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KING CHECKMATE
Bragian Order Amarr Empire
511
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Posted - 2013.08.13 02:44:00 -
[1] - Quote
Buff tanks, they need a LITTLE love. Buff Dropships, they need a LOT of love. Leave LAV's as they are
Make Proximity mines the monstrous AV they are supposed to be: STD: 1800 damage (only 100 more than a STD Packed AV) ADV: 2000 damage PROTO: 2250
And watch the murder taxi craze end.... |
KING CHECKMATE
Bragian Order Amarr Empire
516
|
Posted - 2013.08.13 03:05:00 -
[2] - Quote
Touchy McHealz wrote:So your proposal to nerf LAVs is to buff tanks even more.
Where can I get what you got? Cuz it must be really good stuff.
I agree on dropships.
The problem isn't scrub LAVs, it is the unkillable nature of LLAVs. I propose that all AV get a 200% damage buff against LLAVs, since they are supposed to be weak logistics healer vehicles.
-Tanks cost A LOT more than LAV's. If we are leaving LAV's as they are, it only make sense making tanks sturdier.
-You can get what i get in Costa Rica. GL
-Yup Drop-ships getting owned by 2 MLT Forge gun shots is no fair.... for them that is.
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
Heavily damaging them with Prox mines would make it easier to score 1HKO's with Swarms and FG making the AV role viable and the LAV role more fragile (Enough to avoid Murder taxi n00bs), but still useful (Enough for them to fulfill their purpose in he hands of a skilled driver) |
KING CHECKMATE
Bragian Order Amarr Empire
517
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Posted - 2013.08.13 03:45:00 -
[3] - Quote
ladwar wrote:KING CHECKMATE wrote:
-AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover from Forge guns pretty fast, making them un-killable.
lie, LAVs can be OHK. advanced beach forge 2300~ MLT LAVs have about 1k HP base. there is no way for them to have over 1800 eHP.
I was talking about Logi LAV's the ones that are un kill-able.
Im not a liar , you are just not paying attention to the conversation. |
KING CHECKMATE
Bragian Order Amarr Empire
519
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Posted - 2013.08.13 03:55:00 -
[4] - Quote
When we talk about LAV's we are talking about L LAV's ITS OBVIOUS. Any other LAV can be 1-2 shotte'd by AV nades, 2 shotted by swarms or FG.
BUT the murder taxi problem DOES apply to all of them. |
KING CHECKMATE
Bragian Order Amarr Empire
522
|
Posted - 2013.08.13 04:11:00 -
[5] - Quote
Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage.
Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?) |
KING CHECKMATE
Bragian Order Amarr Empire
533
|
Posted - 2013.08.13 21:15:00 -
[6] - Quote
Mobius Kaethis wrote:KING CHECKMATE wrote:Mobius Kaethis wrote:Regardless of what type of LAV is being used I'd like it to take damage relative to my mass when it hits me. F=ma after all. Hitting a heavy should be like crashing a car into a large oak tree, a med. frame like hitting an elk, and a light frame should be like hitting a person. All of these would cause damage to the vehicle in question but to varying extents depending on the size of the frame. To make it more "fun" have armor plates act as a mass modifier, so armor tanked suits would do more damage to LAV's who hit them in proportion to the amount of armor they have added to the suit. I must say I like the buffing of the RE idea as well but I have a small problem with it, namely that LLAV are often fast enough that they can drive over RE and have them explode behind the vehicle thus doing 0 damage. Broski, thanks for the support, but im talking about PROXIMITY EXPLOSIVES. you know, the AV ones? They activate with vehicle incoming detection. They actually activate pretty effectively , just don't do enough damage to be a threat to ANY vehicle. (You would need 3 PROTO P.E. to take out a STD Saga Blue print , WTH?) I know your talking proxies, and yes, LLAV, with enough speed, can just drive over them.
Hmm. It never happened to me before when i used PE. Then i must edit my post LOL.... |
KING CHECKMATE
Bragian Order Amarr Empire
533
|
Posted - 2013.08.13 21:27:00 -
[7] - Quote
CLONE117 wrote:buff remote explosives too by giving them more to carry..
lets say 10 that way we can cover an entire road...
to handle those logi lavs....
u know the one u have to press A button to kill with....
oh they also should stick to stuff too!
maybe a sticky version...
The thing is , R.E. are for AREA denial.
PE are the ones designed to take care of vehicles. I do agree thou that they should be able to stick to stuff XD.
''Myself i play a proto forge gun heavy It baffles me that in 1 shot i can take out poorly equipped tank but a LLAV 1 is harder to hit and 2 can take much more of a beating. Not sure how many shots it takes since i am nearly never able to be sure if i hit direct on or hit with splash since they are nearly never stopped.''
I play Breach FG with a Damage mod.(Basic Breach) it hits PRETTY damn hard and usually a basic tank is taken care of with 1 shot and one Sleek AV grenade (yeah, i use that crap). a LLAV i hit it with the breach and Barely survives, but by the time i throw the Sleek AV they already have -+ their shields up again or are already half way back to their spawn area...
On other notes i also use ADV Forge gun. And how is it possible a LLAV to survive 2 DIRECT HITS and 1 AV grenade (sleek). Thats, about 3400 Damage if not more? I dont understand this game sometimes... |
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