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gbghg
L.O.T.I.S. RISE of LEGION
3027
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Posted - 2013.08.08 18:26:00 -
[31] - Quote
Catina Mercia wrote:gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way. Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. That makes sense, and it fits with CCP's plan for it. We're supposed to have 4 AR racial variants, the AR and SCR are two of them, the gallente AR is supposed to be te short range high DPS variant, it currently not that. |
HYENAKILLER X
TEAM SHINOBI
138
|
Posted - 2013.08.08 18:28:00 -
[32] - Quote
The assault rifle is the core experience of the game. It is the standard issue weapon in academy.
The idea that all rifles should be equal is fine by me, just do this for me please: stop acting like the assault rifle is even close to flaylock or forge gun spam.
It take no skill to 1 v 1 a rifle user with fg or fp. It takes tremendous skill for a rifle user to 1 v 1 those guys.
The rifle only kills one person at a time. And almost always the person has a fighting chance. Thats not op. |
Mobius Wyvern
Guardian Solutions
2949
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Posted - 2013.08.08 18:30:00 -
[33] - Quote
FLAYLOCK Steve wrote:This poll isn't to cry that it's OP. It's to prove a point, how many of you would say the Assault Rifle out guns every gun in the game. Even with the game has a crappy aiming system and major hit detection issues the Assault Rfile is still effective in short to mid and mid to long distances. Imagine how much more accurate it'll be when they fix the aiming system and hit detection. No need for snipers (no not including red zone, but the real support snipers that help out). The assault rifle is more deadlier than even the mass driver. The assault rifle holds the most advantages over any gun. No troll just simply reply yes or no that the assault rifle has the most advantages over any gun. Not saying it's OP but saying that it's the most effective weapon in the game in almost all situations. Yes or No people. Keep the debates clean and please if you're going to debate make sure you have a strong point.
Yes: Me
NO: It outguns every other gun because it has no recoil cooldown time, so you can feather the trigger to keep the dispersion at a minimum through the entire magazine.
That applies to SMGs as well, so that's an aspect of the game itself that needs looking at, rather than a specific weapon. |
Charlotte O'Dell
0uter.Heaven EoN.
867
|
Posted - 2013.08.08 18:43:00 -
[34] - Quote
As is for noobs. Works too well and is too easy to use with its hit scan kill method. |
Catina Mercia
Commando Perkone Caldari State
6
|
Posted - 2013.08.08 19:12:00 -
[35] - Quote
gbghg wrote:Catina Mercia wrote:gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way. Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. That makes sense, and it fits with CCP's plan for it. We're supposed to have 4 AR racial variants, the AR and SCR are two of them, the gallente AR is supposed to be te short range high DPS variant, it currently not that. Or maybe you're looking at it wrong. Maybe 60m IS the shortest range of the AR's? |
gbghg
L.O.T.I.S. RISE of LEGION
3029
|
Posted - 2013.08.08 19:22:00 -
[36] - Quote
Catina Mercia wrote:gbghg wrote:Catina Mercia wrote:gbghg wrote:I wouldn't say its op, it just lacks any downside unlike pretty much every other weapon in the game which have things quick limit them, overheats, charge up times, visibly giving away your position etc. Give the AR something that limits it like a shorter range or an overheat or a slower rate of fire. Weapons need something to limit them otherwise they become something of a jack of all trades. If you limit it, it becomes underpowered. The weapons that have these limiting factors? They pay for having immense power in one way. Scrambler rifles have DPS that rivals that of tanks, but their overheat limits them, as an example. If you reduce the range, you need ot increase the DPS. That makes sense, and it fits with CCP's plan for it. We're supposed to have 4 AR racial variants, the AR and SCR are two of them, the gallente AR is supposed to be te short range high DPS variant, it currently not that. Or maybe you're looking at it wrong. Maybe 60m IS the shortest range of the AR's? Then the other AR's are going to have stupid ranges. 60m's is a rather average range across all of the current medium range weapons. |
Coleman Gray
GunFall Mobilization Covert Intervention
407
|
Posted - 2013.08.08 19:25:00 -
[37] - Quote
it has no draw back lie the other weapons, it had a skill which increases it's accuracy over long distances meaning it can push past it's intended range gap where other weapons don't. Yes it's OP and broken, it has been for ages yet no one says anything about it |
RevoItZ
No Free Pass
85
|
Posted - 2013.08.08 19:27:00 -
[38] - Quote
Protocake JR wrote:Holy ****.... I can kill AR users, right now with ****** framrates, with scram rifles/lasers, faster than they can kill me with their ARs at long range. Shotguns (when hits register) can kill ARs faster than ARs can kill shotgun users in CQC.
No. It is not the most effective weapon in all situations. It's just effective.
When aiming gets fixed, I guarantee Imperial scrambler rifles w/ damage mods will be the new FOTM.
This^^ |
Tek Hound
Death In Xcess Corporation
18
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Posted - 2013.08.08 19:28:00 -
[39] - Quote
Yes
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Promethius Franklin
DUST University Ivy League
155
|
Posted - 2013.08.08 19:38:00 -
[40] - Quote
Coleman Gray wrote:it has no draw back lie the other weapons, it had a skill which increases it's accuracy over long distances meaning it can push past it's intended range gap where other weapons don't. Yes it's OP and broken, it has been for ages yet no one says anything about it No, it really can't due to the damage falloff. Accuracy means nothing when you are far enough from effective range that your hits only tickle. It's neither OP nor broken, people just have no clue what general use means or how it draws a preference to most med-low skill users. |
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Sgt Buttscratch
G I A N T EoN.
592
|
Posted - 2013.08.08 19:52:00 -
[41] - Quote
No. I was just sat in the hills with m Thales. AR didn't have much reply. I also see lots of AR limbs being exploded by the mass of mass driving logi's dust has to offer.
AR is a multi purpose "git-r-done" weapon, but it isn't the bestest of the best. Other than the Balac's, that thing is prime, melts a good heavy in nanoseconds |
Meeko Fent
Seituoda Taskforce Command Caldari State
543
|
Posted - 2013.08.08 20:01:00 -
[42] - Quote
Yes.
I feel that all the Post about "No its Not OP" are from the Users.
I also feel that the EVE DUST Info Forums are extremely toxic.
Just letting you know. |
GET ATMESON
Robbing The Hood
99
|
Posted - 2013.08.08 20:03:00 -
[43] - Quote
Yes. Has range DPS Works QCQ |
Buster Friently
Rosen Association
1513
|
Posted - 2013.08.08 20:32:00 -
[44] - Quote
Csikszent Mihalyi wrote:Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this. Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable. If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess.
I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined.
Sad. |
XeroTheBigBoss
TeamPlayers EoN.
907
|
Posted - 2013.08.08 20:38:00 -
[45] - Quote
Buster Friently wrote:Csikszent Mihalyi wrote:Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this. Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable. If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess. I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined. So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. Sad.
You must get owned a lot to have this delusional vision of the AR. |
Buster Friently
Rosen Association
1513
|
Posted - 2013.08.08 20:42:00 -
[46] - Quote
XeroTheBigBoss wrote:Buster Friently wrote:Csikszent Mihalyi wrote:Buster Friently wrote:Csikszent Mihalyi wrote:
Or another way to look at it is this: If you have a battle between 32 snipers, forge guns, or mass drivers, the gameplay is going to suck (not everyone will agree with this...). A battle between 32 ARs is going to be just fine, whether you find it boring or not. That's why it is the default weapon for most people, and will always be the most common choice.
So no, I can't give you a yes or no answer because you are not asking the right question.
To me, what you describe as "fine" gameplay is the entire problem. That's the epitome of brainless, no tactics lowbrow FPS. I hope Dust never even comes close to this. Specialised weapons enrich the game and spice things up. But as a foundation of core gameplay mechanics, they are unsuitable. If any weapon is so bad that you hardly ever see it on the battlefield, then that's a pity and something to be rectified (hello plasma cannon). But complaining that the AR is the most used and most effective weapon in general is pointless. One weapon has to fill that role, and it better be one that makes for good gameplay. A battle between 32 mass drivers would not be any more tactical than a battle between 32 ARs. It would be a bloody mess. I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined. So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. Sad. You must get owned a lot to have this delusional vision of the AR.
That's funny. See, my "vision" comes from the killfeed. Hardly delusional. It's actual data.
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echo47
Sebiestor Field Sappers Minmatar Republic
35
|
Posted - 2013.08.08 20:43:00 -
[47] - Quote
no.
OP compared to what? All of the other rifles are not in the game yet. |
XeroTheBigBoss
TeamPlayers EoN.
908
|
Posted - 2013.08.08 20:44:00 -
[48] - Quote
echo47 wrote:no.
OP compared to what? All of the other rifles are not in the game yet.
They are comparing it to the MassDriver. They say MassDriver requires tons of skill, dead on accuracy, and much strategy to use compared to the Assault Rifle. |
Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.08 20:52:00 -
[49] - Quote
Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons. |
Buster Friently
Rosen Association
1514
|
Posted - 2013.08.08 20:54:00 -
[50] - Quote
Promethius Franklin wrote:Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons.
Well, we have a different definition of diversity them.
That's fine. I understand your point, but I disagree. 11 out of 14 is too much IMHO, far too much. |
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Promethius Franklin
DUST University Ivy League
156
|
Posted - 2013.08.08 21:04:00 -
[51] - Quote
Buster Friently wrote:Promethius Franklin wrote:Buster Friently wrote:I agree with this. It's diversity that's important. We don't have that now. The AR, in pub matches, amounts to kills almost equivalent to 11 of the total 14 weapons combined.
So, this is the exact problem you describe. Most weapons are being far underused in favor of the OP AR. It's be one thing if the AR, was say, used as much as two or three other weapons combined, but it isn't. It's used as much, or almost, as eleven of them combined. I fundamentally disagree that usage equivalent to more than 20-30% is indicative of an imbalance on the core version of the most general full auto weapon we have. Infact I'd argue that if the killfeed showed this ratio for the AR it would indicate it was underpowered when accounting for the preference of general purpose weapons, underuse of weapons which are UP, starter fit configurations, reasonably prevalent BPO's with no equivalents across comparable weapons and for that matter a lack of directly comparable weapons. Well, we have a different definition of diversity them. That's fine. I understand your point, but I disagree. 11 out of 14 is too much IMHO, far too much. I don't disagree that there is a lack of diversity, but rather I feel factors external to the weapons performance are strong contributing aspects to the current lack of diversity. Personally, it was a long time before I felt I had the spare SP to even try the ScR or MD due to not being able to try before investing SP without using AUR. Add to that the fact that investing SP into AR was a guaranteed help since the passives would affect my exile BPO and you can see it further delays getting into other weapons. I love the AScR. I'm also quite good at loosing clones and have suits for those terrible matches which cost < 10k isk which an AScR mathematically can't be a part of. Guess what that leaves me with as choices for a general full auto weapon? |
RydogV
Shadow Company HQ
244
|
Posted - 2013.08.08 21:24:00 -
[52] - Quote
I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
152
|
Posted - 2013.08.08 21:28:00 -
[53] - Quote
Awr whats up, pissed off because the noob tube known as flaylocs were nerfed. Poor steve, has to take it out on AR users.
Back off, the AR is NOT over powered. According to these forums, every weapon is over powered given enough weeks time. |
Buster Friently
Rosen Association
1517
|
Posted - 2013.08.08 21:29:00 -
[54] - Quote
RydogV wrote:I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time.
Except this isn't the trend.
And each time people do migrate to other weapons, they get nerfed - keeping the AR with a firm grip on OP status.
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McFurious
TeamPlayers EoN.
241
|
Posted - 2013.08.08 21:42:00 -
[55] - Quote
I wouldn't call it OP. I think the other weapons need some help though. Guess we'll see when the other rifles are actually released and the placeholders are gone. |
Catina Mercia
Commando Perkone Caldari State
7
|
Posted - 2013.08.09 06:13:00 -
[56] - Quote
Buster Friently wrote:RydogV wrote:I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time. Except this isn't the trend. And each time people do migrate to other weapons, they get nerfed - keeping the AR with a firm grip on OP status. That's because when people migrate, it's usually because it's uber effective. TAC AR? Flaylock? Caldari Logi? |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
200
|
Posted - 2013.08.09 07:16:00 -
[57] - Quote
Yes.
If you want to have the best all round, but most boring, weapon in dust: spec AR. |
Korvin Lomont
United Pwnage Service RISE of LEGION
89
|
Posted - 2013.08.09 08:41:00 -
[58] - Quote
Buster Friently wrote:RydogV wrote:I don't agree the AR is OP just overused by most players. And its overuse is not a product of superior stats either. It is a product of Map Design. Most current maps favor the strengths of the AR and its mid-range combat effectiveness. As someone who has played primarily with the AR, mostly because as a Logi with no sidearm I value its versatility, I find no distinct advantage with the AR outside of the mid-range zone.
I am often bested by HMG's, Mass Drivers and Shotguns at shorter ranges. And I fall victim to Scrambler Rifles and Snipers at longer ranges. This is as it should be. I am seeing more diversity lately but keep in mind a lot of folks dumped SP in AR skills and it will take a while to get similar proficiency with alternate weapons. The skills make a big difference with most weapons.
The AR doesn't need to be nerfed. It just needs time for folks to gravitate to other weapons and get good with them. Once other weapons make the scene the AR will become less and less predominate. Just gotta give it more time. Except this isn't the trend. And each time people do migrate to other weapons, they get nerfed - keeping the AR with a firm grip on OP status.
Thats exactly the trend I recognized the last 10 or 20 games. I am getting killed nearly as often by MD's and HMG than by ARs The top Weapon on my personal killfeed right now is the Sniper Rifle with a good margin.
The ScR and AScR is still somewhat lacking, here it depend on who I encounter. There are some folks out there that do pretty good with these Amarr weaponry. Yesterday one of my squadmates was constantly yelling the ScR is OP ^^.
Regardimg Accesabilty Promethius Franklin has a valid point the AScR is way to far up the ScR Tree.
But I strongly agree tha the current AR performs somewhat out of role lore wise and to the goal CCP has announced regarding Damage Range Profiles.
I believe the current breach would be a good point to start for the GAR just increase the Clipzize to 40 / 45 and the RoF to 550 or 600 while keeping the low Range and you have a unique weapon that fits the lore and differs from the Rest of the ARs....
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Jade Hasegawa
Intrepidus XI EoN.
40
|
Posted - 2013.08.09 09:11:00 -
[59] - Quote
I use the AR and I do not think it is OP, it may be getting over used, but that is down to it being the main weapon on 2 starter fits, I like them but I get killed often by pretty much everything but plasma cannons, (1 death only to them) mind you thats beacuse I only have come up against plasma cannons 1 time (not seenit before it was at a distance and I thought it was a swarm launcher, due to turneing down the textures to get rid of the god awful lag.
The AR needs mods like a red dot sight, tho I think the mag should be dropped to say 45 rounds per mag, and yes the AR is my primary weapon although I do have some SP into MD (gave up dont like them) Sniper rifles (that hit detection) and swarm launchers |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.08.09 10:15:00 -
[60] - Quote
The AR is fine.
(heavy forge gunner here) |
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