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1. Request: Leveled battles - in Feedback/Requests [original thread]
This is an interesting idea. There definitely needs to be something to segregate semi-professional players from the blueberries fresh off the vine. ISK is not a bad way to separate people. I have doubts about the details, but the principle of th...
- by Lead Squall - at 2013.08.06 16:28:00
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2. What do we want plasma cannons to be like? - in General Discussions [original thread]
Plasma cannon -short to mid range -splash damage -more effective against shields -slow projectile -arc fire -slow firing rate -low total ammo Questions for CCP: what is the role of the plasma cannon? Anti Vehicle? The projectile is too slow to ...
- by Lead Squall - at 2013.08.06 15:50:00
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3. Request - Please change the current wp rewards for installation destruction - in Feedback/Requests [original thread]
Ren Ratner wrote: Why? So tanks and forge guns can get 1500+ SP per match without doing anything? Installation farming is a cheap way to earn SP and more often than not hinders teams in public games more than it helps them. There's an average a...
- by Lead Squall - at 2013.08.06 03:37:00
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4. Feedback - difficulty spawning in areas with a high density of drop uplinks - in Feedback/Requests [original thread]
Ren Ratner wrote: 20 Uplinks? I assume you're using multiple fittings with every drop uplink variant in the game, including the AUR uplinks, and switching between each of those fittings in order to lay down the maximum number of each variant ...
- by Lead Squall - at 2013.08.05 01:51:00
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5. Feedback - difficulty spawning in areas with a high density of drop uplinks - in Feedback/Requests [original thread]
Problem - it is difficult to spawn in areas containing a high density of spawn uplinks. context - even when separated by the z axis (height) having uplinks near by via x and y coordinates can result in spawning at the wrong location. In additio...
- by Lead Squall - at 2013.08.04 18:05:00
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6. Isk Aurum exchange - in General Discussions [original thread]
For people who are isk rich and Aurum poor (or vice versa), once the player markets get opened up, it should not be too hard to exchange one currency for the other. As best I understand it Eve players can exchange 1 plex for 3500 aurum. 1 plex c...
- by Lead Squall - at 2013.01.21 04:49:00
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7. [Feedback/request] Balance armor/shield type suits - in Feedback/Requests [original thread]
A few things. First, is there a class you are referring to (I am too lazy to look up whether it's scout, logi, etc). Second, currently there is only one racial suit set per class. In Eve (and thus, I will assume, Dust in the future) each class of ...
- by Lead Squall - at 2012.10.25 16:02:00
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8. Quick question about mods - in General Discussions [original thread]
In Eve there is rigging that basically adds a benefit to a ship with a corresponding deficit. For example, there is a rig that increase missile speed, but increases the cpu fitting of missile turrets. I could foresee this with vehicle and possibly...
- by Lead Squall - at 2012.10.25 02:36:00
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9. Market Place / Internal error - in Technical Support/Bugs [original thread]
another me too. I tried to buy 20 profile precision enhancers. (15%)
- by Lead Squall - at 2012.10.25 01:49:00
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10. New shotgun sound - in Feedback/Requests [original thread]
Obama DAT wrote: I get scared when I hear that sound close to me. That means it's working :) I didn't like the sound at first, but the oddness of it appeals to me. ...or maybe I just associate it with killing people.
- by Lead Squall - at 2012.10.25 01:35:00
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11. Mass driver Options - canister changes - in Feedback/Requests [original thread]
Interesting idea. Best I can tell, the pool would be separate from the main pool. My best bet for how it would work, instead of changing weapons, it would call for a reload. The secondary pool would be smaller (as it comes from the secondary, it w...
- by Lead Squall - at 2012.10.24 22:55:00
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12. Gun Game and Instant-Hit Mechanics - Discussion with CCP Wolfman - in General Discussions [original thread]
Mobius Wyvern wrote: xjumpman23 wrote: Wow so they slowed the game down and have "instant hit mechanics" and people still complained about people strafing. I've disagreed with you before, but I think we're on the same page now. The low st...
- by Lead Squall - at 2012.10.24 16:41:00
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13. I'm a Derp :F - in General Discussions [original thread]
Alldin Kan wrote: Traky78 wrote: Alldin Kan wrote: Assuming that they don't, go play with a 20,000 ISK or less dropsuit. -_- Im sure you had lot of millions.... ;-) fixed* (lost over 2,000,000 in a few hours, don't ask how) I f...
- by Lead Squall - at 2012.10.24 15:41:00
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14. [suggestion] fitting skills - raise sp multiplier - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: The skills are the same in eve as they are here. Electronics, Mechanics, and Engineering are all gateway skills & are used to unlock other support skills. In EVE they're referred to as "Core" skills and have a ...
- by Lead Squall - at 2012.10.24 05:11:00
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15. Shotguns as secondaries - in Feedback/Requests [original thread]
WHz DS9899 wrote: Hk Blindsider wrote: I haven't played last build but on this one whenever I get into a appropriate shotgun range which is about right above 10 meters that means I get a one shot kill. BUtwhat is the chances of getting wi...
- by Lead Squall - at 2012.10.24 05:09:00
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16. frozen in death - in Technical Support/Bugs [original thread]
I bailed out of my dying dropship, and now I seem to be stuck in midair constantly waiting for death, but it never coming. Nor do I see any logi's coming to my rescue. This was on a 5 point map (not the one with the large missile silo looking obje...
- by Lead Squall - at 2012.10.23 21:52:00
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17. What's a "Partial" character reset ? - in General Discussions [original thread]
thread resurrection complete!!!! I didn't know they made nanites for threads.
- by Lead Squall - at 2012.10.23 19:14:00
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18. [feedback] market - it takes a long time to load - in Feedback/Requests [original thread]
I am not sure if I am the only person with this experience, however, every time I go into the market it takes a different amount of time to load. Usually, I have to run off and do something else for 5 minutes or so until it loads. Other times I ha...
- by Lead Squall - at 2012.10.23 18:33:00
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19. Hotfix 23-10-2012 - in Feedback/Requests [original thread]
Cal Predine wrote: Sorry guys, but I wouldn't be doing my job as a tester if I didn't point out that this update appears to have made things a great deal worse. Can't speak for the change in ISK reward, as I've only been able to bear to complet...
- by Lead Squall - at 2012.10.23 18:21:00
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20. [suggestion] militia modules (not weapons) - nerf - in Feedback/Requests [original thread]
Currently militia modules are as effective as other modules, without requiring any skill to use. Add to this that with aur you can buy unlimited use of said modules, or, barring that, bought for very little isk. As with all things in the universe,...
- by Lead Squall - at 2012.10.23 18:18:00
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