of dropships in the first place was to provide a quick way to transport a squad into the battlefield. I rarely see this happen, its too risky, a squad can be shot down in a matter of seconds. The only use i now see for dropships, is to transport snipers on top of really high towers or buildings -_- Last but not least LAVS you either love them or hate them. in my case, i love hate then. i hate getting blindsided by a lav out of nowhere( now i simply avoid any roads or look both ways before crossing). and i love jumping into one and mowing down infantry ( revenge is so sweet) while i do find " murder taxing to be shameful, and unskillful, and deserving of no respect, i too am guilty of doing it every once in a while when im bored or getting revenge on someone who ran me over. my solution to this is simple, 1.) fix the logilav . With enough sp invested on it , its near invincible. it makes all other lavs look like meals on wheels. 2 to 3 well placed av grenades should be able to take out lavs, its fair , that is what they are designed for. 2.) in order to stop murder taxing, make it harder to murder taxi or less beneficial. you could increase the power and accuracy of its turrets making its usage more desirable over running people over. Also buff av explosives to detonate on contact, in order to discourage murder taxing. 3) give the troops a fighting chance. this may sound a little extreme but what if infantry had some sort of impact dampener thingie that could help them survive high altitude drops or lav hits??? you should be able to activate it once a every half minute while facing an lav directly, it nullifies any other movement, and must be timed within a 3 second window. it sends you flying back, no damage done to either party. it just decreases the killing power of the murder taxis
if you took the time read my little rant i appreciate it, i just typed in my ideas off the top of my head so pardon me for my bad grammar and spelling. please leave a comment if you have other ideas or if you disagree or agree. please be constructive with your feedback, dont just tell me to eat a bowl of nails cuz i may see you out on the field and there is a 90% that im better than you :) |
Komodo Jones
Chaotik Serenity
51
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Posted - 2013.08.14 04:39:00 -
[38] - Quote
KING CHECKMATE wrote:Buff tanks, they need a LITTLE love. Buff Dropships, they need a LOT of love. Leave LAV's as they are
Make Proximity mines the monstrous AV they are supposed to be: STD: 1800 damage (only 100 more than a STD Packed AV) ADV: 2000 damage PROTO: 2250
And make them Activate IMMEDIATLY after a Vehicle passes over them.
And watch the murder taxi craze end.... I don't know why proxi mines don't do more damage, they are only really used for vehicles (even though I found out they work for people, weeeeee!) like really how does a motion sensor take up half of the room for the explosives where a detonator doesn't? I should use mines more....that would be alot of fun lol |
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