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Promethius Franklin
DUST University Ivy League
155
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Posted - 2013.08.08 19:38:00 -
[1] - Quote
Coleman Gray wrote:it has no draw back lie the other weapons, it had a skill which increases it's accuracy over long distances meaning it can push past it's intended range gap where other weapons don't. Yes it's OP and broken, it has been for ages yet no one says anything about it No, it really can't due to the damage falloff. Accuracy means nothing when you are far enough from effective range that your hits only tickle. It's neither OP nor broken, people just have no clue what general use means or how it draws a preference to most med-low skill users. |
Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.08 20:52:00 -
[2] - Quote
Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons. |
Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.08 21:04:00 -
[3] - Quote
Buster Friently wrote:Promethius Franklin wrote:Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons. Well, we have a different definition of diversity them. That's fine. I understand your point, but I disagree. 11 out of 14 is too much IMHO, far too much. I don't disagree that there is a lack of diversity, but rather I feel factors external to the weapons performance are strong contributing aspects to the current lack of diversity. Personally, it was a long time before I felt I had the spare SP to even try the ScR or MD due to not being able to try before investing SP without using AUR. Add to that the fact that investing SP into AR was a guaranteed help since the passives would affect my exile BPO and you can see it further delays getting into other weapons. I love the AScR. I'm also quite good at loosing clones and have suits for those terrible matches which cost < 10k isk which an AScR mathematically can't be a part of. Guess what that leaves me with as choices for a general full auto weapon? |
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