|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
BL4CKST4R
WarRavens League of Infamy
1046
|
Posted - 2013.08.13 02:51:00 -
[1] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles.
They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far.
EDIT: I am not a LLAV driver, nor a murder taxi driver. |
BL4CKST4R
WarRavens League of Infamy
1046
|
Posted - 2013.08.13 02:59:00 -
[2] - Quote
Touchy McHealz wrote:BL4CKST4R wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far. EDIT: I am not a LLAV driver, nor a murder taxi driver. So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because CCP doesn't know how to properly balance Assault suits and Logistics suits, that would require the removal of damage modifiers. |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:29:00 -
[3] - Quote
Cosgar wrote:Touchy McHealz wrote:
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because assaults would get butthurt. They already are now since logis get more slots at the cost of a sidearm and base stats.
Also in Chromosome Logistics had faster speed, more stamina and stamina regeneration than an assault to compensate for the lower HP. So really the logistics suit has been skewed from balance, the logistics suit should be weaker in HP but faster, or stronger in HP and slower. Right now it is slow and weak. But this isn't about dropsuits it is about vehicles, the LLAV just has to much resistance and speed. |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:45:00 -
[4] - Quote
ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1k HP base. there is no way for them to have over 1800 eHP.
Its LLAVs that are un-killable. |
BL4CKST4R
WarRavens League of Infamy
1048
|
Posted - 2013.08.13 05:17:00 -
[5] - Quote
Richard Hansaw wrote:On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry.
Never seen a Limbus to be honest so I don't know if messing with its skills is necessary. Maybe removing the skill from the Charbdis and adding a CPU/PG reduction skill to see what that does.
On REs and PMs I think its best to leave the RE as is, buff the the PM and add a IPM. They should also blend into the ground like in Chromosome. |
|
|
|