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BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 18:34:00 -
[1] - Quote
Its everywhere and its really annoying. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2609
|
Posted - 2013.08.12 18:36:00 -
[2] - Quote
*Drops uplink in thread*
What'chu gonna do 'bout it? |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
130
|
Posted - 2013.08.12 18:36:00 -
[3] - Quote
Yep |
Bazookah Tooth
The Phoenix Federation
312
|
Posted - 2013.08.12 18:40:00 -
[4] - Quote
Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) |
N1ck Comeau
Ahrendee Mercenaries EoN.
951
|
Posted - 2013.08.12 18:40:00 -
[5] - Quote
sounds like someone has BuTtHuRtPEepZ |
Bazookah Tooth
The Phoenix Federation
312
|
Posted - 2013.08.12 18:42:00 -
[6] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
*flux grenades thread*
Problem solved
-bazookah
(HMG for life) |
Zatara Rought
TeamPlayers EoN.
763
|
Posted - 2013.08.12 18:43:00 -
[7] - Quote
Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life)
My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto.
Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. |
We are 138
Subdreddit Test Alliance Please Ignore
242
|
Posted - 2013.08.12 18:44:00 -
[8] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
*spawns into thread* .....crap this isn't where I wanted to spawn, I couldn't see what was going on though because there were too many uplinks....damnit |
HandOGod
Taints of Tartarus
32
|
Posted - 2013.08.12 18:45:00 -
[9] - Quote
Better too many than not enough |
calisk galern
BurgezzE.T.F
710
|
Posted - 2013.08.12 18:46:00 -
[10] - Quote
Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life)
I can drop 5 uplinks alone and i'm not even proto level yet..... |
|
Funkmaster Whale
0uter.Heaven EoN.
221
|
Posted - 2013.08.12 18:47:00 -
[11] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team.
See that's the problem right there. One person having the ability to make CRUs and Objective Spawns completely useless.
Uplinks are what make every PC match so boring. It's just uplinks, explosions, and a double serving of lag. |
Bazookah Tooth
The Phoenix Federation
312
|
Posted - 2013.08.12 18:48:00 -
[12] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team.
Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp.
Whatt you talking bout son?
-bazookah
(HMG for life) |
Henchmen21
Planet Express LLC
74
|
Posted - 2013.08.12 18:49:00 -
[13] - Quote
Yea I hate when its so bad you have no idea where your actually spawning. I always try to use mine seeing as I know exactly where I'll be facing when I spawn. But when mine gets washed away in a sea of randomly dropped one I have to gamble, more often than not I end spawning with my back towards the action. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 18:50:00 -
[14] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
1 uplink is fine, but cluster spamming 3-5 uplinks in one place is really annoying. |
Daylon Daxx
DUST University Ivy League
81
|
Posted - 2013.08.12 18:51:00 -
[15] - Quote
BuTtHuRtPEepZ wrote:Its everywhere and its really annoying.
Having to run 300M to battle,while dodging murder taxis every respawn...that's annoying. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 18:53:00 -
[16] - Quote
Daylon Daxx wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. Having to run 300M to battle,while dodging murder taxis every respawn...that's annoying.
CCP is doing something about murder taxis. Nothing to uplinks |
ZDub 303
TeamPlayers EoN.
1613
|
Posted - 2013.08.12 18:55:00 -
[17] - Quote
Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. |
Bazookah Tooth
The Phoenix Federation
313
|
Posted - 2013.08.12 18:56:00 -
[18] - Quote
BuTtHuRtPEepZ wrote:TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it? 1 uplink is fine, but cluster spamming 3-5 uplinks in one place is really annoying.
That's where I got my suggestion of making the team have a limited amount of uplinks. Someone who can drop 11 uplinks during a match ok that's cool. But if my team OBs that's section you shouldn't be able to place up another 11, that's insane! Lol my opinion though
-bazookah
(HMG for life) |
RKKR
The Southern Legion
313
|
Posted - 2013.08.12 18:58:00 -
[19] - Quote
ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives.
Game MODE?
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
868
|
Posted - 2013.08.12 19:00:00 -
[20] - Quote
ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. |
|
ZDub 303
TeamPlayers EoN.
1615
|
Posted - 2013.08.12 19:01:00 -
[21] - Quote
RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE?
Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. |
ZDub 303
TeamPlayers EoN.
1615
|
Posted - 2013.08.12 19:03:00 -
[22] - Quote
Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively.
That limit is so high it effectively does not exist. |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:03:00 -
[23] - Quote
Bazookah Tooth wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp. Whatt you talking bout son? -bazookah (HMG for life)
Many uplinks can have more than one active. |
Logi Stician
The Vanguardians
115
|
Posted - 2013.08.12 19:03:00 -
[24] - Quote
TheAmazing FlyingPig wrote:*Drops uplink in thread*
What'chu gonna do 'bout it?
*Spawns in*
"Capture thread to destroy enemy OP."
|
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:04:00 -
[25] - Quote
ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives.
I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:05:00 -
[26] - Quote
Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively.
It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:06:00 -
[27] - Quote
Funkmaster Whale wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. See that's the problem right there. One person having the ability to make CRUs and Objective Spawns completely useless. Uplinks are what make every PC match so boring. It's just uplinks, explosions, and a double serving of lag.
I disagree. Why should we have objective spawns? That's what's useless. You can destroy CRU's.
Maybe you should try it without explosions, we only have max of 3 explosion users a game (counting forges) |
Bazookah Tooth
The Phoenix Federation
314
|
Posted - 2013.08.12 19:07:00 -
[28] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp. Whatt you talking bout son? -bazookah (HMG for life) Many uplinks can have more than one active.
But I did state that. Fixed. Underlined the whole thing.
-bazookah
(HMG for life) |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:07:00 -
[29] - Quote
BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs.
IN PC matches LLAV's are not as effective as pubs. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:08:00 -
[30] - Quote
Zatara Rought wrote:BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. IN PC matches LLAV's are not as effective as pubs.
Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC |
|
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 19:09:00 -
[31] - Quote
I hope they tend to the uplink spam before it just becomes normal strategy in your average pub matches. Though honestly I've been seeing it more and more. |
ZDub 303
TeamPlayers EoN.
1615
|
Posted - 2013.08.12 19:09:00 -
[32] - Quote
Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame.
Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad.
Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:10:00 -
[33] - Quote
Cyrius Li-Moody wrote:I hope they tend to the uplink spam before it just becomes normal strategy in your average pub matches. Though honestly I've been seeing it more and more.
too late |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 19:10:00 -
[34] - Quote
ZDub 303 wrote: But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
I wish more people realized this. |
Zatara Rought
TeamPlayers EoN.
766
|
Posted - 2013.08.12 19:11:00 -
[35] - Quote
BuTtHuRtPEepZ wrote:Zatara Rought wrote:BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. IN PC matches LLAV's are not as effective as pubs. Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC
If the people you roll with have one forger with proficiency 3 and a proto heavy frame with 2 damage mods, and a guy available with proficiency 3 swarms with 2 complex damage mods, you have the firepower to own any vehicles deployed. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:12:00 -
[36] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad. Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
Thats the saddest part. Uplink spam has rendered tactics useless. uplink spam > tactics. Sadly, it has become a crutch to good corps. Ive played against a few good corps and went uplink chasing and completely demolished them simply bc they couldnt spawn on their uplinks. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
688
|
Posted - 2013.08.12 19:12:00 -
[37] - Quote
BuTtHuRtPEepZ wrote:Cyrius Li-Moody wrote:I hope they tend to the uplink spam before it just becomes normal strategy in your average pub matches. Though honestly I've been seeing it more and more. too late
Thank god someone didn't make a video demonstrating the effectiveness of uplink spam in your average pub match that could potentially increase the use of spam exponentially. Oh wait.... |
ZDub 303
TeamPlayers EoN.
1615
|
Posted - 2013.08.12 19:14:00 -
[38] - Quote
BuTtHuRtPEepZ wrote:Thats the saddest part. Uplink spam has rendered tactics useless. uplink spam > tactics. Sadly, it has become a crutch to good corps. Ive played against a few good corps and went uplink chasing and completely demolished them simply bc they couldnt spawn on their uplinks.
That is my primary job in PC... lay down uplinks and run around destroying the enemies uplinks... When I don't see any around an objective I head to the hottest blue objective and go from there. |
Zatara Rought
TeamPlayers EoN.
766
|
Posted - 2013.08.12 19:16:00 -
[39] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad. Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones. |
Forlorn Destrier
Bullet Cluster
1377
|
Posted - 2013.08.12 19:30:00 -
[40] - Quote
deleted |
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
77
|
Posted - 2013.08.12 19:32:00 -
[41] - Quote
i was wondering if devs are looking into this at all? |
Aardicus
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.08.12 19:36:00 -
[42] - Quote
I hate how weapons in this game spam 'bullets'. CCP should really look into fixing this. |
ZDub 303
TeamPlayers EoN.
1616
|
Posted - 2013.08.12 19:38:00 -
[43] - Quote
Zatara Rought wrote:
I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Would be better to count the amount of damage grenades do... Kills is only a small part of the picture, most of my deaths come from grenades knocking out my shields and then getting killed by a stray bullet.
I don't enjoy the uplink meta so much, but its not as bad as it used to be simply cause we've adapted... But remember our first battles against HS when we were in PFB? That **** was downright ********.
Removing team spawn from all uplinks is probably the only fix they would need, but would be nice if the meta was a little less reliant on uplinks than it is now.
Deployable CRUs would be a nice change too. |
Funkmaster Whale
0uter.Heaven EoN.
222
|
Posted - 2013.08.12 19:40:00 -
[44] - Quote
Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster.
As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting.
Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. |
Aardicus
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
|
Posted - 2013.08.12 19:41:00 -
[45] - Quote
It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. [/quote]
IN PC matches LLAV's are not as effective as pubs.[/quote]
Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC[/quote]
If the people you roll with have one forger with proficiency 3 and a proto heavy frame with 2 damage mods, and a guy available with proficiency 3 swarms with 2 complex damage mods, you have the firepower to own any vehicles deployed.[/quote]
Yup. Sad but true. |
Zatara Rought
TeamPlayers EoN.
767
|
Posted - 2013.08.12 19:50:00 -
[46] - Quote
Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam.
It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case.
then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done.
The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work. |
ZDub 303
TeamPlayers EoN.
1617
|
Posted - 2013.08.12 19:56:00 -
[47] - Quote
Zatara Rought wrote:Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case. then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done. The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work.
Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them.
Diminishing returns on spam is the proper solution imho. |
Maken Tosch
DUST University Ivy League
3548
|
Posted - 2013.08.12 20:02:00 -
[48] - Quote
I don't see it as a problem. Most scouts will be fitted with flux grenades. I spam flux nades every time I see enemy uplinks. |
Zatara Rought
TeamPlayers EoN.
768
|
Posted - 2013.08.12 20:07:00 -
[49] - Quote
ZDub 303 wrote:Zatara Rought wrote:Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case. then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done. The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work. Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them. Diminishing returns on spam is the proper solution imho.
The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
|
ZDub 303
TeamPlayers EoN.
1618
|
Posted - 2013.08.12 20:09:00 -
[50] - Quote
Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads. |
|
Funkmaster Whale
0uter.Heaven EoN.
223
|
Posted - 2013.08.12 20:10:00 -
[51] - Quote
ZDub 303 wrote: Diminishing returns on spam is the proper solution imho.
This. Absolutely this.
Thing is that's where the difficulty lies. How do you do that for something like AoE weapons without breaking them? |
Thumb Green
Novashift
266
|
Posted - 2013.08.12 20:16:00 -
[52] - Quote
Bazookah Tooth wrote:And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp.
Actually I believe that to be the number of people on the teams (either total or spawned in, can't remember right now) not the number of uplinks. |
low genius
the sound of freedom Renegade Alliance
281
|
Posted - 2013.08.12 20:28:00 -
[53] - Quote
BuTtHuRtPEepZ wrote:Its everywhere and its really annoying.
and effective... |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
78
|
Posted - 2013.08.12 20:30:00 -
[54] - Quote
low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective...
Its too effective. Its better than tactics |
Rogatien Merc
Red Star. EoN.
650
|
Posted - 2013.08.12 20:32:00 -
[55] - Quote
ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. I agree.
Minimizing the number and capabilities of uplinks (put a decay timer on it, increase spawn times, reduce number of total spawns allowed...) would make kills and deaths more meaningful. |
Promethius Franklin
DUST University Ivy League
158
|
Posted - 2013.08.12 20:57:00 -
[56] - Quote
BuTtHuRtPEepZ wrote:low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective... Its too effective. Its better than tactics Isn't it supposed to be a part of tactics? |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
80
|
Posted - 2013.08.12 21:01:00 -
[57] - Quote
Promethius Franklin wrote:BuTtHuRtPEepZ wrote:low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective... Its too effective. Its better than tactics Isn't it supposed to be a part of tactics?
Is spamming hadoken in street fighter a tactic? |
RedZer0 MK1
Opus Arcana Covert Intervention
25
|
Posted - 2013.08.12 21:03:00 -
[58] - Quote
ZDub 303 wrote: Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them.
Diminishing returns on spam is the proper solution imho.
I agree with this, and perhaps them showing up being tied to scan profile. It would give scouts a tactical use for a change. |
Promethius Franklin
DUST University Ivy League
158
|
Posted - 2013.08.12 21:04:00 -
[59] - Quote
BuTtHuRtPEepZ wrote:Promethius Franklin wrote:BuTtHuRtPEepZ wrote:low genius wrote:BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. and effective... Its too effective. Its better than tactics Isn't it supposed to be a part of tactics? Is spamming hadoken in street fighter a tactic? Yes, but it's a terrible one that anyone with decent skills won't let you get away with. That being the case that statement doesn't really help your cause. |
echo47
Sebiestor Field Sappers Minmatar Republic
36
|
Posted - 2013.08.12 21:06:00 -
[60] - Quote
I still dont understand how using a weapon or module can be considered spam. Thes posts are hilarious. |
|
Anarchide
Greedy Bastards
375
|
Posted - 2013.08.12 21:18:00 -
[61] - Quote
**Sigh**
Whatever menaces you'll face on the battlefield, you have to constantly adapt your tactics, find counters, choose offensive of defensive actions in real-time. You have to be prepared for everything you can expect ...and more!
If your house gets flooded, you can't just whine about water being OP!
You have to plan ahead, find solutions and be able to apply them.
Work your butt out a little.
Efficient use of gear and tactics shouldn't be automatically greeted by a nerf request. |
Skihids
Bullet Cluster
1864
|
Posted - 2013.08.12 21:19:00 -
[62] - Quote
Aardicus wrote:I hate how weapons in this game spam 'bullets'. CCP should really look into fixing this.
Nerf this weapon, nerf that weapon!
Nerf exploives, nerf vehicles!
Nerf this equipment!
AR 514 Forever! |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
80
|
Posted - 2013.08.12 21:20:00 -
[63] - Quote
Anarchide wrote:**Sigh**
Whatever menaces you'll face on the battlefield, you have to constantly adapt your tactics, find counters, choose offensive of defensive actions in real-time. You have to be prepared for everything you can expect ...and more!
If your house gets flooded, you can't just whine about water being OP!
You have to plan ahead, find solutions and be able to apply them.
Work your butt out a little.
Efficient use of gear and tactics shouldn't be automatically greeted by a nerf request.
i didnt ask for a nerf. |
Zatara Rought
TeamPlayers EoN.
770
|
Posted - 2013.08.12 21:25:00 -
[64] - Quote
ZDub 303 wrote:Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads.
Again you lead back to CCP having introduced uplinks with no purpose. What purpose would having imperial drop uplinks ever serve? Alloteks take up less room, guaged have more active, flux have less spawn time, and quantum have more spawn, imperials would be pointless.
The fact that CCP introduced the amount of uplinks they did at proto level lease me to believe they were correctly antipcipating these sorts of tactics. I am against relegating logi's to only having 3 links on the field. This is simply absurd.
All that this would encourage is 10 people running proto links, albeit in most likely less strategic areas. You get the same problem until you hard cap uplinks, which is a joke.
Uplink spam is much better than having random spawns or team spawns on objective based maps like Halo when maps are this big. |
ZDub 303
TeamPlayers EoN.
1621
|
Posted - 2013.08.12 21:32:00 -
[65] - Quote
Zatara Rought wrote:ZDub 303 wrote:Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads. Again you lead back to CCP having introduced uplinks with no purpose. What purpose would having imperial drop uplinks ever serve? Alloteks take up less room, guaged have more active, flux have less spawn time, and quantum have more spawn, imperials would be pointless. The fact that CCP introduced the amount of uplinks they did at proto level lease me to believe they were correctly antipcipating these sorts of tactics. I am against relegating logi's to only having 3 links on the field. This is simply absurd. All that this would encourage is 10 people running proto links, albeit in most likely less strategic areas. You get the same problem until you hard cap uplinks, which is a joke. Uplink spam is much better than having random spawns or team spawns on objective based maps like Halo when maps are this big.
That is a balancing issue that extends to proto nanohives as well, they should either be left alone and be the 'lower price' variant or should be reworked to be unique in their own way.
I didn't say anything about relegating logis to 3 links on the field, I said make them all squad based.
If you want the entire squad spamming uplinks and losing their slots for other equipment that should be a viable tactic. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
81
|
Posted - 2013.08.12 21:38:00 -
[66] - Quote
uplink spam -> capture all objectives -> base camp rest of game.
"wow, [insert corp] is so good!"
mfw
|
Zatara Rought
TeamPlayers EoN.
770
|
Posted - 2013.08.12 21:39:00 -
[67] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads. Again you lead back to CCP having introduced uplinks with no purpose. What purpose would having imperial drop uplinks ever serve? Alloteks take up less room, guaged have more active, flux have less spawn time, and quantum have more spawn, imperials would be pointless. The fact that CCP introduced the amount of uplinks they did at proto level lease me to believe they were correctly antipcipating these sorts of tactics. I am against relegating logi's to only having 3 links on the field. This is simply absurd. All that this would encourage is 10 people running proto links, albeit in most likely less strategic areas. You get the same problem until you hard cap uplinks, which is a joke. Uplink spam is much better than having random spawns or team spawns on objective based maps like Halo when maps are this big. That is a balancing issue that extends to proto nanohives as well, they should either be left alone and be the 'lower price' variant or should be reworked to be unique in their own way. I didn't say anything about relegating logis to 3 links on the field, I said make them all squad based. If you want the entire squad spamming uplinks and losing their slots for other equipment that should be a viable tactic.
It wouldn't be any more of a viable tactic than a logi sacrificing his equip slots for his equips....respawn and you get the same equips you normally run.
I didn't quote whale but answered his sentiment concerning 3 links per person on the field in the same post I quoted yours, hope this is sufficient clarity.
So to your point Zdub I'd have 3 logi's one for each squad and the uplink spam stays the same. Sure they would have uplinks in different places around the obj's however better to uplink spam in the city regardless if a logi's squad is home point bound because covering your bases... |
SirManBoy
Molon Labe. League of Infamy
147
|
Posted - 2013.08.12 21:41:00 -
[68] - Quote
Uplink and nanohive spamming is fun and strategically beneficial, especially when you're littering the field with proto level stuff. Stop trying to have everything nerfed and neutered, jerks; I'm sick of your constant crying over EVERYTHING that makes rhis game unique. Take your boring, cookie cutter asses back to COD. |
ZDub 303
TeamPlayers EoN.
1621
|
Posted - 2013.08.12 21:44:00 -
[69] - Quote
Zatara Rought wrote:ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads. Again you lead back to CCP having introduced uplinks with no purpose. What purpose would having imperial drop uplinks ever serve? Alloteks take up less room, guaged have more active, flux have less spawn time, and quantum have more spawn, imperials would be pointless. The fact that CCP introduced the amount of uplinks they did at proto level lease me to believe they were correctly antipcipating these sorts of tactics. I am against relegating logi's to only having 3 links on the field. This is simply absurd. All that this would encourage is 10 people running proto links, albeit in most likely less strategic areas. You get the same problem until you hard cap uplinks, which is a joke. Uplink spam is much better than having random spawns or team spawns on objective based maps like Halo when maps are this big. That is a balancing issue that extends to proto nanohives as well, they should either be left alone and be the 'lower price' variant or should be reworked to be unique in their own way. I didn't say anything about relegating logis to 3 links on the field, I said make them all squad based. If you want the entire squad spamming uplinks and losing their slots for other equipment that should be a viable tactic. It wouldn't be any more of a viable tactic than a logi sacrificing his equip slots for his equips....respawn and you get the same equips you normally run. I didn't quote whale but answered his sentiment in the same post. So to your point Zdub I'd have 3 logi's one for each squad and the uplink spam stays the same. Sure they would have uplinks in different places around the obj's however better to uplink spam in the city regardless if a logi's squad is home point bound because covering your bases...
Not quite that simple anymore now though, yes you would bring 2-3 logis in... which is what you bring in PC in generally anyways, but now positioning of those uplinks changes the whole meta.
If you can wipe out the uplinks pertaining to a squad you can block their ability to spawn around an objective... right now.. as long as even a single uplink exists the entire team can continue to spawn on it. You need to think about where and how you are going to place those uplinks. Want uplinks on the tower with the forge sniper? Gotta bring his squad's logi not just any ol uplink.
It makes it where you need more teamwork, coordination, planning, and tactics when its squad uplinks only.
And if you want to have 3 logis dedicated to uplink spam, then that should be a viable tactic. As those logis are spamming uplinks and not doing anything else.
This also gives a reason for most of us to carry other uplinks instead of imperial. I can only run imperial and no other uplinks because they are the only team based links. This gives me the chance to be more creative with my fits and swap uplinks for the situation. |
BuTtHuRtPEepZ
Raging Pack of Homosapiens
81
|
Posted - 2013.08.12 21:47:00 -
[70] - Quote
SirManBoy wrote:Uplink and nanohive spamming is fun and strategically beneficial, especially when you're littering the field with proto level stuff. Stop trying to have everything nerfed and neutered, jerks; I'm sick of your constant crying over EVERYTHING that makes rhis game unique. Take your boring, cookie cutter asses back to COD.
because laying spawn points everywhere so you can capture all the bases and then spawn camp later is "unique" |
|
Leovarian L Lavitz
Better Academy.
525
|
Posted - 2013.08.12 21:50:00 -
[71] - Quote
Make uplinks self-destruct when the deploying suit is killed. |
Promethius Franklin
DUST University Ivy League
158
|
Posted - 2013.08.12 22:06:00 -
[72] - Quote
Leovarian L Lavitz wrote:Make uplinks self-destruct when the deploying suit is killed. I'm already running lower tier guns and HP mods to fit better equipment while having some survivability, do I really need another disincentive to being in the front supporting my squad and/or risking solo action to place uplinks in flanking locations? I mean really, if they did this I'd just run all uplink fits, spam away then hide out of danger till enough popped to justify replacing them. |
Skihids
Bullet Cluster
1866
|
Posted - 2013.08.12 22:07:00 -
[73] - Quote
Leovarian L Lavitz wrote:Make uplinks self-destruct when the deploying suit is killed.
This is a bad suggestion and you should feel bad for making it.
This essentially means anyone who deploys uplinks for his team then has to cower in the corner so he doesn't get shot.
Selfish players already equate logis with personal servants who are supposed to follow around and tend to their every need. Now you want to force them to hide from all danger in order to keep their equipment on the field.
Stop thinking AR-514 and embrace other play styles. |
Greasepalms
Ahrendee Mercenaries EoN.
167
|
Posted - 2013.08.12 22:17:00 -
[74] - Quote
I think it should offer somekind of disadvantage when compared with CRU spawns.
IIRC, the uplink's description mentions something along the lines of it's users suffering excruciating pain as wells as being exposed to high levels of radiation. As such it should, say, reduce one's stamina pool or some other kind of health condition. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
|
Posted - 2013.08.12 23:16:00 -
[75] - Quote
Lets nerf the dang uplinks then. The mass drivers and scrambler rifles. Actually nerf everything. Just leave these guys ARs alone please. For god sakes how are we supposed to play AR 514. |
Scheneighnay McBob
Bojo's School of the Trades
2948
|
Posted - 2013.08.12 23:20:00 -
[76] - Quote
People are saying mass drivers are spamming in PC.
From the videos I've seen, uplinks are spammed, not MDs. Can't even make anything out on the mini map because there's just a big blob of uplinks. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
228
|
Posted - 2013.08.12 23:24:00 -
[77] - Quote
BuTtHuRtPEepZ wrote:Its everywhere and its really annoying. its god's will. |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
193
|
Posted - 2013.08.13 01:41:00 -
[78] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team.
I feel your pain. |
Funkmaster Whale
0uter.Heaven EoN.
227
|
Posted - 2013.08.13 01:50:00 -
[79] - Quote
Make uplinks act as a 2-way teleporter. |
Jadu Wen
Xer Cloud Consortium
14
|
Posted - 2013.10.22 13:42:00 -
[80] - Quote
You should check out this thread on Using Radiation Zones to Curtail Drop Uplink Use. I think it's a novel way to recondition but not force players to discontinue uplink spam of objectives. Plus it creates a system for highly dynamic play. |
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