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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:34:00 -
[1] - Quote
As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote: We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5.
So, im going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicals and AV. So remember, what we post here is what they may listen to. Ive started a discussion on AV nades in this thread: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452 feel free to commnet. What are your thoughts on plasma cannons guys?
Remember to ALWAYS give reasons on your ideas, we dont want to give the DEVs crap to read. Put up a convincing argument!! |
Delta 749
Kestrel Reconnaissance
1633
|
Posted - 2013.08.06 05:40:00 -
[2] - Quote
Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range |
aden slayer
Condotta Rouvenor Gallente Federation
564
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Posted - 2013.08.06 05:41:00 -
[3] - Quote
This is how the plasma launcher should work.
Standard = napalm Advanced = atomic Prototype = nuclear |
Exmaple Core
Ancient Exiles Negative-Feedback
734
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Posted - 2013.08.06 05:43:00 -
[4] - Quote
aden slayer wrote:This is how the plasma launcher should work.
Standard = napalm Advanced = atomic Prototype = nuclear
why and how would this change the weapon? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2317
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Posted - 2013.08.06 05:47:00 -
[5] - Quote
Tbh, I think the clip size is fine. I like the idea of a shoulder mounted "rocket" weapon in the game. It does, however suffer from a lack of a benefit, so here's what I'd do:
Swap swarm launcher damage with plasma cannon damage. The swarm launcher is in every way superior to the cannon - clip size, damage, range, and accuracy. I think that the plasma cannon should reward proper placement by being a burst damage close range rocket, while the benefit of swarms should remain the lock-on feature, at the cost of a lower damage. |
Miokai Zahou
Film Actors Guilds
17
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Posted - 2013.08.06 05:47:00 -
[6] - Quote
Plasma Cannon |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:48:00 -
[7] - Quote
Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range
The dot makes a lot of sense, that would make the tank move and keep it away from places. I like the idea, that would certainly be an advantage over the mighty forge gun, sence this weapon is a close range variant. But how would you scale the size of the dot and the amount of damage the dot does?
The clip size is tricky tho. If you could increase the clip size, how many shots would you raise it too? Would more clip constitute a change of damage from its current stats? What would the fire delay be like? Keep it commen! |
Protocake JR
Internal Error. Negative-Feedback
372
|
Posted - 2013.08.06 05:49:00 -
[8] - Quote
Projectile speed needs to be increased. Sometimes I feel like I can out run the projectile.
Also it does need a damage increase OR it should have a higher efficiency when the projectile hits the vehicles weak spots. Similar to the scrambler pistols headshot bonus (although not as high). Maybe a 250% damage boost for hitting a vehicles weak point.
Higher projectile speed will make it a more viable weapon.
Increased damage vs weakpoints will keep it a weapon that requires skill. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.06 05:50:00 -
[9] - Quote
So I main the plasma cannon ie max out proficiency, here how I fill it a capable av gun with 3 complex damage mods but to only shielded vehicles the damage is about 1950 on a direct hit Against armor it not pretty, bing a light weapon make it easy to close distances with it but it falls short in terms of clip size, it like the plasma cannon from halo but less ammo and a charge fire. Against infantry a direct hit will kill but if you miss it not to pretty. Splash damage with this set up is 610 damage with a 3.5m splash make it easier to kill with but if you miss the direct or splash you might be killed. Range I can get kills up to 60m witch is about it max distance and the plasma take some time to get there if you don't lead your target your going to miss. In all I like it I don't thank damage needs to be buffed, I thank the speed and clip size needs to be increase. Clip size needs to be 3, and speed needs to be 15% faster that all. But if ya'll buff its damage I just be getting more kills witch is fine buy me. |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:50:00 -
[10] - Quote
TheAmazing FlyingPig wrote:Tbh, I think the clip size is fine. I like the idea of a shoulder mounted "rocket" weapon in the game. It does, however suffer from a lack of a benefit, so here's what I'd do:
Swap swarm launcher damage with plasma cannon damage. The swarm launcher is in every way superior to the cannon - clip size, damage, range, and accuracy. I think that the plasma cannon should reward proper placement by being a burst damage close range rocket, while the benefit of swarms should remain the lock-on feature, at the cost of a lower damage.
This is a very intelligent argument. This would reward the skill requirement for the weapon and require more shots for the easy mode swarms. Very good idea, i would say this would balance both the weapons |
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Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:52:00 -
[11] - Quote
hahah im a warhammer fan too, and i immidantly thought of this when i heard it being in dust. Sadly, that would be a copy right and turn it into an anti infaintry weapon. Plasma cannons are only strength 7 in table top |
Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:54:00 -
[12] - Quote
Protocake JR wrote:Projectile speed needs to be increased. Sometimes I feel like I can out run the projectile.
Also it does need a damage increase OR it should have a higher efficiency when the projectile hits the vehicles weak spots. Similar to the scrambler pistols headshot bonus (although not as high). Maybe a 250% damage boost for hitting a vehicles weak point.
Higher projectile speed will make it a more viable weapon.
Increased damage vs weakpoints will keep it a weapon that requires skill.
A very interesting idea, making it more of a spescialist weapon, only being effective vs the weakspots. however, it is very difficult to get behind a tank in PC because tanks are usally within a few feet of their allies. As awsume as that idea sounds i think it would be better for the plasma cannon to have the damage buff and a minor projectile speed buff |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
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Posted - 2013.08.06 05:56:00 -
[13] - Quote
Fixing the plasma cannon is quite simple (on an abstract level at least): - Better reticule (To help aiming the mortar-like trajectory). - Better direct damage scaling from STD->PRO (To make it able to damage vehicles). - Faster projectile (This is very much needed).
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Exmaple Core
Ancient Exiles Negative-Feedback
734
|
Posted - 2013.08.06 05:57:00 -
[14] - Quote
Epicsting pro wrote:So I main the plasma cannon ie max out proficiency, here how I fill it a capable av gun with 3 complex damage mods but to only shielded vehicles the damage is about 1950 on a direct hit Against armor it not pretty, bing a light weapon make it easy to close distances with it but it falls short in terms of clip size, it like the plasma cannon from halo but less ammo and a charge fire. Against infantry a direct hit will kill but if you miss it not to pretty. Splash damage with this set up is 610 damage with a 3.5m splash make it easier to kill with but if you miss the direct or splash you might be killed. Range I can get kills up to 60m witch is about it max distance and the plasma take some time to get there if you don't lead your target your going to miss. In all I like it I don't thank damage needs to be buffed, I thank the speed and clip size needs to be increase. Clip size needs to be 3, and speed needs to be 15% faster that all. But if ya'll buff its damage I just be getting more kills witch is fine buy me.
So youd rather have this thing operate like a spam cannon. How would you think the spam plasma cannon would fair as opposed to buffing its damage and projectile speed? |
Delta 749
Kestrel Reconnaissance
1633
|
Posted - 2013.08.06 06:01:00 -
[15] - Quote
Exmaple Core wrote:Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range The dot makes a lot of sense, that would make the tank move and keep it away from places. I like the idea, that would certainly be an advantage over the mighty forge gun, sence this weapon is a close range variant. But how would you scale the size of the dot and the amount of damage the dot does? The clip size is tricky tho. If you could increase the clip size, how many shots would you raise it too? Would more clip constitute a change of damage from its current stats? What would the fire delay be like? Keep it commen!
Scaling on the DOT I have no concrete idea on since not enough would leave the cannon pretty much the same and to much would obviously just be broken
Clip though should be a moderate increase to 2-3 shots, possibly 2 for standard and advanced and 3 for proto |
Miokai Zahou
Film Actors Guilds
17
|
Posted - 2013.08.06 06:03:00 -
[16] - Quote
Exmaple Core wrote:hahah im a warhammer fan too, and i immidantly thought of this when i heard it being in dust. Sadly, that would be a copy right and turn it into an anti infaintry weapon. Plasma cannons are only strength 7 in table top
Hehe but it would do wonders against those heavy infantry Terminators with HMGs and Forge guns! |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.06 06:08:00 -
[17] - Quote
I don-Št think we should change the mechanics of the plasma cannon (like adding a damage over time component).
It should be a dumbfire skillshot rocket launcher that OHKs infantry if you hit them with the plasma ball. See this weapon as the hard counter to heavily tanked (and slow) infantry, such as heavies.
Adding a DoT component on direct hits will only be applicable for vehicles. Infantry will get OHKd anyway if you direct hit them.
Also, not sure if the clip size should be increased. Maybe the ammo pool should though. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.06 06:09:00 -
[18] - Quote
I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. |
Spectral Clone
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
|
Posted - 2013.08.06 06:10:00 -
[19] - Quote
Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice.
No bigger clip size, compensate with damage instead. |
Exmaple Core
Ancient Exiles Negative-Feedback
735
|
Posted - 2013.08.06 06:12:00 -
[20] - Quote
Miokai Zahou wrote:Exmaple Core wrote:hahah im a warhammer fan too, and i immidantly thought of this when i heard it being in dust. Sadly, that would be a copy right and turn it into an anti infaintry weapon. Plasma cannons are only strength 7 in table top Hehe but it would do wonders against those heavy infantry Terminators with HMGs and Forge guns!
hahahah the heavys in this game are no waaaaay near terminators and youknowit |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2320
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Posted - 2013.08.06 06:13:00 -
[21] - Quote
Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This.
My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking. |
Exmaple Core
Ancient Exiles Negative-Feedback
735
|
Posted - 2013.08.06 06:13:00 -
[22] - Quote
Spectral Clone wrote:I don-Št think we should change the mechanics of the plasma cannon (like adding a damage over time component).
It should be a dumbfire skillshot rocket launcher that OHKs infantry if you hit them with the plasma ball. See this weapon as the hard counter to heavily tanked (and slow) infantry, such as heavies.
Adding a DoT component on direct hits will only be applicable for vehicles. Infantry will get OHKd anyway if you direct hit them.
Also, not sure if the clip size should be increased. Maybe the ammo pool should though.
well yeah, it would be applicable for vehicles. This is an AV weapon, who cares how effective it is vs infaintry if it can OHK them great but thats not what the concern is |
ZDub 303
TeamPlayers EoN.
1481
|
Posted - 2013.08.06 06:16:00 -
[23] - Quote
Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
83
|
Posted - 2013.08.06 06:16:00 -
[24] - Quote
What make more damage better than a bigger clip. I do 1950 per shot right now with my plasma cannon. If I had a clip of 3 I could in 1.4sec do more damage than a buffed plasma cannon with 1 shot. That why I thank a bigger clip is needed. |
Exmaple Core
Ancient Exiles Negative-Feedback
735
|
Posted - 2013.08.06 06:18:00 -
[25] - Quote
TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking.
i reallyyyy like flying pigs idea. JS, deffenetly the optimal way to balance both weapons. I also really like the idea of increaseing the damage, it would make the plasma cannons role more definite. Tho increasing clip size is very risky, i as a tank user cringe at 3 round clip. 2 ppl with those would shred a tank really fast if tanks are kept at their current state |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:19:00 -
[26] - Quote
ZDub 303 wrote:Sounds like it just needs a little more direct damage and a much faster projectile speed.
What it doesn't need is more splash damage or radius.
We already have enough problems with explosives and splash damage in this game... we don't need more FOTM no skill weapons.
i agree. +1 |
Beyond Creation
Pradox One
0
|
Posted - 2013.08.06 06:19:00 -
[27] - Quote
Plasma cannon is my favourite weapon. As it states in the description it was intended for close quarters and city combat. This means it wasn't necessarily intended for av and i never use it as such. Its great the way it is but the minor tweaks i think needs to be done is one: fix the glitch where it shoots blanks, and two: enlarge the splash radius. Whoever said change the reticle i think its perfectly fine and does help the mortar effect. I also agree that the projection speed should be slightly faster but it's not too bad. |
Delta 749
Kestrel Reconnaissance
1635
|
Posted - 2013.08.06 06:19:00 -
[28] - Quote
TheAmazing FlyingPig wrote:Spectral Clone wrote:Epicsting pro wrote:I thank with the bigger clip you can hit vehicle faster instead of reload then fire with a 3.5 sec delay between shots that way a clip of 3 would be nice. No bigger clip size, compensate with damage instead. This. My post earlier suggested that we swap the current swarm launcher damage at all levels (all rockets combined) with the plasma cannon. This would turn it into a close range dumbfire alpha weapon, while the swarms would keep the benefits of long range and tracking.
Say goodbye MD spam and say hello to plasma cannon spam Doing that would introduce a weapon that would one shot every single person on foot without the drawback of poor speed that the heavies and forge gun deal with and encourage people to sit in safe places sniping all day and make certain objectives within installations virtually untakeable |
Exmaple Core
Ancient Exiles Negative-Feedback
737
|
Posted - 2013.08.06 06:21:00 -
[29] - Quote
Epicsting pro wrote:What make more damage better than a bigger clip. I do 1950 per shot right now with my plasma cannon. If I had a clip of 3 I could in 1.4sec do more damage than a buffed plasma cannon with 1 shot. That why I thank a bigger clip is needed.
hmm thats 6 thousand damage in less than 3 seconds... 2 ppl with these could destroy the current tanks faster than a forge gun. and fire another 3 rounds a second and a half later. I would say 2 round clip would be acceptable for proto, would you? |
Cody Sietz
Bullet Cluster
656
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Posted - 2013.08.06 06:21:00 -
[30] - Quote
Delta 749 wrote:Buff the magazine size for one and give it a plasma burn DOT effect for direct hits Having it be single shot with a charge time makes it all but useless for AV which it is supposed to be, the DOT is just something I think would make it more appealing by increasing its usefulness since right now swarms or a forge gun are better options due to their longer range Love the DoT idea, not a fan of larger mag.
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