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Funkmaster Whale
0uter.Heaven EoN.
221
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Posted - 2013.08.12 18:47:00 -
[1] - Quote
Zatara Rought wrote:Bazookah Tooth wrote:Apparently you can 16 up at any given time by a team (16 people, 1 uplink each) so if you were playing a game where everyone had an uplink it would seem very spam like. Or a crazy coincidence. The count also resets after you pop one, so they can always drop another. Plus people who have specialized can have more then one up at a time. I feel your pain. Domination turns into an uplink fest all over the one cannon. Lol so I made a militia fit scout uplinker and joined the fun.
My idea of a fix would be a limited amout for the whole team but I'm sure someone will yell at me for mentioning it.
-bazookah
(HMG for life) My God I love when people make ignorant assertions like this. Yes uplink spam. I can drop 9 proto links on my favorite PC fit. And then when I die I come in with allotek proto and drop 2 more. That's 11 by myself. All proto. Welcome to my nightmare, it's my job, and you won't win with uplink spam if you face a good team.
See that's the problem right there. One person having the ability to make CRUs and Objective Spawns completely useless.
Uplinks are what make every PC match so boring. It's just uplinks, explosions, and a double serving of lag. |
Funkmaster Whale
0uter.Heaven EoN.
222
|
Posted - 2013.08.12 19:40:00 -
[2] - Quote
Zatara Rought wrote: I did fail to factor in grenade spam. This is a separate problem only semi related to uplinks though. But even then ZDUB count the number of nade kills in the corp vid's I'm not so sure they're as prevalent as one might think, nade's do take some skill to cook and throw. Nade's should be nerfed IMO, they're just their own noob tube cept AV nades. But uplinks? Nah I like the uplink meta. I wish they'd decrease the map visibility of them back to chromosome levels, minus the glitchy invisible ones.
Decrease the map visibility but put a hard cap of 3 active uplinks per person, same with nanohives. Uplinks are too rampant and, like a previous poster mentioned, make tactics worthless. The main "tactic" in PC is just: get high ground, uplink spam, kill enemy uplinks. Is it not? After that it's just who can explode the other team faster.
As far as explosions, you guys were great to play against cause it was actually challenging and fun because I was dying to something other than a nade or MD. Minus the locus Nades, most of TP actually consists of good gunmen which makes it interesting.
Ancient Exiles and Nyain San on the other hand... Talk about Mass Driver Brigade. Our game against them we ended up cloning them but the city was literally dominated by Nades and MDs. The killfeed was nothing but explosive weaponry. I've given up running ground in the city maps until I get my MD skilled up. You can't do anything against a squad of MDs running around flux + MDing everything in sight. When the tournament starts we'll see just how far corps are willing to go with the explosion spam. |
Funkmaster Whale
0uter.Heaven EoN.
223
|
Posted - 2013.08.12 20:10:00 -
[3] - Quote
ZDub 303 wrote: Diminishing returns on spam is the proper solution imho.
This. Absolutely this.
Thing is that's where the difficulty lies. How do you do that for something like AoE weapons without breaking them? |
Funkmaster Whale
0uter.Heaven EoN.
227
|
Posted - 2013.08.13 01:50:00 -
[4] - Quote
Make uplinks act as a 2-way teleporter. |
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