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Thread Statistics | Show CCP posts - 2 post(s) |
Delta 749
Kestrel Reconnaissance
1633
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Posted - 2013.08.06 05:40:00 -
[1] - Quote
Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range |
Delta 749
Kestrel Reconnaissance
1633
|
Posted - 2013.08.06 06:01:00 -
[2] - Quote
Exmaple Core wrote:Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range The dot makes a lot of sense, that would make the tank move and keep it away from places. I like the idea, that would certainly be an advantage over the mighty forge gun, sence this weapon is a close range variant. But how would you scale the size of the dot and the amount of damage the dot does? The clip size is tricky tho. If you could increase the clip size, how many shots would you raise it too? Would more clip constitute a change of damage from its current stats? What would the fire delay be like? Keep it commen!
Scaling on the DOT I have no concrete idea on since not enough would leave the cannon pretty much the same and to much would obviously just be broken
Clip though should be a moderate increase to 2-3 shots, possibly 2 for standard and advanced and 3 for proto |
Delta 749
Kestrel Reconnaissance
1635
|
Posted - 2013.08.06 06:19:00 -
[3] - Quote
TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking.
Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable |
Delta 749
Kestrel Reconnaissance
1636
|
Posted - 2013.08.06 06:47:00 -
[4] - Quote
TheAmazing FlyingPig wrote:Delta 749 wrote:TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable Who says that the splash has to be huge? To make it fit the role of AV you could completely remove splash and make it a direct hit weapon, or reduce the splash so that it becomes ineffective as an anti-infantry weapon unless it's skillfully used.
With the slow speed of the projectile though no splash makes it a joke to LAVs unless you get very lucky leading your shot But keeping the lower damage it has now while increasing the magazine size by a shot or two suddenly makes it a threat to vehicles without having to drastically buff the damage and especially not doing it by nerfing the swarm launcher since its large delay between shots and relatively slow travel speed already leave it balanced
If I remember right someone worked out that they travel 40m a second so if your target is say 200m away which is very possible if you are hunting from the rooftops thats a 5 second delay between firing which people never seem to take into account when going "OMG swermz do 2k+ DPS" |
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