|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zatara Rought
TeamPlayers EoN.
763
|
Posted - 2013.08.12 18:43:00 -
[1] - Quote
Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life)
My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto.
Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:03:00 -
[2] - Quote
Bazookah Tooth wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. Please tell me at what point I made an ignorant assertion? I said people who specialize can drop more then one. But if there were 16 militia uplinkers there would only be 16 on the field. And the counter resets. It shows your team and the other teams amount of uplink available in the deploy screen under the mcc hp. Whatt you talking bout son? -bazookah (HMG for life)
Many uplinks can have more than one active. |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:04:00 -
[3] - Quote
ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives.
I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:06:00 -
[4] - Quote
Funkmaster Whale wrote:Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team. See that's the problem right there. One person having the ability to make CRUs and Objective Spawns completely useless. Uplinks are what make every PC match so boring. It's just uplinks, explosions, and a double serving of lag.
I disagree. Why should we have objective spawns? That's what's useless. You can destroy CRU's.
Maybe you should try it without explosions, we only have max of 3 explosion users a game (counting forges) |
Zatara Rought
TeamPlayers EoN.
765
|
Posted - 2013.08.12 19:07:00 -
[5] - Quote
BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs.
IN PC matches LLAV's are not as effective as pubs. |
Zatara Rought
TeamPlayers EoN.
766
|
Posted - 2013.08.12 19:11:00 -
[6] - Quote
BuTtHuRtPEepZ wrote:Zatara Rought wrote:BuTtHuRtPEepZ wrote:Knightshade Belladonna wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. There is a limit on how many can be present at once, and flux nades take them out effectively. It is currently inefficient to use flux over AV simply due to the nature of the current LAVs. IN PC matches LLAV's are not as effective as pubs. Oh well i play pubs. our corp doesnt have enough members (nor the equipment) to go PC
If the people you roll with have one forger with proficiency 3 and a proto heavy frame with 2 damage mods, and a guy available with proficiency 3 swarms with 2 complex damage mods, you have the firepower to own any vehicles deployed. |
Zatara Rought
TeamPlayers EoN.
766
|
Posted - 2013.08.12 19:16:00 -
[7] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:RKKR wrote:ZDub 303 wrote:Uplink spam is destablizing PC without a doubt.
The entire game mode revolves around spamming uplinks and explosives. Game MODE? Semantics... point still stands, PC matches revolve entirely around spamming uplinks and explosives. I disagree. Uplink placement is important but we win battles with only 1-2 massdrivers. Define explosives? Forge's? We only have 1 as well. Uplinks can we dropped by either side making destroying uplinks and uplink placement part of the metagame. Explosives? Grenades mostly... You can't say every other PC match we play is just locus nade spam all over each objective! Its pretty bad. Uplink placement is important only cause you need to to continue to swarm objectives. It makes the games more action packed, which is nice. But tactics? Meh... just pick and objective, flood it with uplinks and spam spam spam.
I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones. |
Zatara Rought
TeamPlayers EoN.
767
|
Posted - 2013.08.12 19:50:00 -
[8] - Quote
Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam.
It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case.
then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done.
The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work. |
Zatara Rought
TeamPlayers EoN.
768
|
Posted - 2013.08.12 20:07:00 -
[9] - Quote
ZDub 303 wrote:Zatara Rought wrote:Funkmaster Whale wrote:Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster. As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting. Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. It 3 were the max then they shouldn't even have imperial drop uplinks. There would be no use for them in light of having allotek, guaged, and flux, unless they were made the only ones Team based, which currently is not the case. then we'd still have the same problem, TP's would just make 8 people drop 20+ proto links in the city instead of dedicating 2 people to the task and the rest purely to killing. You limit the meta, not evolve it. And it wouldn't even be well done. The spam of explosives is much more of an issue than drop uplinks ever has been. The hellstorm matches were rediculius but they also could have been avoided if people had destroyed them. We had people walk right past uplinks to hack an objective and it just didn't work. Better solution would be to remove team spawning on uplinks in FW in PC altogether. That way we aren't forced to use imperial drop uplinks and the meta evolves into ensuring you have enough uplinks per squad, but too many just becomes irrelevant since only 6 people can ever spawn on them. Diminishing returns on spam is the proper solution imho.
The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
|
Zatara Rought
TeamPlayers EoN.
770
|
Posted - 2013.08.12 21:25:00 -
[10] - Quote
ZDub 303 wrote:Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads.
Again you lead back to CCP having introduced uplinks with no purpose. What purpose would having imperial drop uplinks ever serve? Alloteks take up less room, guaged have more active, flux have less spawn time, and quantum have more spawn, imperials would be pointless.
The fact that CCP introduced the amount of uplinks they did at proto level lease me to believe they were correctly antipcipating these sorts of tactics. I am against relegating logi's to only having 3 links on the field. This is simply absurd.
All that this would encourage is 10 people running proto links, albeit in most likely less strategic areas. You get the same problem until you hard cap uplinks, which is a joke.
Uplink spam is much better than having random spawns or team spawns on objective based maps like Halo when maps are this big. |
|
Zatara Rought
TeamPlayers EoN.
770
|
Posted - 2013.08.12 21:39:00 -
[11] - Quote
ZDub 303 wrote:Zatara Rought wrote:ZDub 303 wrote:Zatara Rought wrote:The meta would just evolve to me or more switching between squads to drop 3 proto links per squad and then any on top of it is gravy.
Easy fix to that... uplinks self destruct when you swap squads. Again you lead back to CCP having introduced uplinks with no purpose. What purpose would having imperial drop uplinks ever serve? Alloteks take up less room, guaged have more active, flux have less spawn time, and quantum have more spawn, imperials would be pointless. The fact that CCP introduced the amount of uplinks they did at proto level lease me to believe they were correctly antipcipating these sorts of tactics. I am against relegating logi's to only having 3 links on the field. This is simply absurd. All that this would encourage is 10 people running proto links, albeit in most likely less strategic areas. You get the same problem until you hard cap uplinks, which is a joke. Uplink spam is much better than having random spawns or team spawns on objective based maps like Halo when maps are this big. That is a balancing issue that extends to proto nanohives as well, they should either be left alone and be the 'lower price' variant or should be reworked to be unique in their own way. I didn't say anything about relegating logis to 3 links on the field, I said make them all squad based. If you want the entire squad spamming uplinks and losing their slots for other equipment that should be a viable tactic.
It wouldn't be any more of a viable tactic than a logi sacrificing his equip slots for his equips....respawn and you get the same equips you normally run.
I didn't quote whale but answered his sentiment concerning 3 links per person on the field in the same post I quoted yours, hope this is sufficient clarity.
So to your point Zdub I'd have 3 logi's one for each squad and the uplink spam stays the same. Sure they would have uplinks in different places around the obj's however better to uplink spam in the city regardless if a logi's squad is home point bound because covering your bases... |
|
|
|