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KING CHECKMATE
Bragian Order Amarr Empire
511
|
Posted - 2013.08.13 02:44:00 -
[1] - Quote
Buff tanks, they need a LITTLE love. Buff Dropships, they need a LOT of love. Leave LAV's as they are
Make Proximity mines the monstrous AV they are supposed to be: STD: 1800 damage (only 100 more than a STD Packed AV) ADV: 2000 damage PROTO: 2250
And watch the murder taxi craze end.... |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
25
|
Posted - 2013.08.13 02:46:00 -
[2] - Quote
So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. |
BL4CKST4R
WarRavens League of Infamy
1046
|
Posted - 2013.08.13 02:51:00 -
[3] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles.
They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far.
EDIT: I am not a LLAV driver, nor a murder taxi driver. |
gargantuise aaron
Sanguine Knights
40
|
Posted - 2013.08.13 02:51:00 -
[4] - Quote
Buff the lav turrets, but make a.v. work better against them.people might not be so urged to run people down |
Cosgar
ParagonX
4148
|
Posted - 2013.08.13 02:53:00 -
[5] - Quote
Make the LLAV slower too so the SLAV is useful for something. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
27
|
Posted - 2013.08.13 02:55:00 -
[6] - Quote
BL4CKST4R wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far. EDIT: I am not a LLAV driver, nor a murder taxi driver.
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits? |
BL4CKST4R
WarRavens League of Infamy
1046
|
Posted - 2013.08.13 02:59:00 -
[7] - Quote
Touchy McHealz wrote:BL4CKST4R wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. They arent supposed to be weak, LLAVs are supposed to be sturdier than LAVs but right now CCP went a bit to far. EDIT: I am not a LLAV driver, nor a murder taxi driver. So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because CCP doesn't know how to properly balance Assault suits and Logistics suits, that would require the removal of damage modifiers. |
Cosgar
ParagonX
4152
|
Posted - 2013.08.13 02:59:00 -
[8] - Quote
Touchy McHealz wrote:
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because assaults would get butthurt. They already are now since logis get more slots at the cost of a sidearm and base stats. |
KING CHECKMATE
Bragian Order Amarr Empire
516
|
Posted - 2013.08.13 03:05:00 -
[9] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles.
-Tanks cost A LOT more than LAV's. If we are leaving LAV's as they are, it only make sense making tanks sturdier.
-You can get what i get in Costa Rica. GL
-Yup Drop-ships getting owned by 2 MLT Forge gun shots is no fair.... for them that is.
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
Heavily damaging them with Prox mines would make it easier to score 1HKO's with Swarms and FG making the AV role viable and the LAV role more fragile (Enough to avoid Murder taxi n00bs), but still useful (Enough for them to fulfill their purpose in he hands of a skilled driver) |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:29:00 -
[10] - Quote
Cosgar wrote:Touchy McHealz wrote:
So by that logic, how come the logistics suits aren't sturdier versions of the standard suits?
Because assaults would get butthurt. They already are now since logis get more slots at the cost of a sidearm and base stats.
Also in Chromosome Logistics had faster speed, more stamina and stamina regeneration than an assault to compensate for the lower HP. So really the logistics suit has been skewed from balance, the logistics suit should be weaker in HP but faster, or stronger in HP and slower. Right now it is slow and weak. But this isn't about dropsuits it is about vehicles, the LLAV just has to much resistance and speed. |
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ladwar
Dead Six Initiative Lokun Listamenn
1125
|
Posted - 2013.08.13 03:39:00 -
[11] - Quote
KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1.5k HP base. there is no way for them to have over 2300 eHP. |
BL4CKST4R
WarRavens League of Infamy
1047
|
Posted - 2013.08.13 03:45:00 -
[12] - Quote
ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1k HP base. there is no way for them to have over 1800 eHP.
Its LLAVs that are un-killable. |
KING CHECKMATE
Bragian Order Amarr Empire
517
|
Posted - 2013.08.13 03:45:00 -
[13] - Quote
ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1k HP base. there is no way for them to have over 1800 eHP.
I was talking about Logi LAV's the ones that are un kill-able.
Im not a liar , you are just not paying attention to the conversation. |
ladwar
Dead Six Initiative Lokun Listamenn
1125
|
Posted - 2013.08.13 03:48:00 -
[14] - Quote
KING CHECKMATE wrote:ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1.5k HP base. there is no way for them to have over 2300 eHP. I was talking about Logi LAV's the ones that are un kill-able. Im not a liar , you are just not paying attention to the conversation. LLAV is one type LAVs are all types. |
KING CHECKMATE
Bragian Order Amarr Empire
519
|
Posted - 2013.08.13 03:55:00 -
[15] - Quote
When we talk about LAV's we are talking about L LAV's ITS OBVIOUS. Any other LAV can be 1-2 shotte'd by AV nades, 2 shotted by swarms or FG.
BUT the murder taxi problem DOES apply to all of them. |
Mobius Kaethis
Molon Labe. League of Infamy
472
|
Posted - 2013.08.13 04:04:00 -
[16] - Quote
Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit.
I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. |
KING CHECKMATE
Bragian Order Amarr Empire
522
|
Posted - 2013.08.13 04:11:00 -
[17] - Quote
Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage.
Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?) |
Telleth
DUST University Ivy League
98
|
Posted - 2013.08.13 04:44:00 -
[18] - Quote
Genius, I like it and I drive the LLAV's on occasion. This would keep the LAV from blazing into a heavily defended gate, wiping a few out, then speeding off, which is the big problem. If you have to worry about a couple of PE's laying about, you are going to have to move up with the infantry that you are supposed to be supporting, who would take them out for you.
It also makes sense that a PE should do a bit more damage than an AV nade. |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2013.08.13 04:54:00 -
[19] - Quote
On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry. |
ladwar
Dead Six Initiative Lokun Listamenn
1126
|
Posted - 2013.08.13 05:14:00 -
[20] - Quote
Richard Hansaw wrote:On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry. you know LLAV skills does not work right now. |
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
7
|
Posted - 2013.08.13 05:17:00 -
[21] - Quote
Well, dang. Still, a CPU/PG bonus makes way more sense for Logi than damage resistances. |
BL4CKST4R
WarRavens League of Infamy
1048
|
Posted - 2013.08.13 05:17:00 -
[22] - Quote
Richard Hansaw wrote:On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job.
If the Skill bonus was changed from damage resistance to CPU for Limbus and PG for Charybdis, the Charybdis shields were slightly nerfed and WP was awarded from LLVroing (A.K.A. incentive to do it's job), the Murder Taxi would be a non-issue.
On REs/PMs, Just swap the damage values. 750 is enough to kill 90% of infantry.
Never seen a Limbus to be honest so I don't know if messing with its skills is necessary. Maybe removing the skill from the Charbdis and adding a CPU/PG reduction skill to see what that does.
On REs and PMs I think its best to leave the RE as is, buff the the PM and add a IPM. They should also blend into the ground like in Chromosome. |
Alena Ventrallis
Osmon Surveillance Caldari State
61
|
Posted - 2013.08.13 05:20:00 -
[23] - Quote
The logi built in to LLAVs is trash, so people murer taxi. Nerf LLAV acceleration, top speed, make the logi unit useful, along with the collision nerf that's coming, and they'll be fine. If anything, buff the tank on them slightly, if even just fixing the skill for 2% per level. At least, do so after the collision nerf. They should be able to sit there and take the hits, because they aren't dodging av or squishing people, they should be sitting there and repping.
Nerf their tank, and I'll guarantee they wont be used for logi ever. Just make running people over not result in kills, and murdertaxis will die out quick. |
Thurak1
Psygod9
33
|
Posted - 2013.08.13 05:30:00 -
[24] - Quote
KING CHECKMATE wrote:Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. -Tanks cost A LOT more than LAV's. If we are leaving LAV's as they are, it only make sense making tanks sturdier. -You can get what i get in Costa Rica. GL -Yup Drop-ships getting owned by 2 MLT Forge gun shots is no fair.... for them that is. -AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable. Heavily damaging them with Prox mines would make it easier to score 1HKO's with Swarms and FG making the AV role viable and the LAV role more fragile (Enough to avoid Murder taxi n00bs), but still useful (Enough for them to fulfill their purpose in he hands of a skilled driver) Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank but a LLAV 1 is harder to hit and 2 can take much more of a beating. Not sure how many shots it takes since i am nearly never able to be sure if i hit direct on or hit with splash since they are nearly never stopped. |
Mobius Kaethis
Molon Labe. League of Infamy
474
|
Posted - 2013.08.13 17:21:00 -
[25] - Quote
KING CHECKMATE wrote:Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?)
I know your talking proxies, and yes, LLAV, with enough speed, can just drive over them. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
35
|
Posted - 2013.08.13 17:33:00 -
[26] - Quote
make LLAVs slower. increase impact damage when they hit mercs, make the hitboxes of the driver larger. maybe even take the hit detection off the body of the LAV for normal bullets/lasers se we can tell when we're htting the driver. |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
29
|
Posted - 2013.08.13 17:40:00 -
[27] - Quote
I've routinely had LLAV and regular LAVs drive over a line of 3 proxy mines and not had a single one blow up. Then I get crushed into a wall, doing no/little shield damage to the vehicle, or driver. Then they back up over 3 more people and speed off a 100 foot drop and drive away.
The problem is the vehicle themselves. They do not obey the laws of any world. I don't care how they are nerfed, as long as it happens.
As things stand over 2/3s of my deaths are to being murder taxi'd.
Make prox mines actually work. Make them stronger. Nerf LLAV tank, speed, acceleration. Fix AV grenade's hitting LAVs. Make vehicle take irreparable damage from smashing into walls or falling off drops. Make the driver take irreparable damage from the above.
Balance complete. |
Arcturis Vanguard
Pure Innocence. EoN.
67
|
Posted - 2013.08.13 17:58:00 -
[28] - Quote
I can agree with making prox mines stronger to do their job more effectively. CCP needs to look into hit detection for proxies and AV nades as speed of the LAVs has a lot to do with damage received, if any.
Also.in regarded to the AV nades and damage to shield tanked vehicles, they do LESS damage then to armor. It's anti vehicle not anti armor. Damage should be dealt equally regardless of dominance.
I like the idea of making the LLAVs slower then the SLAVs. A speed difference would make the scout more viable as I have only seen one used in any match since uprising.
To do the correct job of the LLAV, it should have a decent tank ability but it should not supersede an HAV in raw damage absorption before being popped.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3106
|
Posted - 2013.08.13 18:21:00 -
[29] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles. What's wrong with buffing HAVs? The only thing that even lets them survive right now is those bugged Armor Repairer stats. |
KING CHECKMATE
Bragian Order Amarr Empire
533
|
Posted - 2013.08.13 21:15:00 -
[30] - Quote
Mobius Kaethis wrote:KING CHECKMATE wrote:Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?) I know your talking proxies, and yes, LLAV, with enough speed, can just drive over them.
Hmm. It never happened to me before when i used PE. Then i must edit my post LOL.... |
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