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Thread Statistics | Show CCP posts - 2 post(s) |
Poplo Furuya
Condotta Rouvenor Gallente Federation
710
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Posted - 2013.08.24 15:56:00 -
[61] - Quote
Been toying with another take on it.
-Reload significantly shortened. -Minimum charge time is 0.6, full charge is at around 3 seconds... the difference between a low charge release and a fully charged one is a far faster projectile with less arcing. -Greater effectiveness boost versus reactors or the undersides of treads.
This ups it's short range DPS significantly while giving the option to engage more precisely at greater ranges with charged shots. Sneak attacks with it become more devastating. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
192
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Posted - 2013.08.24 16:37:00 -
[62] - Quote
So I am adv commando suit with lvl 2 reload speed on plasma cannon, I put 2 on the commando suit and wow you can kill vehicles with this set up pulse infantry if needed, fire one shot switch take the second shot reload both and repeat right now I have a 21% reload speed working on the 40%. |
Xender17
Ahrendee Mercenaries EoN.
487
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Posted - 2013.08.24 16:44:00 -
[63] - Quote
No where in the weapons description does it talk about AV. http://www.ign.com/wikis/dust-514/Plasma_Cannons |
TheD1CK
Dead Man's Game
1
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Posted - 2013.08.24 17:02:00 -
[64] - Quote
I disagree with this thread completely, everyone who has posted has forgot the fact that the Plasma Cannon is not intended to be an AV weapon, while it can damage a vehicle its not meant to be a major threat to them, its basic use is CQC anti-infantry, the stats are almost perfect i would like to see it deal more splash damage as atm the MD does more and thats madness. But overall the weapon is perfect bar the glitch fire shots sometimes |
Exmaple Core
Ancient Exiles
931
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Posted - 2013.08.24 17:14:00 -
[65] - Quote
TheD1CK wrote:I disagree with this thread completely, everyone who has posted has forgot the fact that the Plasma Cannon is not intended to be an AV weapon, while it can damage a vehicle its not meant to be a major threat to them, its basic use is CQC anti-infantry, the stats are almost perfect i would like to see it deal more splash damage as atm the MD does more and thats madness. But overall the weapon is perfect bar the glitch fire shots sometimes
You guys are wrong, it does 1200 direct damage, its an AV weapon. The description of the weapon means literally nothing, thats just lore and is only slightnly more valuable to dust than the in game effects of real life mechanics |
Arc-08
Horizons' Edge Orion Empire
40
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Posted - 2013.08.24 17:39:00 -
[66] - Quote
it is an anti infantry, and anti vehicle weapon. but it still needs the projectile to shoot just a tiny bit faster, right now even a tank can outmanuever the plasma cannon shot. and give it a better splash radius, maybe a tiny bit more splash damage per level, and then more direct damage for sure, this way it can be effective against infantry more with the splash damage and vehicles with direct.
speed improvement:maybe like an additional 2 m/s splash range: 3 meters or maybe more for proto level.
also maybe the plasma cannon skill should be for faster reload, instead of faster charge up time. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
192
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Posted - 2013.08.24 19:21:00 -
[67] - Quote
I mentioned this earlyer but 3 complex damage mods proficiency 5 I do 1910 direct and 610 splash. The projectile needs to be faster but the damage is descent. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
317
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Posted - 2013.08.24 20:33:00 -
[68] - Quote
AI?....AV?... It's kinda poor at both
Why not give it alt variants that spec to one or the other.
Assault Plasma Cannon: Less base damage Larger blast range 2 > 3 > 4 rounds based on tier(1.0 sec delay between shots). Faster reload. Lower arc
Breach Plasma Cannon: More impact damage Less splash damage Increased damage vs vehicle weak points. Faster charge up. 2 rounds at proto (2 sec fire delay). Wider Arc.
Specialist Plasma cannon (just a thought) Lowest base damage Increased blast range DoT effect on impact but a flux effect for splash (splash deals no armor damage) Widest arc Slowest projectile speed Slower reload 1 round at all tiers Release fire after charge to launch projectile.
Feel free to ignore the specialist variant as that idea came up after reading the comments of others and I just wanted to give a quick brain storm about it.
`Sigh. Just another fun game of DUST. |
Adiran Zanzalin
DUST University Ivy League
3
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Posted - 2013.08.25 12:38:00 -
[69] - Quote
((When I first hear od a plasma cannon the first weapon I thought of was from Mechwarrior, the PPC. A PPC for those who don't know is charged particles in a plasma state wrapped in a magnetic field and propelled forward. Particle Projectile Cannon (PPC).
In Mechwarrior cannon the weapon is likened to a lighting bolt in that its a flash of light and instantaneously damaging the target disrupting electronics on bored the enemy Mech.
This was my first thought for the plasma cannon. A shoulder fired fast damage weapon. Instead it's a shoulder fired teddy bear lobber. Since the plasma is contained in a magnetic field here is one idea on how to make it better keeping it the way it is mostly but making it a skill weapon. Give it a minimum charge time, well say its current charge time. Same damage same range same lob. But alow them to fully charge it, say 6 seconds. Now it fires straight, has less arch, more range, faster projectile speed, and more damage. It cannot hold a charge (duno if it can ATM but would be like assault forge once its powered it fires right away) and does not slow you down untill after you fire due to a residual magnetic fields. The longer the charge the slower you become for we will say 2 seconds. ))
Amarr victor! |
Alldin Kan
TeamPlayers EoN.
527
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Posted - 2013.08.25 14:45:00 -
[70] - Quote
Just read the whole thread, I am disappoint...
Only way to make a good change is to add these:
Assault Variant:
30% Higher Direct damage than current PLC stats
Same Splash Damage stats as the current PLC
Base Splash Radius is 3.8
Max. Ammo at 12
Normal Variant:
45% higher Direct damage than current PLC stats
15% higher Splash damage than the Assault Variant
Base Splash Radius is still 3.5
Charge time is 1 s
Breach Variant:
75% higher damage than current PLC stats (to be more AV oriented)
Splash damage is the same as Normal Variant
Splash radius is 1.8
Charge time is 1.4 s
In addition, the operation skill for this weapon is to be replaced with 8% Splash Radius increase per level. I say 8% because I tested the damage received on different distances from the point of impact and I only received the full damage around 2 meters or less. The current operation skill is about as useless as the old Splash Radius increase for Swarm Launcher (5% reduction per level to charge time of 0.6s isn't helpful). This weapon in its current condition is not worth using. |
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Scheneighnay McBob
Bojo's School of the Trades
3140
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Posted - 2013.08.25 15:03:00 -
[71] - Quote
I believe it mainly just needs a damage buff: standard PCs are more powerful than standard swarms, so they should stay like that through the rest of the tiers. Also, the rapid reload skill needs to become available sooner. Possibly even another skill that smooths out the arc. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
680
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Posted - 2013.08.25 15:05:00 -
[72] - Quote
Id like it to make me feel afraid . But sadly I laugh at anyone who is daft enoigh to get in my range with one. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
19
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Posted - 2013.08.25 17:06:00 -
[73] - Quote
I kinda like the idea if the PC more as a plasma flame thrower / firehose of a$$whipping. 1 shot in the magazine, used to clear clumps of infantry in buildings or chase off HAVs / kill LAVs. Treat it no so much as a projectile weapon but a controlled spray of plasma.
Have the stream less than 1sec and maybe the proto version up to 1.5 sec.
Thoughts? |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
195
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Posted - 2013.08.25 17:50:00 -
[74] - Quote
I thank the operation need to be the same because at max the proto plasma cannon only take up 72 CPU instead of 117 CPU. It the only weapon the skill is nice on. |
Alldin Kan
TeamPlayers EoN.
528
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Posted - 2013.08.25 17:53:00 -
[75] - Quote
Most of the replies in this thread are bad and you should feel bad... |
Alldin Kan
TeamPlayers EoN.
528
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Posted - 2013.08.25 17:58:00 -
[76] - Quote
Epicsting pro wrote:I mentioned this earlyer but 3 complex damage mods proficiency 5 I do 1910 direct and 610 splash. The projectile needs to be faster but the damage is descent.
Officer damage mods exist? Please tell me how you obtained them. |
xLT Green
Damage Core corp. The Superpowers
24
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Posted - 2013.08.25 18:01:00 -
[77] - Quote
I like the idea of rather a rocket launcher or a morter launcher |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
195
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Posted - 2013.08.25 18:18:00 -
[78] - Quote
Complex mods exists because I use 3, you can buy them on the market under weapon mods. |
TheD1CK
Dead Man's Game
1
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Posted - 2013.08.25 19:26:00 -
[79] - Quote
I main the Plasma Cannon, so ill add my input. AV damage is average but I am happy with it as the Plasma Cannon is not essentially an AV weapon it's intended use is CQC anti-infantry.. the only thing I have seen here that I agree with is between Basic/Adv/Proto the damage differnce is insignificant so to see a nice buff on the Allotech would be very nice!! |
Alldin Kan
TeamPlayers EoN.
528
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Posted - 2013.08.25 19:47:00 -
[80] - Quote
Epicsting pro wrote:Complex mods exists because I use 3, you can buy them on the market under weapon mods.
313 * 1.15 (Max prof) = 359.95 359.95 * 1.24 (x3 Dmg Mods with Stack penalty, may not be exact) = 446.3 446.3 *1.10 (vs shields) = 490.9
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Epicsting pro
Planetary Response Organization Test Friends Please Ignore
195
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Posted - 2013.08.25 20:44:00 -
[81] - Quote
My ehp is 614 mostly in armor a splash will leave me at 4 that how I know it does 610. |
Alldin Kan
TeamPlayers EoN.
529
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Posted - 2013.08.25 23:38:00 -
[82] - Quote
Epicsting pro wrote:My ehp is 614 mostly in armor a splash will leave me at 4 that how I know it does 610.
Shooting yourself with a Splash damage weapon will do more damage than normal, it's CCP's way of tellling people to be more careful using such weapons in CQC. |
godhands9
Black Phoenix Mercenaries
24
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Posted - 2013.08.25 23:52:00 -
[83] - Quote
plasma cannon? burn damage...added effect?That would be cool for those. |
XxGhazbaranxX
Bannana Boat Corp
300
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Posted - 2013.08.26 00:34:00 -
[84] - Quote
Only thing need on this weapon is for a breach and assault variant to be added. Most people say plasma cannon suck but they use it once or twice then drop it. It's horrible the way people just want an easy to pick up and use a weapon. I use plasma cannons as a main in my gallente logi and I can tell you it's neither under powered nor over powered. It's just right. The description of the weapon in game tells you exactly what it's for... Urban combat. meaning in between buildings, shooting at passing cars, messing up tank (very doable) when they think they will just rush an objective inside the city etc. Using cover and fire tactics to kill the enemy.
Plasma canon is OK. It is the players that don't give it a chance. I said I would give a 2 weeks and haven't switched since; and i was using a mass driver (no I wasn't a mass driver scrub I actually used it since chromosome and while it was nerfed to near extinction, you can find my post crying out for a fix in the forums).
As it stands if you are here in the forums saying that the plasma cannon is broken and does not have a role it just means you haven't given it a chance (200+ suits with it). So please stop trying to make CCP dumb down this weapon just because your are too lazy to actually figure out how it works.
it's crazy that all i see in the forums are misinformed people talking about a weapon they don't understand.
CCP, if you really want feedback from this weapon, talk to me and other users of the weapon, Not just people who use it a couple of times, but someone who actually uses it in all his fits. BTW just throwing it out there I have up to the proto version and have spec three; and currently working on spec 4 and 5, for those of you who just think i'm trolling here.
Don't make this weapon into another spamable piece of junk scrub weapon. Heed my warning. Include the assault and breach variants and leave it at that. hose that actually took the time and isk to learn how to use it will thank you, and those that don't have the patience to master it will just disregard it as another broken mechanic. |
DeathwindRising
ROGUE SPADES EoN.
41
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Posted - 2013.08.26 12:56:00 -
[85] - Quote
increase range for proper bombardment. increase splash radius. double that of mass driver. |
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CCP Logibro
C C P C C P Alliance
774
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Posted - 2013.08.26 13:05:00 -
[86] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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SCAT mania
Seraphim Initiative..
387
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Posted - 2013.08.26 13:07:00 -
[87] - Quote
keep it the way it is but have a secondary fire like a mortar with increase damage. |
Charlotte O'Dell
0uter.Heaven
1151
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Posted - 2013.08.26 16:16:00 -
[88] - Quote
Swap swarm and plasma damage |
Alldin Kan
TeamPlayers EoN.
529
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Posted - 2013.08.26 18:20:00 -
[89] - Quote
Just go here for proper suggestions on improving the Plasma Cannon... |
Killar-12
The Corporate Raiders
666
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Posted - 2013.08.26 21:39:00 -
[90] - Quote
Exmaple Core wrote:As we should all know by now, AV and vehicals are going to be changed in 1.5 and most likely 1.6 and will be changed completly. as evident in this post: CCP Wolfman wrote:We'll be taking a look at the plasma cannon along with all AV weapons as part of the vehicle work we are doing in 1.5. So, I'm going to go through the whole list of AV weapons in different threads and try to collect a non biased collection of feedback the Devs can use to change vehicles and AV. So remember, what we post here is what they may listen to. Ive started a discussion on AV nades in this thread: https://forums.dust514.com/default.aspx?g=posts&find=unread&t=99452 feel free to comment. What are your thoughts on plasma cannons guys? Remember to ALWAYS give reasons on your ideas, we don't want to give the DEVs crap to read. Put up a convincing argument!! Personally, i believe the current plasma cannons are too weak. The proto weapon only does 1200 damage atm, which is too low for a single shot weapon. It does, however, reload fairly quickly but this does not make up for its low damage. The range is acceptable and the speed of its projectile is okay but it could be a little faster. Personally, imo i feel the only needed change it would need is a buff to its damage, with proto being up there at 1600-2000 damage base. it would be more usable and make tanks weary of them. Currently tanks see them as only a nuisance, and no one would consider using this in PC or FW because the other AV weapons are better than this cannon I agree projectile speed and Direct Damage. |
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