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Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:34:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote: We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5.
So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on AV nades in this thread: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452 feel free to commnet. What are your thoughts on plasma cannons guys?
Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!! |
Delta 749
Kestrel Reconnaissance
1633
|
Posted - 2013.08.06 05:40:00 -
[2] - Quote
Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range |
aden slayer
Condotta Rouvenor Gallente Federation
564
|
Posted - 2013.08.06 05:41:00 -
[3] - Quote
This is how the plasma launcher should work.
Standard = napalm Advanced = atomic Prototype = nuclear |
Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:43:00 -
[4] - Quote
aden slayer wrote:This is how the plasma launcher should work.
Standard = napalm Advanced = atomic Prototype = nuclear
why and how would this change the weapon? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2317
|
Posted - 2013.08.06 05:47:00 -
[5] - Quote
Tbh, I think the clip size is fine. I like the idea of a shoulder mounted "rocket" weapon in the game. It does, however suffer from a lack of a benefit, so here's what I'd do:
Swap swarm launcher damage with plasma cannon damage. The swarm launcher is in every way superior to the cannon - clip size, damage, range, and accuracy. I think that the plasma cannon should reward proper placement by being a burst damage close range rocket, while the benefit of swarms should remain the lock-on feature, at the cost of a lower damage. |
Miokai Zahou
Film Actors Guilds
17
|
Posted - 2013.08.06 05:47:00 -
[6] - Quote
Plasma Cannon |
Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:48:00 -
[7] - Quote
Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range
The dot makes a lot of sense, that would make the tank move and keep it away from places. I like the idea, that would certainly be an advantage over the mighty forge gun, sence this weapon is a close range variant. But how would you scale the size of the dot and the amount of damage the dot does?
The clip size is tricky tho. If you could increase the clip size, how many shots would you raise it too? Would more clip constitute a change of damage from its current stats? What would the fire delay be like? Keep it commen! |
Protocake JR
Internal Error. Negative-Feedback
372
|
Posted - 2013.08.06 05:49:00 -
[8] - Quote
Projectile speed needs to be increased. Sometimes I feel like I can out run the projectile.
Also it does need a damage increase OR it should have a higher efficiency when the projectile hits the vehicles weak spots. Similar to the scrambler pistols headshot bonus (although not as high). Maybe a 250% damage boost for hitting a vehicles weak point.
Higher projectile speed will make it a more viable weapon.
Increased damage vs weakpoints will keep it a weapon that requires skill. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.06 05:50:00 -
[9] - Quote
So I main the plasma cannon ie max out proficiency, here how I fill it a capable av gun with 3 complex damage mods but to only shielded vehicles the damage is about 1950 on a direct hit Against armor it not pretty, bing a light weapon make it easy to close distances with it but it falls short in terms of clip size, it like the plasma cannon from halo but less ammo and a charge fire. Against infantry a direct hit will kill but if you miss it not to pretty. Splash damage with this set up is 610 damage with a 3.5m splash make it easier to kill with but if you miss the direct or splash you might be killed. Range I can get kills up to 60m witch is about it max distance and the plasma take some time to get there if you don't lead your target your going to miss. In all I like it I don't thank damage needs to be buffed, I thank the speed and clip size needs to be increase. Clip size needs to be 3, and speed needs to be 15% faster that all. But if ya'll buff its damage I just be getting more kills witch is fine buy me. |
Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:50:00 -
[10] - Quote
TheAmazing FlyingPig wrote:Tbh, I think the clip size is fine. I like the idea of a shoulder mounted "rocket" weapon in the game. It does, however suffer from a lack of a benefit, so here's what I'd do:
Swap swarm launcher damage with plasma cannon damage. The swarm launcher is in every way superior to the cannon - clip size, damage, range, and accuracy. I think that the plasma cannon should reward proper placement by being a burst damage close range rocket, while the benefit of swarms should remain the lock-on feature, at the cost of a lower damage.
This is a very intelligent argument. This would reward the skill requirement for the weapon and require more shots for the easy mode swarms. Very good idea, i would say this would balance both the weapons |
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Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:52:00 -
[11] - Quote
hahah im a warhammer fan too, and i immidantly thought of this when i heard it being in dust. Sadly, that would be a copy right and turn it into an anti infaintry weapon. Plasma cannons are only strength 7 in table top |
Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:54:00 -
[12] - Quote
Protocake JR wrote:Projectile speed needs to be increased. Sometimes I feel like I can out run the projectile.
Also it does need a damage increase OR it should have a higher efficiency when the projectile hits the vehicles weak spots. Similar to the scrambler pistols headshot bonus (although not as high). Maybe a 250% damage boost for hitting a vehicles weak point.
Higher projectile speed will make it a more viable weapon.
Increased damage vs weakpoints will keep it a weapon that requires skill.
A very interesting idea, making it more of a spescialist weapon, only being effective vs the weakspots. however, it is very difficult to get behind a tank in PC because tanks are usally within a few feet of their allies. As awsume as that idea sounds i think it would be better for the plasma cannon to have the damage buff and a minor projectile speed buff |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.06 05:56:00 -
[13] - Quote
Fixing the plasma cannon is quite simple (on an abstract level at least): - Better reticule (To help aiming the mortar-like trajectory). - Better direct damage scaling from STD->PRO (To make it able to damage vehicles). - Faster projectile (This is very much needed).
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Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:57:00 -
[14] - Quote
Epicsting pro wrote:So I main the plasma cannon ie max out proficiency, here how I fill it a capable av gun with 3 complex damage mods but to only shielded vehicles the damage is about 1950 on a direct hit Against armor it not pretty, bing a light weapon make it easy to close distances with it but it falls short in terms of clip size, it like the plasma cannon from halo but less ammo and a charge fire. Against infantry a direct hit will kill but if you miss it not to pretty. Splash damage with this set up is 610 damage with a 3.5m splash make it easier to kill with but if you miss the direct or splash you might be killed. Range I can get kills up to 60m witch is about it max distance and the plasma take some time to get there if you don't lead your target your going to miss. In all I like it I don't thank damage needs to be buffed, I thank the speed and clip size needs to be increase. Clip size needs to be 3, and speed needs to be 15% faster that all. But if ya'll buff its damage I just be getting more kills witch is fine buy me.
So youd rather have this thing operate like a spam cannon. How would you think the spam plasma cannon would fair as opposed to buffing its damage and projectile speed? |
Delta 749
Kestrel Reconnaissance
1633
|
Posted - 2013.08.06 06:01:00 -
[15] - Quote
Exmaple Core wrote:Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range The dot makes a lot of sense, that would make the tank move and keep it away from places. I like the idea, that would certainly be an advantage over the mighty forge gun, sence this weapon is a close range variant. But how would you scale the size of the dot and the amount of damage the dot does? The clip size is tricky tho. If you could increase the clip size, how many shots would you raise it too? Would more clip constitute a change of damage from its current stats? What would the fire delay be like? Keep it commen!
Scaling on the DOT I have no concrete idea on since not enough would leave the cannon pretty much the same and to much would obviously just be broken
Clip though should be a moderate increase to 2-3 shots, possibly 2 for standard and advanced and 3 for proto |
Miokai Zahou
Film Actors Guilds
17
|
Posted - 2013.08.06 06:03:00 -
[16] - Quote
Exmaple Core wrote:hahah im a warhammer fan too, and i immidantly thought of this when i heard it being in dust. Sadly, that would be a copy right and turn it into an anti infaintry weapon. Plasma cannons are only strength 7 in table top
Hehe but it would do wonders against those heavy infantry Terminators with HMGs and Forge guns! |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.06 06:08:00 -
[17] - Quote
I don-Št think we should change the mechanics of the plasma cannon (like adding a damage over time component).
It should be a dumbfire skillshot rocket launcher that OHKs infantry if you hit them with the plasma ball. See this weapon as the hard counter to heavily tanked (and slow) infantry, such as heavies.
Adding a DoT component on direct hits will only be applicable for vehicles. Infantry will get OHKd anyway if you direct hit them.
Also, not sure if the clip size should be increased. Maybe the ammo pool should though. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.06 06:09:00 -
[18] - Quote
I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.06 06:10:00 -
[19] - Quote
Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice.
No bigger clip size, compensate with damage instead. |
Exmaple Core
Ancient Exiles Negative-Feedback
735
|
Posted - 2013.08.06 06:12:00 -
[20] - Quote
Miokai Zahou wrote:Exmaple Core wrote:hahah im a warhammer fan too, and i immidantly thought of this when i heard it being in dust. Sadly, that would be a copy right and turn it into an anti infaintry weapon. Plasma cannons are only strength 7 in table top Hehe but it would do wonders against those heavy infantry Terminators with HMGs and Forge guns!
hahahah the heavys in this game are no waaaaay near terminators and youknowit |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2320
|
Posted - 2013.08.06 06:13:00 -
[21] - Quote
Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This.
My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. |
Exmaple Core
Ancient Exiles Negative-Feedback
735
|
Posted - 2013.08.06 06:13:00 -
[22] - Quote
Spectral Clone wrote:I don-Št think we should change the mechanics of the plasma cannon (like adding a damage over time component).
It should be a dumbfire skillshot rocket launcher that OHKs infantry if you hit them with the plasma ball. See this weapon as the hard counter to heavily tanked (and slow) infantry, such as heavies.
Adding a DoT component on direct hits will only be applicable for vehicles. Infantry will get OHKd anyway if you direct hit them.
Also, not sure if the clip size should be increased. Maybe the ammo pool should though.
well yeah, it would be applicable for vehicles. This is an AV weapon, who cares how effective it is vs infaintry if it can OHK them great but thats not what the concern is |
ZDub 303
TeamPlayers EoN.
1481
|
Posted - 2013.08.06 06:16:00 -
[23] - Quote
Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.06 06:16:00 -
[24] - Quote
What make more damage better than a bigger clip. I do 1950 per shot right now with my plasma cannon. If I had a clip of 3 I could in 1.4sec do more damage than a buffed plasma cannon with 1 shot. That why I thank a bigger clip is needed. |
Exmaple Core
Ancient Exiles Negative-Feedback
735
|
Posted - 2013.08.06 06:18:00 -
[25] - Quote
TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking.
i reallyyyy like flying pigs idea. JS, deffenetly the optimal way to balance both weapons. I also really like the idea of increaseing the damage, it would make the plasma cannons role more definite. Tho increasing clip size is very risky, i as a tank user cringe at 3 round clip. 2 ppl with those would shred a tank really fast if tanks are kept at their current state |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:19:00 -
[26] - Quote
ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons.
i agree. +1 |
Beyond Creation
Pradox One
0
|
Posted - 2013.08.06 06:19:00 -
[27] - Quote
Plasma cannon is my favourite weapon. As it states in the description it was intended for close quarters and city combat. This means it wasn't necessarily intended for av and i never use it as such. Its great the way it is but the minor tweaks i think needs to be done is one: fix the glitch where it shoots blanks, and two: enlarge the splash radius. Whoever said change the reticle i think its perfectly fine and does help the mortar effect. I also agree that the projection speed should be slightly faster but it's not too bad. |
Delta 749
Kestrel Reconnaissance
1635
|
Posted - 2013.08.06 06:19:00 -
[28] - Quote
TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking.
Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:21:00 -
[29] - Quote
Epicsting pro wrote:What make more damage better than a bigger clip. I do 1950 per shot right now with my plasma cannon. If I had a clip of 3 I could in 1.4sec do more damage than a buffed plasma cannon with 1 shot. That why I thank a bigger clip is needed.
hmm thats 6 thousand damage in less than 3 seconds... 2 ppl with these could destroy the current tanks faster than a forge gun. and fire another 3 rounds a second and a half later. I would say 2 round clip would be acceptable for proto, would you? |
Cody Sietz
Bullet Cluster
656
|
Posted - 2013.08.06 06:21:00 -
[30] - Quote
Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range Love the DoT idea, not a fan of larger mag.
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Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:22:00 -
[31] - Quote
Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable
very true. We dont want more AV weapons becoming anti everything, we have the forge as it is |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:24:00 -
[32] - Quote
Beyond Creation wrote:Plasma cannon is my favourite weapon. As it states in the description it was intended for close quarters and city combat. This means it wasn't necessarily intended for av and i never use it as such. Its great the way it is but the minor tweaks i think needs to be done is one: fix the glitch where it shoots blanks, and two: enlarge the splash radius. Whoever said change the reticle i think its perfectly fine and does help the mortar effect. I also agree that the projection speed should be slightly faster but it's not too bad.
yeah and the description for lazers, tanks, and heavy suits says their effective too but their not. The plasma cannon is an AV weapon, it does 1200 damage direct hit. End of story |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:24:00 -
[33] - Quote
Beyond Creation wrote:Plasma cannon is my favourite weapon. As it states in the description it was intended for close quarters and city combat. This means it wasn't necessarily intended for av and i never use it as such. Its great the way it is but the minor tweaks i think needs to be done is one: fix the glitch where it shoots blanks, and two: enlarge the splash radius. Whoever said change the reticle i think its perfectly fine and does help the mortar effect. I also agree that the projection speed should be slightly faster but it's not too bad.
yeah and the description for lazers, tanks, and heavy suits says their effective too but their not. The plasma cannon is an AV weapon, it does 1200 damage direct hit. End of story
ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. |
Cody Sietz
Bullet Cluster
656
|
Posted - 2013.08.06 06:26:00 -
[34] - Quote
ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. I think the speed is fine. Also, the DMG is good for the STD, ADV could use a tiny buff in direct DMG and proto is just not worth the isk to use it.
Fix the glitches, and make the proto worth it and I will be happy. |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:27:00 -
[35] - Quote
Cody Sietz wrote:ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. I think the speed is fine. Also, the DMG is good for the STD, ADV could use a tiny buff in direct DMG and proto is just not worth the isk to use it. Fix the glitches, and make the proto worth it and I will be happy.
how would you make the proto plasma cannon worth it? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2320
|
Posted - 2013.08.06 06:29:00 -
[36] - Quote
Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable Who says that the splash has to be huge? To make it fit the role of AV you could completely remove splash and make it a direct hit weapon, or reduce the splash so that it becomes ineffective as an anti-infantry weapon unless it's skillfully used. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
85
|
Posted - 2013.08.06 06:30:00 -
[37] - Quote
A clip of 2 now that I looked at numbers does look better just I don't thank a damage buff is needed and to compared to a md it get bonus to shields not armor. So heavy rarely die unless hit directly and what stopping people using it to kill infantry the forge gun istthe same way. |
Cody Sietz
Bullet Cluster
656
|
Posted - 2013.08.06 06:30:00 -
[38] - Quote
Exmaple Core wrote:Cody Sietz wrote:ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. I think the speed is fine. Also, the DMG is good for the STD, ADV could use a tiny buff in direct DMG and proto is just not worth the isk to use it. Fix the glitches, and make the proto worth it and I will be happy. how would you make the proto plasma cannon worth it? Honestly, I have no idea. Obliviously a small buff to DMG, but then you run the risk of making it too powerful. Maybe shave .5secs off its reload time and a slightly better splash DMG.
It may have to be worked up from the bottom. If they nerfed the basic plasma launchers dmg(I really hope not) thry wont have to have to make the proto's crazy high.
Edit: or just make it cheaper(not recommend) |
The Robot Devil
Chatelain Rapid Response Gallente Federation
813
|
Posted - 2013.08.06 06:42:00 -
[39] - Quote
The PC is great against heavies and HAVs. I like the damage and the splash, the spool up time it good and improves with skill. I would like to see two rounds per magazine instead of one and a projectile speed increase. Variants like breech, tactical or specialist would help give options.
Have a standard, two advanced and three prototype models. Standard is like we have now. Advanced has a version with a larger two round magazine and one with a faster projectile. Prototype could have two round mag, faster projectile or larger splash with lower direct damage. I want more options to play with. If I am trying to kill an LAV then I would want a faster projectile and only one round where as an HAV would call for more rounds at slower speeds and entrenched infantry would need a large splash with lower damage and speed.
The arc that the projectile travels seems to completely die off at a certain range and it is difficult to use at a distance as it should be because it is for urban combat. Increase the mag count by one and projectile speed by 25% and it should be good. I don't want missile speed but beach ball speed isn't good either. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
28
|
Posted - 2013.08.06 06:44:00 -
[40] - Quote
It should fire instantly with a long reload. massive direct hit damage, little splash damage. fast bullet speed. that way you have a chance of hitting a large object (vehicle) but not a merc.
basically an rpg in BF3, without the splash.
that would make it deadly to tanks tho so tanks would need a counter/defense that is (player) skill based.
and you should be able to see where the projectile is coming from. so a tank can run from the second hit. This needs sorting for forge and swarms also. A tanker needs to see where he's getting hit from. |
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Delta 749
Kestrel Reconnaissance
1636
|
Posted - 2013.08.06 06:47:00 -
[41] - Quote
TheAmazing FlyingPig wrote:Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable Who says that the splash has to be huge? To make it fit the role of AV you could completely remove splash and make it a direct hit weapon, or reduce the splash so that it becomes ineffective as an anti-infantry weapon unless it's skillfully used.
With the slow speed of the projectile though no splash makes it a joke to LAVs unless you get very lucky leading your shot But keeping the lower damage it has now while increasing the magazine size by a shot or two suddenly makes it a threat to vehicles without having to drastically buff the damage and especially not doing it by nerfing the swarm launcher since its large delay between shots and relatively slow travel speed already leave it balanced
If I remember right someone worked out that they travel 40m a second so if your target is say 200m away which is very possible if you are hunting from the rooftops thats a 5 second delay between firing which people never seem to take into account when going "OMG swermz do 2k+ DPS" |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:48:00 -
[42] - Quote
Epicsting pro wrote:A clip of 2 now that I looked at numbers does look better just I don't thank a damage buff is needed and to compared to a md it get bonus to shields not armor. So heavy rarely die unless hit directly and what stopping people using it to kill infantry the forge gun istthe same way.
That is a good compromise as well, keeping the damage the same so you can skill up to that 2000k damage and double shot. that would deffenetly make it usable and close to balance with the DPS it can do |
Roldrage
DIOS X. II Top Men.
131
|
Posted - 2013.08.06 06:51:00 -
[43] - Quote
All it needs is the glitches fixing, more direct damage to give it a better av role and the 10% splash damage it never got before. |
DJINN leukoplast
Hellstorm Inc League of Infamy
923
|
Posted - 2013.08.06 07:56:00 -
[44] - Quote
I made a thread in the feedback section that has a lot of info about my use with the PC and what changes I believe it needs to actually become a competitive weapon. I also made near-daily updates in regards to my thoughts and experiences as I was using it.
https://forums.dust514.com/default.aspx?g=posts&t=98022&find=unread |
Purona
The Vanguardians
27
|
Posted - 2013.08.06 10:54:00 -
[45] - Quote
lets be real here guys
the only thing the plasma cannon needs is a reduction in reload time and firing time
but then again if you do both of these things you are just making a light weapon equivalent to a heavy weapon with out the negatives of using a heavy suit
not to mention plasma cannong is currently the only ANTI shield tank weapon in the game and with shields not regenerating as much as armor having a weapon buffed that specialize in taking out shield tanks sounds like a horrible idea |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.08.06 14:25:00 -
[46] - Quote
Update on:
Fixing the plasma cannon is quite simple (on an abstract level at least): - Better reticule (To help aiming the mortar-like trajectory). - Better direct damage scaling from STD->PRO (To make it able to damage vehicles). Something like 1k dmg 2k dmg 3k dmg would be nice. - Faster projectile (This is very much needed). - Fix the bugged hit detection on the splash damage (OR increase splash radius if it is not bugged). Splash damage DOES NOT feel like 3.5 m in the diagonal plane currently. - Fix bug when switching to another weapon while reloading. |
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CCP Logibro
C C P C C P Alliance
309
|
Posted - 2013.08.06 14:49:00 -
[47] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Lead Squall
Planetary Response Organization Test Friends Please Ignore
56
|
Posted - 2013.08.06 15:50:00 -
[48] - Quote
Plasma cannon -short to mid range -splash damage -more effective against shields -slow projectile -arc fire -slow firing rate -low total ammo
Questions for CCP: what is the role of the plasma cannon?
Anti Vehicle? The projectile is too slow to address LAVs and drop ships with arc and drop adding a further difficulty to addressing drop ships.
Area denial? The plasma cannon, as it stands now, is ineffective against infantry at all but proto levels.
Anti tank? Currently, the only thing the plasma cannon can deal with effectively are tanks, which are still difficult for it due to low damage. If it is anti tank at short to mid range, it is basically fine as it is and just needs a boost to damage.
Suggestion: 1) make the splash damage for the plasma cannon EM damage, doing high damage to shields and very low damage to armor, almost to the extreme of the flux grenade
2) upgrade the splash radius.
this will allow the plasma cannon a unique role in both area denial without causing OHKs or rendering the mass driver obsolete. Also, this change could make it viable a viable deterrent to shield based LAVs. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
102
|
Posted - 2013.08.06 23:35:00 -
[49] - Quote
I like lead squall ideal |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
351
|
Posted - 2013.08.07 00:09:00 -
[50] - Quote
2 shots per mag, 1.5x the ammo cap it has now, a slight increase in damage (100-250) for direct, and lastly a burning effect for anything that was caught in the blast, and anything that walks where the blast was for 5 seconds, say 5 damage/s over 10 seconds?
EDIT: Oh yes, make the projectile fly faster, and slightly straighter. |
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Bulletmonkey50
Fallen Disciples The Minmatar Evolutionares
2
|
Posted - 2013.08.07 00:18:00 -
[51] - Quote
I don think the plasma cannon needs a bigger magazine, its a light weapon therefore it should be hindered in ways for it to be lesser than a heavy weapon. I think 1 shot is fine and just. i think the projectile should move 10% faster, then increase in increments of 10% per tier level, i think ammo capacity should be increased by a multiple of 1.5. charge up time being .4 seconds and the operation skill is to increase the splash radius by 5%.
I think this is a good place to start, or lessen the bonuses I've suggested, i do use it so i may be biased. If we could start here then we could further tweak it once we learn from these improvements. |
VikingKong iBUN
Mcalpines Fusiliers
0
|
Posted - 2013.08.09 16:04:00 -
[52] - Quote
I'd say it definitely needs its blast radius increasing, i find it weird that it fires a massive slow projectile with a relatively tiny area of effect, it looks a bit wrong - and the slow missile combined with small radius makes it far too easy for infantry to dodge.
also the fact that it requires lots of CPU and no PG is crap - its giving me big problems with my CPU, but im not even using half of my PG. I think it needs the amount of CPU it requires lowered in return for some PG. (and im using a commando suit with 2 modules, i cant just stick on a cpu upgrade cos then my armour wont repair ) |
Komodo Jones
Chaotik Serenity
32
|
Posted - 2013.08.09 17:04:00 -
[53] - Quote
Anyone thought about not having it reload at all? just have all the shots in 1 clip and put a cooldown on it? Running and gunning with it could make it interesting |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
92
|
Posted - 2013.08.09 17:06:00 -
[54] - Quote
Here is what I think would make the Plasma Cannon better:
- Fix the weapon swapping speed on the PLC and SL, as it takes way too long to switch.
- Change the firing mechanic for the better; either drop the charge time or let us hold the charge.
- Increase the ammo count in the ADV and PRO version by +1 and +2 (respectively).
- Add an Assault version with less damage (and similar damage scaling to the splash) but double the number of shots in the mag.
- Add a Breach version that has a 1 round mag at all levels, but does way more direct damage and smaller splash radius.
- Increase the projectile speed.
|
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
92
|
Posted - 2013.08.09 17:10:00 -
[55] - Quote
VikingKong iBUN wrote:I'd say it definitely needs its blast radius increasing, i find it weird that it fires a massive slow projectile with a relatively tiny area of effect, it looks a bit wrong - and the slow missile combined with small radius makes it far too easy for infantry to dodge. also the fact that it requires lots of CPU and no PG is crap - its giving me big problems with my CPU, but im not even using half of my PG. I think it needs the amount of CPU it requires lowered in return for some PG. (and im using a commando suit with 2 modules, i cant just stick on a cpu upgrade cos then my armour wont repair ) Max out your Light weapon skill and the fitting skill for PLC, that will drop the cost by 30%. Or you could use Gallente Assault and drop the total CPU cost by 55%.
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Valentine Crendre
ZionTCD
55
|
Posted - 2013.08.14 06:33:00 -
[56] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=101527&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=100739&find=unread |
Charlotte O'Dell
0uter.Heaven
1079
|
Posted - 2013.08.24 04:57:00 -
[57] - Quote
Increase splash to 10m. Increase clip side to 3 |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
|
Posted - 2013.08.24 09:00:00 -
[58] - Quote
The Plasma Cannon is a fun skill weapon but I feel it's damage is too low when comparing the tiers. The changes I would like to see are;
- Increase projectile speed OR increase projectile arc. This would make hitting LAVs and Dropships... well... possible.
- Give an extra round at proto level so as to give it a purpose.
- Increase reload speed OR increase base damage. This makes it a terror weapon(like the FG) without making it too spammable (MD).
When people see me they just rush me... they don't run... they laugh and keep coming (there mistake but still...).
Since I've played this game I have seen about 3, maybe 5, Cannon users and that means the weapon must be UP but have potential.
With these changes the plasma cannon would;
- Make a decent AV weapon
- Have area of denial as it scares the enemy into second guessing themselves(even with only 1-2 rounds).
- Give logis another viable weapon choice (scare enemy away and then quickly revive or rep teammates).
- Be ok as an anti infantry weapon as equipping this on a logi currently would be, like playing a scout, Hard Mode.
If DOT damage was incorporated I would say 25 DPS but only with direct hits. Burn duration would be 3 seconds if shield is not broken but 2 seconds is add if it IS broken. The damage output would mostly just be a way to keep the enemy's shields from charging while you reload so lowering the DPS is acceptable if you think 25 is too much for whatever reason.
Well, that's my 0.02 ISK. +1 to OP for the thread.
`Sigh. Just another fun game of DUST. |
Mordecai Sanguine
What The French CRONOS.
7
|
Posted - 2013.08.24 09:36:00 -
[59] - Quote
The Plasma cannon needs a BIIIIG BUFF.
Magazine clip must be increased seriously. the "one shot skill weaponz" guys it's not Call of doutie ..... We don't give a single f*ck about having a skill weapon when it's an AV weapon.... 2 in STD 3 in ADV 3 in Proto It would be nicer and it would give an interest to have the proto or the advanced.
Increased damage against vehicules. Anyway it OS the infantry so 1100 damage is ridiculous against vehicules. 1100 in STD 1200 in ADV 1300 in Proto would be nicer.
But if we should get only ONE buff. It's the fact that you obligatory shoot when charging it it's horrible.
We could charge it and shoot when we want like Normal Forge ! |
demonkiller 12
Seraphim Auxiliaries
124
|
Posted - 2013.08.24 10:43:00 -
[60] - Quote
Plasma cannon isnt an AV weapon, its a CQC infantry weapon, basically there to counter heavies |
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Poplo Furuya
Condotta Rouvenor Gallente Federation
710
|
Posted - 2013.08.24 15:56:00 -
[61] - Quote
Been toying with another take on it.
-Reload significantly shortened. -Minimum charge time is 0.6, full charge is at around 3 seconds... the difference between a low charge release and a fully charged one is a far faster projectile with less arcing. -Greater effectiveness boost versus reactors or the undersides of treads.
This ups it's short range DPS significantly while giving the option to engage more precisely at greater ranges with charged shots. Sneak attacks with it become more devastating. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
192
|
Posted - 2013.08.24 16:37:00 -
[62] - Quote
So I am adv commando suit with lvl 2 reload speed on plasma cannon, I put 2 on the commando suit and wow you can kill vehicles with this set up pulse infantry if needed, fire one shot switch take the second shot reload both and repeat right now I have a 21% reload speed working on the 40%. |
Xender17
Ahrendee Mercenaries EoN.
487
|
Posted - 2013.08.24 16:44:00 -
[63] - Quote
No where in the weapons description does it talk about AV. http://www.ign.com/wikis/dust-514/Plasma_Cannons |
TheD1CK
Dead Man's Game
1
|
Posted - 2013.08.24 17:02:00 -
[64] - Quote
I disagree with this thread completely, everyone who has posted has forgot the fact that the Plasma Cannon is not intended to be an AV weapon, while it can damage a vehicle its not meant to be a major threat to them, its basic use is CQC anti-infantry, the stats are almost perfect i would like to see it deal more splash damage as atm the MD does more and thats madness. But overall the weapon is perfect bar the glitch fire shots sometimes |
Exmaple Core
Ancient Exiles
931
|
Posted - 2013.08.24 17:14:00 -
[65] - Quote
TheD1CK wrote:I disagree with this thread completely, everyone who has posted has forgot the fact that the Plasma Cannon is not intended to be an AV weapon, while it can damage a vehicle its not meant to be a major threat to them, its basic use is CQC anti-infantry, the stats are almost perfect i would like to see it deal more splash damage as atm the MD does more and thats madness. But overall the weapon is perfect bar the glitch fire shots sometimes
You guys are wrong, it does 1200 direct damage, its an AV weapon. The description of the weapon means literally nothing, thats just lore and is only slightnly more valuable to dust than the in game effects of real life mechanics |
Arc-08
Horizons' Edge Orion Empire
40
|
Posted - 2013.08.24 17:39:00 -
[66] - Quote
it is an anti infantry, and anti vehicle weapon. but it still needs the projectile to shoot just a tiny bit faster, right now even a tank can outmanuever the plasma cannon shot. and give it a better splash radius, maybe a tiny bit more splash damage per level, and then more direct damage for sure, this way it can be effective against infantry more with the splash damage and vehicles with direct.
speed improvement:maybe like an additional 2 m/s splash range: 3 meters or maybe more for proto level.
also maybe the plasma cannon skill should be for faster reload, instead of faster charge up time. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
192
|
Posted - 2013.08.24 19:21:00 -
[67] - Quote
I mentioned this earlyer but 3 complex damage mods proficiency 5 I do 1910 direct and 610 splash. The projectile needs to be faster but the damage is descent. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
317
|
Posted - 2013.08.24 20:33:00 -
[68] - Quote
AI?....AV?... It's kinda poor at both
Why not give it alt variants that spec to one or the other.
Assault Plasma Cannon: Less base damage Larger blast range 2 > 3 > 4 rounds based on tier(1.0 sec delay between shots). Faster reload. Lower arc
Breach Plasma Cannon: More impact damage Less splash damage Increased damage vs vehicle weak points. Faster charge up. 2 rounds at proto (2 sec fire delay). Wider Arc.
Specialist Plasma cannon (just a thought) Lowest base damage Increased blast range DoT effect on impact but a flux effect for splash (splash deals no armor damage) Widest arc Slowest projectile speed Slower reload 1 round at all tiers Release fire after charge to launch projectile.
Feel free to ignore the specialist variant as that idea came up after reading the comments of others and I just wanted to give a quick brain storm about it.
`Sigh. Just another fun game of DUST. |
Adiran Zanzalin
DUST University Ivy League
3
|
Posted - 2013.08.25 12:38:00 -
[69] - Quote
((When I first hear od a plasma cannon the first weapon I thought of was from Mechwarrior, the PPC. A PPC for those who don't know is charged particles in a plasma state wrapped in a magnetic field and propelled forward. Particle Projectile Cannon (PPC).
In Mechwarrior cannon the weapon is likened to a lighting bolt in that its a flash of light and instantaneously damaging the target disrupting electronics on bored the enemy Mech.
This was my first thought for the plasma cannon. A shoulder fired fast damage weapon. Instead it's a shoulder fired teddy bear lobber. Since the plasma is contained in a magnetic field here is one idea on how to make it better keeping it the way it is mostly but making it a skill weapon. Give it a minimum charge time, well say its current charge time. Same damage same range same lob. But alow them to fully charge it, say 6 seconds. Now it fires straight, has less arch, more range, faster projectile speed, and more damage. It cannot hold a charge (duno if it can ATM but would be like assault forge once its powered it fires right away) and does not slow you down untill after you fire due to a residual magnetic fields. The longer the charge the slower you become for we will say 2 seconds. ))
Amarr victor! |
Alldin Kan
TeamPlayers EoN.
527
|
Posted - 2013.08.25 14:45:00 -
[70] - Quote
Just read the whole thread, I am disappoint...
Only way to make a good change is to add these:
Assault Variant:
30% Higher Direct damage than current PLC stats
Same Splash Damage stats as the current PLC
Base Splash Radius is 3.8
Max. Ammo at 12
Normal Variant:
45% higher Direct damage than current PLC stats
15% higher Splash damage than the Assault Variant
Base Splash Radius is still 3.5
Charge time is 1 s
Breach Variant:
75% higher damage than current PLC stats (to be more AV oriented)
Splash damage is the same as Normal Variant
Splash radius is 1.8
Charge time is 1.4 s
In addition, the operation skill for this weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. |
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Scheneighnay McBob
Bojo's School of the Trades
3140
|
Posted - 2013.08.25 15:03:00 -
[71] - Quote
I believe it mainly just needs a damage buff: standard PCs are more powerful than standard swarms, so they should stay like that through the rest of the tiers. Also, the rapid reload skill needs to become available sooner. Possibly even another skill that smooths out the arc. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
680
|
Posted - 2013.08.25 15:05:00 -
[72] - Quote
Id like it to make me feel afraid . But sadly I laugh at anyone who is daft enoigh to get in my range with one. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
19
|
Posted - 2013.08.25 17:06:00 -
[73] - Quote
I kinda like the idea if the PC more as a plasma flame thrower / firehose of a$$whipping. 1 shot in the magazine, used to clear clumps of infantry in buildings or chase off HAVs / kill LAVs. Treat it no so much as a projectile weapon but a controlled spray of plasma.
Have the stream less than 1sec and maybe the proto version up to 1.5 sec.
Thoughts? |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
195
|
Posted - 2013.08.25 17:50:00 -
[74] - Quote
I thank the operation need to be the same because at max the proto plasma cannon only take up 72 CPU instead of 117 CPU. It the only weapon the skill is nice on. |
Alldin Kan
TeamPlayers EoN.
528
|
Posted - 2013.08.25 17:53:00 -
[75] - Quote
Most of the replies in this thread are bad and you should feel bad... |
Alldin Kan
TeamPlayers EoN.
528
|
Posted - 2013.08.25 17:58:00 -
[76] - Quote
Epicsting pro wrote:I mentioned this earlyer but 3 complex damage mods proficiency 5 I do 1910 direct and 610 splash. The projectile needs to be faster but the damage is descent.
Officer damage mods exist? Please tell me how you obtained them. |
xLT Green
Damage Core corp. The Superpowers
24
|
Posted - 2013.08.25 18:01:00 -
[77] - Quote
I like the idea of rather a rocket launcher or a morter launcher |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
195
|
Posted - 2013.08.25 18:18:00 -
[78] - Quote
Complex mods exists because I use 3, you can buy them on the market under weapon mods. |
TheD1CK
Dead Man's Game
1
|
Posted - 2013.08.25 19:26:00 -
[79] - Quote
I main the Plasma Cannon, so ill add my input. AV damage is average but I am happy with it as the Plasma Cannon is not essentially an AV weapon it's intended use is CQC anti-infantry.. the only thing I have seen here that I agree with is between Basic/Adv/Proto the damage differnce is insignificant so to see a nice buff on the Allotech would be very nice!! |
Alldin Kan
TeamPlayers EoN.
528
|
Posted - 2013.08.25 19:47:00 -
[80] - Quote
Epicsting pro wrote:Complex mods exists because I use 3, you can buy them on the market under weapon mods.
313 * 1.15 (Max prof) = 359.95 359.95 * 1.24 (x3 Dmg Mods with Stack penalty, may not be exact) = 446.3 446.3 *1.10 (vs shields) = 490.9
|
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Epicsting pro
Planetary Response Organization Test Friends Please Ignore
195
|
Posted - 2013.08.25 20:44:00 -
[81] - Quote
My ehp is 614 mostly in armor a splash will leave me at 4 that how I know it does 610. |
Alldin Kan
TeamPlayers EoN.
529
|
Posted - 2013.08.25 23:38:00 -
[82] - Quote
Epicsting pro wrote:My ehp is 614 mostly in armor a splash will leave me at 4 that how I know it does 610.
Shooting yourself with a Splash damage weapon will do more damage than normal, it's CCP's way of tellling people to be more careful using such weapons in CQC. |
godhands9
Black Phoenix Mercenaries
24
|
Posted - 2013.08.25 23:52:00 -
[83] - Quote
plasma cannon? burn damage...added effect?That would be cool for those. |
XxGhazbaranxX
Bannana Boat Corp
300
|
Posted - 2013.08.26 00:34:00 -
[84] - Quote
Only thing need on this weapon is for a breach and assault variant to be added. Most people say plasma cannon suck but they use it once or twice then drop it. It's horrible the way people just want an easy to pick up and use a weapon. I use plasma cannons as a main in my gallente logi and I can tell you it's neither under powered nor over powered. It's just right. The description of the weapon in game tells you exactly what it's for... Urban combat. meaning in between buildings, shooting at passing cars, messing up tank (very doable) when they think they will just rush an objective inside the city etc. Using cover and fire tactics to kill the enemy.
Plasma canon is OK. It is the players that don't give it a chance. I said I would give a 2 weeks and haven't switched since; and i was using a mass driver (no I wasn't a mass driver scrub I actually used it since chromosome and while it was nerfed to near extinction, you can find my post crying out for a fix in the forums).
As it stands if you are here in the forums saying that the plasma cannon is broken and does not have a role it just means you haven't given it a chance (200+ suits with it). So please stop trying to make CCP dumb down this weapon just because your are too lazy to actually figure out how it works.
it's crazy that all i see in the forums are misinformed people talking about a weapon they don't understand.
CCP, if you really want feedback from this weapon, talk to me and other users of the weapon, Not just people who use it a couple of times, but someone who actually uses it in all his fits. BTW just throwing it out there I have up to the proto version and have spec three; and currently working on spec 4 and 5, for those of you who just think i'm trolling here.
Don't make this weapon into another spamable piece of junk scrub weapon. Heed my warning. Include the assault and breach variants and leave it at that. hose that actually took the time and isk to learn how to use it will thank you, and those that don't have the patience to master it will just disregard it as another broken mechanic. |
DeathwindRising
ROGUE SPADES EoN.
41
|
Posted - 2013.08.26 12:56:00 -
[85] - Quote
increase range for proper bombardment. increase splash radius. double that of mass driver. |
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CCP Logibro
C C P C C P Alliance
774
|
Posted - 2013.08.26 13:05:00 -
[86] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
SCAT mania
Seraphim Initiative..
387
|
Posted - 2013.08.26 13:07:00 -
[87] - Quote
keep it the way it is but have a secondary fire like a mortar with increase damage. |
Charlotte O'Dell
0uter.Heaven
1151
|
Posted - 2013.08.26 16:16:00 -
[88] - Quote
Swap swarm and plasma damage |
Alldin Kan
TeamPlayers EoN.
529
|
Posted - 2013.08.26 18:20:00 -
[89] - Quote
Just go here for proper suggestions on improving the Plasma Cannon... |
Killar-12
The Corporate Raiders
666
|
Posted - 2013.08.26 21:39:00 -
[90] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, I'm going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicles and AV. So remember, what we post here is what they may listen to. Ive started a discussion on AV nades in this thread: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452 feel free to comment. What are your thoughts on plasma cannons guys? Remember to ALWAYS give reasons on your ideas, we don't want to give the DEVs crap to read. Put up a convincing argument!! Personally, i believe the current plasma cannons are too weak. The proto weapon only does 1200 damage atm, which is too low for a single shot weapon. It does, however, reload fairly quickly but this does not make up for its low damage. The range is acceptable and the speed of its projectile is okay but it could be a little faster. Personally, imo i feel the only needed change it would need is a buff to its damage, with proto being up there at 1600-2000 damage base. it would be more usable and make tanks weary of them. Currently tanks see them as only a nuisance, and no one would consider using this in PC or FW because the other AV weapons are better than this cannon I agree projectile speed and Direct Damage. |
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Vell0cet
Royal Uhlans Amarr Empire
71
|
Posted - 2013.08.27 07:53:00 -
[91] - Quote
I like the charging idea, but I would add the twist that if you charge it all the way it overheats/blows up in your face damaging you in the same way as scrambler/laser rifles where you try to cool down the weapon and can't run/reload. It's a risk/reward mechanism, where if you want to do max damage, you take a big gamble of holding the trigger down too long. Also have the damage scale exponentially with the charge time, so if you only charge for 2 secs you only do like 400 damage, but if you wait until just before overheat (say 4 seconds) you could do like 2500 damage with improved range, projectile velocity, slight increase in splash radius and a flatter trajectory. I'm not saying those are the right numbers, a balance would have to be found, more the concept of damage ramping up non-linearly based on charge time.
I have limited experience with it, from the beginning of uprising, and promptly respecced out of it and laser rifles at the first opportunity due to many miserable experiences. It would be nice to see a greater variety of viable weapon options out there. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
334
|
Posted - 2013.08.27 08:57:00 -
[92] - Quote
SCAT mania wrote:keep it the way it is but have a secondary fire like a mortar with increase damage.
MD already gonna get the martyr alt fire mode.
`Sigh. Just another fun game of DUST. |
Chit Hoppened
Venomous Rat Regeneration Vendors
0
|
Posted - 2013.08.27 11:29:00 -
[93] - Quote
Personally from using the plasma cannon the past few days it has proven to be nearly the most "balanced" thing this game has to offer I think the splash damage should remain fairly small and in a small radius (where it is at now is perfect as it doesn't promote lolspam or hell even drop the splash damage giving it that "OH GOD DON'T LET IT HIT ME!" effect) The projectile speed should be increased but just by a small amount (10-20% faster maybe?) as well as shaving off .5 seconds on reload (base) and leaving it a single shot clip Another cool idea a friend and I was talking about is instead of a drop it follows the planet's magnetic field as far as trajectory goes IE straight line and follows terrain; up and down hills, up metal buildings (to a degree, no vertical movement) and the explodes after a certain distance as it became unstable (~250m or so?) |
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