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FLAYLOCK Steve
Hellstorm Inc League of Infamy
189
|
Posted - 2013.08.08 17:13:00 -
[1] - Quote
This poll isn't to cry that it's OP. It's to prove a point, how many of you would say the Assault Rifle out guns every gun in the game. Even with the game has a crappy aiming system and major hit detection issues the Assault Rfile is still effective in short to mid and mid to long distances. Imagine how much more accurate it'll be when they fix the aiming system and hit detection. No need for snipers (no not including red zone, but the real support snipers that help out). The assault rifle is more deadlier than even the mass driver. The assault rifle holds the most advantages over any gun. No troll just simply reply yes or no that the assault rifle has the most advantages over any gun. Not saying it's OP but saying that it's the most effective weapon in the game in almost all situations. Yes or No people. Keep the debates clean and please if you're going to debate make sure you have a strong point. |
XeroTheBigBoss
TeamPlayers EoN.
904
|
Posted - 2013.08.08 17:16:00 -
[2] - Quote
FLAYLOCK Steve wrote:This poll isn't to cry that it's OP. It's to prove a point, how many of you would say the Assault Rifle out guns every gun in the game. Even with the game has a crappy aiming system and major hit detection issues the Assault Rfile is still effective in short to mid and mid to long distances. Imagine how much more accurate it'll be when they fix the aiming system and hit detection. No need for snipers (no not including red zone, but the real support snipers that help out). The assault rifle is more deadlier than even the mass driver. The assault rifle holds the most advantages over any gun. No troll just simply reply yes or no that the assault rifle has the most advantages over any gun. Not saying it's OP but saying that it's the most effective weapon in the game in almost all situations. Yes or No people. Keep the debates clean and please if you're going to debate make sure you have a strong point.
Yes: Me
NO:
LOL! |
Beren Hurin
The Vanguardians
1040
|
Posted - 2013.08.08 17:19:00 -
[3] - Quote
Waffles instead of bacon. |
Lillica Deathdealer
Mango and Friends
34
|
Posted - 2013.08.08 17:20:00 -
[4] - Quote
Yes, it is OP. It is the end all be all weapon that you need to invest in to outgun fellas at any range besides sniping range. Not that Tac AR doesn't come close -.- |
Buster Friently
Rosen Association
1489
|
Posted - 2013.08.08 17:22:00 -
[5] - Quote
Yes it's OP. It has no real downsides and far too many upsides.
The only reason not to use the AR is if you don't want to be an AR crutch wielder.
|
XeroTheBigBoss
TeamPlayers EoN.
904
|
Posted - 2013.08.08 17:22:00 -
[6] - Quote
Buster Friently wrote:Yes it's OP. It has no real downsides and far too many upsides.
The only reason not to use the AR is if you don't want to be an AR crutch wielder.
LMFAO!!!!!! |
Beren Hurin
The Vanguardians
1040
|
Posted - 2013.08.08 17:22:00 -
[7] - Quote
Also it has a sharpshooter skill, and you can feather it. |
TrampleTheWeak
Intara Direct Action Caldari State
7
|
Posted - 2013.08.08 17:23:00 -
[8] - Quote
Yes, OP. |
Aquinarius Zoltanus
0uter.Heaven EoN.
282
|
Posted - 2013.08.08 17:24:00 -
[9] - Quote
Can we, the Dust community, stop this back and forth silliness. The MD vs. AR dead horse has already been beaten to an unrecognizable pulp. Backlash type threads like this do nothing to help. Can we please try to make some better threads with real discussion rather than getting bogged down in this crap? |
TrampleTheWeak
Intara Direct Action Caldari State
7
|
Posted - 2013.08.08 17:26:00 -
[10] - Quote
Aquinarius Zoltanus wrote:Can we, the Dust community, stop this back and forth silliness. The MD vs. AR dead horse has already been beaten to an unrecognizable pulp. Backlash type threads like this do nothing to help. Can we please try to make some better threads with real discussion rather than getting bogged down in this crap?
But I thought bitching about things is a must in this forum |
|
Protocake JR
Internal Error. Negative-Feedback
460
|
Posted - 2013.08.08 17:34:00 -
[11] - Quote
Holy ****.... I can kill AR users, right now with ****** framrates, with scram rifles/lasers, faster than they can kill me with their ARs at long range. Shotguns (when hits register) can kill ARs faster than ARs can kill shotgun users in CQC.
No. It is not the most effective weapon in all situations. It's just effective.
When aiming gets fixed, I guarantee Imperial scrambler rifles w/ damage mods will be the new FOTM.
|
Beren Hurin
The Vanguardians
1041
|
Posted - 2013.08.08 17:35:00 -
[12] - Quote
Aquinarius Zoltanus wrote:Can we, the Dust community, stop this back and forth silliness. The MD vs. AR dead horse has already been beaten to an unrecognizable pulp. Backlash type threads like this do nothing to help. Can we please try to make some better threads with real discussion rather than getting bogged down in this crap?
Thus waffles. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
818
|
Posted - 2013.08.08 17:35:00 -
[13] - Quote
No |
Robocop Junior
The Surrogates Of War
126
|
Posted - 2013.08.08 17:37:00 -
[14] - Quote
No...you can be revived from AR deaths but MD is the only light weapon you can't? What was the question? |
Oscar Neymar
Dogz O War D.E.F.I.A.N.C.E
1
|
Posted - 2013.08.08 17:38:00 -
[15] - Quote
Something about waffles being better then bacon I think |
Aisha Ctarl
The Generals EoN.
970
|
Posted - 2013.08.08 17:40:00 -
[16] - Quote
Yes.
I don't feel it is OP, but it definitely outguns everything else. |
Ploo-Koon
Subdreddit Test Alliance Please Ignore
144
|
Posted - 2013.08.08 17:42:00 -
[17] - Quote
The AR isn't OP, it just shouldn't be used at the standard upon which balance is based. Not everything has to live down to the boringness of the AR. |
FATPrincess - XOXO
Shining Flame Amarr Empire
403
|
Posted - 2013.08.08 17:46:00 -
[18] - Quote
No, the other light weapons need a buff, except MDs, Swarm Launchers and Snipers. The gun is just doing its job and feels like any other gun from other FPSs. In Chromosome it was OP because of the light sharpshooter skill, which made it jack of all trades master of all. Now I just laugh at its poor range.
-Scrambler Rifles need more range -Shotguns more damage -Plasma Cannons more damage and missile travel speed -Laser Rifles more range and less heat build-up, should overheat at 20 ammo like in Chromosome
With those buffs the other light weapons can shine in their niche and you won't see as many ARs. But ARs aren't OP is the other light weapons that are crap.
-XOXO |
Scheneighnay McBob
Bojo's School of the Trades
2793
|
Posted - 2013.08.08 17:53:00 -
[19] - Quote
Yes |
Csikszent Mihalyi
DUST University Ivy League
24
|
Posted - 2013.08.08 17:56:00 -
[20] - Quote
It doesn't outgun a sniper rifle across the map, it doesn't outgun a shotgun (and barely an SMG) in close distance, it doesn't outgun a grenade launcher when aiming above a wall or from a rooftop, it doesn't outgun a frickin' flaylock when the target is behind cover. It doesn't outgun a forge gun, if the forge gunner gets the first shot in.
The (mouse-based) aiming system and hit detection in this game are not nearly as bad as people make it out to be, but when the game starts lagging (which happens too often), a mass driver easily outguns it.
When you can't aim for ****, the AR is not an effective weapon. People say that point and click is easy, and that's true, but fast and reliable point and click is a different story. The AR is easy to use, but it still scales in effectiveness very linearly with your abilities.
The AR is the allrounder, the most effective weapon at most common ranges, and it will always be like that. The only weapons that the AR has to be directly balanced again is other weapons which aim to fill the same role. I can only really think of the scrambler rifle.
Everything else is a specialised weapon and should be good at what it's supposed to do. But a specialised weapon does not have to outgun or even compete with the AR in general killing potential.
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
189
|
Posted - 2013.08.08 17:57:00 -
[21] - Quote
FATPrincess - XOXO wrote:No, the other light weapons need a buff, except MDs, Swarm Launchers and Snipers. The gun is just doing its job and feels like any other gun from other FPSs. In Chromosome it was OP because of the light sharpshooter skill, which made it jack of all trades master of all. Now I just laugh at its poor range.
-Scrambler Rifles need more range -Shotguns more damage -Plasma Cannons more damage and missile travel speed -Laser Rifles more range and less heat build-up, should overheat at 20 ammo like in Chromosome
With those buffs the other light weapons can shine in their niche and you won't see as many ARs. But ARs aren't OP is the other light weapons that are crap.
-XOXO Never said it was OP. I'm saying it's more effective than most guns |
BL4CKST4R
WarRavens League of Infamy
978
|
Posted - 2013.08.08 17:58:00 -
[22] - Quote
Not op, it just needs to be put in its place when all variants come out. |
Buster Friently
Rosen Association
1498
|
Posted - 2013.08.08 17:58:00 -
[23] - Quote
Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this.
|
Catina Mercia
Commando Perkone Caldari State
2
|
Posted - 2013.08.08 17:59:00 -
[24] - Quote
Buster Friently wrote:Yes it's OP. It has no real downsides and far too many upsides.
The only reason not to use the AR is if you don't want to be an AR crutch wielder.
It has no upsides and no downsides. It's the base. Every other weapon gets - and + from it. - fire rate, + damage, etc'. |
gbghg
L.O.T.I.S. RISE of LEGION
3027
|
Posted - 2013.08.08 18:07:00 -
[25] - Quote
I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. |
Csikszent Mihalyi
DUST University Ivy League
26
|
Posted - 2013.08.08 18:13:00 -
[26] - Quote
Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this.
Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable.
If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess. |
Csikszent Mihalyi
DUST University Ivy League
26
|
Posted - 2013.08.08 18:14:00 -
[27] - Quote
gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades.
But that's the whole point, it's a jack of all trades. Every specialised weapon eclipses it in its own niche. |
Catina Mercia
Commando Perkone Caldari State
6
|
Posted - 2013.08.08 18:15:00 -
[28] - Quote
gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way.
Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. |
FraggerMike
G.R.A.V.E
45
|
Posted - 2013.08.08 18:16:00 -
[29] - Quote
No. |
BL4CKST4R
WarRavens League of Infamy
978
|
Posted - 2013.08.08 18:16:00 -
[30] - Quote
gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades.
Many of these weapons have really big upsides, for example the mass driver lacks accuracy but at proto level you dont need to be accurate since you get a splash radius of 8.25, the scrambler rifle overheats but if your accurate you can kill anything with 2 charged shots, the shotgun has low range but has unmatched stopping power. The assault rifle sits between all of these + and negatives so its not the best but not the worst either. |
|
gbghg
L.O.T.I.S. RISE of LEGION
3027
|
Posted - 2013.08.08 18:26:00 -
[31] - Quote
Catina Mercia wrote:gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way. Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. That makes sense, and it fits with CCP's plan for it. We're supposed to have 4 AR racial variants, the AR and SCR are two of them, the gallente AR is supposed to be te short range high DPS variant, it currently not that. |
HYENAKILLER X
TEAM SHINOBI
138
|
Posted - 2013.08.08 18:28:00 -
[32] - Quote
The assault rifle is the core experience of the game. It is the standard issue weapon in academy.
The idea that all rifles should be equal is fine by me, just do this for me please: stop acting like the assault rifle is even close to flaylock or forge gun spam.
It take no skill to 1 v 1 a rifle user with fg or fp. It takes tremendous skill for a rifle user to 1 v 1 those guys.
The rifle only kills one person at a time. And almost always the person has a fighting chance. Thats not op. |
Mobius Wyvern
Guardian Solutions
2949
|
Posted - 2013.08.08 18:30:00 -
[33] - Quote
FLAYLOCK Steve wrote:This poll isn't to cry that it's OP. It's to prove a point, how many of you would say the Assault Rifle out guns every gun in the game. Even with the game has a crappy aiming system and major hit detection issues the Assault Rfile is still effective in short to mid and mid to long distances. Imagine how much more accurate it'll be when they fix the aiming system and hit detection. No need for snipers (no not including red zone, but the real support snipers that help out). The assault rifle is more deadlier than even the mass driver. The assault rifle holds the most advantages over any gun. No troll just simply reply yes or no that the assault rifle has the most advantages over any gun. Not saying it's OP but saying that it's the most effective weapon in the game in almost all situations. Yes or No people. Keep the debates clean and please if you're going to debate make sure you have a strong point.
Yes: Me
NO: It outguns every other gun because it has no recoil cooldown time, so you can feather the trigger to keep the dispersion at a minimum through the entire magazine.
That applies to SMGs as well, so that's an aspect of the game itself that needs looking at, rather than a specific weapon. |
Charlotte O'Dell
0uter.Heaven EoN.
867
|
Posted - 2013.08.08 18:43:00 -
[34] - Quote
As is for noobs. Works too well and is too easy to use with its hit scan kill method. |
Catina Mercia
Commando Perkone Caldari State
6
|
Posted - 2013.08.08 19:12:00 -
[35] - Quote
gbghg wrote:Catina Mercia wrote:gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way. Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. That makes sense, and it fits with CCP's plan for it. We're supposed to have 4 AR racial variants, the AR and SCR are two of them, the gallente AR is supposed to be te short range high DPS variant, it currently not that. Or maybe you're looking at it wrong. Maybe 60m IS the shortest range of the AR's? |
gbghg
L.O.T.I.S. RISE of LEGION
3029
|
Posted - 2013.08.08 19:22:00 -
[36] - Quote
Catina Mercia wrote:gbghg wrote:Catina Mercia wrote:gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way. Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. That makes sense, and it fits with CCP's plan for it. We're supposed to have 4 AR racial variants, the AR and SCR are two of them, the gallente AR is supposed to be te short range high DPS variant, it currently not that. Or maybe you're looking at it wrong. Maybe 60m IS the shortest range of the AR's? Then the other AR's are going to have stupid ranges. 60m's is a rather average range across all of the current medium range weapons. |
Coleman Gray
GunFall Mobilization Covert Intervention
407
|
Posted - 2013.08.08 19:25:00 -
[37] - Quote
it has no draw back lie the other weapons, it had a skill which increases it's accuracy over long distances meaning it can push past it's intended range gap where other weapons don't. Yes it's OP and broken, it has been for ages yet no one says anything about it |
RevoItZ
No Free Pass
85
|
Posted - 2013.08.08 19:27:00 -
[38] - Quote
Protocake JR wrote:Holy ****.... I can kill AR users, right now with ****** framrates, with scram rifles/lasers, faster than they can kill me with their ARs at long range. Shotguns (when hits register) can kill ARs faster than ARs can kill shotgun users in CQC.
No. It is not the most effective weapon in all situations. It's just effective.
When aiming gets fixed, I guarantee Imperial scrambler rifles w/ damage mods will be the new FOTM.
This^^ |
Tek Hound
Death In Xcess Corporation
18
|
Posted - 2013.08.08 19:28:00 -
[39] - Quote
Yes
|
Promethius Franklin
DUST University Ivy League
155
|
Posted - 2013.08.08 19:38:00 -
[40] - Quote
Coleman Gray wrote:it has no draw back lie the other weapons, it had a skill which increases it's accuracy over long distances meaning it can push past it's intended range gap where other weapons don't. Yes it's OP and broken, it has been for ages yet no one says anything about it No, it really can't due to the damage falloff. Accuracy means nothing when you are far enough from effective range that your hits only tickle. It's neither OP nor broken, people just have no clue what general use means or how it draws a preference to most med-low skill users. |
|
Sgt Buttscratch
G I A N T EoN.
592
|
Posted - 2013.08.08 19:52:00 -
[41] - Quote
No. I was just sat in the hills with m Thales. AR didn't have much reply. I also see lots of AR limbs being exploded by the mass of mass driving logi's dust has to offer.
AR is a multi purpose "git-r-done" weapon, but it isn't the bestest of the best. Other than the Balac's, that thing is prime, melts a good heavy in nanoseconds |
Meeko Fent
Seituoda Taskforce Command Caldari State
543
|
Posted - 2013.08.08 20:01:00 -
[42] - Quote
Yes.
I feel that all the Post about "No its Not OP" are from the Users.
I also feel that the EVE DUST Info Forums are extremely toxic.
Just letting you know. |
GET ATMESON
Robbing The Hood
99
|
Posted - 2013.08.08 20:03:00 -
[43] - Quote
Yes. Has range DPS Works QCQ |
Buster Friently
Rosen Association
1513
|
Posted - 2013.08.08 20:32:00 -
[44] - Quote
Csikszent Mihalyi wrote:Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this. Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable. If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess.
I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined.
Sad. |
XeroTheBigBoss
TeamPlayers EoN.
907
|
Posted - 2013.08.08 20:38:00 -
[45] - Quote
Buster Friently wrote:Csikszent Mihalyi wrote:Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this. Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable. If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess. I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined. So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. Sad.
You must get owned a lot to have this delusional vision of the AR. |
Buster Friently
Rosen Association
1513
|
Posted - 2013.08.08 20:42:00 -
[46] - Quote
XeroTheBigBoss wrote:Buster Friently wrote:Csikszent Mihalyi wrote:Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this. Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable. If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess. I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined. So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. Sad. You must get owned a lot to have this delusional vision of the AR.
That's funny. See, my "vision" comes from the killfeed. Hardly delusional. It's actual data.
|
echo47
Sebiestor Field Sappers Minmatar Republic
35
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Posted - 2013.08.08 20:43:00 -
[47] - Quote
no.
OP compared to what? All of the other rifles are not in the game yet. |
XeroTheBigBoss
TeamPlayers EoN.
908
|
Posted - 2013.08.08 20:44:00 -
[48] - Quote
echo47 wrote:no.
OP compared to what? All of the other rifles are not in the game yet.
They are comparing it to the MassDriver. They say MassDriver requires tons of skill, dead on accuracy, and much strategy to use compared to the Assault Rifle. |
Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.08 20:52:00 -
[49] - Quote
Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons. |
Buster Friently
Rosen Association
1514
|
Posted - 2013.08.08 20:54:00 -
[50] - Quote
Promethius Franklin wrote:Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons.
Well, we have a different definition of diversity them.
That's fine. I understand your point, but I disagree. 11 out of 14 is too much IMHO, far too much. |
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Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.08 21:04:00 -
[51] - Quote
Buster Friently wrote:Promethius Franklin wrote:Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons. Well, we have a different definition of diversity them. That's fine. I understand your point, but I disagree. 11 out of 14 is too much IMHO, far too much. I don't disagree that there is a lack of diversity, but rather I feel factors external to the weapons performance are strong contributing aspects to the current lack of diversity. Personally, it was a long time before I felt I had the spare SP to even try the ScR or MD due to not being able to try before investing SP without using AUR. Add to that the fact that investing SP into AR was a guaranteed help since the passives would affect my exile BPO and you can see it further delays getting into other weapons. I love the AScR. I'm also quite good at loosing clones and have suits for those terrible matches which cost < 10k isk which an AScR mathematically can't be a part of. Guess what that leaves me with as choices for a general full auto weapon? |
RydogV
Shadow Company HQ
244
|
Posted - 2013.08.08 21:24:00 -
[52] - Quote
I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
152
|
Posted - 2013.08.08 21:28:00 -
[53] - Quote
Awr whats up, pissed off because the noob tube known as flaylocs were nerfed. Poor steve, has to take it out on AR users.
Back off, the AR is NOT over powered. According to these forums, every weapon is over powered given enough weeks time. |
Buster Friently
Rosen Association
1517
|
Posted - 2013.08.08 21:29:00 -
[54] - Quote
RydogV wrote:I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time.
Except this isn't the trend.
And each time people do migrate to other weapons, they get nerfed - keeping the AR with a firm grip on OP status.
|
McFurious
TeamPlayers EoN.
241
|
Posted - 2013.08.08 21:42:00 -
[55] - Quote
I wouldn't call it OP. I think the other weapons need some help though. Guess we'll see when the other rifles are actually released and the placeholders are gone. |
Catina Mercia
Commando Perkone Caldari State
7
|
Posted - 2013.08.09 06:13:00 -
[56] - Quote
Buster Friently wrote:RydogV wrote:I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time. Except this isn't the trend. And each time people do migrate to other weapons, they get nerfed - keeping the AR with a firm grip on OP status. That's because when people migrate, it's usually because it's uber effective. TAC AR? Flaylock? Caldari Logi? |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
200
|
Posted - 2013.08.09 07:16:00 -
[57] - Quote
Yes.
If you want to have the best all round, but most boring, weapon in dust: spec AR. |
Korvin Lomont
United Pwnage Service RISE of LEGION
89
|
Posted - 2013.08.09 08:41:00 -
[58] - Quote
Buster Friently wrote:RydogV wrote:I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time. Except this isn't the trend. And each time people do migrate to other weapons, they get nerfed - keeping the AR with a firm grip on OP status.
Thats exactly the trend I recognized the last 10 or 20 games. I am getting killed nearly as often by MD's and HMG than by ARs The top Weapon on my personal killfeed right now is the Sniper Rifle with a good margin.
The ScR and AScR is still somewhat lacking, here it depend on who I encounter. There are some folks out there that do pretty good with these Amarr weaponry. Yesterday one of my squadmates was constantly yelling the ScR is OP ^^.
Regardimg Accesabilty Promethius Franklin has a valid point the AScR is way to far up the ScR Tree.
But I strongly agree tha the current AR performs somewhat out of role lore wise and to the goal CCP has announced regarding Damage Range Profiles.
I believe the current breach would be a good point to start for the GAR just increase the Clipzize to 40 / 45 and the RoF to 550 or 600 while keeping the low Range and you have a unique weapon that fits the lore and differs from the Rest of the ARs....
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Jade Hasegawa
Intrepidus XI EoN.
40
|
Posted - 2013.08.09 09:11:00 -
[59] - Quote
I use the AR and I do not think it is OP, it may be getting over used, but that is down to it being the main weapon on 2 starter fits, I like them but I get killed often by pretty much everything but plasma cannons, (1 death only to them) mind you thats beacuse I only have come up against plasma cannons 1 time (not seenit before it was at a distance and I thought it was a swarm launcher, due to turneing down the textures to get rid of the god awful lag.
The AR needs mods like a red dot sight, tho I think the mag should be dropped to say 45 rounds per mag, and yes the AR is my primary weapon although I do have some SP into MD (gave up dont like them) Sniper rifles (that hit detection) and swarm launchers |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.08.09 10:15:00 -
[60] - Quote
The AR is fine.
(heavy forge gunner here) |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5345
|
Posted - 2013.08.09 10:40:00 -
[61] - Quote
Not OP. |
Delta 749
Kestrel Reconnaissance
1675
|
Posted - 2013.08.09 11:15:00 -
[62] - Quote
The rifle is fine as is Is it used a lot? Yeah Know why? Because its the bog standard gun type that rarely changes in function from FPS game to FPS game so when someone sees it they think "Ok, I know this style of weapon and its familiar to me and because this game time locks weapons and bonuses I think Ill go for something I know I can use to good effect rather than spend a bunch of points on things I am unfamiliar with"
Thats also partially why SMGs are one of the most popular sidearms, familiarity and possibly why HMGs are more popular than forge guns |
BL4CKST4R
WarRavens League of Infamy
1001
|
Posted - 2013.08.09 11:28:00 -
[63] - Quote
Delta 749 wrote:The rifle is fine as is Is it used a lot? Yeah Know why? Because its the bog standard gun type that rarely changes in function from FPS game to FPS game so when someone sees it they think "Ok, I know this style of weapon and its familiar to me and because this game time locks weapons and bonuses I think Ill go for something I know I can use to good effect rather than spend a bunch of points on things I am unfamiliar with"
Thats also partially why SMGs are one of the most popular sidearms, familiarity and possibly why HMGs are more popular than forge guns
The more similar a weapon's name is to a modern FPS weapon the more it is used, that's my assumption. CCP should rename every weapon into something futuristic like the Sniper rifle would be the Heavy rail rifle, and the Caldari assault rifle would be the Light rail rifle or the Combat rail rifle, the Gallente AR could be the Plasma rifle or Plasma Carbine, I don't know about the projectile (Minmatar weapons). |
Delta 749
Kestrel Reconnaissance
1676
|
Posted - 2013.08.09 11:35:00 -
[64] - Quote
BL4CKST4R wrote:Delta 749 wrote:The rifle is fine as is Is it used a lot? Yeah Know why? Because its the bog standard gun type that rarely changes in function from FPS game to FPS game so when someone sees it they think "Ok, I know this style of weapon and its familiar to me and because this game time locks weapons and bonuses I think Ill go for something I know I can use to good effect rather than spend a bunch of points on things I am unfamiliar with"
Thats also partially why SMGs are one of the most popular sidearms, familiarity and possibly why HMGs are more popular than forge guns The more similar a weapon's name is to a modern FPS weapon the more it is used, that's my assumption. CCP should rename every weapon into something futuristic like the Sniper rifle would be the Heavy rail rifle, and the Caldari assault rifle would be the Light rail rifle or the Combat rail rifle, the Gallente AR could be the Plasma rifle or Plasma Carbine, I don't know about the projectile (Minmatar weapons).
It could work, I know I didnt touch the forge gun for a while when I first started since I had no idea what the hell forge gun meant Now I tell people its "like a charge cannon" and they seem to understand that right away |
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